I expect this question has been answered but i cant seem to find a response from anyone at blizzard. I have 1000’s of hours of FPS experience using 4:3 aspect ratio and it would be a real improvement if this was supported in overwatch.
I am interested in hearing what blizzard’s reasoning is behind disallowing 4:3 as it wouldn’t hurt anyone.
thanks -ej
Probably the same reason why they don’t support ultra wide aspect ratios.
I remember Kaplin saying that it gave the player an advantage which is why they didn’t add it in.
All the good shooters accept wide screen gaming, Oh only blizzard skips it. Mayb they ask money for it as a widescreen DLC only 60 euros.
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Oh, that makes sense. While widescreen gives you more horizontal FOV, a 4:3 aspect ratio would give you more vertical FOV. The unfair advantage is also the reason why you can’t change your FOV that much.
But what if a widescreen/4:3 apect ratio would be programmed to give you less FOV than usual? The only thing that needs to be added is a warning that changing to those mode decreases your FOV, causing a disadvantage.
It would be basically a cropped version of the deafult aspect ratio.
I don’t know how aspect ratios work thus I don’t know if that is possible or not.
There are 4:3 resolutions, but they are broken and also can’t play stretched.
I don’t know how aspect ratios work thus I don’t know if that is possible or not.