Why do we still don't have detailed descriptions of HERO SKILLS in-game?

I know it’s in fashion to have a minimalistic style as much as you please.
But not having a detailed description of hero skills was already annoying in the first game. I was hoping they fix it for OW2, but still nothing.

I don’t think it should be such a difficult task. I just want to press the hero information button and have some useful details about the skills. Like Cooldown time, amount of DMG/Heal provided, stun duration, shield capacity, etc.

All the details that are usually at hand in ANY other MOBA or shooter.

I’m baffled about this game not having it. Considering on how simple to implement this would be and how much could improve the player experience, just by having some details like that about the skills.

It shouldn’t be necesary to open a web browser and look in a wiki or whatever for something that should be already in the game.

I really hope this gets adressed soon…

3 Likes

Yes. Really annoying fact. No numbers, no cd time… nothing.

It would be cool if in game had more detailed descriptions.

1 Like

Absolutely. Was thinking the same the other day. Like if you think people would want to know more about abilities in game you would also think they’d want details such as CD and dmg at the very least.

1 Like

I might be playing devil’s advocate here, but isn’t this what the practice range can be used for? I don’t think I will object much to having that information in the hero information screen, but at the same time it might be clogging that screen up for no reason.

I never looked up things like CD time in a web browser either, one usage of the skill in a practice range (or in a game mode where it doesn’t matter) and I know what I need to know. Knowing the exact CD really does not make you a better player.

To illustrate my point further: I play a lot of Reinhardt and I have firestrike and shield downtime in my fingers, I usually know exactly when the skill is up in the middle of a game, but if you would ask me right now if I know the numbers by hard, I would say no. It’s just by experience and by using it a lot.

1 Like

But there’s plenty of things you can’t see on the practice range. How do you see how much heal per second an ability does? for example.
If I want to know if I will heal more with a shot from Baptise or one from Ana. Or how much does the new hero Kiriko, heals with her primary fire and her skill. I should be able to check that while I’m in a game. Not waiting to the end of it and spend 5 minutes running tests in the practice range for something I could read in 5 seconds…
Also, why would be a problem to have the hero information screen clogged? The whole purpose of it is to have INFORMATION, not to be pretty.

1 Like

I don’t mean for it to look pretty, I mean I don’t want it clogged with useless information, I just want to see what the ability does. It’s a shooter, not a theorycraft RPG. The abilities need to be practiced, they need to be used to be able to become good at them. Taking a look online at the healing rate of the grenades from Baptiste, it’s a nice gimmick to know how many shots per second he can fire, how much every grenade heals, but it’s information that does not actually help you while you’re in a game. Practicing the heroes, comparing the gameplay feel in-game (and in the practice range) is truly how you learn the hero. Theoretical numbers mean nothing to me in a game like this, I need to know how the skills perform while playing.

But again, I guess I won’t object if that info I just found in my web browser would be included in the hero information screen, hence the “devil’s advocate” comment. I guess, basically, I am just arguing for the sake of arguing. I just don’t see the need for this, that’s all.

I agree yeah. It’s 2022, I shouldn’t have to go look up a wiki to see the numbers that heals and damaging abilities do or the duration and cooldown.

1 Like

The exact cooldown matters less but you would want to know if it’s “long” or “short”. Is it something you can spam every few seconds or is it something you’d want to manage because it takes 15 seconds. So I would still want to know the exact CD.

The damage is much more important. How many Ana darts to kill a Widow. How many hammer swings to kill x. What about this combo, would it insta kill x.
imo quite important and you naturally try to know, it’s not even min maxing maniac stuff.

It’s not 100% needed because first thing you can do when the game starts is pop all your CDs to find out the CDs. It’s probably what you did/do. But why do we have to do that :smiley:

2 Likes

Yeah, no detailed descriptions sucks really hard.

I mean, wouldn’t i read the fandom wiki I’d never know sombras ult does 40% damage. Or orisas spin does 90 HP damage.

Blizzard wants to make learning the game easier by locking heroes for new players? Maybe start giving actual accurate descriptions in game!

1 Like