**YOUR** abilities ideas

Hi guys,
Recently with the newest heroes it feels like ideas are being recycled…
(Brigitte,Ashe’s & Moira had kit that was made out of other heroes kit…)
There are Soooooo many abilities that were not been used yet.
What ability/ies/ or ultimate/s would you like to be added to the game that were not added yet?

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An ability to increase an allies fire rate or reduce the cooldown on their ults.

A hero that plays like a flight simulator would be interesting, maybe can do loops and barrel rolls and fly-bys.

Could have an ability where you create a phantom version of yourself that’s immune to damage but your real self is stuck in a channeling animation. Think Abe’s Oddesy when you take control of the aliens. If the phantom moves too far from the real you, it could get weaker or be destroyed.

As a side note, I don’t think it’s a problem “recycling” elements of other kits. You can say that Ashe is “recycled”, but I think everything about her is unique when compared to the rest of the roster, it’s just in subtle ways. No other hero has iron sights and no other hero reloads in the same way that Ashe does. No other hero fires at a thrown projectile for enhanced effect. I’m not saying that she’s super unique in the gaming world as a whole, but for OW she’s actually got quite a lot about her that’s unique.

Brig was a nice idea but it expects too much from the player base. Asking players to have the smarts to keep distance from a melee self healing hero is a step too far.

Moira is an experiment into seeing how much healing/damage you can get out of a hero with the justification being that she offers zero utility what so ever. If there was a Moira who had focus on healing/utility rather than healing/damage, I’d be all over it.

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An ability that has the ability to modify gravity in an area.

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I like the concepts of wow, with mage and warlock.

As mage you had projectile kind of spells and maybe aoe effects. (watch a regular wow mage, take 1-3 spells, done.)

Or the warlock principle, more precisely the affliction warlock.
You kinda apply dot (damage over time) effects on your opponents (like discord but lets say an aim projectile similar to the mage)
Those deal dmg and might have effects like, if healed, the healer gets a dmg in ya face or whatever you might come up with.

They have a lot of stuff already created, where you could probably recreate something similar.

But as they said, they probably have already the next few heroes rdy… I really wanna know how they will influence the game in the future.

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An instant kill on briggite and doomfist as an 2 seconds ability

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First of all i really like your new hero ideas, i must say their pretty cool

second of all, i talked about overwatch itself, Brigitte’s kit is made of out Reinhardt’s melee, Lucio’s boop (Or Pharah’s something in between), and mccree’s stun with a little bit bigger range. while i do think the passive ability, the armor pack ability (although it has some similairities to Torbjorn armor pack) and the ultimate are cool and unique the rest of her kit is something the game already had…

Moira is the result of asking Symmetra to be a dps and support, while Symmetra itself became a dps.
Moira has her lock on beam (with range buff to fit the back lines), Symmetra’s old damage balls with an option of healing ball instead and since they already used the turrets and shields of symmetra for the dps version of her they just gave her Sombra’s invisibilty with Reaper’s shadow form and while i do think sometimes combining abilities can be cool they just gave her a combination of 2 abilities that result with the same affect, not getting hit by the enemy lines…

About Ashe: Her reload is unique and while her ultimate’s AI is basically the last boss of the retribution event it is still cool,her TNT is a good example of a way to combine abilities, (Junkrat mine with Ana’s poison affect) and her boop with shot gun is Pharah’s boop self affect, Lucio’s normal boop and a shot gun damage, if you ask me the game has already too many boops, it really does not need more of them… Her scope is Ana’s scope with the option for hs and

The main thing about Ashe that made into the list is the idea of another sheriff with similar kit …
Junkrat and Roadhog both are scavengers but each have is own uniqe abilities.
Winston and Hammond- while both are dive tanks, Winston is more about no accuracy, shield dancing and support diving Hammond is more about movement damage and projectile damage.

Sorry for the long explanation but i really do not think the game should recycle abilities already if there are so many new abilities… I tried thinking about abilities couple of weeks ago and i made a list of at least 30 abilities if not more the game can have and still does not have.

(for example:burst damage support counter, Tank that gets more damage for every hp he lose and lose damage for every hp restored,a dps that can copy primary fires )

Basic ability (for a disengage support)
Summon a Totem/Gadget with 200-300 hp at your feet that slows enemies in it and prevents movement abilityes.
Last for x amount of time, summoning looks like orisas drum, range like mais ult.

Basic ability. (for melee assassin)
Trow a chain deal x damage if you hit an opponent can connect to terren.
Activate again in x secconeds to go to the terren or the opponent you struck, deal x damage scaling with missing hp.

Ultimate: (For main tank)
Make a teammate immune do damage and CC for 3-5 sec.

Ultimate: (For support)
Add an extra stack to your teammates basic ability usage for 10-20 sec. (all basic abilities gain an extra stack, abilities with stack double them, junkrat has 2 mines he can get up to 4 untill the ult expires if he has the mine on CD he wont get 4 stacks but he will gein 2 but if he had 1 he wil gain 2 extra and if he had 2 he’ll gain 4, if anas sleep dart is on cd she’ll gain it if its not she’ll gein a stack to for double use.)

Basic ability (flying dps)
Fire a lazer guided missle that will slowly curve into the direction your cursor is aimed at.
Low cd, slow proj, ok curvature and damage.

Basic abiltiy (for dps)
Throw a flash grenade.
Pretty generic i know. But it will force stuff like Rine to be flashed or to turn around.

Basic ability (for sniper)
Your next shot pearces shields, armor, bubbles and is indestructible.
Medum cd, at lets 250 dmg wtih a headshot.


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If you like, but I would argue that their applications are very different. Moira’s is a one shot escape or a quick short distance positional fix. Sombra is for setting up her flanking assault or info gathering. Reapers is for escape after engaging with his teleport.

Similar abilities but different applications. I would argue that you are going to get overlap and that’s not necessarily a bad thing. For example you could say only Reinhardt should have the barrier, but a barrier is a pretty fundamental thing. Same goes with mechanics that involve going invisible.

The designers have tried to give us barriers but in different ways for different applications. Reinhardt and Orisa both have a barrier but Orisa’s is on a cooldown and Reinhardts has to recharge. This forces Reinhardt to drop it during down time, but once Orisa’s is broken, she can’t replace it until the timer’s up. Reinhardt and Winston both have a barrier but they’re very different in application. That’s clever design.

There is going to be overlap, but the question is how to implement that overlap in creative and unique ways. You will find this in lots of games. Let’s take Warcraft for example. Crypt Friend, Rifleman, Archer and Headhunter. All are the tier 1 ranged units for their faction and yet each one is different in application. It’s all about the subtle differences.

PS - I’ve been informed that when I talk about game design I come across as egotistical and evil. That’s not my intent, I’m just talking about stuff that I find interesting. :hearts:

PPS - Another one would be, think the Linkgun from Unreal Tournament except it heals. This way you can switch between hit scan beam healing for close range targets and fire projectile healing at distant targets. See, we already have hit scan beam weapons and projectile weapons in the game, but it’s still unique in its application because then we don’t have a healer who heals via a fast firing projectile weapon. Also, it’s introduces the idea of switching attack modes depending upon the situation.

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First of all liked the idea

second of all you’re right i guess i should have been more clear- what i meant about combining abilities is that the combination needs to bring new utility. Moira’s fade gives the same utility as Reaper’s

Ashe’s dynamide for example gives a cc ability instead of primary fire or burst damage

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I’d like to see some sort of ability that allows for creative play where by you place object on walls/floors close to each other, which then link to each other to create a web, force field etc

Kind of like sym turrents but they target each other, so 2 of them would create a line but with 3 of them you could create a triangular shape which would have some sort of dmg, heal or slow effect, maybe the hero would have the option to switch between dmg/slow or heal/slow if they were a support.

Same could be done with projectiles, say hanzo arrows, so you could create tripwires buy shooting 2 arrows close to each other, which would then make a line/trigger for the enemy to touch and cause a reaction.

Would also like some sort of bluff ability for tanks where buy damage is reflected to the attacker for 0.5 seconds or 1 second, much like deflect but doesn’t need to be aimed.

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a hero that can negate cc. jesus christ this game has alot of cc.

I’d love to see an Ability that creates a jump pad or platform where you want within range.

This ability would be fitting for a hero who works for the Vishka corporation.

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Healing received buff similar to ana’s nade, but single target low cd and maybe 2 charges, like junk mine. Increases healing on target, does perhaps a low amount of healing overtime, which depends inversely on the amount of healing that the target receives. I.e. the more healing the target receives, the less the buff will tick itself. That way you get interesting synergies with other heroes such as lucio: receiving low healing from lucio aura results in high healing from the ability, but receiving high healing from ana results in low ticks (but ana’s healing would still receive a buff itself).

This would be a highly team dependent healer, which would benefit from communication and of smart decision making.

In addition, this healer could have a direct heal of some kind that would cancel the initial skill, so that the healer is neither fully autonomous nor dependent on others.

edit: the healing ticks on the skill is meant to trigger only when another healer is healing that target.

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Fortnite ramp. Or a walk-through-walls ability (by which I mean teleport to the other side of the wall where applicable ability

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Upon killing an enemy with the ability you get their abillitys for 15 sec

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