Critical balance problems needs to be fixed ASAP!

Immortal: Overpowered vs zerg. Destroys every zerg ground unit, be it armored or not. Way too strong if combined with shield batteries or warp prism.
Warp prism: Literally no weak points. Provides free blink for all ground protoss units. Faster warpgate research made it even stronger than before. Powers buildings, transport units, fast, high hp, way too cheap compared to its value.
MULE: the most unfair unit in rts game ever. Free mineral boost, replaces lost workers, replaces worker which cost supply, allowing having less bases. Basically destroys Starcraft 2s economy mechanics. No restrictions. Unlimited usage, orbital commands still can fly.
Battlecruiser: Late game tier 3 unit, that can be started at 4:30 safely. This is a bad joke. Free teleport anywhere on the map instantly with no restrictions. Yamato has different cooldown timer.

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lemme guess, you are zerg in plat?

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yeah, no idea what he is talking about. PLEASE IGNORE THIS POST

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This is slightly insane ( rash ) argument. Everything you throw is trying to make the Terran submit to some imaginary fairness, or some rule that exists on the battle field.
It seems unlimited when you put it that way, but it’s not. The Orbital Command, has mana, or ‘energy points’.

You think cos the Orbital command is flying all over the mini-map that it can avoid being burned, and have unlimited usage?

The Mule is a functional unit, just like the Queen… which enables a Characteristic feature of the Terran race itself… which features in the battlefield. It’s a thing which is a personality feature of the Race.

The Terran has technology that will enable on-the-fly repairs ad hoc

Kinda agree, 100 gas is way too cheap for one of the strongest units in the game.

Yeah, some adjustments would be good. Maybe reduce pickup range a little bit?

Its ok

I have left the game because of BC’s harrasing in early game, it’s the most annoying thing to play against ever…I find more fun in defending cannon rushes with shield batteries and immortals than in this bs…

You need FIVE queens to defend against ONE battlecruiser, implying he does not have yamato and you have all your queens perfectly in one place, if not then you need SIX or MORE(lol). And even if you somehow miraculously do manage to kill it, guess what, you have lost FOUR queens and bunch of drones maybe. Good luck defending next BC or other waves of aggresion. I’m not counting spores because no terran will allow to get more than few shots from spore before getting away from it or just almost one shot it with yamato.

even half brained terran will not lose ANY battlecruiser when harrasing, its impossible, just teleport repair for half price and you can go harras once again, one shot queen with yamato and you can kill another bunch of drones. It’s disgusting and ultra not fun to play against. It just should not belong in early game, maybe lets give zerg broodlords in early game so we can harras a little bit, that would be very fun too!

I think the easiest fix would be not being able to use yamato on buildings, we would be able to effectively use spores against bcs.

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