Mengsk 3d model

in his 3d model, looks like they wanted to put his thumb in his coat flap, but then changed it and had his thumb on the outside of his coat.

But they forgot to take the thumb out of his coat after they added his thumb in a new position.

QA is really not what it used to be.

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I’m also bothered with his thumb…
Quite eye catching. In reality it is just some really bad clipping though. The thumb clips trough the jacket making it seem like he has an additional thumb…

The whole animation and his posture is in general quite clumsy.
To start with his walk-in animation seems really rough. Just before he takes his general position it seems like the animation is lagging somehow.

For his general posture… It seems like it has been rushed or made by interns. He just stands there really stiff - I get it is part of his character - but really… There is nothing pleasing for the eye to rest upon. Nothing really happens for him to break up his stiff posture at any time. He has no facial expressions which make sense to what he is doing… His entire right arm gets hidden away super early. We can argue about if it is because of his posture and it is communicating what kind of character he is… But as a whole when you put all the small things together it just seems lazy.

Overall quality for the last couple of commanders (Background Models) has been lowered moderately… Try compare each model after their release

Commander Announced Released Months since previous release
Karax 16/12/2015 16/12/2015 1.2
Abathur 12/05/2016 16/05/2016 5.1
Alarak 09/09/2016 13/09/2016 4.0
Nova 13/10/2016 19/10/2016 1.2
Stukov 08/12/2017 14/12/2016 1.9
Fenix 25/04/2017 03/05/2017 4.7
Dehaka 22/08/2017 29/08/2017 3.9
Han & Horner 13/11/2017 14/11/2017 2.6
Tychus 20/08/2018 04/09/2018 9.8
Zeratul 3/11/2018 14/11/2018 2.3
Stetmann 23/05/2019 23/05/2019 6.2

Its quite sad… But yeah SC2 isn’t where Activision makes money from. So. Priorities I guess… As SC fan it is just sad to see