Hello,
I just have a question about game design.
Why Starcraft II game designers decided not to provide EACH unit with range indicators? I am talking about both normal attack and abilities.
Only few units have them, and I was wondering which is the utility behind the choice of not including all the other units.
Wouldn’t be great for players to have a range indicator when using the attack command? That would help them in positioning units and calculating distances before important engages.
I am really curious to know the developers’ opinion about this.
Would it be possible to contact them?
Thank you very much and have a happy New Year!!
Marco (CalmWater)