We’ve identified a number of items that were disproportionately powerful for their item level, especially going into Shadowlands, where reaching max level should come with new, more powerful items to wear. So we’re making the following adjustments with patch 9.0.2:
The Heart of Azeroth’s secondary stats have been reduced by 20%.
The power of several legacy trinkets has been reduced in all content. The effectiveness of the following trinkets have been reduced by 15%:
Dead-Eye Spyglass
Harlan’s Loaded Dice
Lustrous Golden Plumage
Peerless Alchemist Stone
Tiny Electromental in a Jar
Torment in a Jar
Vial of Animated Blood
Writhing Segment of Drest’agath
The effectiveness of the following trinkets have been reduced by 25%:
Azshara’s Font of Power
Corrupted Gladiator’s Badge
Corrupted Gladiator’s Insignia
Galecaller’s Boon
Manifesto of Madness
Vita-Charged Titanshard
The effectiveness of the following trinkets have been reduced by 40%:
Ashvane’s Razor Coral
Highborne Compendium of Storms
These changes are testable in the Shadowlands Beta over the next week, and again, will be effective in the live game with patch 9.0.2 (Wednesday, 18 November in this region).
Can you do a PvP specific change for the likes of Dresti and the other usual go-to trinkets please, and make it more like 50-75%, similar to the new (thank you!) Shadowlands changes that just got announced?
Also, because I can’t post on US forums, can you look into the cheat death trinkets for Shadowlands? They’re broken in PvP too.
Today a rogue hit me for 12946 with that trinket. In the span of 1.4s the Rogue did 17969 damage to me. That one trinket was 72% of the damage.
15% is just -1941. That makes no difference.
This trinket has been stupid for all of 8.3 but since pre-patch it’s just absurd. I’d have accepted no change at all. Fair enough, pre-patch, who cares.
But to see such a pathetic attempt to balance in the face of the most wacky, spinning plates expansion yet does nothing good for you in my eyes.
I am under the impression that some of their calculations showed that these level 50 items will remain the go-to once you get to level 60 and will outperform most of the stuff you can get there until you get to the more difficult content. You wouldn’t want to have to farm Ny’alotha because some of the stuff there outperforms normal Nathria loot, would you? The Heart of Azeroth change is making me think this is it in particular.
What point? I’ve not seen any valid points in your post. Some of the level 50 gear would be too strong on level 60 and lead you to not wanting to wear end-game stuff, so they toned it down. This is not a level 50 tuning pass (if it was, I am pretty sure that for example drest would be hit way harder and the claw trinket would receive a nerf too), but instead it is preparation for the expansion release which is taking place soon. They could’ve as well published this on the night before Shadowlands release, but I suppose they just wanted to prepare us for this in advance.
What if I tell you… it could’ve simply been based on the data from the beta or these particular tuning passes were identified as necessary for the level 60 gameplay? Just looking at these changes, they look like something directed at Shadowlands itself. Just as these trinket/HoA changes are. Treat it as Shadowlands tuning coming in early, rather than specifically prepatch tuning.
The stats on it alone, as with the cloak, made it worth keeping up until after you hit 60. The cloak being ilvl 155, and dungeons being 157 as an example.