WoW Hotfixes - Updated 11 November

Still half of my guild showing the wrong server and name… it’s kinda embarrassing at this point tbh.

Hello everyone! Here are today’s hotfixes:

OCTOBER 31, 2022

Classes

  • Death Knight
    • Frost
      • Fixed an issue where Remorseless Winter was not correctly adding 1 stack of Icy Talons per second.
    • Unholy
      • Fixed an issue where the Raise Dead ghoul would despawn when changing instances.
      • Fixed an issue with Ghoulish Frenzy granting 6% damage during Dark Transformation instead of the intended 5%.
  • Demon Hunter
    • Vengeance
      • Fixed some issues that caused Sigil of Misery (2 minute cooldown) and Sigil of Silence (1 min cooldown) to have incorrect cooldown values, especially when talented into Concentrated Sigils or Precise Sigils.
      • Fixed an issue when talented into Precise Sigils that caused Sigil casts to put enemies in combat immediately instead of upon Sigil activation.
  • Druid
    • Balance
      • Fixed an issue where Lycara’s Teachings was not granting Mastery while in Moonkin Form.
  • Mage
    • Fixed an issue with Displacement not working if Arcane Momentum was learned.
    • Frost
      • Fixed an issue that caused Mirrors of Torment procs to not reset the cooldown of Flurry.
  • Paladin
    • Fixed an issue that allowed the Shadowlands version of Divine Resonance to stack with the talented version.
  • Rogue
    • Reduced the level of learning Crippling Poison to level 10 and Wound Poison to level 23 so they always precede talents that affect them.
    • Assassination, Subtlety
      • Fixed an issue that caused the Fan of Knives and Shuriken Storm animations to not display properly on Tauren and Highmountain Tauren rogues.
  • Shaman
    • Elemental, Restoration
      • Fixed an issue that allowed Nature’s Swiftness and Stormkeeper to modify more spell casts than intended while both are active on the Shaman.
  • Warlock
    • Fixed an issue where Incinerate was registering as Shadow Bolt.
    • Fixed and issue where players were counted for Sweet Souls’ secondary heal even when not in party or raid group.
    • Fixed an issue where Soul Link was not granting its Stamina increase while Grimoire of Sacrifice was active.
    • Demonology
      • Demonic Strength now correctly increases Felguard’s Felstorm damage.
  • Warrior
    • Fixed an issue where Shattering Throw was not removing immunities.
    • Protection
      • Fixed an issue where Fueled by Violence was not healing as intended.
      • Fixed an issue where Execute would be on cooldown when talented into Improved Execute.

Player versus Player

  • Paladin
    • Fixed an issue that caused Aura of Reckoning’s Avenging Wrath effect to cost mana and not extend the duration of existing Avenging Crusader buffs.

Torghast, Tower of the Damned

  • Fixed an issue where the Box of Many Things was displaying all rows unlocked despite the character not meeting the requirements.

User Interface and Accessibility

  • Locked targets will no longer be cleared when the enemy soft target is defeated with Action Targeting enabled.
  • Fixed an issue where Press and Hold Casting was not consistently working with mouseover casting.
  • Moved the default location of the zone map (Shift+M).
  • The Start a Group button has returned to its proper location in the Custom Premade Group Finder.

any update on the rated solo item upgrades? or a clarification?

3 Likes

Any update on getting the old UI back?

Upgrading with solo quee doesn’t work yet. When is it going to be fixed? Are we expecting to have it not working either in Dragonflight?

2 Likes

Hello! Here are today’s hotfixes:

NOVEMBER 1, 2022

Classes

  • Death Knight
    • Fixed an issue where both charges of Death’s Grip could be accidentally used in quick succession when talented into Death’s Echo.
  • Demon Hunter
    • Havoc
      • Chaos Strike and Annihilation damage reduced by 5%.
      • First Blood damage bonus reduced to 75% of attack power (was 85%).
      • Inner Demon damage increased by 25%.
      • Fixed an issue that prevented Inner Demon damage from being increased by Havoc’s Mastery and Demon Soul effects.
  • Druid
    • Feral
      • Brutal Slash is now usable in Bear Form and replaces Swipe while in Bear Form. It does not generate combo points or cost energy while in Bear form.
  • Hunter
    • Beast Mastery
      • War Orders now grants Barbed Shot a 25/50% chance to reset the cooldown of Kill Command (was 50/100%)
      • Healing done to your pets from Mend Pet or Exhilaration no longer grants any healing to the Hunters from Leech.
    • Marksmanship
      • Corrected an issue where Chimaera Shot had two chances to trigger the Lethal Shots talent.
      • Aimed Shot damage reduced by 15%.
  • Mage
    • Fixed an issue with Summon Water Elemental where it was persisting in situations where it shouldn’t
  • Monk
    • Windwalker
      • Fists of Fury damage reduced by 20%.
      • Rising Sun Kick damage reduced by 20%.
      • Blackout Kick damage reduced by 10%.
      • Storm, Earth, and Fire damage transfer reduced by 6.66(repeating, of course)%.
      • Serenity causes the Monk to deal 15% increased damage (was 20%).
      • Invoke Xuen duration reduced to 20 seconds (was 24 seconds).
      • Shadowboxing Treads increases Blackout Kick damage by 10% (was 20%).
      • Teachings of the Monastery now causes Blackout Kick to have a 12% chance to reset the remaining cooldown on Rising Sun Kick (was 15%).
      • Fury of Xuen haste bonus has been reduced to 5% (was 8%).
      • Whirling Dragon Punch damage reduced by 10%.
      • Forbidden Technique now causes Touch of Death to deal 20% increased damage (was 40%) in addition to its current effects.
      • Rushing Jade Wind damage reduced by 10%.
      • Xuen’s Battlegear now causes Rising Sun Kick critical strikes to reduce the cooldown of Fists of Fury by 4 seconds (was 5) and when Fists of Fury ends, the critical strike chance of Rising Sun Kick is now increased by 40% (was 50%).
        • Developers’ note: Windwalker Monks are dealing too much damage across the board. As a result, we’ve reduced the damage of most Chi spenders (Spinning Crane Kick and the recently improved Strike of the Windlord being the notable exceptions), reduced the throughput of major cooldowns (Storm, Earth, and Fire, Serenity, and Invoke Xuen), and reduced the effect of some powerful talents with the goal of preserving build parity after these changes.
  • Paladin
    • Fixed an issue where the Hallowed Ground talent was incorrectly increasing all Holy damage dealt, rather than just the damage of Consecrate.
  • Priest
    • Crystalline Reflection reflects 6%/12% of damage absorbed (was 10%/20%).
    • Mindgames damage reduced by 25% for Shadow and Holy.
    • Mindgames damage reduced by 50% for Discipline.
    • Discipline
      • Power Word: Radiance applies Atonement at 50% duration (was 60%).
      • Power Word: Radiance healing increased by 30%.
      • Ultimate Radiance increases the healing of Power Word: Radiance by 100% (was 150%).
      • Evangelism cooldown increased to 3 minutes (was 1.5 minutes).
      • Light’s Wrath damage increased by 25%.
      • Light’s Wrath gains 6% damage per ally affected by Atonement (was 10%).
    • Holy
      • Renew healing reduced by 5%.
      • Prayer of Mending healing reduced by 5%.
      • Flash Heal healing reduced by 5%.
      • Heal healing reduced by 5%.
      • Prayer of Healing healing reduced by 5%.
      • Holy Word: Sanctify healing reduced by 5%.
      • Holy Word: Serenity healing reduced by 5%.
      • Circle of Healing healing reduced by 5%.
      • Cosmic Ripple healing reduced by 5%.
      • Divine Hymn healing reduced by 5%.
      • Divine Word: Sanctuary healing reduced by 5%.
      • Holy Word: Salvation healing reduced by 5%.
    • Shadow
      • Shadow Word: Pain damage increased by 10%.
      • Mind Blast damage increased by 10%.
      • Inescapable Torment damage increased by 10%.
      • Shadow Word: Death damage increased by 10%.
      • Vampiric Touch damage increased by 10%.
      • Mind Spike damage increased by 10%.
      • Mind Flay damage increased by 10%.
      • Devouring Plague damage increased by 10%.
      • Mind Sear damage increased by 10%.
      • Shadowy Apparition damage increased by 10%.
      • Void Torrent damage increased by 10%.
      • Shadow Crash damage increased by 10%.
      • Idol of N’zoth’s Echoing Void damage increased by 10%.
      • Idol of Yogg-Saron’s Thing from Beyond Void Spike damage increased by 10%.
      • Dark Void damage increased by 10%.
      • Unfurling Darkness damage increased by 10%.
      • Void Eruption damage increased by 10%.
      • Void Bolt damage increased by 10%.
      • Void Tendril’s Mind Flay damage increased by 10%.
      • Void Lasher’s Mind Sear damage increased by 10%.
  • Rogue
    • Ambush damage increased by 20%.
    • Rupture damage increased by 5%.
    • Assassination
      • Garrote damage increased by 5%.
      • Mutilate damage increased by 5%.
      • Deathmark damage increased by 15%.
      • Amplifying Poison - Envenom damage bonus increased to 35% (was 30%).
      • Scent of Blood maximum Agility bonus increased to 24% (was 15%).
    • Subtlety
      • Backstab damage increased by 5%.
      • Eviscerate damage increased by 5%.
      • Shadowstrike damage increased by 5%.
      • Gloomblade damage increased by 5%.
      • Secret Technique damage increased by 5%.
      • Deepening Shadows cooldown reduction per combo point spent increased to 0.7 seconds (was 0.6 seconds).
  • Shaman
    • Elemental
      • Lightning Bolt damage increased by 10%.
      • Chain Lightning damage increased by 10%.
      • Lava Burst damage increased by 18%.
      • Flame Shock damage increased by 10%.
      • Frost Shock damage increased by 10%.
      • Elemental Blast damage increased by 10%.
      • Lava Beam damage increased by 10%.
      • Earthquake damage increased by 10%.
      • Earth Shock damage increased by 10%.
      • Icefury damage increased by 10%.
      • Liquid Magma Totem damage increased by 10%.
      • Fire Blast damage increased by 10%.
      • Primal Fire Elemental’s Meteor damage increased by 10%.
      • Primal Fire Elemental’s Immolate damage increased by 10%.
    • Enhancement
      • All damage dealt reduced by 25%.
  • Warlock
    • Affliction
      • Fixed an issue where your Malefic Affliction would be removed if another Warlock applied Malefic Affliction.
      • Vile Taint now applies Curse of Exhaustion with a 6 second duration (was 12 seconds).
      • Sacrolash’s Dark Strike now extends Curses by 0.2/0.4 seconds (was 0.5/1.0 seconds).
    • Demonology
      • Implosion damage increased by 25%.
      • Bilescourge Bombers’ damage increased by 20%.
      • Hand of Gul’dan damage increased by 35%.
      • Guillotine’s Fel Explosion damage increased by 25%.
      • Guillotine’s Fel Explosion radius is now 8 yards (was 4 yards).
      • Vilefiend damage increased by 20%.
      • Grimoire: Felguard damage increased by 20%.
      • Annihilan Training now increases the damage of Felguard by 20% (was 10%).
      • Wild Imps now have a 15/30% chance to become an Imp Gang Boss (was 5/10%).
      • Imp Gang Bosses now deal 50% increased damage (was 20%).
      • Pit Lord (from Gul’dan’s Ambition) damage increased by 25%.
      • Demonic Tyrant’s Demonfire damage increased by 10%.
    • Destruction
      • Rolling Havoc now lasts 6 seconds (was 5 seconds).
      • Madness of the Azj’Aqir now lasts 5 seconds (was 4 seconds).

Pet Battles

  • Fixed an issue that could cause a miscalculation when leveling up a battle pet with Battle-Training Stones.
1 Like

This still isn’t working.

Fix the bloody name and server bug!!! It’s becoming a meme at this point.

In case anyone was wondering, NONE of the issues they claimed they fixed regarding solo shuffle work after this hotfix either. I think someone forgot to commit their code.

Also you can’t buy Rib-Bone Choker of Dominance rank 3.

I find myself constantly stuck in combat even through the use of shadowmeld…

it doesn’t work, I have 1800r in Solo Shuffle and I get rank 0 rewards. It also won’t let me upgrade my gear

Warlock destro: Rolling havoc does not stack to 6 seconds like promised.
Madness stacks to 5 from 4 though.

(would be also nice if this madness change applied to the legendary power, since it serves same purpose)

Where are the notes about the Arms Warrior nerf you guys put in?
Every main skill about 5-10% nerfed without even patch notes?

Is this intended?

All damage dealt reduced by 25%. Worst nerf in the game history. Get your sh*t together.

1 Like

Can you make a statement about RATED Solo Shuffle not allowing any gear update , It’s been a entire week now , many many people have been reporting this issue since then.

I mean, I myself check the forum every day and that’s not even my job

It works now, however you must win at least one shuffle (3 rounds or more) this week.

1 Like

Here are today’s hotfixes:

NOVEMBER 2, 2022

Classes

  • Druid
    • Guardian
      • Fixed an issue that prevented Scintillating Moonlight from reducing damage taken.
  • Monk
    • Mistweaver
      • Clouded Focus now correctly buffs the Enveloping Mist healing from Tear of Morning.
  • Paladin
    • Fixed an issue preventing Avenging Wrath nodes from being draggable from the talent pane.
  • Warlock
    • Affliction
      • Malefic Affliction is now applied to the caster rather than an enemy target for easier tracking.
      • Fixed an issue where Dread Touch was not correctly being applied.
      • Fixed an issue where Doom Blossom was not gaining an increased chance of occurring from your stack count of Malefic Affliction.
    • Demonology
      • Fixed an issue where Annihilan Training would not be reapplied to your Felguard if learned while your Felguard was active.

Player versus Player

  • Players who leave Rated Solo Shuffle early now are appropriately penalized.

Quests

  • Fixed an issue where the quest “A One-Way Ticket to the Heart” couldn’t be completed

Thank god, what is “appropriately” tho?

I have never posted on the forums for blizzard. But this… this is unbeliveable. I started to feel competitive and maybe a tad overpowered but a 25% nerf just killed us. Reclearing mythic raids i was bottom almost every fight. I wont even do m+ this week even with a 29 lower key in my bags. I would of attempted ith with the damage i was doing last week but now i wont even bother. How does one acquire a refund for dragonflight?

1 Like

Here are today’s hotfixes:

NOVEMBER 3, 2022

Classes

Fixed an issue where some class abilities were inappropriately snaring certain bosses and boss mechanics.

  • Hunter
    • Beast Mastery, Marksmanship
      • Fixed an issue where Alpha Predator did not increase the damage of Kill Command for Beast Mastery or Marksmanship Hunters.
  • Warlock
    • Affliction
      • Fixed an issue where Malefic Affliction would be removed when reapplying Unstable Affliction to the same target.

User Interface and Accessibility

  • Fixed an issue where the Void Storage NPC could not be interacted with if the UI was close with the ‘Esc’ key.
  • Fixed an issue where “Friendly Players” option appeared twice in the Interface options menu.
  • Fixed an issue that caused gamepad bindings to disappear for ranged characters.
  • Fixed an issue where the cast bar would disappear when casting a spell while in edit mode.
  • Fixed an issue where max background FPS was uncapped if max foreground FPS toggle was unchecked.
  • Fixed an issue where users were getting an error when updating their UI through edit mode.
  • Fixed an issue where some non-PvP items were displaying PvP tooltips while browsing in the Auction House
  • Fixed an issue that was causing memory leaks for some Mac users when Alt-Tabbing.
  • Fixed an issue where some transmogs were not displaying correctly on Worgen when changing forms.
  • Fixed an issue where several objects in the Legion Mage Class Order Hall appeared unlit.