Fixed an issue where Healers’ Cleanses were going on cooldown incorrectly.
Evoker
Hover will no longer cancel when the Evoker is struck by crowd control effects.
Preservation
Lifebind now only shares the Evoker’s healing between bonded allies, instead of sharing all healing received.
Developers’ note: We are happy with Preservation’s tuning overall but had concerns about the very high healing throughput of Lifebind when other healers were casting healing spells onto the Evoker during Lifebind.
Hunter
Beast Mastery
Corrected an issue where the Hunter’s Prey talent does not properly reset the cooldown of Kill Shot when activated.
Mage
Frost
Fixed an issue that caused Brain Freeze to not trigger from Ebonbolt if Brain Freeze was already active.
Shaman
Elemental
Fixed an issue causing Improved Flametongue Weapon to be removed upon death.
Warlock
Affliction
Fixed an issue where Malefic Affliction would not be removed at the end of combat.
Demonology
Fixed an issue where Demonic Cores would be granted without knowing Demonbolt.
Creatures and NPCs
The Experience Eliminators now allow players up to level 59 to disable XP gains.
The Escaped Wilderling’s great escape has come to an end, and it can correctly be recaptured again.
Items and Rewards
Fixed an issue where the Underlight Angler fishing rod could not gain Artifact Power.
Fixed an issue where Unstable Elemental Confluence was incorrectly dealing Holy damage instead of Nature damage.
The Large Green Bags that Evokers start with can now be sold to vendors.
Professions
Fixed an issue where players couldn’t craft legacy profession recipes that required special objects to craft them.
Quests
The Battle for Azeroth Allied Race unlock quests are now correctly available at level 50.
Evokers should now be able to accept the quest “From Within.”
Fixed an issue where Evokers were not able to loot some required items for the Tarecgosa’s Rest legendary questline.
Reputation
Dracthyr can now correctly gain reputation with the Sha’tari Skyguard and The Tillers.
I noticed an issue that the ilvl of all gear dropped from mobs and bosses has increased. For example, something that was previously ilvl 29 is now ilvl 91.
But the quests still reward gear with old ilvl.
The adventure guide doesn’t reflect the ilvl increase.
Also, most item enhancements stop working for gear since these cannot be applied to gear with higher than ilvl 50.
Old plans and patterns also refer to gear with the previous ilvl. F.e. Boots of the crimson Hawk.
Is this increase a glitch? Is it intended?
How lower level item enhancements, plans, patterns will be addressed?
Will the gear rewards from quests be updated to the current ilvl?
Timewalking Discord made post about this on the patch day but so far they have not even said if they are even aware of the issue. I have also been spreading news on reddit, sent feedback in-game etc
[With weekly restarts] Fel Rush now deals reduced damage beyond 5 targets.
Druid
[With weekly restarts] Protector of the Pack talent now stores 5% of damage/healing (was 10%). The maximum stored amount increased to 160% of spell power (was 140%).
Developers’ note: Protector of the Pack was reaching its cap too quickly to be a satisfying build up. The slower build up and increased cap should result in a better pacing for this talent.
Feral
[With weekly restarts] Tear Open Wounds now deals reduced damage beyond 5 targets.
[With weekly restarts] Lunar Inspiration’s Moonfire damage cast in Cat Form reduced by 40%.
Developers’ note: We want to keep Lunar Inspiration’s value as a ranged DPS option and cheap combo point generator, but bring its output more in line with other talents at its location in the tree.
Guardian
After the Wildfire now heals a maximum of 5 nearby targets.
[With weekly restarts] After the Wildfire is now affected by the Astral Influence talent.
[With weekly restarts] Fixed several incorrect interactions between Berserk and Incarnation: Guardian of Ursoc.
Restoration
Fixed an issue that caused Regrowth’s healing to not be increased properly by Soul of the Forest while using the Undergrowth and Rampant Growth talents.
Fixed an issue that caused Overgrowth to not consume Soul of the Forest.
Fixed an issue that caused Flash of Clarity to not increase the healing of Regrowth in all circumstances while using the Rampant Growth talent.
Evoker
Fixed an issue where Soar would persist after being summoned.
Hunter
Marksmanship
[With weekly restarts] All damage dealt increased by 10%.
Survival
[With weekly restarts] All damage dealt increased by 5%.
Fixed an issue where Wildfire Bomb would incorrectly generate Focus when talented into Coordinated Kill without Coordinated Assault being active.
Mage
Fire
[With weekly restarts] Ignite damage reduced by 12%.
[With weekly restarts] Master of Flame now increases Ignite’s damage by 15% (was 18%).
Frost
[With weekly restarts] Frozen Orb damage reduced by 15%.
[With weekly restarts] Bulwark of Righteous Fury damage bonus reduced to 20% (was 30%).
[With weekly restarts] Judgment damage increased by 10%.
[With weekly restarts] Avenger’s Shield damage increased by 15%.
[With weekly restarts] Blessed Hammer damage increased by 10%.
[With weekly restarts] Crusader Strike damage increased by 10%.
[With weekly restarts] Hammer of the Righteous damage increased by 10%.
Priest
Discipline
[With weekly restarts] The mana cost of Power Word: Radiance has been reduced by 15%.
[With weekly restarts] Flash Heal healing increased by 30%.
Shadow
[With weekly restarts] Mind Sear now deals reduced damage beyond 5 targets.
[With weekly restarts] Psychic Link now causes Mind Blast, Mind Flay, and Mind Spike to deal 30%/60% of their damage to all other targets affected by your Vampiric Touch within 40 yards (was 15%/30%).
[With weekly restarts] Fixed an issue that prevented Secret Technique’s built-in cooldown reduction from benefitting from Echoing Reprimand’s Animacharged combo points.
Shaman
Enhancement
[With weekly restarts] All damage dealt increased by 5%.
Warlock
Fixed an issue where Demonic Circle: Summon and Teleport would continually get added to the action bar between Specialization swapping.
Affliction
[With weekly restarts] Malefic Affliction now causes your active Unstable Affliction to deal 8/13% additional damage (was 5/10%), up to 24/39% (was 15/30%), for the rest of its duration.
[With weekly restarts] Dread Touch now causes your target to take 30% additional damage from your damage over time effects for 6 seconds (was 20%).
[With weekly restarts] Doom Blossom damage increased by 15%.
I don’t suppose there is any kind of ETA on the other level-restricted parts of Shadowlands being fixed?
I.e. the teleport and portal for mages being aligned with the others at level 21/24, and Shadowlands transmog being usable before level 48 (since you can get the items far earlier now, and learn them on low level, it doesn’t make sense not being able to use them).
Wow… Community predicted the dmg nerf but a defensive buff at the same time… Now instead of a glasscannon BM Monk is only glass, thx for that.
Why can’t you bake at least the selfheal of the 4p into the talent “Stormstout’s Last Keg”? This would help a lot.
And pls take a look at stagger. Magic stagger is too shi**y and it feels like physical stagger doesn’t work as intended. Damage dealers can take more hits then me
How can you be so out of touch with the community? Mana problem has never been related to Radiance. What need to be checked is the mana cost of Mind Blast, Renew, the mana generation of Shadowiend/mindbender since these spell all account for too little in relation to their mana cost.
Also, one week from launch day and still Void Summoner is locked behind Mindbender. How can you miss this design flaw?
Fixed an issue where Wild Mushroom’s damage would sometimes be delayed.
Fixed an issue where Lunar Eclipse increased the damage of Wild Mushroom.
Fixed an issue where Balance of All Things (Arcane) increased the crit of Wild Mushroom.
Evoker
Soar can no longer be cast while rooted.
Monk
Brewmaster
Gift of the Ox healing increased by 60%.
Celestial Brew healing increased by 40%.
Pretense of Instability duration increased to 5 seconds (was 3 seconds) and Dodge bonus increased to 15% (was 10%).
Priest
Discipline, Shadow
Fixed an issue causing Surge of Light to not reduce the mana cost of Flash Heal for Discipline and Shadow.
Discipline
Harsh Discipline now triggers every 8 / 4 casts of Smite (was every 10 / 5 casts).
Rogue
Assassination
Fixed an issue that unintentionally allowed a Rogue to consume Amplifying Poison stacks applied by another Rogue.
Outlaw
Fixed an issue that prevented some offensive abilities with energy costs from being correctly affected by Adrenaline Rush’s reduced global cooldown modifier. Affected abilities were: Ambush, Blade Flurry, Echoing Reprimand, Sepsis, and Shiv.
Shaman
Resolved an issue causing Elemental Orbit to double the mana cost of Earth Shield when cast on the Shaman.
Restoration
Fixed an issue causing Recall Cloudburst Totem to be immediately usable after summoning a Cloudburst Totem.
hmm… I’m starting to think they are well aware of the state of some specs and deliberately are trying to avoid the “meta” ones.
Prot Warrior has been pointed out lots of time by the communities, yet not a single “fix”.
I think they want meta to happen so they can do the “underdog” competition with WoWhead.
Lots of toxicity and community issues can be solved by actually balancing the classes.
Fixed an issue where Alliance players attempting to complete Pilgrim’s Peril were unable to get credit for sitting in the Undercity Bountiful Table in past Tirisfal Glades.
Classes
Demon Hunter
Fixed an issue that prevented Infernal Armor’s damage value from increasing with its second rank.
Druid
Balance
Fixed an issue where Orbital Strike and Goldrinn’s Fang would always critically strike when affected by Balance of All Things.
Evoker
Quell can no longer be used while hexed.
Shaman
Resolved an issue causing Lightning Shield, Water Shield, and Earth Shield to be removed when logging out, entering instances, or when dying.
Lightning Shield now lasts 60 minutes (was 30 minutes).
Warlock
Demonology
Fixed an issue where Fel Sunder could not be applied by multiple Demonology Warlocks.
Items and Rewards
Fixed an issue where Evokers were not eligible to roll on many legacy items.
Adjusted the sell value of some items to better reflect their values before the recent item level adjustments.
Professions
Fixed an issue where Shadowlands enchants could not be applied to Enchanting vellums.
Developers’ note: This fix will temporarily prevent enchants that were available prior to Shadowlands from being applied to Enchanting vellums. This new issue will be fixed shortly after the release of Dragonflight.
I know this is just a small cosmetic thingie, but can you please fix profession buff “dress to kill” (and similar) to be auto-removed on other action performed rather than on first hit?
It really is goofy watching MM hunter casting Aimed Shot with a skin knife in their hand.