WoW Hotfixes - Updated 16 December

This is a pretty awesome change
Thanks! :smiley:

The increase in fishing is exclusively due to you putting good recipes in fishing bottles that are stupid rare.

Better start fixing Garrison… People disenchanting current items in them… Way to ruin a market.

Do you have any date set for removing sharding from capital cities, as was done with Shadowlands? It’s messing with RP a bit

Hey all! Here are today’s hotfixes.

December 12, 2022

Classes

  • Death Knight
    • Blood
      • [With weekly restarts] Blood Fortification no longer reduces damage taken (was 10% damage reduction).
  • Demon Hunter
    • [With weekly restarts] Fixed an issue that unintentionally permitted Fodder to the Flame’s heal effect to crit.
    • [With weekly restarts] The Hunt now heals for 10%/20% (as Havoc/Vengeance) of damage dealt to the marked target for 20 seconds (was 25%/50% for 30 seconds).
    • [With weekly restarts] Charred Warblades now heals for 3% of Fire damage dealt (was 5%).
    • Havoc
      • [With weekly restarts] Essence Break damage reduced by 8%.
    • Vengeance
      • [With weekly restarts] Demonic Wards Rank 1 and Rank 2 passives have been removed, reducing Demonic Wards total damage reduction to 10% (was 20% damage reduction).
  • Druid
    • Guardian
      • [With weekly restarts] Ursine Adept no longer reduces damage taken (was 10% damage reduction).
  • Mage
    • Frost
      • Fixed an issue that caused Frigid Winds to not correctly benefit Freezing Cold’s snare.
  • Monk
    • Brewmaster
      • [With weekly restarts] Brewmaster’s Balance no longer reduces damage taken (was 10% damage reduction).
  • Paladin
    • Protection
      • [With weekly restarts] Aegis of Light no longer reduces damage taken (was 10% damage reduction).
  • Priest
    • Shadow
      • [With weekly restarts] Vampiric Touch healing reduced to 30% of damage dealt (was 50%).
      • [With weekly restarts] Devouring Plague healing reduced to 30% of damage dealt (was 50%).
  • Rogue
    • [With weekly restarts] Leeching Poison leech bonus reduced to 5% (was 10%).
    • Assassination
      • [With weekly restarts] Poison Bomb chance to trigger reduced to 4/8% (was 5/10%).
      • Fixed an issue that prevented Cut to the Chase from benefitting from Echoing Reprimand’s Animacharged combo points.
      • Fixed an issue that would cause Garrote to fail to apply to all targets if one target was immune, when cast with Indiscriminate Carnage.
    • Outlaw
      • [With weekly restarts] Dispatch damage increased by 5%.
      • [With weekly restarts] Pistol Shot damage reduced by 6%.
    • Subtlety
      • [With weekly restarts] Black Powder damage reduced by 5%.
      • [With weekly restarts] Fixed an issue that caused Secret Technique to interact incorrectly with Cold Blood.
  • Warlock
    • [With weekly restarts] Fel Synergy now causes Soul Leech to heal you for 15% of the absorption it grants (was 25%).
    • [With weekly restarts] Soul Leech now grants shields up to 5% of maximum health (was 10%).
    • [With weekly restarts] Demon Skin now increases Soul Leech’s absorption up to 10% of maximum health (was 15%).
  • Warrior
    • Fury
      • [With weekly restarts] Gushing Wound damage and healing reduced by 10%.
      • [With weekly restarts] Bloodthirst damage increased by 1%.
      • [With weekly restarts] Bloodbath damage increased by 1%.
        • Developers’ note: Bloodthirst and Bloodbath damage has been increased to compensate for the Gushing Wound damage reduction.
    • Protection
      • [With weekly restarts] Vanguard no longer reduces damage taken (was 5% damage reduction).
      • [With weekly restarts] Defensive Stance reduced to 15% damage reduction (was 20%). Damage reduction remains unchanged at 10% effectiveness in PvP.
      • [With weekly restarts] Demoralizing Shout now reduces damage taken by 20% (was 25%).
      • [With weekly restarts] Ignore Pain now ignores 50% of damage taken (was 55%).

Dungeons and Raids

  • The Nokhud Offensive
    • Fixed an issue causing the dragonriding tutorial message to appear in Maruukai after Balakar Khan had been defeated.
    • Nokhud Longbow’s Multi-Shot’s damage reduced by 71%.
    • Nokhud Hornsounder health reduced by 12%.
    • Nokhud Hornsounder’s Rally the Clan frequency slightly reduced and its cast time slightly increased.
    • Unstable Squall no longer casts Violent Dispersion on death.
    • Nokhud Defender no longer casts Bloodcurdling Shout in Normal and Heroic difficulty.
    • Nokhud Defender’s Bloodcurdling Shout frequency slightly reduced.
    • Nokhud Thunderfist’s Deadly Thunder frequency slightly reduced.
    • Batak’s Bloodcurdling Shout frequency reduced.
    • Soulharvesters’ Shatter Soul will now spawn souls closer to the players targeted with the ability.
    • Granyth
      • Reduced the spawn rate of Nokhud Saboteur on Mythic difficulty.
    • The Raging Tempest
      • Primal Stormshield’s health reduced by 23%.
      • Primal Stormshield’s Stormshield frequency slightly reduced.

Player versus Player

  • [With weekly restarts] Medals of Honor can no longer be used if the honor it grants would put you over the honor cap.
  • [With weekly restarts] Victorious Contender’s Strongbox is now available to Level 70 players from Seltherex in Valdrakken for 5,000 Honor.
  • Classes
    • Death Knight

      • Blood
        • [With weekly restarts] Blood for Blood increases the damage of Heart Strike by 30% (was 60%).
        • [With weekly restarts] Shattering Bone damage reduced by 25% in PvP combat.
    • Demon Hunter

      • [With weekly restarts] Sigil of Misery PvP duration reduced to 4 seconds (was 5 seconds).
      • [With weekly restarts] Concentrated Sigils duration increase value reduced by 50% in PvP combat.
      • [With weekly restarts] Precise Sigils duration increase value reduced by 50% in PvP combat.
      • [With weekly restarts] Extended Sigils duration increase value reduced by 50% in PvP combat.
      • [With weekly restarts] Fodder to the Flame heal effect reduced by 40% in PvP combat.
      • Havoc
        • [With weekly restarts] Consume Soul heal effect when consuming a Demon Soul reduced by 60% in PvP combat.
        • [With weekly restarts] Essence Break damage reduced by 20% in PvP combat.
    • Druid

      • Guardian
        • [With weekly restarts] Moonfire damage reduced by 20% in PvP combat.
        • [With weekly restarts] Thrash damage reduced by 20% in PvP combat.
        • [With weekly restarts] Brambles damage reduced by 50% in PvP combat.
        • [With weekly restarts] Rage of the Sleeper reflect damage reduced by 50% in PvP combat.
        • [With weekly restarts] After the Wildfire healing reduced by 40% in PvP combat.
        • [With weekly restarts] Sharpened Claws increases the damage of Thrash and Swipe by 10% in PvP combat (was 25%).
        • [With weekly restarts] Tooth and Claw increases the damage of Maul by 20% in PvP combat (was 40%).
    • Mage

      • Fire
        • [With weekly restarts] Combustion can no longer be dispelled.
          • Developers’ note: We feel that the counterplay to Combustion, a major self-cast offensive cooldown, did not feel appropriate as it was easily dispelled. We are hoping with this change that it will prompt more creative solutions to counterplay the ability. We didn’t want to make this change previously, due to balance concerns, but now feel it is an appropriate time to bring it in line with other major cooldowns.
    • Paladin

      • Protection
        • [With weekly restarts] Word of Glory healing reduced by 30% in PvP combat.
        • [With weekly restarts] Light of the Titans healing reduced by 40% in PvP combat.
        • [With weekly restarts] Guardian of the Forgotten Queen cooldown increased to 5 minutes.
    • Priest

      • [With weekly restarts] Vampiric Touch and Devouring Plague healing are no longer reduced in PvP combat.
    • Rogue

      • [With weekly restarts] Soothing Darkness heal effect reduced by 50% in PvP combat.
      • Assassination
        • [With weekly restarts] Hemotoxin (PvP Talent) healing reduction effect reduced to 35% (was 40%).
      • Subtlety
        • [With weekly restarts] The Rotten damage bonus for Backstab and Shadowstrike reduced to 30% in PvP combat (was 50%).
          • Developers’ note: Shadowstrike was hitting too hard, leaving minimum room for counterplay for opponents and taking too much damage in a single stun.
    • Warrior

      • Fury
        • [With weekly restarts] Bloodthirst now restores 2% of your health in PvP combat (was 3%).
        • [With weekly restarts] Slaughterhouse now decreases healing taken by 3% per stack (was 5% per stack).
        • [With weekly restarts] Slaughterhouse now stacks up to 12 times (was 8 times).
        • [With weekly restarts] Slaughterhouse duration increased to 9 seconds (was 6 seconds).
        • [With weekly restarts] Slaughterhouse duration is no longer refreshed when adding stacks.
      • Protection
        • [With weekly restarts] Shield Charge damage reduced by 25% in PvP combat.
        • [With weekly restarts] Booming Voice now increases the damage you deal by 10% in PvP combat (was 20%).
  • Solo Shuffle
    • [With weekly restarts] With Season 1’s start, the minimum PvP item level to queue for Rated Solo Shuffle is 408.

Professions

  • Jewelcrafting
    • [With weekly restarts] Stats granted by the Elemental Lariat’s equip effect reduced by 5% and it can no longer have multiple bonuses up simultaneously. This change does not negatively impact proc rates or buff uptime.
      • Developers’ note: Many players have their sights set on the Elemental Lariat as one of their first Spark of Ingenuity crafts as it becomes available tomorrow. Upon further investigation, this turned out to be slightly stronger than intended and we have adjusted it to better match our expectations. We wanted to ensure these changes were in before players invested their valuable resources into acquiring it so everyone can make an informed decision about whether to create this item.

User Interface and Accessibility

  • Fixed an issue where hidden spells in Azmerloth were being printed in the combat log.

Usually funerals are set during week days in most countries, usually on Wednesdays.
So this Wednesday join us to mourn the death of tanking. May the old Gods rest it’s soul. :skull:

1 Like

It still baffles me that tanks are being nerfed just because content that is supposed to be easy is, in fact, easy. lol.

Hey all! Here are today’s hotfixes.

December 13, 2022

Achievements

  • Fixed an issue where The Best at What I Do could get stuck at 29/30 progress.
  • Defeating enemies empowered by elemental storms in The Primalist Future will now correctly count towards the following achievements: Thunderstorms in Thaldrazsus, Sandstorms in Thaldraszus, Firestorms in Thaldraszus, and Snowstorms in Thaldrawszus.

Classes

  • Rogue
    • Fixed an issue that caused Nightstalker to provide a damage bonus larger than intended for some skills under certain conditions.

Dungeons and Raids

  • Brakenhide Hollow
    • Fixed an issue in Brackenhide Hollow where after a soft reset, enemies would respawn and gates would be closed even if bosses linked to them were defeated.
    • Fixed an issue where Rotbow Stalker’s Bone Bolt Volley was targeting pets.
  • Halls of Infusion
    • The wave gauntlet before Primal Tsunami received multiple adjustments so that it is less punishing.
    • Primal Tsunami
      • Using Shadowstep or Shadowstrike no longer places the Rogue so close to the Primal Tsunami causing them to get them knocked back.
  • The Nokhud Offensive
    • Stormcaller’s Fury now affects a smaller space around Nokhudon Hold.
    • Players can no longer use dragonriding abilities inside Nokhudon Hold while the Nokhudon Stormcallers are active.
    • Fixed an issue causing players to sometimes be hit by Stormcaller’s Fury when double jumping or gliding.
    • Fixed an issue where Rally the Clan from Nokhud Hornsounder could incorrectly be interrupted.
    • Teera and Maruuk
      • Fixed an issue where pulling enemies to Teera and Maruuk during their roleplay sequence will cause them to reset.
    • Balakar Khan
      • Balakar Khan now moves more quickly.
      • Slightly increased the time between casts of Rending Strike, Savage Strike, Conductive Strike, and Thunder Strike.
      • Static Spear’s damage to targets in targeted area reduced by 30% and the damage dealt to all players reduced by 25%.
  • Ruby Life Pools
    • Fixed an issue that allowed Infernocore to function after Kyrakka is defeated.
    • Fixed an issue where Thunderhead’s Rolling Thunder could target distant players who are not in combat which could make running back after dying difficult.
    • The shield from Primalist Flamedancer’s Blaze of Glory is now a Magic effect and can be dispelled.
  • Vault of the Incarnates
    • Eranog
      • Increased the delay before Lava Flow inflicts damage to players.

Items and Rewards

  • Reduced Integrated Primal Fire’s cooldown to 2 minutes (was 3 minutes).
  • Rotten Rimefin Tuna no longer stacks.
  • Obsidian Collar is eligible for socket upgrades. This fix is retroactive and requires relogging.

Player versus Player

  • War Mode
    • Sparks of Life from honorable kills are no longer awarded while in a raid.

Professions

  • Reduced the chance of receiving a skill-up from recrafting by 60%.

  • Increased the number of skill points gained from crafting recipes involving Sparks of Ingenuity to 3 (was 1) to better reward you when doing so, and to make it easier to gain crafting skill beyond 50.

  • [EU servers only, NA on next regional restarts] Lowered the amount of crafting orders needed for “[Profession] Services Requested.”

    • Blacksmithing, Tailoring, and Leatherworking reduced to 3 orders (was 5).
    • Engineering, Inscription, and Jewelcrafting reduced to 2 orders (was 5).
      • Developers’ note: To make it easier to satisfy the weekly crafting order quests, we have reduced the number of crafting orders that need to be fulfilled. The major armor professions have more recipes with orders, so for Blacksmithing, Leatherworking, and Tailoring, requirements have been reduced from 5 to 3. For Jewelcrafting, Inscription, and Engineering the requirements have been reduced from 5 to 2.
  • Alchemy

    • Alchemical Experimentation has received the following changes:
      • The success chance for all Experimentations has been slightly increased.
      • The failure rate for Basic Experimentation has been slightly reduced.
      • Failure now correctly grants loot, skill-ups, and consumes reagents.
      • You can no longer experience a failure twice in a row.
        • Developers’ note: One of the goals with alchemical experimentation was to present a unique and flavorful way of introducing recipes outside of usual reward outlets. We knew there would be players on either extreme (or both!) of the luck spectrum but hoped we could offer enough recipes early that players could feel able to carve out their own niche, while steadily progressing toward a broader array of products long-term. We feel that we were successful in capturing a fun fantasy, but agree with the sentiment that the gameplay needed some improvement. We will keep an eye on this topic going forward and may make additional changes in the future. Thank you for your continued feedback.
  • Engineering

    • Fixed an issue where recrafting P.E.W. x2 would not accept optional reagents.
  • Inscription

    • Fieldmaster Emberath in Valdrakken now offers scribes a set of Crimson Combatant PvP trinket recipes at the cost of Awakened Ire.
    • Fixed an issue where the Empower with Training Matrix optional reagent was not properly displayed on various Inscription weapons.
  • Jewelcrafting

    • Fixed an issue where recrafting Torc of Passed Time would not accept optional reagents.

Quests

  • Kryrian Covenant
    • Fixed some issues causing enemies in some Kyrian Covenant Campaign scenarios to not deal enough damage to level 70 players to complete the quest for a long time.
  • Obsidian Citadel
    • Osoria’s Assistance is now only usable outside of combat during “Hands Off Operation” and the damage has been reduced when targeting enemies that are not part of the quest.
    • Fixed an issue that caused “Wyrm Food” to not be completed if “Securing Our Legacy” or “Greatest of Threats” are turned in first.
  • Thaldraszus
    • Fixed an issue on the “Screechflight Scramble” quest line where Harleen Chirpsnide would phase out and block player progress.
    • Fixed an issue was fixed where changing water shoes on “Hydro Tuskarr” wasn’t working properly.
    • World Quests
      • Moved Glisteneing Salamanthers away from Eclipse Lake during “Hydro Tuskarr“ to prevent them from attacking players while on Iskaara Watergliders.
      • Fixed an issue with Iskaara Waterwalkers during “Hydro Tuskarr” where the extra action button for the Net quest item would not appear while using them.
  • Valdrakken
    • Fixed an issue with The Ruby Feast questline that was blocking players from advancing past the first day’s quests.
  • World Bosses
    • Basrikron
      • Fixed an issue with some players failing to receive credit for the world boss quest.
  • World Quests
    • The following reputation rewards have been increased:
      • Normal faction world quests increased to 150 reputation (was 100).
      • The larger elite world quests located at the major elite areas increased to 250 reputation (was 200).
      • The Tuskarr Fishing Frenzy world quests increased to 200 reputation (was 150).
      • The Dragonscale Expedition weekly “Wanted Poster” quests increased to 250 reputation for the non-dungeon quests (was 200).
        • Developers’ note: While we are not increasing the cadence on many of the Dragonflight World Quests, we are adjusting the reputation on some of the World Quests to help some of our players to better progress the weekly “Aiding the Accord” quests.

Reputation

  • Cobalt Assembly
    • The Cobalt Catch-Up power now appears less frequently after accumulating a certain number of powers, including stacked powers (was 100%).
      • Developers’ note: Cobalt Catch-Up (the power that refreshes duration on all powers) will never go away completely, but it will no longer be trivial to maintain insane amounts of power by simply killing one creature every 5 minutes.
  • Iskaara Tuskar
    • Tavio in Iskaara is granting players who are 13+ renown 250 Iskaara Tuskarr reputation for each type of fishing upgrade reagent they bring him each week. He will continue to give 25 reputation for subsequent extra reagents as well.
    • Made some additional backend changes to “Community Feast” to reduce lag and improve performance.
    • Fixed an issue where the map marker for Iskaara was incorrectly showing that players can earn bonus rewards from the Community Feast after they have earned their Supply-Laden Soup Pot for the week.
    • Fixed an issue that caused Hunters to sometimes not see a reward on the quest “Cooking Utensils” offered by Lil Ki at Renown Rank 2.
    • The Tuskarr net clearing dailies now give 100 reputation (was 15).
    • Fixed an issue where “Community Feast” was not awarding credit while in a raid group.
    • Big Kinook’s recipe for soup has slightly changed, particularly when very large groups of players are helping out. As a side effect, it should be a little bit more difficult to get legendary quality soup.
    • Big Kinook is rewarding his assistant chefs more for a couple of his tasks during the Community Feast:
      • Fishing and Fetching Ingredient tasks increased to 40 reputation (was 25).
      • Protecting the soup from beasts will now give up to 60 reputation when you help defeat the beasts.
      • Luumak the Insatiable will reward 80 reputation when killed after reaching Legendary status on the soup.
      • Bisquis will now drop an additional 50 reputation each time he is killed on top of the 50 you get for killing him once each day.
      • Bisquis will give an additional 10 reputation each time you fill the legendary soup bar up to an additional 50. 150 reputation max.
  • Valdrakken Accord
    • The amount of renown required for the quest “Aiding the Accord” has been reduced to 3000 (was 4000).

No you didn’t, still no credit after multiple kills.

1 Like

Hey all! Here are today’s hotfixes.

December 14, 2022

Achievements

  • Fixed an issue where the achievement All Bark, All Bite was not being granted consistently.

Classes

  • Paladin
    • Protection
      • Fixed an issue that prevented Final Stand from taunting Terros in the Vault of the Incarnates.
    • Retribution
      • Fixed an issue that caused Divine Storm to consume both Fires of Justice and Empyrean Power from a single cast.
  • Shaman
    • Fixed several issues with Totemic Recall:
      • Fixed an issue when using the Creation Core choice node talent where if you had used the same totem twice in a row after using a different totem, the talent would only reset the cooldown of the totem you most recently used twice in a row.
      • Fixed an issue where Mana Spring Totem was improperly being counted as a valid totem to have its cooldown reset.
      • Fixed an issue where pressing Totemic Recall when you had not used any valid totem spells at all would put the Totemic Recall ability on cooldown.
    • Elemental
      • Fixed an issue where the Improved Flametongue Weapon talent’s benefit could be retained without having Flametongue Weapon active on your weapon.
  • Warlock
    • Affliction
      • Soul Tap now sacrifices 5% of your Soul Leech (was 8%).

Creatures and NPCs

  • The Waking Shores
    • Fixed an issue where some of Lorena Belle’s dialogue options would sometimes disappear.

Dungeons and Raids

  • Brackenhide Hollow
    • Fixed an issue where abilities that remove roots may not remove Teeth Traps.
    • Fixed an issue where players would not get the Subscribed to Hyena Facts achievement if they were dead when the final fact is learned, because sometimes the most important hyena facts are learned through death. Such as that Spotted Hyenas successfully hunt and kill over 90% of the prey they eat and rarely scavenge.
    • Fixed an issue where some gnolls before Hackclaw’s War-Band would continue their non-combat animations while in combat.
  • Vault of the Incarnates
    • Fixed an issue where Flame Marshall’s Bulwark and Quake-Detecting Seismostaff had a significantly higher-than-average drop rate.
    • Delayed the spawn of the lava fish school until after the enemies before the Primal Council are cleared so players no longer prematurely lure out the Lurking Lunker living in lava for a less-than-lovely lead-in to the Primal Council.

Items and Rewards

  • Fixed an issue where Codex of the First Technique and Shard of Annhylde’s Aegis could scale past intended levels.
  • Fixed an issue where the Darkmoon Deck: Rime was dealing less AOE damage than expected.

Mythic+

  • Fixed an issue where Lindormi would not always grant a Mythic Keystone to eligible players.
    • Developers’ note: We are separately investigating an issue where players may occasionally not receive a Mythic Keystone when completing a Mythic or Mythic+ Dungeon, but if you are unable to acquire a keystone and have completed at least 1 Mythic+ dungeon since the launch of Dragonflight, Lindormi can assist you with a replacement.
  • Fixed an issue where several weekly dungeon specific quest items were missing from Mythic+ Challenger Chests.
  • Alegeth’ar Acadmey
    • Echo of Doragosa
      • Players pulled by Echo of Doragosa’s Power Vacuum are no longer affected by Quaking.
  • The Nokhud Offensive
    • The Quaking affix no longer affects players or their ride along passengers while on a Dragonriding mount.

Player versus Player

  • The Precognition PvP talent will no longer occasionally grant its buff even if the player was interrupted.
  • The Taivan’s Trumpet toy can no longer be used in arena.
  • Gear item level 312 or higher will be scaled up to 359 in instanced PvP.
  • Classes
    • Demon Hunter
      • Fixed an issue that prevented Extended Sigil’s tooltip from displaying correct decimal values in PvP combat.
    • Priest
      • Shadow
        • Fixed an issue causing Psyfiend to be immune to magic removal effects.
        • Fixed an issue causing Psyfiend to not be healable.
        • Psyflay from Psyfiend is now more responsive when players line of sight or run out of range of the spell.
        • The duration of Psyflay now updates based on the remaining duration of Psyfiend for situations where the target runs out of range and back in range of the spell.
    • Warrior
      • Fury
        • Fixed an issue that allowed Slaughterhouse (PvP Talent) to be refreshed by other Warriors.
  • Solo Shuffle
    • Fixed an issue that could cause players to earn less Conquest than intended when matches were played on Maldraxxus Coliseum.

Quests

  • Alternates that reach level 70 should now be able to speak with Alexstrasza in the Seat of the Aspects and accept “To Tyrhold.”
  • Fixed an issue where quest marker for starting “Second Challenge of Tyr: Might” would not appear correctly, which caused confusion when players abandoned it and went back to Valdrakken in order to pick it up.
  • Thaldrazsus
    • Fixed an issue where Patient Vaargo wasn’t always able to properly trigger the Great Shellkhan rare in Thaldraszus.
    • Fixed an error on the tool tip for the Direct Apprentice extra action during the world quest “Salamanther’s Embrace.”
  • The Waking Shores
    • Fixed an issue where was Basrikron not appropriately granting kill credit.

Reputation

  • Cobalt Assembly
    • The power "Arcane Bravery” can now be dispelled and spellstolen. In addition, it now correctly makes the player immune to all damage, rather than to all effects.

Hey all! Here are today’s hotfixes.

December 15, 2022

Classes

  • Druid
    • Balance
      • Orbital Strike’s targeting reticle will now match the radius of the damage spell.
      • Orbital Strike will now damage targets that are on top of or behind the Druid.
      • Umbral Embrace will now appear on the Personal Resource Display.
  • Hunter
    • Survival
      • Fixed an issue with Ruthless Marauder incorrectly affecting the damage of Fury of the Eagle.
      • Fury of the Eagle damage increased by 115%, which should keep the damage of Fury of the Eagle roughly the same as it was when talented into 3/3 Ruthless Marauder.
  • Paladin
    • Retribution
      • Fixed an issue that prevented Divine Purpose from being gained from Radiant Decree casts.
  • Priest
    • Fixed an issue causing Inner Light from Inner Light and Shadow to not reduce the mana cost of several spells.
  • Rogue
    • Assassination
      • Fixed an issue that prevented Exsanguinate cooldown from resetting after encounters.

Dungeons and Raids

  • Algeth’ar Academy

    • Echo of Doragosa
      • Adjusted the number of Overwhelming Power applications required to create an Arcane Rift to 3 (was 4).
        • Developers’ note: This ability is taking longer than expected to come into play during the encounter, making the encounter less engaging than desired.
  • Halls of Infusion

    • Proto-Dragons now have more consistent movement when positioning themselves around a player.
  • Vault of the Incarnates

    • Fixed an issue where items with a profession skill requirement could be rolled on by anyone when using Group Loot.
    • Eranog
      • Fixed an issue causing Primal Flames to sometimes turn in unexpected ways during Stage Two.
    • Terros
      • Fixed an issue that could prevent Druid’s Convoke the Spirits from striking Terros at the appropriate range.
    • Dathea, Ascended
      • Fixed an issue causing Shaman Windfury Totem and Earthen Wall Totem to not apply correctly during the encounter.
      • Fixed an issue causing Warlock’s Demonic Gateway to incorrectly change its location during the encounter.
    • Broodkeeper Diurna
      • Added a personal notification when a player is targeted by Empowered Greatstaff’s Wrath.
      • Fixed an issue where Primalist Reinforcements’ spawn location indicator may be overlapped with another.

Items and Rewards

  • Fixed an issue where Rumbling Ruby would not trigger from certain melee attacks.
  • Fixed an issue where Desperate Invoker’s Codex did not have its current cooldown reduced when gaining stacks of Hatred. Now, if Desperate Invoker’s Codex is on cooldown, gaining a stack of Hatred will reduce it by one second.

Mythic+

  • Fixed an issue with the Thundering affix that caused Primal Overload to trigger after a keystone dungeon has been completed.
  • Fixed an issue where some players were unable to loot a Mythic+ Keystone.
  • Fixed an issue where players’ saved Mythic Keystone level was not properly upgraded when running a Mythic+ dungeon that originated in a previous expansion.
  • The Nokhud Offensive
    • Balakar Khan
      • Players pulled by Static Spear are no longer affected by Quaking.
  • Shadowmoon Burial Grounds
    • Fixed an issue where a Shadowmoon Burial Grounds Mythic+ group could default to Challenge difficulty when listed in the Group Finder.
    • Shadowmoon Dominator’s Domination can now be interrupted by stun and knockback effects.

Player versus Player

  • Classes
    • Rogue

      • Assassination
        • Fixed an issue that caused poisons to be removed when entering Arenas if talented into Dragon-Tempered Blades.
    • Warlock

      • The following spells are no longer usable while silenced: Call Fel Lord, Demonic Strength, Guillotine, Inquisitor’s Gaze, Shadowflame, Soulburn, Soul Strike, Soul Swap, and Soul Tap.
      • Summon Soulkeeper is no longer castable while moving and can now be interrupted.
      • Fel Domination and Soul Strike are now classified as Shadow magic.
      • Dimensional Rift and Summon Soulkeeper are now classified as Chaos magic.
      • Burning Rush and Summon Infernal are now classified as Fire magic.
      • Guillotine and Inquisitor’s Gaze are now classified as Shadowflame magic.
  • Items
    • Victorious Contender’s Strongboxes are now awarded after every 4 wins in a given bracket.
    • Victorious Contender’s Strongboxes now correctly drop a scaling amount of Primal Chaos based on PvP rating from the match the box was earned from.
    • Fixed an issue that prevented Primal Focus and Concentrated Primal Focus reagents from having a chance to drop for players at Rival II or higher if the match it was earned from was at an appropriate rating.
    • Significantly increased the drop rate of Infurious recipes.
  • Solo Shuffle
    • Made some adjustments to Rated Solo Shuffle matchmaking to have more evenly matched games. We will continue to monitor these matches and look for ways to make further improvements as necessary.

Primal Storms

  • Elite enemies that are spawned during Primal Storms will no longer despawn if their corresponding storm ends and they are in combat.
  • The map marker for the Elemental Storm in the Cobalt Assembly has been moved to be more visible.

Professions

  • Engineering
    • Fixed an issue that caused Primal Deconstruction Charge to cost 1 Awakened Fire instead of 1 Rousing Fire.
    • Fixed an issue that prevented Grease Grenade from being craftable.
    • Fixed an issue that prevented EZ-Thro bombs from being discoverable when specialized into EZ-Thro.
    • Increased the chance of discovering new epic bracer recipes when crafting rare goggles and the P.E.W. x2 for specialized Engineers.
    • Significantly increased the chance of discovering Safety Components when a Tinker malfunctions for specialized Engineers.
    • Slightly lowered the chance to experience a catastrophic malfunction when using Tinkers.

Quests

  • Valdrakken
    • Alexstrasza will now always be available in Valdrakken for players to turn in “Moving On.”
    • “To Valdrakken” will now point you to Alexstrasza’s location if she has left Valdrakken.
    • Added paragon reputation tracking to “Aiding the Accord” quests early. We didn’t anticipate the commitment some players have to digging holes for reputation.

Fury rotational fix / set change any minute now :slight_smile: for sure

Stay strong, RPers… they’ll remove sharding in capital cities on RP realms on of these hotfixes… I believe

Are you referring to it taking forever to download? Because thats dependant on your own hardware. Try upgrading to an SSD if you store your games on Hard Drive. NVME M.2 you will get much faster read and write times than a hard drive. That will help your update download faster.

But personally I like the fact theyre making frequent updates, overall it makes the game better and fine tuned. Which is what we want.

Hey all! Here are today’s hotfixes.

December 16, 2022

Achievements

  • For Honor Our Ancestors, Jhakan Khan’s requested item has been changed from Primal Molten Greatbelt to Fire-Blessed Greatsword.

Classes

  • Mage
    • Arcane
      • Fixed an issue with Nether Tempest not always applying to your currently selected target.
  • Rogue
    • Fixed an issue that prevented Thistle Tea charges from refreshing after encounters.

Dragonriding

  • Cliffside Wylderdrake
    • Green Scales manuscript will now correctly unlock green scales.
    • Blue Scales manuscript will now correctly unlock blue scales.

Dungeons and Raids

  • Vault of the Incarnates
    • Eranog
      • Resolved an issue causing Incinerate to sometimes hit players if Eranog was defeated during intermission.

Mythic+

  • Affixes
    • Thundering
      • Mark of Lightning and Mark of Wind no longer display an overhead visual once only one marked player remains.
      • The visual warning when Mark of Lightning and Mark of Wind near expiration has been increased in size.
  • Halls of Valor
    • Hyrja
      • Fixed an issue that caused Hyrja’s and Olmyr’s Sanctify ability to inflict more damage than intended.
  • Temple of the Jade Serpent
    • Wise Mari
      • Fixed an issue that could cause Wise Mari’s facing to change during Wash Away.
  • Vault of the Incarnates
    • The number of Dormant Infusers increased to 5 on Mythic difficulty (was 4).
    • Dathea, Ascended’s health reduced by 15% on Mythic difficulty.

Pet Battles

  • The Gray Marmoni and Black Skitterbug battle pets are now bind-on-pickup.

Player versus Player

  • Characters
    • Pandaren
      • Pre-Mixed Pot of Noodles will now scale up to level 70, granting an appropriate amount of Versatility for Pandaren in PvP.

Professions

  • Griftah has taken note of all the wonderous and amazing items that the adventurers of Azeroth have been crafting and has decided to branch out his business to include a new Optional Reagent: Griftah’s All-Purpose Embellishing Powder. Griftah’s All-Purpose Embellishing Powder is guaranteed to give your gear +1 Sparkle when applied through crafting or recrafting! This will remove any embellishments you have added to that gear, as well as the Unique-Equipped: Embellished (2) requirement on it.
  • Alchemy
    • Fixed several issues that caused Phial durations to scale unpredictably when consuming multiple. Phial duration specialization perks should now also function correctly as part of this fix.
    • Iced Phial of Corrupting Rage will now correctly restore Corrupting Rage if you die while Overwhelming Rage is active.
  • Jewelcrafting
    • Fixed a scaling issue that caused Idol of the Aspects trinkets to be far weaker than intended.
    • Idol of the Aspects trinkets now stack up to 18 times before transforming (was 15).

Reputation

  • Dragonscale Expedition
    • The Small Expedition Shovel is now bind-on-pickup.
    • Fixed an issue where some of the early Dragonscale Expedition cosmetics were set to Bind on Account instead of Bind on Pickup. Players can purchase items on alts to unlock them once at least one character has reached the correct Renown Rank.
  • Maruuk Centaur
    • Essence of Awakening is now properly bind-on-pickup.

Wrath of the Lich King Classic

  • Fixed an issue where holidays on the calendar could be off by one day.
  • Classes
    • Death Knight
      • Frost
        • Fixed an issue where it was possible to have multiple ranks of Icy Talons active at once.
      • Unholy
        • Fixed an issue where multiple ranks of Desolation can be stacked at once.

Stilll not seeing anything to fix the absolute disater that is the current Balance spec of druids.

Why are you trying to kill the spec? Balance druid and resto shaman feel like you are trying to push players away from the spec, total disasters in terms of gameplay in both PvP and PvE, Yet you’re too busy fixing trivial issues with other classes/spec to fix the massive flaws and completely pointless talent setups of some specs that have been nerfed into oblivion in the new expansion.

Are you sure?

Our group insta died to this last night.