Fixed an issue where the Heroic version of The Slave Pens had Ahune, and related creatures, set to level 80 instead of level 70. The intention is that level 80 players are to go into the Normal difficulty dungeon to fight the level 80 version of Ahune.
[with June 26 changes] Torch Juggler can now be completed in Dalaran, Stromwind, Ironforge, Orgrimmar, and Undercity.
[with June 26 changes] Completing the Trial of the Grand Crusader on Heroic difficulty (10 or 25) will now grant credit for both the heroic and normal versions of the achievement (Call of the Crusade and Call of the Grand Crusade) since both versions now share a lockout.
Items and Rewards
[with June 26 changes] Fixed an issue where some Tier 9 set bonuses were giving an unintended Critical Strike Damage or Healing modifier.
Fixed a bug causing the cost of the Relentless Gladiator’s Rifle to not be similar to the cost of Relentless two-hand and ranged weapons.
Fixed an issue where Glyph of Polymorph did not remove intended versions of Ignite, Deep Wounds, and Piercing Shots.
Fixed an issue preventing the Steel Gate Flying Machine from grappling Sack of Relics for the quest “I’ve Got a Flying Machine!”
Fixed a bug that could prevent the game from launching on MacOS Sonoma (Version 14).
Dungeons
In Azjol-Nerub and Ahn’kahet: The Old Kingdom (Titan Rune):
Players will no longer lose threat when they are web-wrapped.
The minions that take part in the Hadronox gauntlet will no longer gain a health and damage buff from Empowered: Shadow Rune aura and will also no longer web-wrap players.
The Skittering Swarmers in Hadronox’s Lair will no longer web-wrap players.
Raids
Twin Val’kyr’s Light and Dark essences will no longer have their damage buff component removed by invulnerabilities.
The first mob that respawns is Hadronox herself, and she oneshots most classes on hc++, and still webwraps. If she respawns on you, you basically failed the skip regardless of what the ads do.
What this fix does is that empowered mobs wont cause Hardonox to take excessively long to clear the gauntlet herself (I heard they could even kill her, but never seen it), and the lack of webwrap on them means it is not an instant wipe if you engage her with the gates still open and 10+mobs up. It doesn’t affect the skip that hunters/rogs/mages do in any meaningful way.
I did a run once where our hunter managed to somehow screw up in a way that made Hadronox spawn in front of us. Other adds spawned around him and it started fighting them, which resulted in us getting webbed while running without any mobs attacking us.