Previously the pets got the buff if they stood in the dome.
Not they don’t get the buff anymore when inside the dome but instead when their master is inside the dome.
So basicly no real change for the pets except that they do not have to be maneuvered into the dome anymore.
Fixed an issue where Soul Strike would sometimes cast multiple times.
Dungeons and Raids
Throne of the Tides
Fixed an issue where Mindbender Ghu’sha would prevent players from releasing spirit when defeated.
Amirdrassil, the Dream’s Hope
Tindral Sageswift
Fixed an issue where multiple players can benefit from the same Fallen Feather buff.
Fixed an issue where Diffuse Magic can cause Tindral to be inflicted with Fiery Growth.
Fixed an issue where Dream Essence does not get removed if Tindral finishes casting Supernova during intermission.
Ride Along disabled on players with the Fallen Feather debuff on Mythic difficulty.
[With weekly maintenance in each region] Seed of Flame duration increased to 5 seconds (was 3 seconds) in phase two on Mythic difficulty.
[With weekly maintenance in each region] Falling Star damage reduced by 15% and Fallen Feathers will now spawn around the boss (was spawning behind the boss) on Mythic difficulty.
Fyrakk the Blazing [with weekly maintenance in each region]
Blaze now hits fewer targets on Mythic difficulty.
Fyrakk no longer hits all targets with Aflame when casting Incarnate on Mythic difficulty.
Searing Screams damage increase reduced to 100% (was 300%) on Mythic difficulty.
Reduced the health of Burning Colossus and Dark Colossus by 15% on Mythic difficulty.
Items
Fixed an issue where the Shadowflame Rage effect from Fyrakk’s Tainted Rageheart could deal increased self-damage due to damage taken modifiers.
Player versus Player
Resolved an issue that caused War Mode Supply Drops in the Emerald Dream to occur in the same location repeatedly.
Professions
Cooking
Mages who Conjure Desserts will no longer draw the attention of all hungry creatures within 40 yards.
Tailoring
Attempting to craft for the Legion quest “Inspire Me!” should no longer result in Invalid Target errors.
Season of Discovery
Players questing for “The Orb of Soran’ruk” will now find that The Twilight’s Hammer have invaded the shores of The Zoram Strand near Blackfathom Deeps.
Developers’ notes: It wasn’t our original intent for discoveries to take you into raid instances. Now, the enemies needed for completion of a pre-requisite quest for a rune are both in the outdoor world and inside the raid.
The quest to discover the Earth Shield shaman rune is now properly available to players. (Was previously not visible due to a bug). Happy hunting!
Fixed an issue with the Bael Modan Blunderbuss gun item that caused it to only be usable with arrows rather than bullets.
Fixed an issue where Sadistic Fiend would not properly reset when players died.
Fixed an issue preventing progress on the Priest quest chain “Secrets of Elune”.
Fixed an issue where “Allegiance to the Old Gods” quest was not completable while in a raid group.
Carendin the Undercity Warlock will now discreetly dispose of any Acolyte’s Notes stuck in warlocks’ bags. He apologizes for the inconvenience.
Your bags can now carry multiple filled Supply Shipment crates.
Blackfathom Deeps
Fixed an issue on Twilight Lord Kelris when players would incorrectly die if they took a Dream Portal while under the effects of the Dream Eater debuff.
Aberrus Class Set bonus: Heart Strike and Blood Boil deal 10% increased damage (was 20%) and have a 5% chance (was 10%) to grant Vampiric Blood for 5 seconds.
Unholy
Virulent Plague damage increased by 15%. Not applied to PvP combat.
Epidemic damage increased by 12%.
Festering Strike damage increased by 20%.
Festering Wound damage increased by 12%. Not applied to PvP combat.
Ghoul Sweeping Claws damage increased by 15%.
Demon Hunter
Havoc
Fel Rush damage reduced by 12%.
Immolation Aura damage reduced by 12%.
Fel Barrage damage reduced by 12%.
Fixed an issue when talented into A Fire Inside that caused any cast of Immolation Aura beyond the first to not enforce its intended global cooldown.
Druid
Restoration
Ferocious Bite damage decreased by 20%. Not applied to PvP combat.
Rip damage decreased by 15%. Not applied to PvP combat.
Rake damage decreased by 10%.
Shred damage decreased by 10%.
Evoker
Devastation
All damage spells increased by 5%.
Regenerative Magic increases Leech by 5% (was 3%).
Draconic Legacy increases Stamina by 8% (was 6%).
Hunter
Beast Mastery
Fixed an issue where Blessing of Autumn did not properly affect the cooldown of Call of the Wild.
Amirdrassil, the Dream’s Hope 4-piece set bonus:
Dire Beast’s Kill Command damage reduced by 30%.
Beast Cleave gained by Dire Beast effectiveness reduced by 30%.
Marksmanship
Fixed an issue where the Windrunner’s Guidance buffs would fall off when exiting combat.
Monk
Mistweaver
Mana Tea now reduces the mana cost of spells by 25% (was 50%).
Upwelling can now stack up to 15 times (was 18).
Essence Font healing decreased by 10%.
Invigorating Mist healing decreased by 10%.
Calming Coalescence now increases the absorb amount of Life Cocoon by 2% per stack (was 3%).
Vivify primary healing increased by 5%.
Ancient Concordance now increases the chance for Blackout Kick to reset Rising Sun Kick by 12% (was 10%).
Windwalker
All ability damage increased by 6%.
Paladin
Holy
Crusader Strike now costs 0.6% base mana (was 1.6%) and deals 25% increased damage.
Hammer of Wrath now costs 0.6% base mana (was 1%) and deals 20% increased damage.
Priest
Discipline
All healing reduced by 3%.
All damage reduced by 3%.
Holy
All healing increased by 4%.
Burning Vehemence now causes Holy Fire to deal 75% of its initial damage to nearby enemies (was 60%).
Amirdrassil 2-piece set bonus: Renews caused by Serenity now last 18 seconds (was 14 seconds) and Renews caused by Sanctify now last 6 seconds (was 5 seconds).
Rogue
Assassination
Kingsbane damage reduced by 15%.
Blindside effect chance reduced to 15% (was 20%) and 30% against low-health targets (was 40%).
Shaman
Resolved an issue causing Innervate to give a greater mana spent bonus to High Tide than intended.
Restoration
Healing Surge now costs 4.4% base mana (was 4.8%).
Chain Lightning damage increased by 20%.
Acid Rain damage increased by 10%.
Items
Imminence of Krag’wa’s Executor is now available for 450 Trader’s Tender (was 500).
Developers’ notes: This was a pricing bug, and we’re working on a second hotfix that should refund 50 Tender to players who purchased the set before the price reduction. That refund will come as soon as possible this month.
Player versus Player
Death Knight
Unholy
Rotten Touch’s effectiveness reduced by 40% in PvP combat.
Druid
Restoration
Amirdrassil 4 set bonus now casts Nourish at 50% effectiveness (was 100%) in PvP combat.
Mastery: Harmony is now reduced by 15% in PvP combat.
Hunter
Marksmanship
Survival of the Fittest now reduces damage taken by an additional 10% in PvP combat.
Exhilaration now heals for 40% of max health (was 30%) in PvP combat.
Monk
Fixed an issue that caused Fortifying Brew’s damage reduction to be higher than intended in PvP combat.
Mistweaver
Amirdrassil 2 set bonus: Chi Harmony now increases healing received by 15% (was 25%) in PvP combat.
Healing Elixir now heals for 10% of maximum health (was 20%) in PvP combat.
Yu’lon’s Grace now creates an absorb for 1% of your maximum health (was 2%) in PvP combat.
Dampen Harm’s minimum damage reduction is no longer increased in PvP combat (was 25%).
Fortifying Brew’s damage reduction is no longer increased in PvP combat (was 30%).
Diffuse Magic now reduces magic damage taken by 40% (was 60%).
Priest
Discipline
Amirdrassil 4 set bonus: Now has a 100% chance to cast another Smite (was 50%) in PvP combat.
Shaman
Elemental
Lava Burst damage from the the Amirdrassil 4-piece set bonus is now reduced by 60% in PvP combat (was 50%).
Enhancement
Thorim’s Invocation now increases Lightning Bolt and Chain Lightning damage by 10% in PvP Combat (was 20%).
Lava Lash damage is now increased by 25% in PvP combat (was 12%).
Elemental Blast damage is now reduced by 6% in PvP combat (was 15%).
Stormweaver now causes Chain Heal and Healing Surge to gain 150% of the benefits of Maelstrom Weapon based on the stacks consumed (was 100%).
Restoration
Amirdrassil 2 set bonus: Effectiveness no longer reduced in PvP combat (was reduced by 50%).
Rogue
Subtlety
Shadow Blades extra Shadow damage reduced to 15% (base 20%) in PvP combat
Thief’s Bargain (PvP Talent) cooldown reduction value reduced to 20% (was 33%)
Warlock
Demonology
Fel Obelisk (PvP Talent) now increases attack and cast speed by 10% (was 20%).
Master Summoner (PvP Talent) reduces the cast time of Call Dreadstalkers, Summon Vilefiend, and Summon Demonic Tyrant by 15% (was 20%).
Antoran Armaments now increases your Felguards damage by 10% (was 20%) in PvP Combat.
Doom Brand from the Amirdrassil 2-piece set bonus is now undispellable.
The debuff duration reduction for Doom Brand from the Amirdrassil 2-piece set bonus is no longer reduced in PvP combat.
Damage effects from the Amirdrassil 2-piece and 4-piece set bonus are now reduced by 40% in PvP combat (was 50%).
Destruction
Flame Rift damage from the Amirdrassil 4-piece set bonus is no longer reduced in PvP combat (was 50%).
Warrior
Fury
Rampage now deals 40% additional damage in PvP combat (was 30%).
Execute now deals 50% additional damage in PvP combat (was 40%).
Crushing Blow no longer deals reduced damage in PvP combat (was 20%).
Raging Blow deals 15% additional damage in PvP combat.
Annihilator deals 15% additional damage in PvP combat.
Season of Discovery
Seal of Martyrdom will no longer grant mana to nearby allies who are not in the Paladin’s party or raid.
Shamanistic Rage will no longer grant mana to nearby players who are not in the Shaman’s party or raid.
It is no longer possible to have two copies of the Mangle debuff active on a target.
Multiple Rogues can now have the Saber Slash bleed active on a target. If the Rogues have the Deadly Brew rune, they can each have a Deadly Poison periodic damage effect active on the target.
Pattern: Phoenix Bindings temporarily removed from the merchant faction vendor while we work to resolve an issue with the recipe.
Why are you nerfing the top dmg classes??? What is the logic behind this who is making this adjustment you should be buffing the worst-performing classes instead.
This nerf for bm hunter is so aggressive. There are efforts that people put in for weeks. You destroyed all these efforts. BM Hunter players could no longer keep up with other specs at the same item level.
By changing a few numbers you are taking people away from the game. I say this on behalf of myself and my two friends. If it is not restored at a reasonable level during the next patch, we are canceling our subscription to the game.
Blessed Champion rebuilt to resolve issues such as pulling enemies that are too far away or through walls.
Wake of Ashes, Searing Light, and Seething Flames revised so that they do not damage enemies through walls.
Dungeons
Critters can no longer benefit from Challenger’s Might and adorably kill your party.
Black Rook Hold
Addressed an issue with Fel Vomit where the line visual can fail to attach to players.
Darkheart Thicket
Updated Rotheart Keeper’s Vile Burst radius to match with the size of Vile Mushroom.
The Everbloom
Addressed an issue where Yalnu’s Verdant Eruption can stun pets and guardians.
Season of Discovery
Ashenvale PvP
When a player makes any hostile action against an opposing faction Lieutenant (e.g. Keepers of the Grove, Blademasters) or faction leader in the various objective areas, they will receive reputation when that enemy dies.
It must be an offensive action (harmful spell, harmful ability, melee attack, or ranged attack) against an enemy to receive reputation.
Players will receive reputation even if they are dead or no longer nearby as long as they are still in the zone when the enemy dies.
Players now receive 200 reputation for killing a Lieutenant and all members of the winning faction will receive 200 reputation when the faction leader dies.
The winning team will also receive 100 reputation per friendly Lieutenant remaining.
Players now have 60 minutes to complete the Ashenvale PvP event (was 30 minutes).
The Trainee’s Sentinel Nightsaber and Trainee’s Outrider Wolf now require Friendly reputation with the Silverwing Sentinels and Warsong Outriders respectively (was Honored).
Fixed a bug that prevented Assassin Bounties from progressing the Bounty Hunting and Band of Brothers
Dungeons and Raids
Amirdrassil, the Dream’s Hope
Tindral Sageswift
Fire Beam number of beam spawns per pulse reduced to 6 (was 8).
Fiery Growth duration increased to 20 seconds (was 16 seconds) in Mythic difficulty.
Lingering Cinder duration reduced to 2 seconds (was 3 seconds).
Pulsing Heat damage reduced by 33%.
Fiery Vines health reduced by 7% in Mythic difficulty.
Addressed an issue where Mass Entanglement can fail to root tank players.
Addressed a performance issue that caused a server delay at the start of the encounter.
Items and Transmog
Ashes of the Embersoul will now reset its cooldown when a raid encounter ends.
Ember of Nullification is now an eligible item for all Agility and Strength specializations.
Spiked Counterweight damage increased by 20%.
Xeri’tac’s Unhatched Egg Sac summon is now affected by secondary stats.
Wyrm’s Bountiful Chest can now be purchased from Archdruid Hamuul Runetotem, as intended.
Nature’s Cradle should now work on Renown items purchased from Moon Priestess Lasara.
Nature’s Cradle should now work on Dream Wardens Renown items that were converted at the Catalyst.
Fixed an issue that prevented Emerald Blossom Dreamstone from unlocking certain expected PvP appearances.
Season of Discovery
Druid
Starsurge rune ability damage increased 182%.
Starsurge cooldown reduced to 6 seconds (was 10 seconds).
Starsurge mana cost reduced to 1% of base mana (was 3% of base mana).
Hunter
Flanking Strike now gains the benefit of weapon enhancements like sharpening stones, is now on global cooldown, and is now properly treated as a melee attack, letting it benefit from attack power and combat modifiers to dodge, parry, block, crit, hit, etc.
Flanking Strike is now prevented by Pacify.
Flanking Strike now requires a weapon equipped.
Flanking Strike pet damage is now properly treated as a melee attack, with same benefits as listed above for the hunter’s damage.
All damaging Hunter pet abilities now gain damage from Attack Power based on their Focus costs. Hunter pets no longer gain any spell damage.
Developers’ notes: Pets that cast spells such as scorpid poison or Lightning Breath were scaling too well and pets using physical abilities were scaling too little. We’ve now normalized the amount of attack power gained, to scale with the focus cost of individual pet abilities. This means that abilities with a higher focus cost, that are cast less often, will receive more benefit from attack power per attack than abilities with a lower focus cost that can generally be used more often. Overall this should level out the damage and reduce situations where some abilities were scaling too much or too little with hunter attack power.
Scorpid poison now distributes the additional damage it gains from attack power evenly over each stack of Scorpid Poison on the target.
Developers’ notes: Previously, Scorpid poison received most of its benefit from the Hunter’s attack power in the very first stack. Now the additional damage gained from the controlling hunter will not be gained until the full 5 stacks of poison are on the target. This increases the ramp time a bit and makes it less immediately deadly in PvP.
Pets now gain 30% of the hunter’s armor (was 45%) and 20% of the hunter’s stamina (was 45%).
Developers’ notes: Hunter pets were gaining far too much durability from hunter stats, to the point where some pets could get more than double the health and armor of a well-geared level 25 player. We still want dedicated hunters to have the ability to tank certain dungeon and raid encounters, but pets shouldn’t be so effective that they become the objectively correct choice.
Aspect of the Lion has been redesigned and will now function as an Aura.
Developers’ notes: This means that it is possible to have Aspect of the Lion up in addition to another aspect, such as Aspect of the Hawk. As an offset to the lower amount of damage that some hunter pets will deal, and to make talents such as Improved Aspect of the Hawk more attractive to Hunters using Aspect of the Lion, we’re shifting Aspect of the Lion into an aura rather than an aspect. This change will go into effect with scheduled weekly maintenance tomorrow, but the tooltip will not yet change. In a later hotfix, we’ll rename relocalize Aspect of the Lion to “Heart of the Lion” and update the tooltip.
Priest
Priest Homunculi damage increased by 100%.
Void Plague damage increased by 200%.
Twisted Faith now increases damage done by Mind Blast and Mind Flay by 50% (was 20%) on targets afflicted with Shadow Word: Pain.
Rogue
Saber Slash, Shiv, and Main Gauche will now properly consume Remorseless Attacks.
Saber Slash’s tooltip fixed; damage not reduced.
Saber Slash damage is now properly considered a Bleed and benefits from the Mangle debuff. Note: Bleed-immune creatures will no longer be affected by it.
Lava Lash mana cost reduced to 1% of base mana (was 4%).
Overload now has a 50% chance to trigger (was 33%).
Dual Wield Specialization now grants 10% increased chance to hit while dual-wielding.
Boon of Blackfathom world buff adjusted. It now provides 3% spell hit and 25 spell power buff addition to the other physical damage and movement speed effects (was spell crit).
Developers’ notes: Spellcasters in general are struggling a bit in BFD, mostly due to poor scaling without spellpower and a higher requirement of spell hit to reliably hit creatures 2+ levels above the caster. Keep those Chronoboons handy and don’t stand in the fire and lose your buff!
Blackfathom Deeps
Elemental Resistances lowered in Blackfathom Deeps to levels more appropriate for a level 25 Raid.
Gelihast Shadow Resist lowered to 25 (was 75).
Lorgus Jett Nature Resist lowered to 25 (was 75).
Twilight Lord Kelris Shadow and Arcane Resist lowered to 25 (was 75).
Phantasmal Priestess all Resist lowered to 0 (was 75), so it’s no longer bad news if double casters are sent down to the dream in Phase 1.
Invading Nightmare Shadow and Fire Resist lowered to 25 (was 75).
Void Elementals Shadow Resist lowered lowered to 25 (was 75).
Corrosive Droplets Nature Resist lowered to 25 (was 75), and Frost Resist lowered to 0 (was 25).
Battle for Ashenvale
Battle for Ashenvale camps will no longer delay their spawn if players are nearby.
Amirdrassil 4-piece: Fixed an issue causing Cleansing Flame to not trigger from Lay on Hands.
Rogue
Damage dealt from Shadow Blades, Blade Flurry, and Sanguine Blades will now be logged correctly when buffed by an Augmentation Evoker.
Warlock
Demonology
Fixed an issue that allowed several Immutable Hatred attacks to be queued up prior to combat.
Fixed an issue where Wild Imps summoned via Spiteful Reconstitution would stray from the Warlock.
Dungeons and Raids
Amirdrassil, the Dream’s Hope
Fixed an issue that could prevent Gnarlroot, Igira, and Smolderon from leashing as expected.
Items
Incandescent Essence will now be soulbound when used. It is no longer usable on Account Bound items and its combat effects will only trigger for level 70 characters.
Quests
Fixed an issue that could prevent completion of “Step Into the Life”.
Season of Discovery
Population adjustments have been made to layers in the Ashenvale PvP event which should result in an improved experience for players.
Ashenvale progress should be much more consistent.
Developers’ notes: In a future hotfix, the Battle for Ashenvale progress will no longer reset to 0% when the final layer on the server finishes their battle.
Runes sold at the Honored tier of Azeroth Commerce Authority and Durotar Supply and Logistics reputation are now sold at the Friendly tier.
Drop rates for higher-level Waylaid Supplies have been slightly raised and unfulfillable Waylaid Supplies have been removed.
The gold prices of several runes and rune related items have been reduced.
Blackfathom Deeps
The waterfalls at the entrance to the Lorgus Jett encounter now properly despawn after he is defeated.
Dream Eater should no longer kill you if you’re pulled into the second phase of the Twilight Lord Kelris fight while still afflicted by the aura.
Heart of the Wild no longer unintentionally grants Combo Points to Feral Druids.
Guardian
Fixed an issue causing Blazing Thorns and Dream Thorns to clear when engaging a Mythic+ boss.
Fixed an issue causing Blazing Thorns to proc on targets which were not in combat with the player.
Dungeons and Raids
Darkheart Thicket
Addressed an issue where Tormented Bloodseeker’s Darksoul Bite is draining more health than intended in Mythic+ difficulties.
Waycrest Manor
Addressed a Heartsbane Triad issue where Sisters without the iris can quickly melee nearby targets upon being interrupted.
Season of Discovery
Healing Rain will no longer interrupt the auto-attack swing timer of the casting Shaman every time it heals.
Living Flame will now cease to spread and deal damage if the Mage caster no longer has the rune equipped.
Regeneration and Mass Regeneration will now properly consume Arcane Blast when they benefit from it, regardless of the Mage’s healing targets.
Mage Temporal Beacon will now also heal based on damage done by Arcane wands.
The radius of healing for Mass Regeneration has been increased to 30 yards (was 15 yards).
Battle for Ashenvale
The Priestess of the Moon Felore Moonray and Far Seer Kazragore are now spawned in Ashenvale while the Battle for Ashenvale is inactive, and are available to turn in quest items. Felore Moonray can be found in the inn in Astranaar, and Kazragore can be found in the inn in Splintertree Post. During the battle, they will move to their respective battlefield positions.
[With realm restarts] Fixed an issue where progress for the Battle for Ashenvale could be reset repeatedly by battles ending at different times on different layers.
Resolved an issue causing the Death’s Torment buff from the Amirdrassil, the Dream’s Hope 4-piece set bonus to be removed at the start of dungeon encounters.
Warlock
Demonology
Hand of Gul’dan will no longer interrupt all nearby enemy players who are eating or drinking.
Dungeons and Raids
Amirdrassil, the Dream’s Hope
Fixed an issue where Raid Finder: Fate of Amirdrassil could port you to the wrong location.
Blackrook Hold
Bonebreaking Strike no longer stuns pets.
Dawn of the Infinite: Murozond’s Rise
Fireball, Serrated Arrows, and Serrated Axe will now clean up after the encounter ends.
The Everbloom
Fixed an Ancient Protectors issue where Dulhu’s Noxious Charge can fail to create Noxious Discharge if the target is directly under the boss.
Addressed an Ancient Protectors issue where Noxious Discharge can spawn above ground.
Waycrest Manor
Addressed a Heartsbane Triad issue where Sisters without the iris can quickly melee nearby targets upon being interrupted.
Addressed a Soulbound Goliath issue where Soul Thorns’ health is scaling with Fortified instead of Tyrannical.
Items
Flourishing Dream Helm now accepts PvP item-level optional reagents as intended.
Developers’ notes: As a reminder, the potency of this embellishment is reduced in PvP like other embellishments.
Season of Discovery
The Battle for Ashenvale will now progress about 50% faster than previously.
The reputation gain for participating in killing an enemy Keeper of the Grove or Blade Master has been increased to 400 (was 200).
Fixed an issue that caused the Shadowy Figure in Alterac Mountains to not be seen by players who should otherwise be able to see them.
Collective Anguish (talent) damage from summoned Fel Devastation reduced by 10%.
Ragefire (talent) damage stored from Immolation Aura critical strikes reduced to 30% (was 35%).
A Fire Inside (talent) chance to reset Immolation Aura reduced to 25% (was 30%).
Evoker
Devastation
Pyre damage increased by 15%. Does not apply to PvP.
Damage of all spells and abilities increased by 3%. Does not apply to PvP.
Preservation
Resonating Sphere once again applies Echo to the first 5 allies it passes through (was 3).
Developers’ notes: Resonating Sphere was recently reduced as part of a broad AoE healing reduction pass. After watching the change play out, we’re not happy with the resulting gameplay – particularly in dungeons, where it doesn’t cover your whole party.
Mage
Arcane
Arcane Blast damage increased by 6%. Does not apply to PvP.
Arcane Missiles damage increased by 10%. Does not apply to PvP.
Fire
Fire Blast damage increased by 12%. Does not apply to PvP.
Pyroblast damage increased by 5%. Does not apply to PvP.
Fireball damage increased by 10%. Does not apply to PvP.
Flamestrike damage increased by 12%
Intensifying Flame now increases Ignite damage by 25% (was 15%).
Frost
Frostbolt damage increased by 15%. Does not apply to PvP.
Ice Lance damage increased by 12%. Does not apply to PvP.
Flurry damage increased by 10%. Does not apply to PvP.
Glacial Spike damage increased by 6%. Does not apply to PvP.
Monk
Windwalker
Developers’ notes: We continue to keep an eye on Windwalker damage, and feel they need a second incremental improvement to their relative performance. This round of tuning focuses on payoff for successfully executing the bonus effects of the Mystic Heron’s Discipline tier set, as well as increasing the damage of rotational Chi spenders in Rising Sun Kick and Fists of Fury.
Spinning Crane Kick damage increased by 20%.
Blackout Kick damage increased by 10%.
Rising Sun Kick damge increased by 8%. Does not apply to PvP.
Fists of Fury damage increased by 8%. Does not apply to PvP.
Blackout Reinforcement increased to 250% (was 200%).
Glory of the Dawn damage increased by 12%.
Dance of Chi-Ji bonus increased to 300% (was 200%).
Mistweaver
Unison now heals a second injured ally for 35% of the amount healed (down from 50%). Does not apply to PvP.
Enveloping Breath healing reduced by 10%. Does not apply to PvP.
Essence Font healing reduced by 8%. Does not apply to PvP.
Paladin
Retribution
All ability damage increased by 3%.
Priest
Shadow
Psychic Link now causes direct damage spells to inflict 25% of their damage on all other targets afflicted by your Vampiric Touch (was 15%).
Holy
All healing increased by 3%. Does not apply to PvP.
Prayer of Mending healing increased by 15%. Does not apply to PvP.
Rogue
Assassination
All ability and melee auto-attack damage reduced by 3%. Does not apply to PvP.
Shaman
Elemental
Earthquake damage increased by 50%.
Enhancement
Elemental Warding now reduces magic damage taken by 3%/6% (was 2%/4%).
Developers’ notes: This is aimed at improving Enhancement’s survivability in all content.
Restoration
Torrent now increases the initial heal of Riptide by 15%/30% (was 10%/20%). Does not apply to PvP.
Healing Surge healing increased by 17%. Does not apply to PvP.
Healing Stream Totem healing increased by 12%. Does not apply to PvP.
Warlock
Affliction
Seed of Corruption damage increased by 10%.
Soul Rot now applies to up to 4 additional targets (up from 3).
Dark Harvest now increases critical strike and haste by 4% per target (up from 2.5%).
Destruction
Rain of Fire damage increased by 12%.
Cataclysm damage increased by 25%.
Immolation damage from Infernal and Blasphemy increased by 25%.
Immolate damage increased by 10%.
Dungeons and Raids
Amirdrassil, the Dream’s Hope
Fyrakk The Blazing
Removed the first instance of Blaze from intermission on Mythic difficulty.
Increased the cast time of Searing Screams to 4 seconds (was 2) on Mythic difficulty.
Reduced the health of Screaming Souls by 20% on Mythic difficulty.
Smolderon
Fixed an issue with Seeking Infernos that allowed threat information to be generated from them.
Reduced the number of Seeking Infernos that spawn each set to 3 (was 4).
Reduced the number of Flame Waves that spawn from Overheated targets to 4 (was 5) on Mythic difficulty.
Player versus Player
Gladiator’s Distinction (Trinket Set Bonus): Primary stat for DPS and tank specializations is now increased by 12% (was 20%) when in Arenas, Battlegrounds, and War Mode.
Druid
Balance
Stellar Flare backlash damage increased by 8%.
Feral
Regrowth healing is no longer reduced in PvP Combat (was reduced by 20%).
Hunter
Marksmanship
Aimed Shot now deals 40% additional damage in PvP (was 25%).
Rapid Fire now deals 30% additional damage in PvP (was 20%).
Paladin
Holy
Mana regeneration is now reduced by 35% in PvP combat (was 25%).
Shaman
Enhancement
Healing Surge healing is now increased by 5% in PvP combat (was reduced by 12%).
Control of Lava (Flame Shock backlash damage) damage increased by 8%.
Elemental
Searing Flames now has a 40% chance to generate Maelstrom in PvP combat (was 100%).
Rolling Magma is now 60% effective in PvP combat.
Control of Lava (Flame Shock backlash damage) damage increased by 8%.
Restoration
Healing Tide Totem health increased by 30%.
Rogue
Subtlety
The Amirdrassil Class Set 2-piece bonus is now 30% effective in PvP combat (was 50%).
Eviscerate damage reduced by 7.5%.
Warlock
Affliction
Unstable Affliction backlash damage increased by 8%.
Dark Harvest is now 75% effective in PvP combat.
Destruction
Chaos Bolt damage is now increased by 70% in PvP combat (was 75%).
Shadowburn damage is now increased by 10% in PvP combat (was 15%).
Flashpoint is now 50% effective in PvP combat.
Season of Discovery
Mage
Living Flame now benefits from and consumes Arcane Blast.
Paladin
Avenger’s Shield’s movement slow is now properly considered a Snare and can be removed by effects that remove movement impairing effects.
Mana granted by Seal of Martydom to party and raid members has been increased. Seal of Martyrdom now grants all party and raid members 20% of damage the Paladin takes from the seal (was 10%).
Rogue
Blade Dance has been updated to grant 10% parry at all ranks, rather than increasing parry chance per combo point. The only effect of more combo points is now increased duration.
Shaman
Mana granted by Shamanistic Rage to party and raid members has been increased. Shamanistic Rage now grants party and raid members 20% of the mana gained by the Shaman (was 10%).
Developers’ note: Fyrakk poses unique problems for smaller groups in Flexible Raid difficulties. The following changes are intended to narrow the gap in difficulty among group sizes.
Aflame now targets fewer players.
Screaming Soul health reduced for smaller group sizes.
Spirit of the Kaldorei health reduced for smaller group sizes.
Blaze damage reduced for smaller group sizes.
Corrupt absorb value reduced for smaller group sizes.
Season of Discovery
Crafted Void-Touched Armor on-use effects are now exclusive with each other and share a cooldown.
Fixed an issue that prevented Volatile Flameblood’s Fury generation from correctly randomizing each time it triggers.
Dungeons and Raids
Dawn of the Infinite: Galakrond’s Fall
Blight of Galakrond
Fixed an issue where the slimes that revive Dazhak and Loszkeleth could sometimes melee players.
Season of Discovery
[With weekly restarts] The Battle for Ashenvale now has minimum and maximum times between battles. It will now never restart sooner than about 2 hours after its last start, and will not take longer than about 3 hours since its last start. If player activity is very low or very high, the percentage progress will be sped up or slowed down to match those time constraints.
[With weekly restarts] Battle for Ashenvale quests “Clear the Forest!” and “Repelling Invaders” now award 1000 reputation (was 200).