Fixed an issue where Time of Need functioned incorrectly and could stop casting Living Flame when the Evoker had a high amount of Haste.
Mounts
Fixed a bug preventing players from seeing their properly earned Coralscale Salamanther upon login. The mount will be mailed to players who previously completed the Into the Storm
Plunderstorm
The Plunderlord’s Silver Cutlass weapon option should now be selectable from Da’kash Grimledger in Brew Bay for players at or above Renown 36.
Goblin Glue Rockets can no longer apply snares to players in Faeform, casting Repel, or casting Earthbreaker.
Any Keg Leg’s Crew Renown rewards that were not granted to players of the appropriate Renown levels are now retroactively granted.
Added a Kill Counter to the in-game user interface. Kills are now counted next to Plunder Collected.
Fixed a bug that caused Earthbreaker’s range and visual sizes to be inconsistent.
Developers’ notes: The effective range of Earthbreaker has not been changed. This fix makes its visuals appear to be about the same size as the spell effect.
The following adjustments have been made to the Water’s Beating Heart trinket:
When an ally not equipped with Water’s Beating Heart dispels a player affected by Primal Wellspring Water, the buff will correctly apply to the debuffed player.
The Primal Wellspring Water debuff is now visible to allies.
The shield value is now split between affected players.
Fixed an issue where the following trinkets were dropping at an incorrect item level:
Globe of Jagged Ice
Granyth’s Enduring Scale
Inexorable Resonator
Tome of Unstable Power
Umbrelskull’s Fractured Heart
Water’s Beating Heart
Noblegarden
Increased the drop rate of the Noble Flying Carpet mount and added a bonus to the mount drop chance on the first defeat of Daetan on the account each day.
April 2, 2024
Dungeons and Raids
Amirdrassil, the Dream’s Hope
Tindral Sageswift
Fiery Growth targets reduced to 3 on Mythic difficulty (was 4).
Fiery Growth damage reduced by 20% on Mythic difficulty.
Falling Star damage reduced by 15% on Mythic difficulty.
Pulsing Heat damage reduced by 10% on Mythic difficulty.
Fyrakk
Shadow Cage now lasts 12 seconds on Mythic difficulty.
Flamebound now increases damage taken from Flame Orbs by 5% on Mythic difficulty (was 30%).
Shadowbound now increases damage taken from Shadow Orbs by 5% on Mythic difficulty (was 30%).
Blaze damage decreased by 20% on Mythic difficulty.
Maximum health of Darnassian Ancient decreased by 20% on Mythic difficulty.
Primal Storms
Primal Storms should now appear with a more evenly distributed pattern across the zones of Dragon Isles.
(A) You are like months late with those nerfs to the raid.
(B) You are STILL not tuning the dungeons ! Its uber late now… but why did you wait months to do it? Why did M+ tuning coincidentally stop when MDI started? And when MDI ended, we all expected a mega-tuning bonanza and instead we got nothing… and Plunderstorm… Jesus ! Way to cut short S3 M+ OMG…
Will this continue in S4? Will we have to wait 1 week before WW to get the dungeon tuning in S4? With 500k runs per week you need months of data to tune stuff ? What is your beef here…
(C) Im so tired of seeing plunderstorm and SoD tuning all the time. You guys WANT me to play SoD or something? What is going on !
WHERE… IS… RETAIL… CLASS… TUNING…
S4 begins in 2 weeks you know?.. You cant seriously make me believe that class balance in M+ is perfect and no spec needs some adjustments… And not just some % adjustments… I mean full reworks…
And I don’t see any of that even in data-mined PTR for S4…
Or what? You gonna wait until WW to do some tuning?
Fixed a bug that could prevent a Druid with Radiant Moonlight who died and resurrected from getting more than one cast of Full Moon before it resets to New Moon.
Primordial Arcanic Pulsar progress now resets on raid encounter start.
Feral
Damage dealt from Berserk: Frenzy and Burning Frenzy (Seasons 3 and 4 set armor 4-piece bonus) will now log correctly when buffed by an Augmentation Evoker.
Fixed a bug with damage dealt by Rip & Tear, Internal Combustion, and Tear Open Wounds in Awakened raids.
Dungeons and Raids
Raid Finder now required item level 463 if the raid is Awakened.
Brackenhide Hollow
Addressed an issue where Stinkbreath can turn while casting Stinkbreath.
Addressed an issue where Wilted Oak’s Necrotic Breath visual can be out of sync with the creature’s facing.
Items
Veteran track items or items obtained from Awakened Outdoor Activities should now properly be able to be converted into Class Set items at the Revival Catalyst.
Resolved multiple issues with Dragonflight Season 4 tier set items not functioning after equipping certain Season 3 set items.
Dreambound gear caches from the Dreamsurge Coalesence vendor will now correctly award Season 4 Explorer 1/8 (item level 454 gear) and tokens will properly display the correct item level of its contents.
Fixed an issue that prevented Tiered Medallion Setting from functioning on Season 4 necklaces.
Fixed an issue preventing Season 4 crests from properly converting to their lower-tier currency.
Quests
“A Multi-Front Battle” can now be completed.
Season of Discovery
Using an Unconscious Dig Rat no longer dismisses pets.
Mage
Displacement no longer functions if the most recent use of Blink was on a different continent or in a different instance.
What about all those that spent crests to convert them and then didn’t get them from the caches purchased, basically loosing all of our crests… are we going to get them back?
Fixed an issue where Vile Lasher’s Detonation Seed was not spawning on the ground.
Neltharus
Lava Flare’s Melt now goes on cooldown after the cast is interrupted.
Chargath, Bane of Scales
Fiery Focus’s Fire damage reduced by 25%.
Uldaman: Legacy of Tyr
The Mythic+ timer increased by 1 minute.
Vault of the Incarnates
Cuzolth now provides their item upgrade services to players in Vault of the Incarnates.
Terros
Fixed an issue where Explosive Reaction was hitting pets on Mythic difficulty.
Items
Libergo, Head Librarian of the Azure Archives Annex in Valdrakken, has been watching your actions closely and now offers to reacquaint you with your legendary weapon if you happened to misplace it.
PvP staves now properly filter for Warlocks on vendors.
Fixed an issue preventing Smoldering Frenzy (Season 4 (2) Set Bonus) from triggering effects like Seal of Diurna’s Chosen.
Dungeons and Raids
Algeth’ar Academy
Echo of Doragosa
Arcane Rift now spawns Uncontrolled Energy 20% less frequently.
Overwhelming Power now spawns Arcane Rift at 4 stacks (was 3).
The Nokhud Offensive
Addressed an issue where the rim visual on Static Spear and Crackling Upheaval can disappear under certain situations.
Items
Fixed an issue that prevented Eye of Awakening from functioning on rings purchased from Antique Bronze Bullion vendors.
Fixed an issue that prevented Tiered Medallion Setting from functioning on necklaces purchased from Antique Bronze Bullion vendors.
Rings and necklaces purchased from Bullion vendors should now be eligible for socket upgrades. This fix is retroactive.
Non-player Characters
Vaskarn in the Emerald Dream no longer erroneously mentions that they can upgrade your gear with the use of Flightstones. Vaskarn in Valdrakken is unchanged.
Quests
While Time Rifts are empowered, Cache of Embers will now be awarded once per character per week from the quest for defeating a Time Rift Boss.
Prince Farondis drank his Conjured Protein Shakes and bulked up, allowing players to complete “Save Yourself”.
still no change for survival set bonus? you don’t even manage to keep your word, it’s weird.
“Please keep in mind that we’re going to update the power of the set bonuses to match the increased power of the new gear in Season 4, so any bonuses you choose will be tuned to be as strong as any others.”
Sigil of Silence duration reduced to 4 seconds (was 5 seconds).
Sigil of Silence cooldown increased to 90 seconds (was 60 seconds).
Cycle of Binding now reduces Sigil cooldowns by 2 seconds per trigger (was 3 seconds).
Soul Cleave damage reduced by 8%.
Druid
Balance
Season 4 (2) Set Bonus now increases the damage of your next Wrath or Starfire by 50% (was 30%).
Season 4 (2) Set Bonus new reduces the Astral Power cost of your next Starsurge or Starfall by 30 (was 15) and increases the damage it does by 60% (was 40%).
Monk
Brewmaster
Keg Smash damage reduced by 10%.
Spinning Crane Kick damage reduced by 10%.
Summon White Tiger Statue damage reduced by 30%.
The effectiveness of Stagger against magical attacks increased to 55% (was 45%).
Healing Sphere healing increased by 10%.
Rogue
Assassination
Ability and auto-attack damage increased by 6%. Does not affect PvP combat.
Fixed an issue that caused the Assassination Rogue Season 3/Season 4 bonus to do slightly less damage than intended.
Warlock
Affliction
Doom Blossom damage increased by 10%.
Vile Taint damage increased by 25%.
Soul Flame damage increased by 20%.
Soul Rot damage increased by 5%.
Destruction
Chaos Bolt damage increased by 3%.
Conflagrate damage increased by 5%.
Incinerate damage increased by 5%.
Warrior
Fury
All ability damage increased by 3%.
Season 4 Set Bonus (2): Rampage damage and critical strike chance increased by 15% (was 12%).
Season 4 Set Bonus (4): Bloodthirst bonus damage increased to 35% per stack (was 30%).
Protection
Developers’ notes: Our goal for these changes is to reduce Protection Warrior deaths to the dangers that are most likely to kill them, like burst or magic damage. There are some talents that warriors have for protection against these threats, like Disrupting Shout, Bolster, or Battle-Scarred Veteran, but it can be difficult to find the talent points for them. To provide more build flexibility we are reducing the power of the Battering Ram talent and moving its damage and defensive benefits into core abilities. We’re also increasing damage across the board and buffing some defensive talent options.
All ability damage increased by 5%.
Devastator damage increased by 30%.
Ignore Pain healing increased by 6%.
Disrupting Shout’s cooldown reduced to 75 seconds (was 90 seconds).
Enduring Alacrity increases Stamina and Armor by 10% (was 5%) and Haste by 2% (was 1%).
Battering Ram now increases your auto-attack damage and speed by 10% for 20 seconds (was 20%).
Items
Tome of Unstable Power’s AOE target cap set to 8.
Player versus Player
Death Knight
Frost
Frost Strike damage increased by 95% in PvP combat (was 75%).
Frost Fever damage increased by 25% in PvP combat.
Unholy
Death Coil damage increased by 75% in PvP combat (was 60%).
Festering Wound damage increased by 190% in PvP combat (was 180%).
Frost Fever damage increased by 25% in PvP combat.
Druid
Balance
Moonkin Aura’s Starsurge now grants 2% increased spell critical strike chance per stack (was 4%).
Evoker
Preservation
Time of Need healing reduced by 25% in PvP combat.
Hunter
Marksmanship
Rapid Fire damage increased by 45% in PvP combat (was 30%).
Aimed Shot damage increased by 55% in PvP combat (was 40%).
Sniper Shot now deals 15% of the target’s health (was 20%).
Monk
Mistweaver
Clouded Focus increases healing and reduces mana cost by 20% per stack in PvP combat (was 15%).
Paladin
Holy
Word of Glory healing increased by 15% in PvP combat.
Priest
Discipline
Atonement healing increased by 11% in PvP combat.
Power Word: Radiance healing increased by 10% in PvP combat.
Shadow Word: Pain and Purge the Wicked damage increased by 15% in PvP combat.
Holy
Spirit of the Redeemer now reduces the duration of Spirit of Redemption by 9 seconds (was 8 seconds).
Mana regeneration is now reduced by 40% in PvP combat (was 35%).
Rogue
Assassination
Kingsbane instant damage reduced by 32% in PvP combat (was 20%).
Kingsbane damage over time reduced by 8% in PvP combat (was 20%).
Improved Garrote damage bonus now reduced to 20% in PvP combat (was 30%).
Outlaw
Between the Eyes damage is no longer increased by 12% in PvP combat.
Ace Up Your Sleeve now has 4% chance to trigger per combo point spent and grants 4 combo points in PvP combat (base 5% chance and 5 combo points).
Shaman
Enhancement
Healing Surge healing increased by 40% in PvP combat (was 25%).
Restoration
Riptide healing increased by 10% in PvP combat.
Warlock
Affliction
Oblivion damage increased by 25%.
Drain Soul damage increased by 30% in PvP combat (was 15%).
Shadow Bolt damage increased by 90% in PvP combat (was 60%).
Agony damage increased by 25% in PvP combat (was 40%).
Demonology
Shadow Bolt damage increased by 90% in PvP combat (was 60%).
Warrior
Arms
The Arms Season 4 2-piece and 4-piece class set bonuses are no longer reduced by 50% in PvP combat.
Fury
Rampage damage is now increased by 50% in PvP combat (was 40%).
Raging Blow damage is now increased by 30% in PvP combat (was 15%).
Execute damage is now increased by 80% in PvP combat (was 65%).