5 target aoe capping will kill this game

That is how it was in Cata. I liked it, but I don’t think they will go back to design where CC and pulling is going to play important part. I am probably wrong, but to me it seems they want to keep pulling the way it is, just there will be somekind of mechanic, that if you AoE them all down at once, it will punish the team. Basically what they are trying to achieve is the Bursting affix situation.

lmao

/10 char

There are already things that discourage people from mass pulling, no need to go and actually make classes less fun and slow. Wqs and dailies that require me to fill a bar are already slow enough without me being able to dps only 5 at a time.

Don’t get deceived, it’s not a good change, CC won’t return and things will only slow down because it won’t be optimal to pull more mobs than the aoe cap.

If you think big pulls are Always possible and are mindless, up the level of content you are doing, because you feel like that only because you are outgearing that content. There is a lot of required cc and interrupts in most dungeons.

Also there are already dungeons that don’t favour pulling a full room of mobs, whitout talking about affixes like bursting and explosive that discourage big pulls in general (btw no suprise but they ar emy least favourite affixes, go figure).

If i am not raiding and I’m doing a dungeon chances are that I’m actually there because i feel like doing some aoe instead of Always punching big bosses, effectively making that way more limited in such a constrictive manner feels very bad and may cancel every bit of interest i had in m+.

Let me tell you, from an MM hunter that already has a 5 cap on aoe, that it’s not fun, nor does it make nothing take more consideration or require cc, i just can’t kill more then 6 mobs together so i don’t pull more than 6 mobs.

Please reconsider.

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Like what?

Lots of interrupts to do in M+.

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So people don’t do AoE pulls in M+, is that what you’re saying?

apart from the two affixes i already wrote, there are a lot of mobs that either require a lot of cc, for example the room of the second boss in underrot, every mob there apart from the slimes requires cc or interrupts.

If they want to change things up they need to make different paths in dungeon that give you choice, like a path that favour cleave/single target and one that favours aoe and you can choose between them. There are alreasy dungeons right now that favour more cleave then big aoe pulls, atal for example doesn’t have big pulls apart from the one before the boss on the left.

There are already instances of design that discourage aoe, without needing to straight up deleting the option for classes to aoe.

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Neither do i, its called democracy.

Or? Either require a lot of cc…or?

That’s it?

Across the entire game, what it amounts to is 2 affixes in Mythic+ Dungeons (one is arguable) and some mobs with certain abilities that require some crowd-control. And all of this really only applies to high keys.

Really?

I’ll go out on a limb and suggest that players always seek to use AoE whenever possible in the game, and that in the vast majority of gameplay situations it is possible, and it is what people do. Because it’s effective and it works.

If it doesn’t apply to the content you are doing, it means you out gear it, up the level of content and you’ll find you’ll need cc again.

There are also atal, kings rest, shrine, tol dagor. each of these have pulls that require cc and or interrupts, some can still be pulled but they require coordination and is by no means easy.

I’ll concede that the “meta” in open world content is mass pull everything, but i honestly don’t thin it’s a problem, moreover one so big that we need to weaken our classes to counter it.

NOTE: even if there weren’t a lot of dungeons that favoured single target, doesn’t mean that in shadowlands they should just ignore this solution and just cap our ability to aoe things

so this is not really a valid point, don’t ask them to limit our resources, ask them to actually design good dungeons with choices and different paths.

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im really curious how they will tune mythic + with 5 aoe cap in mind.

either cut 3/4 of trash or give people 2 hours timers for compeltion ?

because you cant have current speed of dungeon clearing without aoe pushing.

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Sorry, but high Mythic+ keys only account for a fraction of the game content as a whole.
Take the entire dungeon level up process. What do players do? Chain pull and AoE everything down.
Normal and Heroic mode dungeons at max level? Chain pull and AoE.
Mythic 0 and low keys? Chain pull and AoE.

I’ll use my gameplay session in WoW today as an example.
I did the 4 Heroic Island Expeditions for the weekly map. Chain pull and AoE half the island like everyone does. Easy.
Did my Horrific Vision. It’s 5 AoE pulls and boss, basically.
Did a +8 Boralus with 2 DHs, a Mage, and a Hunter. Chain pulled everything possible and AoE killed everything we could.
And then the Heroic Darkshore Warfront. Same deal. 5 flags meaning 5 AoE pulls. That’s basically it.

Because your gear is too high for that type of content, it’s like saying that the best strat to farm old content is to pull everything and one shot it, go figure, if you want challenge go do challenging content, no need to ruin the fun and challenge of pulling a lot of Dangerous mobs and succeding in killing them at the same time.

Honestly doesn’t look too different from the +8 Boralus I did earlier today. Plenty of AoE going down.

If you want to take as standard literal pro players, with template characters (all Bis gear) on a key level 7 levels below what the highest key done as of now, you do you.

Also that is siege of boralus, I didn’t put it in the dungeons that favour signle target.

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I feel like I covered both my own scrubnub gameplay and elite pro players all-together in my last few replies, so I’m not sure who I’m missing here. Squirrels?!

I kind of feel like Blizzard wants to make the AoE change because it’s been a constant and recurring problem for many years and many expansions. Not because it’s a problem in a couple of dungeons in BfA alone.
I mean, I’m pretty sure I was also doing a heck of a lot of AoE in Legion dungeons, and WoD dungeons, and…You get the point.

I mean, maybe? can’t tell you what they think, still this is the worst way to solve this problem as it will limit players choice in how to tackle content. Sure is a solution not one i asked for or would support.

anyway, i feel like i made my point more than clear.

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Well this will Kill Fel Barrage…

Sad demon hunter noises.

Sure, and this is MDI.
We, the more mortal players, have thousands and thousands dungeons under our belt and have not even timed a +18 yet. We pull big where we can, we pull small where we can not.

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I believe I gave the example of my own +8 Boralus run to illustrate my point. Another poster then said it wasn’t a good example, because of course anyone would use AoE to clear a low-key dungeon.

So I posted the MDI run of Boralus where they, lo and behold, also AoE everything down.

So it’s the same regardless of whether you run low or high keys. You AoE if and when you can. And in the current environment it is more often than not. And some would say, too often.