Dragonflight Hotfixes - 3 July

June 5, 2024

Art and Animations

  • Fixed an issue causing Bow of the Ranger Captain to be held backwards.
  • Fixed an issue where Vault of the Incarnate cosmetic fist weapons purchased with bullion were not hidden when sheathed.
  • Fixed a bug with the appearance of Tropical Airy Sandals.

Classes

  • Evoker
    • Preservation
      • All healing increased by 6%. Does not apply to PvP combat.
  • Druid
    • Restoration
      • Moonfire now costs 0.3% mana (was 1.2%).
  • Hunter
    • Survival
      • Survival Hunter 4-set Focus cost reduction increased to 20 (was 10).
      • Survival Hunter 4-set damage bonus increased to 80% (was 50%).
  • Paladin
    • Holy
      • Word of Glory healing increased by 15%. Does not affect PvP combat.
      • Light of Dawn healing increased by 20%.
  • Shaman
    • Brimming with Life now increases maximum health by 10% (was 8%).
    • Enhancement
      • Chain Lighting damage increased by 10%.
      • Flame Shock damage increased by 10%.
      • Frost Shock damage increased by 10%.
      • Fire Nova damage increased by 10%.
      • Crash Lightning damage increased by 10%.
      • Primordial Wave’s additional Lightning Bolts now deal 175% of normal damage (was 150%). Not applied to PvP combat.
  • Warlock
    • Fear now costs 4% of base mana (was 5%).
    • Demonic Gateway now costs 10% of base mana (was 20%).

Dungeons and Raids

  • Neltharus
    • Addressed an issue where multiple players can interact with Burning Chains.
    • Chargath
      • Slag Eruption duration reduced to 3 seconds (was 4 seconds).
      • Fetter duration increased to 15 seconds (was 12 seconds).
      • Addressed an issue where canceling Dragon Strike using invisibility will lead to Grounding Chain not being cast.
    • Uldaman: Legacy of Tyr
      • Bromach
        • Quaking totem’s health reduced by 10%.
      • Emberon
        • Addressed an issue where Purging Flames’ visual does not line up with the beam area.

Player versus Player

  • Items
    • Seal of Diurna’s Chosen will deal 50% reduced damage in PvP combat.
  • Demon Hunter
    • Havoc
      • All damage reduced by 4% in PvP combat.
      • Demonic Wards now reduces magic damage taken by 5% in PvP combat (was 10%).
  • Druid
    • Balance
      • Developers’ notes: We recently removed the PvP nerf for Frenzied Regeneration primarily to help Feral Druids, but Balance Druids got a windfall and became a little too powerful with this change. We’re pulling back on this buff specifically for Balance Druid only, so that their survivability is more in line with everyone else.
      • Frenzied Regeneration heals for 5% health every sec (was 8%) for Balance Druid in PvP combat.
      • Balance of All Things will now give the correct amount of critical strike chance in PvP combat when 2 talent points are invested into it.
    • Restoration
      • Wrath damage increased by 50% in PvP combat.
      • Starfire damage increased by 50% in PvP combat.
      • Moonfire damage increased by 80% in PvP combat.
  • Hunter
    • Marksmanship
      • Sniper Shot’s (PvP Talent) range increase reduced to 30% (was 40%).
      • Sniper Shot’s (PvP Talent) damage is no longer affected by Mastery: Sniper Training.
  • Paladin
    • Holy
      • Flash of Light healing increased by 12% in PvP combat.
      • Judgment damage increased by 30% in PvP combat.
      • Hammer of Wrath damage increased by 50% in PvP combat.
      • Holy Shock damage increased by 20% in PvP combat.
      • Glimmer of Light damage decreased by 25% in PvP combat (was 30%).
  • Priest
    • Mental Agility now reduces the mana cost of Mass Dispel, Purify, and Purify Disease by 25% in PvP combat (was 50%).
    • Holy
      • Holy Fire’s direct damage is now reduced by 20% in PvP combat.
      • The cooldown of Chastise is now reduced by 1 second per talent point from Voice of Harmony in PvP combat (was 2 seconds).
  • Rogue
    • Subtlety
      • Rupture damage is now increased by 15% in PvP combat.
      • Backstab damage is now increased by 45% in PvP combat (was 30%).
      • Gloomblade damage is now increased by 45% in PvP combat (was 30%).

Quests

  • Fixed an issue during “Handling It: Taut Tethercoil” where casting Tethercoil Rune on valid creatures was not awarding Taut Tethercoil.