Plunderstorm Balance Tuning - January 22

With hotfixes that are now live, we’ve made the following adjustments:

Plunderstorm

  • Celestial Barrage travel speed reduced by 25%.
  • Celestial Barrage radius reduced by 33%.
  • Celestial Barrage initial flight distance significantly reduced.
  • Celestial Barrage backwards leap height significantly reduced.
  • Call Galefeather delay before Galefeather arrives reduced by 60%.
  • Aura of Zealotry’s active aura now persists for a short duration after leaving the consecration.

We appreciate all of the feedback we’ve gotten so far. Please keep it coming!

3 Likes

That’s poggers bro

Damn, no more easy sniping of others fighting it out? :sob:

1 Like

No sniping fun :scream:

1 Like

Barrage feels like it was holding back the melee dueling builds late game by countering leap so heavily, a nerf was warranted but I’m not sure it should have been so heavy things just revert back to how they were season 1.

Holy shield goes brrrrrt

That wasn’t half as strong as barrage :grimacing:

As long as it gets me my kills, I don’t care :dracthyr_hehe_animated:
Especially on lower levels, it’s awesome to pop people trying to gank you while fighting an elite.

More aura gaming we ball

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