A new enemy has risen in the Arathi Highlands. Work with Faerin, Danath, and Geya'rah to keep the smoldering tensions in the region from bursting into flame.
Why do I sense a āHorde and Alliance donāt exist, weāre so friends nowā storyline again ?
Join cardboatd and plank in watching paint dry, if you pay close attention you might also notice the grass growing.
Oh thereās actually a new enemy? Okay Iām interested. They can poke at the factions to try to incite war and ultimately fail, thatās fine.
Why do I sense a āHorde and Alliance donāt exist, weāre so friends nowā storyline again ?
Because that is literally all that this is.
This patch is ACTUAL slop. Literally the only good things coming are the 2 titles and the tabards you get at the end.
Yeah, the moment when Warcraft kinda stopped feeling like Warcraft to me at least was when they ditched Alliance vs Horde conflict.
Before that every expansion had at least some Alliance vs Horde stuff, despite the greater looming threat. And, yes, Legion too.
Iām fed up. Like really. Itās tiring.
I genuinely think that Legion did it extremely well. You had the MAIN conflict of us versus the Legion, but you still had the faction stuff on the side. (specifically the whole Forsaken versus Worgen thing⦠remember when they were rivals instead of sudden BFFs?)
I mean, they ditched the Horde v Alliance conflict back in Warcraft 3. It never really made sense for it to be reignited in Wow, but Blizzard most likely did it for purely gameplay reasons.
This part alone already makes the next patch more interesting to me than all of 11.1.5.
Faerin is an incredibly uninteresting character + this constant peace slop is starting to gnaw at me
this is one of those contents that i will never play,
Fartin is just too unimposing as a main character. Failed writing.
Fs in the chat.
Canāt wait to have my character shake hands with Amani trolls so I can get a SMC tabard with built in belt (thatās probably what itāll take)
It used to also be a bit of a pendulums swing, one time a patch or expansion was more faction focussed, sometimes it was more greater threat focussed, but it never stuck with one for so long that it got old and by the time the pendulum swung again it was usually welcomed.
In my opinion, until now (maybe even earlier)
The only saving grace is that weāre getting some insight in mainland azeroth lore
Claims like these are starting to reach āthere is no war in ba sing seā level goofy
thereās several raid bossfights since wc3 that are specificaly faction fights, every battleground has lore to it and one expansion tried but failed entirely on delivery (bfa)
You have to go through this games with your eyes actively closed to come to this conclusion.
Every single Expansion up to Shadowlands had faction war themes, and with Shadowlands the creative team changed a lot with these massive layoffs and then the Microsoft acquisition also had general layoffs, etc. Their new stories have been way worse in Retail in general, and I think they did a very bad job in TWW, but Iāve heard good thing from the new stories in season of discovery by people. It doesnāt matter, how much money you throw at the story, if you donāt follow the rule of cool.
The vibe in TWW feels really lame and boring in general. I donāt really wanna assign something to details, because a vibe and atmosphere is created by the sum of all elements, so thereās not really an excuse.
For example when you play Legion, Illidan constantly drops one-liners that give people goosebumps like āThe hand of fate must be Forcedā as Argus appears. The story since Shadowlands had nothing like that
Pretty much yeah Iāve been trying to come up with expansions where the factions played no part and before Shadowlands? I simply canāt find a single one, even legion their role was to break on the legions initial assault to allow the class order halls to organize and become a thing. SL? they just donāt exist.
I have to say that I do find elements in TWW that I find interesting, but it feels like whenever they do things with those elements it just feels weak.
For example: Why is the flameās radiance a slop event and not a narrative story questline? I think you couldāve done something really cool with the premise of it.
The Nerubians seemed like an awesome plan, even felt like they intended azjkahet to be suramar 2, but just didnāt allow themselves the time to flesh these things out and now the zone which is basically supposed to be a city doesnāt feel like one and the nerubians felt like such background characters that it makes flameās radiance feel like an attempt to say hey remember those nerubians? theyāre still totally relevant to the story, pinky promise!
TWW is a nice, not great, but nice alliance centric story, but I really crave something horde flavoured right now, maybe even with some extra conflict spices to the point where I struggle to enjoy the nice alliance centric story, but can still recognize it as one.
They are trying to push content faster because it keeps people subbed for longer (bet it was the reason for all the timegating this season) but its going so fast that the story is suffering and I think that while content drought is a reason for players to leave with the intend to later come back, story degredation is a reason to just leave and never come back.
One of the first quests in Legion was that you helped Sylvanas fight the Alliance in Stormheim, so even there you had a strong faction vibe, even if less strong than in Wotlk, Cataclysm, Wod, MoP, etc. BFA went full on faction conflict, which was kinda cool, but they upset the 1% lore nerds that were angry about which faction is stronger or weaker in the story
One of the cool things about the wow story imo was that the Horde and Alliance were constantly struggling and under pressure from all sides, and then still prevailed. Like for example think about Wrathgate. They were fighting the lich king, the factions, and then part of the Forsaken betrayed all at the same time, as they held revenge above allegiances, which is also why they joined the Horde in the first place.
I think if writers at Blizzard donāt like the story, and wanna make something new for a new generation: The new generation doesnāt like their new stuff. They should just make a new franchise or work on Overwatch, if theyāre unhappy with what Warcraft is and isnāt story-wise. The way they felt like they had to change what the Arathi represent shows that very well. There is a reason, why the Arathi Leader was called āTrollbaneā and not āTrollcuddlerā. Itās better to let Warcraft stay Warcraft as a fantasy world rather than watering it down for audiences that didnāt like it to begin with.
No
/10 characters
I quite enjoy the faction war and internal disagreements within the Horde and Alliance, so Iād rather not see such things fall away completely or be reduced to infantile caricatures.
The Defias Brotherhood needing to be stopped but also having a good point at their core are not mutually exclusive narrative elements. Equally, I get a lot of fun out of roleplay whenever I encounter someone who is wary and scared of my character because they donāt necessarily trust the guy who can shift into a giant canine monstrosity.