Infinite Truths: Activates all madness effects from all horrific visions combined, and further enhances the effect of all previous masks. Abandon hope all ye who enter hereā¦
Infinite Truths: All enemies see through True Stealth and True Invisibility and have their movement speed increased by 50%.
Infinite Madness: Desynchronized now triggers itās haste increase form less.
Infinite Madness: Bloodthirsty now damages you instead of healing you.
Infinite Madness: Promised Power increases all damage done by 500%.
Infinite Madness: Entomophobia now triggers 300% more often.
Infinite Madness: Dark Delusions movement speed increased by 100%.
Infinite Madness: Shortsighted now reduces visibility to 5 yards.
Infinite Madness: Scorched Feet now triggers 200% more often.
Infinite Madness: Leaden Foot now reduces movement speed by an additional 100%.
Infinite Madness: Split Personality now triggers twice as often.
Infinite Madness: Haunting Shadows now charges 50% faster.
Infinite Madness: Volatile Intent will sometimes convert your healing done into damage instead.
Strength of Azeroth: The world soul directly empowers you, reducing sanity drain to 1 per second.
Gift of Azeroth: Become titanforged for 10 seconds, disabling all madness effects, increasing all damage done by 100%, all healing done by 100%, and movement speed by 100%. 2 minutes cooldown
Feat of Strength: The Unbreakable One (grants title: The Unbreakable)
But no one can actually complete the vision at this difficulty even, it rewards gear better than mythic nāzoth
agree. sanity drain reduce on cloak increased way too fast.
previously you couldnt spare vessel for experiments if you didnt log in daily for mini vision/dailies and now when you actually get a decent amount vessel/week its already nothing to experiment anymore because sanity drain reduce already so big its not challenging anymore
I mean, if it is going to reward gear on the level of Nāzoth it has to be as hard or even harder donāt you think?
Not everyone should be able to complete it, and only the truly dedicated would be able to do so, so I think it would be balanced imo.
I also donāt think anyone would have a problem with it if itās this difficult, and having variety content is always better.
imo itās a win-win-win-win situation, for all the people involved, dunno why blizzard isnāt implementing it yet, especially when itās one item per week.
As for mask ideas :-
Mask 6 : Sanity drain in areas is doubled ( or tripled ? )
Mask 7 : New elite strong enemies are introduced.
Mask 8 : Mobs gain new abilities.
Mask 9 : Bosses gain new abilities.
Mask 10 : After completing the horrific vision, your sanity is refreshed, and super boss spawns with extremely deadly mechanics, dying to this boss removes all the rewards you gained.
Mask 10 boss should be a customized boss the same as the mage tower challenges were each spec has itās own custom fight, and it should be way more harder and requires full utilization of your spec.
Mask 10 can only be worn if all other 9 masks were worn.
Mask 10 adds 75% hp and damage instead of 25% making the total increase to 300% hp and damage.
Extra Ideas :
1- Mobs gain 10% damage for each nearby enemy
2- Extra madness ( so you can wear 2x extra madness for 3 madness effects )
3- Enemy movement and action speed increased by 20-50%.
4- Enemies from the other horrific vision are present so it becomes a mix of both org and sw mobs
5- The bonus objective areas are randomized from both horrific vision pools, so you might get 4x magister umbric area R.I.P
6- A new bonus objective area is introduced and must be completed.
7- The starting area is now a super corrupted area with the highest sanity drain
8- Madnesses are now choosen from a pool of stronger, scarier madnesses that are harder to deal with
9- You are infected with a poison, you must drink a potion every 2 minutes or you die ( the HV potions )
10 - While in combat, there is a chance for extra mobs to spawn from the void!