Housing Endeavors Updates Incoming

Hello neighbors!

It’s been a week since Endeavors went live and we’ve been reading your feedback and working through some improvements that we’re bringing to Endeavors in the next few days.

Earning More House XP

The most prominent feedback has been on House XP being capped per Endeavor. This cap exists so that collecting new decor for XP remains valuable, but we agree that a cap of 1000 XP is too limiting when compared with the XP needed to level your house.

  • We’re increasing the per-Endeavor House XP cap from 1000 to 2250. With the 250 XP from completing the Endeavor, this brings the total possible House XP from an Endeavor to 2500 XP.

With 40 days total for this first Endeavor and then a (roughly) monthly duration once Midnight launches, this change means you’ll gain about 1-2 house levels just from the monthly Endeavor alone.

This change will not grant retroactive House XP, but it will increase the cap for the current Endeavor, so everyone can earn an additional 1250 XP.

Diminishing Returns

The next most common point of feedback is about diminishing returns on task rewards. These exist to encourage you to explore other tasks and not do a single task over and over again. However, we recognize that not all tasks are for all players, and different players have preferences which could lead them into doing a small set of tasks repeatedly.

  • We’re increasing the floor of the diminishing returns from 20% to 50% as well as slowing its descent.
    • This change will affect both the rewards (House XP and Community Coupons) as well as the Endeavor XP. This means if you’d previously gone from earning 10 to earning 2 coupons after multiple completions, you’ll now earn a minimum of 5 coupons after this change.

If you’re currently earning the minimum coupon amount due to repeated completions when the update goes live, you may need to log out and log back in to show the new value.

We’re also introducing a weekly reset for the diminishing returns on repeatable Endeavor tasks. Given the timing of this update, this means the first reset will be the week of 4 February.

Two Other Changes

Endeavor difficulty scales with your Neighborhood’s activity level. However, given the lack of information for this first month, the system hasn’t yet been calibrated to your Neighborhood activity level. Therefore, for this first Endeavor only:

  • We’re reducing the amount of XP needed to complete the first Endeavor from 1000 to 400.

This should make things feel much better for smaller / less active Neighborhoods. Additionally:

  • We’re improving the rewards for generic tasks from 10 to 50 XP.

Generic tasks are those that provide some XP but are not themed to the current Endeavor, and this change applies only to them as a way of making them feel more rewarding.

A Few Notes

The Endeavor user interface (UI) doesn’t mention the XP cap or diminishing returns, but if you see House XP as a reward, you haven’t yet hit the cap.

  • UI improvements are coming in a future update.

If you’re at the House XP cap, you’ll still contribute to the Endeavor’s progress. Very engaged players can carry a Neighborhood to completion (even more so with the changes above).

Don’t forget – there’s a 20% bonus to rewards if you’re playing in a group with 2 of your neighbors. Enjoy grouping up when you’re endeavoring!


We’re looking forward to more of your feedback and we will continue to adjust as needed. Housing is a long and exciting journey that we’ve only just begun!

16 Likes

These all seem like positive changes :dracthyr_yay_animated:

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With all due respect: But again no report about the housing problem that you can no longer invite people?

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What about Charter Neighborhoods invitations not working? :-/

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Excellent changes. Very glad they are happening quickly.

My guild leadership has not started an endeavor yet. Is there a point at which a random endeavor will automatically start?

that’s great news, sounds lot better than before

All positive changes! Thanks.

Any news on the missing housing XP? I was missing about 2k after the pre-patch hit.

My wife was missing all of her Horde house XP.

What about the fix for charter neighborhoods?

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With the new Housing XP cap, I still can’t go up even one level. The change is a good start but it doesn’t go far enough.

Remove the cap.

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Make that weekly and we could have a deal, per Endeavor even that is to little if you ask me. That said, where is this update live? I want to farm more xp?

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Servers will be down this night and it will be live tomorrow

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Awesome! Thank you

A nice change, it will be interesting to see how much difference it makes in public neighbourhoods.

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Pfft, 2250 XP? xD Oh, so GENEROUS!! That’s one more day of doing stupid chores until we are capped again! You didn’t have to give us SO MUCH. Honestly, slow down! At this rate, I might actually finish my front porch by 2029! And what’s even more depressing is seeing some people actually clapping for this. Why are people reacting positively to these crumbs?! ‘Oh thank you, Developer Lords, for only starving us 50% as much as before!’ Have our standards sunk so low that we’re celebrating a slightly less insulting time-gate? It’s embarrassing.

Blizz, do you only know how to take away FUN from everything? Is there a secret department at your office dedicated to making sure nobody accidentally enjoys themselves for more than ten minutes? What if I don’t care about collecting your ‘valuable’ mountain of digital clutter and just want to build a nice house NOW? You know, the thing you advertised as a ‘creative’ feature?

Instead, I’m going to be stuck at a pathetic 1-2 levels up per month, which, let’s be real, is basically a rounding error: waiting for the ‘privilege’ of unlocking a basic exterior feature that should have been there on day one. It’s not ‘progression,’ it’s a hostage situation. Please get a reality check. These Endeavors are dead on arrival. Whoever looked at this math and thought, ‘Yeah, this will definitely bring back the player base,’ needs to be fired. Or at least banned from using a calculator ever again.

This isn’t ‘evergreen’ content. It’s just another Choreghast. You’ve managed to turn a sandbox feature into a scheduled shift at a digital factory. If I wanted to do mindless tasks for a tiny bit of progress while being told when to stop, I’d just go back to my actual job, since at least they pay me for that. This should be a reward system, not punishment for players, yet, you managed to turn the act of fun housing activity into a gated progression track where you can’t even “grind” to get ahead because of the hard monthly cap.

8 Likes

Some good news at last. :grinning_face_with_smiling_eyes:

I can with full certainty make a statement that people will put in the effort to aquire the decor they really want.

Having the reasoning of “exists so that collecting new decor for exp remains valuable” simply does not hold up as a reason.

I am collecting decor that I have no intentions of using, or even want to begin with. I am only collecting it for EXP.

Atleast make the cap weekly, encourage people to engage with endeavours. Give people a carrot on a stick to engage with it properly and let people level up their houses.

Why is it such a crucial problem that people are leveling up a house?

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An error occured when trying to invite more people into the charter neighbourhood. Please fix it, it’s been couple days.

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This is great news. Much much better and a fair middle ground. Hope the weed garden problem will be fixed next.

This still feels like a gold sink first and a housing system second. Raising caps and softening DR doesn’t change the fact that a purely personal, non-competitive feature is aggressively throttled unless you pour in absurd amounts of gold, which conveniently nudges people toward WoW Tokens. It’s a Ferrari with a speed limiter: looks amazing, technically impressive, but intentionally prevented from being enjoyed freely. Fixing the numbers isn’t fixing the philosophy.

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