Hotfixes
April 7, 2026
Classes
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Death Knight
- Blood
- Melee auto-attack damage increased by 25%.
- Death Strike damage increased by 12%.
- Blood Fortification armor increased to 45% (was 35%).
- Bone Shield now increases armor by 180% of Strength (was 150%).
- Frost
- Developers’ notes: Frost Death Knight is behind our expectations in single target damage, so we’re increasing Obliterate and Frost Strike damage to give a more targeted boost in single target scenarios, along with a damage increase to Frostbane to help Rider of the Apocalypse in multi-target scenarios.
- Obliterate damage increased by 12%. Not applied to PvP combat.
- Frost Strike and Frostbane damage increased by 15%. Not applied to PvP combat.
- Unholy
- Resolved an issue causing the tier set aura Blighted to interfere with Nazgrim’s Conquest value increases.
- Blood
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Demon Hunter
- Vengeance
- Developers’ notes: Vengeance single target damage has remained below expectations, so single target damage sources are being increased.
- Melee auto-attack damage increased by 40%.
- Focused Cleave damage bonus for Soul Cleave’s primary target increased to 60% (was 50%).
- Soul Carver damage increased by 50%.
- Vengeance
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Druid
- Balance
- Starfall damage increased by 16%. Not applied to PvP combat.
- Ascendant Eclipses’ Lunar Bolt damage increased by 10%. Not applied to PvP combat.
- Guardian
- Scintillating Moonlight now causes Moonfire to reduce damage dealt to you by 6%/12% (was 5%/10%).
- Rend and Tear now causes Thrash to reduce the target’s damage done to you by 3% per stack (was 2%).
- Balance
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Evoker
- Augmentation
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- Ebon Might’s radius for applying to allies increased to 500 yds (was 100 yds).
- Devastation
- Developers’ notes: Flameshaper’s performance in single target scenarios is less competitive with Scalecommander than desired. This adjustment is intended to increase Flameshaper’s viability, without invalidating the time and effort Evokers have put into learning how to play Scalecommander effectively.
- Flameshaper: Consume Flame now causes Disintegrate to detonate 150% of Fire Breath damage (was 115%).
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Paladin
- Holy
- Developers’ notes: Holy Paladins healing output is behind our expectations, so we’re targeting an increase to their holy power spenders to reinforce their core gameplay loop and make using resources more satisfying.
- Word of Glory healing increased by 20%. This also applies to Eternal Flame and its periodic healing.
- Light of Dawn healing increased by 20%.
- Protection
- Developers’ notes: We’re observing that Protection Paladins are experiencing difficulty with magical damage and periodic damage in Mythic+ dungeons. Our intent with these adjustments is to improve survivability and agency with a combination of upfront damage reduction and self-healing.
- Auto-attack damage increased by 50%. Not applied to PvP combat.
- Glory of the Vanguard (Rank 2/Rank 3) increases Judgment damage by 20%/40% (was 10%/20%). Not applied to PvP combat.
- Glory of the Vanguard (Rank 4) increases Shield of the Righteous’ damage to your primary target by 100% (was 50%). Not applied to PvP combat.
- Greater Judgment causes the target to take 50% increased damage from your next Shield of the Righteous (was 40%). Not applied to PvP combat.
- Imbued Shield reduces magical damage taken by 12% (was 10%).
- Redoubt increases armor by up to 60% based on missing health (was 50%).
- Light of the Titans’ healing is increased by 200% when afflicted by a harmful periodic effect (was 100%).
- Holy
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Monk
- Brewmaster
- Developers’ notes: Moving into Midnight, Brewmasters gained a significant amount of self-healing. While this has shored up one of the spec’s longstanding weaknesses, we’re finding the total of their defensive capability is a bit too potent. These changes aim to tone down self-healing and narrow the gap between Monks and other tank specializations.
- Vital Flame now causes you to heal for 40% of all Fire or Nature damage dealt by your spells and abilities (was 50%).
- Shado-Pan: Predictive Training now reduces all damage taken by 8% (was 10%).
- Windwalker
- Fists of Fury now deals 60% of its primary target damage to other targets (was 54%).
- Brewmaster
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Rogue
- Assassination
- Caustic Spatter causes 20% of your Nature damage to hit nearby enemies (was 18%).
- Garrote and Rupture damage increased by 5%.
- Fan of Knives and Crimson Tempest damage increased by 10%.
- Outlaw
- All damage increased by 4%.
- Blade Flurry causes your abilities to strike nearby enemies for 28% of damage dealt (was 30%).
- Fatebound: Fate Intertwined increases the percent of damage Blade Flurry spreads by 5 (was 6).
- Trickster: Nimble Flurry increases Blade Flurry damage by 25% while Flawless Form is active (was 30%).
- Assassination
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Shaman
- Enhancement
- Developers’ notes: We are making some adjustments for Enhancement that are aimed at helping consistent damage sources outside of burst windows, while slightly skewed towards bringing Stormbringer’s performance closer to Totemic.
- Lightning Bolt damage increased by 8%. Not applied to PvP combat.
- Chain Lightning damage increased by 25%. Not applied to PvP combat.
- Crash Lightning initial impact damage increased by 20%. Not applied to PvP combat.
- Crash Lightning weapon enhancement effect damage increased by 10%. Not applied to PvP combat.
- Stormstrike and Windstrike damage increased by 15%. Not applied to PvP combat.
- Enhancement
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Warlock
- Fixed an issue where Infernal Beneficiary would not heal for the intended amount if Drain Life was specifically used on Delve enemies.
- Demonology
- Fixed an issue where Demonic Knowledge could activate more than intended.
- Fixed an issue where Demonic Brutality increased critical damage dealt by pets by 260%, rather than the intended 230%.
Delves
- Consecrated Chalice stacks of Hope will no longer fall off outside of combat.
- Fixed an issue that could sometimes cause Valeera to take increased damage in Gulf of Memory.
Dungeons and Raids
- Magisters’ Terrace
- Addressed an issue in Degentrius’ encounter where there can be multiple instances of Unstable Void Essence active.
- Addressed an issue where enemies on the way to Seranel Sunlash can fail to spawn in Mythic+ if Arcanotron Custos is defeated in Mythic in the same instance.
- Nexus-Point Xenas
- Addressed an issue preventing Smudges from continuing their actions.
- Skyreach
- Addressed an issue where players can get stuck in combat after wiping in Rukhran’s encounter.
- Players falling off the platform during the Rukhran encounter will now be teleported back to the platform.
- March on Quel’danas
- Belo’ren, Child of Al’ar
- Belo’ren’s stage one health reduced by 10% on Mythic difficulty.
- Infused Quills now targets fewer players over the course of the encounter on Mythic difficulty.
- Ember Rebirth’s damaging effect has been greatly reduced on Mythic difficulty.
- Guardian’s Edict now empowers Belo’ren’s damage by 20% on all difficulties.
- Light Dive and Void Dive damage greatly reduced on all difficulties.
- Light Echo and Void Echo damage reduced on Heroic and Mythic difficulty.
- Belo’ren, Child of Al’ar
- The Dreamrift
- Chimaerus the Undreamt God Swarming Shade health reduced up to 35% in stage one in non-Mythic difficulties, for smaller raid sizes.
- Haunting Essence health reduced up to 29% in stage one in non-Mythic difficulties, for smaller raid sizes.
- Colossal Horror health reduced up to 10% in Stage One in non-Mythic difficulties, for smaller raid sizes.
- The Voidspire
- Vaelgor and Ezzorak
- Reduced the number of players needed to fully reduce Gloom’s power by 1 on Heroic and Normal difficulties.
- Reduced Voidorb health by up to 10% as group sizes decrease from 30-player to 10-player.
- Lightblinded Vanguard
- Trampled damage reduced by 50%.
- Crown of the Cosmos
- Demiar, Morium, and Vorelus health reduced by up to 14% in non-Mythic difficulties, for smaller raid sizes.
- Alleria and Rift Simulacrum health reduced by up to 10% in non-Mythic difficulties, for smaller raid sizes.
- Null Corona healing absorb reduced by up to 24% in non-Mythic difficulties, for smaller raid sizes.
- Void Expulsion damage reduced by up to 10% in non-Mythic difficulties, for smaller raid sizes.
- Cosmic Barrier damage absorb reduced by up to 10% in non-Mythic difficulties, for smaller raid sizes.
- Gravity Collapse damage reduced by up to 12% in non-Mythic difficulties, for smaller raid sizes.
- Vaelgor and Ezzorak
Items
- Light Company Guidon is now eligible for Tank specializations.
Player versus Player
- Demon Hunter
- Fixed an issue causing Illidari Knowledge to reduce magic damage taken by 1.8% per point instead of 2% per point in PvP combat.
- Devourer
- Developers’ notes: We’re increasing passive mitigation for Devourer as their survivability in PvP was lower than we liked. We’re also making another pass at lowering the burst potential from both hero talent trees and increasing overall damage to compensate.
- All damage done increased by 8% in PvP combat.
- Illidari Knowledge now reduces magic damage taken by 4%/8% in PvP combat (was 1.8%/3.6%).
- Armor of Souls now increases Armor by 100% (was 50%).
- Void-Scarred: Voidsurge damage reduced by 20% in PvP combat.
- Annihilator: Voidfall Meteor damage reduced by 10% in PvP combat.
- Annihilator: Otherworldly Focus now increases Collapsing Star and Voidfall Meteor damage by 15% when striking a single target in PvP combat (was 35%).
- Hunter
- Beast Mastery
- All damage reduced by 5% in PvP combat.
- Beast Mastery
- Monk
- Windwalker
- Developers’ notes: We are targeting a couple sources of burst damage as well as overall damage for Windwalker Monks to reduce their outlier burst capabilities and tweak down their overall pressure.
- All damage reduced by 3% in PvP combat.
- Glory of the Dawn damage reduced by 50% in PvP combat.
- Weapon of Wind now increases damage during Zenith by 5% in PvP combat (was 10%).
- Windwalker
- Paladin
- Protection
- Developers’ notes: We’re taking another pass at reducing the strength of Protection Paladins, targeting some of their burst and healing capabilities.
- All healing done reduced by 10% in PvP combat.
- Glory of the Vanguard damage reduced by 25% in PvP combat.
- Protection
- Rogue
- Assassination
- Developers’ notes: Mutilate has fallen behind its expected contribution in PvP combat. A sizeable buff is being applied, intended to improve steady damage output.
- Mutilate damage increased by 180% in PvP combat.
- Outlaw
- Developers’ notes: Outlaw has been overly reliant on Adrenaline Rush and lacks damage outside of those windows. These changes increase overall damage while keeping Adrenaline Rush effective.
- All ability damage increased by 8% in PvP combat.
- Menacing Rush damage bonus during Adrenaline Rush reduced to 10% in PvP combat (was 20%).
- Subtlety
- Trickster: Flawless Form now increases the damage of finishing moves by 2% per stack (was 4%).
- Assassination
- Shaman
- Restoration
- Healing Wave healing increased by 20% in PvP combat.
- Restoration
- Warlock
- Affliction
- All damage done increased by 12% in PvP combat.
- Unstable Affliction damage increased by 15% in PvP combat.
- Affliction
- Warrior
- Arms
- Developers’ notes: Our goal for Arms Warrior is to increase their overall damage as their consistent pressure has been lower than we would like. We’re also reducing the effectiveness of the Colossus burst window as its damage was condensed into too small of a time period.
- All damage increased by 3% in PvP combat.
- Rend damage increased by 15% in PvP combat.
- Deep Wounds damage increased by 100% in PvP combat.
- Colossus: Demolish damage reduced by 15% in PvP combat.
- Colossus: Celeritous Conclusion now causes the final strike from Demolish to increase the critical strike chance of your next Mortal Strike by 15% (was 100%).
- Arms
Quests
- Fixed an issue with the Voidstorm world quest “Encountering the Unexpected” where enemies could take a long time to respawn.
- Players who have completed “March on Quel’Danas” should no longer be offered the quest on that character again.
User Interface
- Lowered the display priority for certain visual effects associated with some Professions embellishments.
April 3, 2026
Classes
- Death Knight
- Unholy
- Resolved an issue causing Putrefy to not function during the Ick and Krick fight in Pit of Saron.
- Midnight Season 1 4-Set Bonus – Blighted can no longer be canceled.
- Unholy
- Druid
- Restoration
- Reforestation no longer stacks while out of combat in raid instances.
- Restoration
- Warlock
- Destruction
- Diabolist: Fixed an issue where Eye Explosion would not activate from Chaos Bolt.
- Destruction
Delves
- Sunkiller Sanctum
- Characters will no longer be teleported outside of the delve if they die after defeating the boss.
Dungeons and Raids
- Magisters’ Terrace
- Spellwoven Familiar health reduced by 20% and now contributes to enemy forces.
- Nexus-Point Xenas
- Lothraxion
- Addressed an issue where Brilliant Dispersion can inflict multiple instances of damage to target players.
- Lothraxion
- Pit of Saron
- Arcanist Cadaver
- Now marked as an elite creature, its damage and health are unchanged.
- Now has a mana bar.
- Visual effects and size adjusted to improve visibility.
- Arcanist Cadaver
- Skyreach
- Improved visibility on Suntalon when afflicted with Mark of Death.
- Rukhran
- Addressed an issue where Screech can be triggered when it is in melee combat with a player.
- The Voidspire
- Vorasius
- Increased the visibility of the impact zones of Vorasius’ Shadowclaw Slam.
- Shadowclaw Slam’s visual should now more accurately reflect its area-of-effect.
- Vaelgor and Ezzorak
- Improved the visual clarity for the target of Dread Breath.
- Lightblinded Vanguard
- Improved the visual clarity of Avenger’s Shield and Divine Toll.
- Resolved an issue where Divine Toll could hit players multiple times.
- Vorasius
Items
- The Sun Darter Hatchling check for Mind-Seeker progress will no longer reset.
- Developers’ notes: We’re releasing this fix early to prevent additional players from encountering the issue. A follow-up change is planned for 12.0.5 that will detect if the Sun Darter Hatchling has been unlocked on your account.
Quests
- Arator should be visible again to turn in “Battle of the Bridge” on alternate characters.
April 2, 2026
Classes
- Druid
- Feral
- Overflowing Power stack aura is now excluded from the Secret Values system.
- Feral
- Paladin
- Retribution
- Resolved an issue causing Hammer of Wrath to not interface with Mastery: Highlord’s Judgment.
- Herald of the Sun
- Resolved an issue causing Morning Star’s increased damage effect on Dawnlight to stop functioning when the second Dawnlight is applied to the same target.
- Resolved an issue with Empyrean Legacy causing Dawnlight targeting to become inconsistent.
- Resolved an issue causing Dawnlights to target critters and pets with Divine Storm.
- Resolved an issue causing Morning Star to benefit Paladins outside of the caster.
- Retribution
- Rogue
- Assassination
- Garrotes applied with Improved Garrote and spread by Crimson Tempest now correctly update their damage when the rogue’s stats change.
- Improved Garrotes spread by Crimson Tempest now correctly show the empowered version of the Garrote icon on enemy nameplates.
- Assassination
Dungeons
- Mythic+
- Addressed an issue where Voidbound Emissary would despawn immediately after spawning.
- Timewalking
- Fixed an issue where Timewalking dungeon items obtained while leveling required a higher character level than intended.
Items
- Soulhunter’s Mask has been renamed to Shroud of the Soulhunter.
- Scabrous Zombie Leather Belt has been renamed to Scabrous Zombie Belt.
Quests
- Archmage Aethas Sunreaver has decided to make himself visible at the Bazaar in Silvermoon City for characters who had one of his quests shared and were unable to see him to complete it.
April 1, 2026
Abundance
- To address latency issues, Abundant Harvests will no longer be available in the zone where a World Boss is active that week.
Classes
- Demon Hunter
- Devourer
- Fixed an issue causing Void Ray and Eradicate to strike enemies extremely high in the air.
- Devourer
- Hunter
- Fixed an issue where Primal Rage was failing to cast when used with Command Pet.
- Survival
- Sentinel: Fixed an issue causing area damage spells like Wildfire Bomb and Boomstick to not consistently apply Sentinel’s Mark to their primary target.
- Priest
- Discipline
- Fixed an issue causing Revel in Darkness to not increase the damage of Shadow Word: Pain.
- Discipline
Delves
- Fixed an issue where Restored Coffer Keys purchased from Naleidea Rivergleam were not being added to your currency.
Dungeons and Raids
- Maisara Caverns
- Fixed an issue where Voidbound Emissary can spawn during Rak’tul’s intermission on Mythic+ difficulty.
- March on Quel’Danas
- Belo’ren
- Fixed an issue with Eternal Burns not applying correctly to players.
- Fixed an issue where Light and Void Embers would fail to Dive Bomb if the target died.
- Fixed an issue where Void Patch appeared slightly larger than Light Patch.
- Fixed an issue where tanks could be infused with the same feather color.
- Belo’ren
- Timewalking
- Fixed an issue where enemies inside Timewalking difficulty dungeons and raids had more health than intended.
Items
- Stoic Eversong Diamonds now provide their armor bonus when socketed.
Player versus Player
- Paladin
- Searing Glare now shows as an important aura on raid frames.
- Ultimate Sacrifice now shows as a big defensive on raid frames and shows as a buff on enemy nameplates.
- Shaman
- Enhancement
- Doom Winds and Ascendance now show on enemy nameplate buffs.
- Enhancement
Quests
- Arator should now be available if players have both “The Battle of the Bridge” and “March on Quel’Danas” ready to turn in.
- Lor’themar should now allow players to turn in “No Loose Ends” during the Gathering of the Elves.
March 31, 2026
Classes
- Death Knight
- Frost
- All damage dealt increased by 4%. Not applied to PvP combat.
- Frost
- Demon Hunter
- Devourer
- Shift is now correctly affected by Evoker’s Blessing of the Bronze and Time Spiral spells.
- Devourer
- Druid
- Feral
- All damage dealt increased by 3%. Not applied to PvP combat.
- Frantic Frenzy damage reduced by 8%. Not applied to PvP combat.
- Developers’ notes: Our intention here is to improve Feral damage in raids, without increasing their damage in M+, which is already competitive.
- Feral
- Hunter
- Fixed an issue where Hunter’s Mark’s effect could stack multiple times.
- Beast Mastery
- All damage dealt by you and your pets increased by 4%. Not applied to PvP combat.
- Survival
- All damage dealt by you and your pets increased by 4%.
- Mage
- Arcane
- Sunfury: Burden of Power now increases Arcane Blast damage by 25% (was 5%) and Arcane Pulse damage by 15% (was 5%).
- Developers’ notes: Arcane Sunfury is a bit farther behind our expectations in single target damage.
- Sunfury: Burden of Power now increases Arcane Blast damage by 25% (was 5%) and Arcane Pulse damage by 15% (was 5%).
- Fire
- Fixed an issue causing the Single-Button Assistant and Assisted Highlight to not suggest Flamestrike when the target-cast version of Flamestrike was talented.
- Arcane
- Monk
- Mistweaver
- Fixed an issue that caused Serene Vitality to not function.
- Mistweaver
- Paladin
- Fixed an issue causing Lightforged Blessing to not heal.
- Protection
- Guided Prayer no longer consumes Shining Light.
- Fixed an issue where Word of Glory was refunding an incorrect amount of mana.
- Fixed an issue where Afterimage’s casts of Word of Glory were consuming mana.
- Priest
- Shadow
- Developers’ notes: Shadow Word: Death has been lacking in damage, even in execute range, so we’re significantly increasing its damage to correct this. To increase damage in multi-target situations, we’re targeting some AoE-only sources and shifting some power from some single target sources of damage to Shadowy Apparition damage.
- Shadow Word: Death damage increased by 80%.
- Mind Blast and Void Blast damage reduced by 10%.
- Shadow Apparition and Void Apparition damage increased by 35%.
- Spectral Horrors now increases Shadowy Apparition damage against targets affected by Shadow Word: Madness by 30% (was 50%).
- Psychic Link causes direct damage spells to inflicts 25% of their damage on all targets afflicted by Vampiric Touch (was 20%).
- Void Spike from Things from Beyond now deals 25% additional damage to secondary targets.
- Mind Sear from Void Lashers now deals 25% additional damage.
- Shadow
- Warlock
- Demonology
- Fixed an issue where the chance to generate a Demonic Core from a Wild Imp fading was lower than the intended amount.
- Fixed an issue where Antoran Jailer would stop attacking enemies if they fly.
- Fixed an issue where Antoran Inquisitor would not cast Mind Sear if it was spawned out of range.
- Destruction
- Fixed an issue where Destruction Warlocks could not apply their starter build.
- Demonology
- Warrior
- Arms
- Developers’ notes: Arms single target damage remains lower than intended, particularly Execute.
- Execute damage increased by 20%. Does not affect PvP combat.
- Overpower damage increased by 10%. Does not affect PvP combat.
- Arms
Delves
- Atal’Aman
- Spiritflayer Jin’Ma
- Claimed Spirit now has a maximum stack count.
- Spiritflayer Jin’Ma
Dungeons and Raids
- Hall of Fame
- The Dreamrift Hall of Fame is now full and is no longer eligible to be earned.
- Algeth’ar Academy
- Corrupted Manafiend
- Mana Void now targets 1 player (was 2).
- Fixed an issue where players could get targeted by multiple stacks of Mana Void.
- Echo of Doragosa
- Arcane Rift duration reduced to 90 seconds (was 2 minutes).
- There is now a 3 second delay when an Arcane Rift spawns from a player reaching 3 stacks of Overwhelming Power.
- Corrupted Manafiend
- Maisara Caverns
- Tormented Shade
- Spirit Rend damage over time effect reduced by 20%.
- Vordaza
- Lingering Dread initial damage increased by 25% and the damage over time effect removed.
- Tormented Shade
- Skyreach
- Addressed an issue where some spells can target players not in combat.
- The Voidspire
- The portal after the Crown of the Cosmos encounter now takes you outside of the raid instance.
- Fallen King Salhadaar
- Shadow Fracture cast time increased to 12 seconds on Mythic difficulty (was 9 seconds).
- Fractured Projections will now gain Broken Shield when their Shadow Fracture spell can be interrupted on Mythic difficulty.
- Lightblinded Vanguard
- Avenger’s Shield now targets 4 players on Mythic difficulty (was 8).
- Tyr’s Wrath healing absorb decreased by 17% on Mythic difficulty.
- Sacred Toll damage reduced by 15% on Mythic difficulty.
- Crown of the Cosmos
- Resolved an issue where Void Expulsion could be placed at Alleria’s location without a player present.
- Resolved an issue where two Ranger Captain’s Marks could sometimes pick the same player on Mythic difficulty.
- Resolved an issue where Grasp of Emptiness could be spell reflected.
Items
- Crucible of Erratic Energies Leech reduced by 50%.
- Light of the Cosmic Crescendo healing increased by 35%.
- Shadow of the Empyrean Requiem damage increased by 20%.
- Whisper of the Duskwraith healing increased by 35%.
- Echo of L’ura healing increased by 35%.
- Radiant Sunstone initial healing increased by 35%.
- The following housing decor items are now Bind to Warband: Rutaani Sporepod, Rustic Harandar Planter, Grand Aethercharged Crystal, and Kafa Press.
- The Postmaster has mailed the missing Chimaerus and Crown of the Cosmos encounter trophy decor to eligible characters.
- Fixed an issue where some players were unable to consume Gleaming Sunmote to unlock alternate armor appearances.
- Fixed an issue preventing alternate shoulder armor appearances for Druids from being unlocked.
Player versus Player
- Resolved an issue that prevented Honor earned in Slayer’s Rise to count towards progress in the “Enshrouded in War” quest.
- Druid
- Restoration
- Developers’ notes: A substantial buff is needed to help Restoration, who have been struggling to keep up in healing throughput as well as defensively.
- All healing increased by 8% in PvP combat.
- Regrowth healing increased by 40% in PvP combat.
- Swiftmend healing increased by 25% in PvP combat.
- Barkskin now reduced damage taken by 30% in PvP combat (was 20%).
- Restoration
- Hunter
- Marksmanship
- Developers’ notes: Marksmanship is a burst outlier, so we’re reducing the power of Aimed Shot and increasing sustained damage from other primary damage sources to keep it feeling powerful, while reducing the peaks of its burst.
- Aimed Shot damage reduced by 10% in PvP combat.
- Kill Shot and Black Arrow damage increased by 15% in PvP combat.
- Rapid Fire damage increased by 15% in PvP combat.
- Marksmanship
- Mage
- Arcane
- Developers’ notes: Arcanosphere damage has fallen behind other sources in Midnight. We’re also buffing Sunfury in all gameplay (above) to make it more competitive with Spellslinger.
- Arcanosphere damage increased by 250%.
- Fire
- Developers’ notes: Fire Mage has strong burst during Combustion which has gotten a bit too strong. We’re aiming to reduce power in this window by adjusting talents that are propping up damage during Combustion and otherwise are looking to keep sustained damage in a similar state.
- Each stack of Fired Up now increases Fire damage by 2% in PvP combat (was 4%).
- Burn It All now increases spell damage by 5% during Combustion in PvP combat (was 10%).
- Arcane
- Monk
- Mistweaver
- Developers’ notes: Mistweavers have continued to be a step above other healers this season, with strong sustained healing in addition to having strong cooldowns more frequently than other healers. These adjustments target some of those cooldowns.
- All healing reduced by 4% in PvP combat.
- Conduit of the Celestials: Heart of the Jade Serpent now causes Thunder Focus Tea to increase the recovery rate of Renewing Mist, Rising Sun Kick, Life Cocoon, and Thunder Focus Tea by 30% for 8 seconds in PvP combat (was 75%).
- Conduit of the Celestials: Celestial Conduit healing reduced by 50% in PvP combat.
- Windwalker
- Developers’ notes: We feel that Windwalkers’ burst windows are too difficult to react to, so we’re reducing the damage of Zenith Stomp and Rushing Wind Kick while adding some damage to Fists of Fury, which has felt less impactful this season. Additionally, it’s not uncommon to die through Touch of Karma, so we’re increasing the amount of damage it absorbs, to increase its effectiveness as a survival tool.
- Zenith Stomp damage reduced by 25% in PvP combat.
- Rushing Wind Kick damage reduced by 15% in PvP combat.
- Fists of Fury damage increased by 15% in PvP combat.
- Touch of Karma now absorbs 20% more damage in PvP combat.
- Mistweaver
- Paladin
- Developers’ notes: We’re looking to reduce burst damage to targets at low health for all Paladin specializations, which is mainly caused by Vengeful Wrath. Additionally, Blessing of Spellwarding has been a powerful spell since it was introduced with few counters and works against most specializations which can feel oppressive to play against. We’re reducing its duration in PvP so that it can remain a powerful defensive.
- Vengeful Wrath now increases Hammer of Wrath damage by up to 20% based on the target’s health (was 50%).
- Blessing of Spellwarding duration reduced to 6 seconds in PvP combat (was 10 seconds).
- Holy
- Developers’ notes: After recent tuning and the general Paladin changes here, Holy is in a good spot. This increase of the power of a major source of healing from Herald of the Sun should shore up the viability of the hero tree.
- Herald of the Sun: Eternal Flame healing increased by 20% in PvP combat.
- Protection
- All damage reduced by 10% in PvP combat.
- Retribution
- Developers’ notes: We’re looking to add more punch to finishers from Ret which have felt weak this season, so we’re increasing the damage of Final Verdict to achieve that. We’re also increasing the damage of Dawnlight to increase the viability of the Herald of the Sun hero talents.
- Templar’s Verdict and Final Verdict damage increased by 25% in PvP combat.
- Herald of the Sun: Dawnlight damage increased by 30% in PvP combat.
- Rogue
- Subtlety
- Developers’ notes: Subtlety has continued to be a strong asset to a team, with its frequent burst and strong crowd control. We’re bringing down some of its potential burst with these changes to keep their power level more in line relative to their overall kit.
- Death Perception effects now increase finisher damage by 3% each in PvP combat (was 5%).
- Replicating Shadows bonus damage for Shadow Clones reduced to 5% in PvP combat (was 15%).
- Subtlety
- Shaman
- Developers’ notes: We’re increasing the damage of some Shaman PvP talents that have fallen behind other sources of damage. We’d like Lightning Lasso to feel worth fully channeling and trying to interrupt and for Electrocute to be a noticeable effect when Purging enemies.
- Lightning Lasso damage increased by 450%.
- Electrocute damage increased by 35%.
- Elemental
- Farseer: All Ancestor healing increased by 20% in PvP combat.
- Enhancement
- Developers’ notes: We feel Enhancement is in a good place after last week’s tuning. Enhancement has outlier burst potential with Tempest, so we’re toning down, so that it’s easier to react to its burst.
- Stormbringer: Tempest damage reduced by 15% in PvP combat.
- Restoration
- Developers’ notes: We’re targeting a buff to Farseer this week. Its healing has fallen behind, and we’re aiming to increase its viability compared to Totemic.
- Farseer: All Ancestor healing increased by 20% in PvP combat.
- Farseer: Elemental Reverb now increases Riptide healing by 25% in PvP combat (was 10%).
- Warrior
- Arms
- Developers’ notes: Arms can sometimes struggle to connect, so we’re making a change to Battle Stance to help with mobility against slow and root effects. Additionally, we’re increasing the power of Ignore Pain so that it feels more worthwhile to use when trying to survive.
- Battle Stance now reduces the duration of movement impairment effects by 25% in PvP combat (was 10%).
- Ignore Pain absorption increased by 20% in PvP combat.
- Fury
- Developers’ notes: Damage is in a good state for Mountain Thane, but there is some potential for burst from Bloodthirst that we’re looking to reign in. We’re also increasing the damage from Execute to increase the viability of the Slayer hero talents.
- Execute damage increased by 20% in PvP combat.
- Mountain Thane: Burst of Power now increases the damage of Bloodthirst by 15% (was 35%).
- Arms
Prey
- Creatures summoned by Prey traps will now correctly clear Bloody Command on death.
Professions
- Gems will now be found more regularly when prospecting Midnight ore.
- Fixed an issue where Recipe: Vicious Thalassian Flask of Honor was Bind on Pickup.
March 30, 2026
Classes
- Demon Hunter
- Devourer
- Void Ray’s impact visuals are now reduced in photosensitivity mode.
- Devourer
- Hunter
- Fixed an issue where Master’s Call was not functioning with player macros.
- Survival
- Fixed an issue where some talents could cause an unclear or missing error message when trying to respec your Survival talent points.
- Monk
- Fixed an issue that could cause Jadefire Stomp and Rushing Wind Kick to strike enemies through walls.
- Paladin
- Protection
- Fixed an issue where Valiant Crusade sometimes wouldn’t reapply after a talent change.
- Undisputed Ruling and Hammer of Light are now available to be tracked in the Cooldown Manager.
- Word of Glory and Shield of the Righteous are now available in the Essentials category of the Cooldown Manager.
- Protection
Dungeons and Raids
- Algeth’ar Academy
- Echo of Doragosa
- Arcane Rift now has additional visuals before they release Uncontrolled Energy.
- Echo of Doragosa
- Magisters’ Terrace
- Addressed an issue where some Animated Codexes were not contributing as criteria for Enemy Forces.
- Pit of Saron
- Plungetalon Gargoyle
- Fixed an issue preventing grabbed players from rotating to aim certain abilities
- Fixed an issue preventing Mages from being able to Blink when grabbed.
- Ick and Krick
- Fixed an issue where sometimes Ick could melee a non-fixated player when ending his fixate.
- Plungetalon Gargoyle
- Seat of the Triumvirate
- L’ura
- Added a dynamic visual effect on Discordant Beam.
- L’ura
- Skyreach
- Rukhran
- Addressed an issue where players can sometimes get stuck in combat after the encounter ends.
- High Sage Viryx
- Players targeted by Cast Down can now turn while being picked up by a Solar Zealot.
- Rukhran
- The Voidspire
- Fixed an issue where Gladius Slauros’ Strength in Shadows did not always reflect damage.
- Windrunner Spire
- Increased the visibility of Territorial Dragonhawk’s visual effects when they use Fire Spit.
Items
- Dawncrests will now be mailed to you if you miss looting them.
- Fixed an issue that sometimes prevented the Chimaerus and Crown of the Cosmos encounters from dropping trophy decor items. A future hotfix will restore trophies to players who earned the trophies but did not receive them.
- Increased the power of the rewards from Belo’ren, Child of Al’ar in the March on Quel’Danas raid.
Player versus Player
- Nassar and Sergeant Wilson have arrived in Silvermoon near the PvP vendors to assist in handing out Mercenary Contracts for battlegrounds.
- Hunter
- Resolved an issue where Tracker’s Net (PvP Talent) would reapply its root when effects such as Vanish fade.
Professions
- The Midnight version of Green Thumb now appropriately awards double the herbs when used on Midnight herbalism nodes.
March 26, 2026
Classes
- Mage
- Fire
- Fixed an issue causing Fire Blast to not damage players in stealth.
- Fire
- Paladin
- Retribution
- Templar: Resolved an issue causing Hammer of Light to not benefit from Judgment with Undisputed Ruling when cast on a target without any Judgment stacks.
- Retribution
- Warlock
- Demonology
- Fixed an issue causing Wicked Reaping to deal higher damage than intended.
- Fixed an issue where Antoran Inquisitor could target enemies that are not in combat.
- Demonology
Delves
- Fixed an issue where damage-dealing Valeera was causing pets and guardians to be considered more valuable targets than the player(s).
- Additional Twilight Material now drops from enemies in The Shadow Enclave during the Shadowy Supplies story variant.
Dungeons and Raids
- Nexus-Point Xenas
- Addressed an issue where Lingering Image’s Searing Rend can fervent strike.
- Pit of Saron
- Fixed an issue that sometimes caused pet pathing to fail when attacking Garfrost and Scourgelord Tyrannus.
- The Dreamrift
- Chimaerus the Undreamt God
- Addressed an issue causing Manifestations to continue casting after losing their Alnshroud.
- Resolved an issue causing players in Reality to be targeted with Rift Madness.
- Chimaerus the Undreamt God
- The Voidspire
- Vorasius
- Increased the time before Vorasius becomes active after preliminary enemies have been defeated.
- Vaelgor & Ezzorak
- Resolved an issue with Dread Breath’s Fear effect on Raid Finder difficulty.
- Adjusted the warning visuals for Void Howl to better match the targeting radius in Raid Finder, Normal, and Heroic difficulties.
- Lightblinded Vanguard
- Fixed a bug where Avenger’s Shield was targeting pets.
- Resolved an issue where gaining an additional stack of Tyr’s Wrath would refresh the absorb value to its maximum value for each stack.
- Crown of the Cosmos
- Resolved an issue where Void Expulsion could remain on the ground between phase transitions.
- Vorasius
Items and Rewards
- Very rare raid items now drop at their intended item level in Normal and Raid Finder difficulties and preview at the correct item level in the Adventure Guide.
- Gaze of the Alnseer - Fixed an issue where the internal cooldown could occasionally be unintentionally ignored.
- Litany of Lightblind Wrath - Fixed a further issue preventing certain spells from triggering the damage effect such as Lavaburst.
- Reduced gold awarded by Void-Touched Satchel of Cooperation.
- Increased rewards awarded by Field Medic’s Hazard Payout.
- Developers’ notes: These two rewards have a similar purpose: an incentive to encourage players of a specific role to enter a queue and help balance roles that are in short supply, while reducing queue times. The contents of these bags were not equitable, so these changes bring them closer into balance.
Quests
- “Midnight: Stormarion Assault” and “Guarded Treasures” now issue credit to players in raid groups.
- “The War of Light and Shadow” campaign is now prioritized over the “Dragonflight” campaign when the player is in Bel’ameth.
March 25, 2026
Classes
- Demon Hunter
- Devourer
- Fixed an issue causing multiple Devourer spells to be castable while silenced.
- Devourer
Delves
- Fixed an issue where enemies that died while in combat would not count towards removing the curse of Sealed Chaos Urn, if the killing blow was not dealt by the player.
Dungeons and Raids
- The Voidspire
- Creatures in The Voidspire that are skinnable should now produce appropriate reagents when skinned.
- Gladius Slauros no longer grips players before casting Slaughter.
- Fallen-King Salhadaar
- Resolved an issue causing Shadow Fracture to sometimes not inflict its intended damage.
- Vaelgor & Ezzorak
- Resolved an issue causing Dread Breath to not apply a fear effect on Raid Finder difficulty.
- Lightblinded Vanguard
- Resolved an issue causing Aura of Peace’s silence effect to have a 5 second cooldown.
Items
- Resolved an issue where ring and neck slot items from the War of Light and Shadow campaign quests were getting an extra socket.
Player versus Player
- Fixed an issue where the “Enshrouded Solo” quest was not giving credit for rounds completed.
- Mage
- Fixed an issue where Counterspell would sometimes grant Precognition to enemy Mages, even if they were successfully interrupted.
- Warlock
- Affliction
- Unstable Affliction will now show a larger high priority icon on raid frames.
- Affliction
Professions
- Alchemy
- Recipe: Entropic Illuminant is no longer bind-on-pickup.
Quests
- Fixed an issue where Thalyssra was unavailable for some players for “The Shal’dorei” if other players were turning in “Wake of the Darkwell”.
- Lor’themar should now not be so busy with the armies of the elves that he ignores players trying to turn in “Midnight: World Tour”.
March 24, 2026
Classes
- The following spells now show on Raid Frames when Center Big Defensives is enabled in the Raid Frames Interface menu: Fortifying Brew, Divine Protection, Divine Shield, Enraged Regeneration, and Life Cocoon.
- Death Knight
- Frost
- All damage increased by 4%. Not applied to PvP combat.
- Frost
- Demon Hunter
- Devourer
- All damage dealt increased by 3%.
- Focused Ray damage bonus increased to 80% (was 50%).
- Collapsing Star main target damage bonus increased to 75% (was 50%).
- Devourer
- Druid
- Guardian
- Maul, Raze, and Ravage damage reduced by 20%.
- Heart of the Wild: Cat Form and Moonkin Form damage reduced by 20%.
- Moonfire and Red Moon damage reduced by 10%.
- Season 1 4-piece set bonus: Celestial Might causes your Maul, Raze and Ravage to strike again at 50% effectiveness (was 100%).
- Fixed an issue preventing Maul from being tracked in the Cooldown Manager for certain talent builds.
- Durations of Berserk and Incarnation: Guardian of Ursoc are now visible even when Wild Guardian is available.
- Restoration
- Rejuvenation and Germination healing increased by 10%.
- Tranquility healing increased by 10%.
- Wild Growth healing increased by 10%.
- Embrace of the Dream healing increased by 35%.
- Resolved an issue where sometimes Soul of the Forest could be immediately consumed if you spell-queued a Swiftmend after casting Regrowth.
- Guardian
- Evoker
- Devastation
- Disintegrate damage reduced by 5% for Devastation Evoker only.
- Scalecommander: Might of the Black Dragonflight bonus to Black spells reduced to 20% (was 30%) for Devastation Evoker only.
- Flameshaper: Twin Flame damage increased by 25% for Devastation Evoker only.
- Preservation
- All healing reduced by 5%.
- Time of Need healing increased by 50%.
- Verdant Embrace healing increased by 15%.
- Devastation
- Hunter
- Beast Mastery
- All damage dealt by you and your pets increased by 5%. This does not affect PvP combat.
- Dark Ranger: Corrected an issue where Withering Fire’s damage was not increased alongside Black Arrow’s damage.
- Fixed an issue causing the Nature’s Ally Animal Companion to ignore commands to Wild Thrash.
- When Pets are Playing Dead, issuing a Kill Command, Wild Thrash, or Bestial Wrath command will wake them up.
- Marksmanship
- Aspect of the Hydra effectiveness reduced to 35% (was 65%).
- Aimed Shot damage increased by 8%. Does not affect PvP.
- Beast Mastery
- Mage
- Mass Invisibility will now correctly affect pets and summons of units it applies to.
- Spellslinger: Fixed an issue causing Controlled Instincts to incorrectly reattribute damage from support effects.
- Arcane
- Fixed an issue causing Eureka to not affect all 3 Orbs fired from Clearcasted Arcane Orbs.
- Fixed an issue preventing Arcane Echo from triggering correctly.
- Fixed an issue preventing Brainstorm from triggering correctly.
- Fixed an issue causing Touch of the Magi to not reattribute damage from support effects correctly.
- Monk
- Fixed an issue causing Song of Chi-Ji to not be removed by spells that remove sleep effects, such as Tremor Totem.
- Paladin
- Holy
- Reflection of Radiance’s proc rate has been significantly reduced for Holy Paladins.
- Hammer and Anvil healing increased by 35%. Does not apply to PvP combat.
- Rite of Sanctification primary stat gained increased to 5% (was 2%) for Holy Paladins. Does not apply to PvP combat.
- Rite of Adjuration healing increased by 150% for Holy Paladins. Does not apply to PvP combat.
- Holy
- Priest
- Discipline
- All damage reduced by 12%. Not applied to PvP combat.
- Power Word: Shield and Void Shield absorption increased by 15%. Not applied to PvP combat.
- Flash Heal and Shadow Mend healing increased by 15%. Not applied to PvP combat.
- Holy
- Corrected an issue where gaining Benediction while casting a Flash Heal could cause Flash Heal to incorrectly consume the Benediction effects.
- Fixed an issue causing the Single-Button Assistant and Assisted Highlight to continuously recommend Shadow Word: Pain when Holy Fire was not talented.
- Archon: Fixed an issue causing some of the benefits of Surge of Light to not function when Surge of Light was gained while casting Flash Heal or Prayer of Healing and then canceling the cast.
- Shadow
- Fixed an issue causing Dark Thoughts to not increase the Insanity generated by Void Blast when consuming Shadowy Insight.
- Discipline
- Rogue
- Assassination
- All ability and melee damage increased by 4%.
- Outlaw
- All ability and melee damage increased by 4%.
- Subtlety
- All ability and melee damage increased by 3%. Does not apply to PvP.
- Assassination
- Shaman
- Elemental
- Lava Burst damage increased by 20%.
- Elemental Blast damage increased by 15%.
- Earth Shock damage increased by 15%.
- Lightning Bolt damage increased by 10%.
- Flame Shock damage increased by 10%.
- Voltaic Blaze damage increased by 10%.
- Restoration
- All healing increased by 3%.
- Elemental
- Warlock
- Fixed an issue where queuing Conflagrate after casting Immolate would not spread Immolate with Roaring Blaze talented.
- Demonology
- All ability damage reduced by 4%.
- Fixed an issue where Summon Doomguard, Grimoire: Imp Lord, and Grimoire: Fel Ravager would not reset after an encounter resets.
- Fixed an issue where demons summoned by Dominion of Argus would not reposition if line of sight was broken.
- Fixed an issue where Channel Demonfire would fail to cast if it was queued after Cataclysm.
- Destruction
- Fixed an issue where spells would stop duplicating if Mayhem activated while Havoc was already active.
- Warrior
- Arms
- Mortal Strike damage increased by 12%.
- Execute damage increased by 15%.
- Cleave damage reduced by 10%.
- Arms
Delves
- The Gulf of Memory
- Fixed a bug where Lumenia’s Light Bound Rutaani was changing fixate targets.
- Sunkiller Sanctum
- Groups of Nullaeus’ Minions can no longer spawn behind Esuritus.
- Twilight Crypts
- Fixed an issue causing Valeera to do substantially less damage than expected while fighting Blademaster Darza.
Dungeons and Raids
- Algeth’ar Academy
- Reduced the effectiveness of Dragonflight Pledge Pins.
- Addressed an issue where the Blue Dragonflight Pledge Pin was giving less Mastery than intended.
- Overgrown Ancient
- Addressed an issue where some Hungry Lashers were not affected by Burst Forth.
- Echo of Doragosa
- Updated Arcane Rift visual to match the size of the rift.
- Energy Bomb now targets 2 players (was 1).
- Vile Lasher
- Addressed an issue where Vile Bite’s bleed effect was not ignoring armor.
- Arcane Forager
- Vicious Lunge cooldown reduced, and damage increased by 50%.
- Algeth’ar Echoknight
- Arcane images now move during Astral Whirlwind.
- Maisara Caverns
- Hulking Juggernaut
- Addressed an issue where debuff from Rending Gore is not categorized as Bleed.
- Hulking Juggernaut
- Nexus-Point Xenas
- Enemies at the entrance no longer spawn below 90% health.
- Duskfright Herald
- Improved Dark Beckoning visual clarity, and summoned duskwraiths now travel in a straight line.
- Smudge
- Forfeit Essence cast time reduced to 2 seconds (was 4 seconds) on Mythic and Mythic+ difficulty.
- Healing to Nascent Dreadflail increased.
- Nascent Dreadflail
- Now becomes active 1.5 seconds after being healed to full (was 3.5 seconds).
- Seat of the Triumvirate
- Addressed an issue where the entrance portal can fail to appear for some players.
- Saprish
- Void Bomb visual has been updated
- Phase Dash impact radius increased to 8 yards (was 6 yards).
- Windrunner Spire
- Restless Heart
- Squall Leap periodic damage increased by 36%, and increased the visibility of the Squall Leap debuff on players.
- Developers’ notes: When considering the recent removal of Squall Leap’s stacking property, we are increasing the base damage value of this ability to compensate. This change incentivizes continued interaction with Turbulent Arrows to remove this affliction, while also capping the penalty for failing to do so.
- Restless Heart
- The Voidspire
- Vorasius
- Shadowclaw Slam can no longer be dodged or parried.
- Crown of the Cosmos
- Resolved an issue where Alleria could melee players while they were still in the air entering Stage Three.
- Resolved an issue where Grasp of Emptiness would have its duration shortened by effects such as The Voodoo Shuffle.
- Void Expulsion damage no longer scales with raid size.
- Vorasius
Items
- Gloom-Spattered Dreadscale absorb aura is now removed upon entering instances or loading into a new zone. Using the trinket now overwrites any existing absorb aura, and its maximum value is limited.
- Beacon of Lightblind Wrath - Fixed an issue preventing certain offensive healer abilities from activating the damage effect.
- Fixed a bug with Crucible of Erratic Energies not activating when it should.
Player versus Player
- Resolved an issue where the Rated Battleground version of Eye of the Storm spawned additional capture points.
- Druid
- Restoration
- Reactive Resin healing increased by 50%.
- All healing increased by 5% in PvP combat.
- Feral
- All damage increased by 9% in PvP combat.
- Restoration
- Death Knight
- Frost
- All damage increased by 8% in PvP combat.
- Frost
- Demon Hunter
- Devourer
- Reverse Magic has been added as a PvP Talent.
- Developers’ notes: This was previously planned to be a 12.0.5 change, but we’re moving it into 12.0.1 via hotfix.
- Devourer
- Evoker
- Devastation
- All damage increased by 4% in PvP.
- Devastation
- Mage
- Arcane
- All damage increased by 8% in PvP combat.
- Arcane Missiles damage increased by 40% in PvP combat.
- Arcane
- Monk
- Mistweaver
- All healing reduced by 8% in PvP combat.
- Mistweaver
- Paladin
- Holy
- Mana regeneration reduced by 30% in PvP combat.
- Priest
- Fixed an issue causing Psychic Shroud to last 15 seconds when landing a Psychic Scream against multiple enemies.
- Holy
- Shaman
- Elemental
- All damage reduced by 4% in PvP combat.
- Enhancement
- Crash Lightning damage increased by 80% in PvP combat. This also affects Crash Lightning (Unleashed).
- Primordial Storm damage reduced by 15% in PvP combat.
- Surging Elements now increases haste by 10% in PvP combat (was 15%).
- Totemic: Surging Bolt damage reduced by 15% in PvP combat.
- Totemic: Fixed an issue causing the tooltip of Primal Catalyst to not display that the Lava Lash casts at 50% effectiveness in PvP combat instead of 150%.
- Elemental
- Warlock
- Affliction
- Corruption and Wither damage increased by 20% in PvP combat.
- Agony damage increased by 20% in PvP combat.
- Unstable Affliction now lasts 12 seconds in PvP combat (was 8 seconds), a 50% increase in its total damage dealt.
- Shadow Bolt damage increased by 100% in PvP combat.
- Drain Soul damage increased by 100% in PvP combat.
- Affliction
Professions
- Blacksmithing
- Fixed an issue with Living Steel Weapon Chain applying to weapons above 80 Item Level.
- Herbalism
- Vengeful Lashers woken up by gathering wild herbs in Zul’Aman are now friendly with everyone except for the herbalist who woke them up.
- Inscription
- Fixed an issue with Darkmoon Rot effects not doing damage to enemies above level 90.
- Leatherworking
- Primal Spore Binding is now activated by more class abilities and now favors your current role when activating.
- Thalassian Herbtender’s Cradle now has a Finishing Reagent slot available when crafting.
Prey
- Completing Prey hunts after your first 4 a week now awards 1000 Prey Journey progress until you reach Journey Rank 4, where the value will drop down to 50. This includes completing random hunts. The amount of Journey progress awarded by your first 4 hunts on an account remains unchanged at 1000.
- Developers’ notes: Following this change and the change to streamline account progression on Prey difficulty unlocks, players may have noticed that previously-completed Prey renown quests have been reset. If you have already unlocked Nightmare mode, this should be a purely cosmetic bug. If you were in the middle of the unlock quests, we apologize for the inconvenience and hope that getting to spend additional time scheming with Astalor is some small consolation.
Quests
- Resolved an issue sometimes preventing completion of “Midnight: Saltheril’s Soiree” if a guest had already been invited on another character. Affected players can visit Saltheril’s Haven to receive credit for the objective automatically.
- Fixed a bug preventing players who are dead when Alleria is defeated during “The Voidspire” from receiving quest credit.
Races
- Haranir Druids now use the Sable travel form.
March 19, 2026
Achievements
- With Flying Colors is now granted when the player completes a The War Within delve of any tier.
- Addressed an issue where the Catalyst Unbound achievement rewards could be granted to characters who did not earn the achievement.
Classes
- Evoker
- Preservation
- Fixed an issue where Titan’s Gift was not affecting all ticks of Disintegrate.
- Preservation
- Hunter
- Beast Mastery
- Fixed an issue where the displayed duration of Beast Cleave when triggered from Umbral Reach was incorrect.
- Marksmanship
- Fixed an issue allowing Aspect of the Hydra to hit the same target twice on multiple encounters.
- Beast Mastery
- Mage
- Frost
- Fixed an issue where Splintering Orb damage was unintentionally reduced.
- Frost
- Monk
- Windwalker
- Fixed an issue that caused Sunfire Spiral to not affect Rushing Wind Kick.
- Windwalker
- Paladin
- Holy
- Beacon of Virtue is now present in the cooldown manager.
- Retribution
- Herald of the Sun: Fixed an issue that caused Eternal Flame self-heal increase to be less than intended.
- Holy
- Priest
- Shadow Word: Pain is now present in the cooldown manager for Discipline and Holy priests.
- Holy
- Guardian Spirit now shows on Raid Frames when Center Big Defensives is enabled in the Raid Frames interface menu.
- Warlock
- Affliction
- Fixed an issue where Dark Harvest would not benefit from Xalan’s Ferocity and Xalan’s Cruelty.
- Demonology
- Fixed an issue where untargeted Rain of Fire would not trigger an Echo of Sargeras.
- Affliction
Delves
- Fixed a bug where Nullaeus could cast Emptiness of the Void more often than it should.
- Fixed an issue causing Enraged Ultradon, Wrathshell Consumptor, and Lord Antenorian’s Shadow Orb health and damage scaling to be disproportionate for larger player groups.
- Some of the most dangerous creatures in delves have had their abilities adjusted.
- Wrathshell Consumptors’ Shale Bombardment now gives you more time to avoid its damage.
- Barbtooth Bloodtrackers now cast Rupturing Bite less frequently and it can no longer stack beyond three.
- Stumpspreader’s Lightbloom Beam has a slightly longer cast-time and deals reduced damage.
- Shadow Enclave
- SuperLux Focusing Mirrors can no longer be carried while stealthed or invisible. They’re just too shiny.
Dungeons and Raids
- Seat of the Triumvirate
- Addressed an issue where Gates of the Abyss will linger after Viceroy Nezhar is defeated.
- The Blinding Vale
- Fixed an issue causing Ziekket’s summons to be targetable by certain spells while spawning.
- The Dreamrift
- Chimaerus
- Fixed an issue that could prevent Druids’ Convoke the Spirits from using offensive abilities and spells against Chimaerus.
- Chimaerus
- The Voidspire
- Addressed an issue where Gladiator Slauros or Devouring Void could pull players under the terrain.
- Vorasius
- Focused Aggression now affects pets.
- Lightblinded Vanguard
- Resolved an issue where Execution Sentence would cause players to take additional damage from Light Infused.
- Fixed an issue where Grove Guardians could incorrectly trigger Aura of Peace on the player.
Housing
- Players who lost their neighborhood charter during a character boost can now request a new charter from stewards to get their original charter and quest.
Player versus Player
- PvP World Quests in Slayer’s Rise should only award Bloody Tokens while in War Mode.
User Interface
- Fixed an issue where Skyriding could remove your Quest UI bars.
March 18, 2026
Achievements
- Fixed a bug preventing completion of ‘Tis But A Scratch.
- Fixed a bug where Working Way Past Midnight would not be awarded after reaching max skill in all Midnight Professions.
Classes
- Player-cast long term raid buffs can no longer be canceled while the player is in combat. These buffs can still be canceled when outside combat and can always be applied regardless of combat state. The spells affected by this are: Mark of the Wild, Arcane Intellect, Battle Shout, Power Word: Fortitude, Skyfury, Source of Magic, Symbiotic Relationship, and Blessing of the Bronze.
- Death Knight
- Unholy
- All ability damage increased by 8%. Not applied to PvP combat.
- All minion damage increased by 8%.
- Death Coil damage increased by 30%. Not applied to PvP combat.
- Magus of the Dead damage increased by 15%. Not applied to PvP combat.
- Dread Plague damage increased by 50%. Not applied to PvP combat.
- Soul Reaper damage increased by 100%. Not applied to PvP combat.
- Melee damage increased by 30%.
- Scourge Strike and Vampiric Strike damage increased by 25%. Not applied to PvP combat.
- Festering Strike and Festering Scythe damage increased by 35%. Not applied to PvP combat.
- Resolved an issue allowing Necrotic Coil to be parried, dodged or blocked.
- Resolved an issue causing Sudden Doom to reduce the effectiveness of abilities that function with the amount of Runic Power spent.
- Resolved an issue causing Plague Mastery to not interface with eruption effects of Virulent Plague and Dread Plague.
- Resolved an issue causing Scourge Strike to sometimes not spread Virulent Plague.
- Putrefy has been updated to be more consistent in its targeting and now takes target radius into account.
- Unholy
- Demon Hunter
- Sigil of Misery no longer counts as both an incapacitate and disorient for diminishing returns.
- Druid
- Balance
- Elune’s Chosen: Atmospheric Exposure is now properly applied by Full Moons cast by Orbit Breaker or Convoke the Spirits.
- Balance
- Hunter
- Beast Mastery
- Fixed an issue where the displayed duration of Beast Cleave when triggered from Umbral Reach was incorrect.
- Marksmanship
- Fixed an issue causing Lunar Storm to not fire when Aimed Shot killed its target.
- Fixed an issue causing Black Arrow to not fire Bleak Powder when it killed its target.
- Fixed an issue causing some Spotter’s Mark effects to not trigger if the Aimed Shot that consumes it killed its target.
- Survival
- Mastery: Spirit Bond can now be tracked on the Cooldown Manager.
- Takedown now breaks your pet out of roots.
- Developer’s Notes: The tooltip for Takedown will be updated to reflect this behavior in a future patch.
- Takedown Pet leap range increased to 40 yards.
- Beast Mastery
- Priest
- Discipline
- Fixed an issue where Void Shield was not causing Atonement healing.
- Discipline
- Warlock
- Affliction
- Fixed an issue where Demoniac’s Fervor would not function with Unstable Affliction.
- Demonology
- Diabolist: Fixed an issue where Ruination would not count towards Dominion of Argus.
- Affliction
Delves
- Fixed a bug where Valeera was taking more damage than desired as a tank in lower tier delves.
- Fixed a bug where Valeera could sometime consume healing orbs.
- Atal’Aman
- Nemesis Pack should no longer spawn outside the playable area.
- Collegiate Calamity
- Hydrangea’s Exposing Bolt now causes a debuff of 1% per stack (was 5%) and can reach a maximum of 99 stacks (was a max of 20).
- The Grudge Pit
- Fixed issue where Valeera was not damaging Furious Spectators.
Dungeons and Raids
- Magisters’ Terrace
- Fixed an issue where sometimes some Gemellus clones remained alive after defating the Gemellus encounter.
- Skyreach
- Fixed a bug that prevented players from receiving Great Vault credit when finishing the dungeon on Mythic difficulty.
- The Voidspire
- Photosensitivity mode now disables the fullscreen effect from using Teleport Pads.
- Imperator Averzian
- Averzian now says “know your place” less often.
- Vorasius
- Addressed an issue that made Druids untargetable by friendly spells upon dying to a death plane.
- Lightblinded Vanguard
- Resolved an issue where players could be hit by Divine Hammer multiple times.
- Crown of the Cosmos
- Resolved an issue where Alleria could evade briefly when crossing platforms.
Housing
- Quests
- Weekly Housing quests will now drop a Warbound chest of crests.
- Developers’ notes: You can do the quest on any character you like and then send the reward to the character you would like to get it. It is intended that these quests can be completed once per account each week.
- Weekly Housing quests will now drop a Warbound chest of crests.
Items
- Updated Recruit’s Ring, Recruit’s Band, and Recruit’s Signet to remove unintended primary stats.
- Algari Diamond and Thalassian Diamond gems can no longer be equipped at the same time.
- Blossoming Rootwarden’s Focus should now disenchant into Midnight materials.
Player versus Player
- Tooltips for PvP gear now state that the item level increase also applies in War Mode.
- War Supply Crates and Assassin Bounties in Eversong Woods and Zul’Aman now drop Sparks of War.
- Resolved an issue that was causing PvP item levels to be set incorrectly in Arenas and Battlegrounds.
- Weekly PvP quests such as “Enshrouded in Battle” will now show their appropriate turn-in location on the map.
- Reduced Honor costs for Galactic Aspirant’s Badge of Ferocity, Galactic Aspirant’s Insignia of Alacrity, and Galactic Aspirant’s Emblem.
- Reduced Conquest costs for Galactic Gladiator’s Badge of Ferocity, Galactic Gladiator’s Insignia of Alacrity, and Galactic Gladiator’s Emblem.
Professions
- Thalassian Competitor’s Chain Stompers now cost 4 Competitor’s Heraldries to craft (was 5).
- Fixed a bug where Thalassian Competitor’s Medallion, Thalassian Competitor’s Emblem, and Thalassian Competitor’s Insignia were not part of the Gladiator’s Distinction item set.
Quests
- The “End of the Dream” should no longer unexpectedly end before you’re finished dreaming.
March 17, 2026
Achievements
- The Ultimate Predator is now account-wide.
Classes
- Death Knight
- Blood
- Deathbringer: Reaper’s Mark damage increased by 20%.
- Deathbringer: Exterminate damage increased by 20%.
- Deathbringer: Wave of Souls damage increased by 20%.
- Deathbringer: Deathly Blows now increases the damage of Death Strike by 12% (was 5%).
- Deathbringer: Bind in Darkness now increases the damage of Blood Boil by 30% (was 10%).
- Resolved an issue causing Cleaving Strikes passive to grant an unintended 10% damage increase to Vampiric Strike.
- Resolved an issue causing Vampiric Strike to hit up to 8 targets instead of the intended 5 with Cleaving Strikes.
- Resolved an issue causing Vampiric Strike to grant additional Runic Power from Heartbreak from targets that are not hit.
- Resolved an issue causing Death’s Caress to not grant additional bone shield charges when a Dancing Rune Weapon from Apex Talents is active.
- Unholy
- All damage reduced by 20%.
- Epidemic damage increased by 10%.
- Virulent Plague damage increased by 15%.
- Resolved an issue causing Magus of the Dead to have unintended wait time between casts.
- Resolved an issue causing Let Terror Reign to put Whitemane’s Death Coil on cooldown.
- Resolved an issue causing On a Paler Horse to not function in the opening scenario to Midnight.
- Blood
- Demon Hunter
- Fixed an issue causing Felblade to benefit from Burning Blades.
- Fixed an issue causing Blind Focus to not grant the appropriate bonuses to Havoc and Devourer Demon Hunters in Metamorphosis.
- Devourer
- All damage dealt reduced by 4%.
- Annihilator: Fixed an issue that could cause Mass Acceleration to only grant 2 stacks of Voidfall under certain conditions with high Haste values.
- Havoc
- All damage increased by 6%.
- Immolation Aura damage increased by 10%.
- Burning Wound bonus to Immolation Aura damage reduced to 35% (was 40%).
- Ragefire damage increased to 35% of Immolation Aura critical damage (was 30%).
- Essence Break damage increased by 10%.
- Glaive Tempest damage increased by 10%.
- Aldrachi Reaver: Reaver’s Glaive damage increased by 8%.
- Aldrachi Reaver: Fury of the Aldrachi damage increased by 8%.
- Aldrachi Reaver: Thrill of the Fight bonus Haste increased to 8% (was 6%).
- Aldrachi Reaver: Reaver’s Mark damage bonus increased to 6% (was 5%).
- Aldrachi Reaver: Wounded Quarry effect increased to 25% of Physical damage (was 20%).
- Vengeance
- All damage increased by 10%.
- Immolation Aura damage increased by 10%.
- Aldrachi Reaver: Wounded Quarry effect increased to 20% of Physical damage (was 15%).
- Aldrachi Reaver: Reaver’s Glaive damage increased by 8%.
- Aldrachi Reaver: Fury of the Aldrachi damage increased by 8%.
- Aldrachi Reaver: Thrill of the Fight bonus Haste increased to 8% (was 6%).
- Druid
- Balance
- All damage increased by 20%. Not applied to PvP combat.
- Starsurge damage increased by 8%. Not applied to PvP
- Starfall damage decreased by 14%. Not applied to PvP
- Wrath damage increased by 10%. Not applied to PvP
- Elune’s Chosen: Lunar Calling increases Starfall’s damage to your primary target by 120% (up from 100%). Not applied to PvP
- Season 1set 2-piece: Increases Shooting Stars damage by 40% (was 50%).
- Season 1 set 2-piece: Shooting Stars outside Eclipse generate 2 Astral Power (was 3).
- Season 1 set 4-piece: Chance for Starsurge or Starfall to generate an exploding Shooting Star reduced to 30% (was 40%).
- Season 1 set Armor 4-piece: Fixed a bug causing the exploding Shooting Star to increment Orbit Breaker’s count by 1 for every target hit. It now always counts as one Shooting Star, as intended.
- Feral
- All damage dealt increased by 6%. Not applied to PvP.
- Rake Bleed damage increased by 20%. Not applied to PvP.
- Rip damage increased by 10%. Not applied to PvP.
- Swipe damage increased by 10%.
- Rampant Ferocity damage increased by 10%.
- Unseen Swipe damage increased by 15%.
- Frantic Frenzy damage reduced by 10%.
- Fixed a bug causing Frantic Frenzy to hit 6 times, instead of 5.
- Guardian
- Moonless Night now causes your direct-damage melee abilities to deal 20% additional damage (was 40%).
- Wild Guardian Rank 4 now causes echoes to deal 300% increased damage (was 150%).
- Ability damage (excluding Moonfire) reduced by 20%.
- Moonfire damage reduced by 10%.
- Druid of the Claw: Damage dealt by Ravage to its main target reduced by 27%.
- Druid of the Claw: Damage dealt by Dreadful Wound reduced by 23%.
- Druid of the Claw: Killing Blow now increases Maul, Raze and Ravage damage by up to 70%, based on rage consumed (was 100%).
- Druid of the Claw: Strike for the Heart now increases Mangle damage by 10% (was 20%).
- Bestial Strength now increases Maul, Raze, and Ravage damage by 10% (was 20%).
- Restoration
- All healing reduced by 6%.
- Balance
- Evoker
- Fixed an issue that prevented Obsidian Scales from being able to be cast if the player was targeting an ally further than 30 yards away.
- Augmentation
- All ability and pet damage increased by 13%.
- Livery of the Black Talon 2-piece: Eruption damage increase reduced to 10% (was 15%). Ebon Might extension bonus reduced to 0.1 seconds (was 0.25 seconds).
- Livery of the Black Talon 4-piece: Empower spell cool down rate bonus reduced to 10% (was 20%). Empower spell damage bonus reduced to 10% (was 20%).
- Scalecommander: Mass Eruption damage bonus for each missing target reduced to 10% (was 15%).
- Molten Embers damage bonus reduced to 15% (was 25%).
- Duplicate Rank 4 stat bonus reduced to 75% (was 100%).
- Fixed an issue that could cause Motes of Possibility to apply their buff to a target other than the ally who came in contact with the Mote.
- Devastation
- Scalecommander: Mass Disintegrate damage bonus for each missing target reduced to 10% (was 15%).
- Preservation
- Rewind healing increased by 200% outside of raid (was 100%).
- Rewind healing is no longer increased by 67% in PvP combat.
- Merithra’s Blessing increases the direct healing of Dream Breath by 250% (was 125%).
- Dream Breath’s direct healing increased by 20%.
- Merithra’s Blessing reverses 1% damage (was 2%) on targets with Reversion.
- Reversion healing increased by 25%.
- Hunter
- Fixed an issue that allowed the damage increase from multiple Hunter’s Marks on the same target to stack.
- Beast Mastery
- Barbed Shot damage dealt increased by 35%. Does not affect PvP combat.
- Cobra Shot damage increased by 100%. Does not affect PvP combat.
- Dark Ranger: Black Arrow initial damage increased by 50%. Does not affect PvP combat.
- Marksmanship
- Sentinel: Fixed an issue causing Sanctified Armaments to do be modified by damage taken and damage dealt increases.
- Survival
- Auto attack damage increased by 35%.
- Wildfire Bomb primary target damage bonus increased to 80% (was 60%).
- Raptor Strike damage increased by 10%.
- Raptor Swipe now deals 35/70% increased damage to its primary target (was 25/50%).
- Sentinel: Fixed an issue causing Sanctified Armaments to do be modified by damage taken and damage dealt increases.
- Mage
- Arcane
- Arcane Blast damage increased by 25%.
- Arcane Barrage damage increased by 15%. Does not affect PvP.
- Arcing Cleave additional targets receive 40% of Arcane Barrage’s damage (was 60%).
- Spellslinger: Splintering Orbs damage bonus reduced to 10% (was 25%).
- Spellslinger: Controlled Instincts Cleave percentage reduced to 40% (was 60%).
- Fire
- Ignition now increases Flamestrike’s Ignite damage by 15% (was 50%).
- Season 1 set 2-piece: Now increases Pyroblast and Flamestrike damage by 6% (was 8%).
- Season 1 set 4-piece: Fire Blast cooldown reduction reduced to 0.3 seconds (was 0.5 seconds).
- Fireball damage increased by 15%. Does not affect PvP combat.
- Frostfire Bolt damage increased by 15%. Does not affect PvP combat.
- Fire Blast damage increased by 25%. Does not affect PvP combat.
- Arcane
- Monk
- Brewmaster
- Master of Harmony: Meditative Focus now increases damage dealt by Tiger Palm by an additional 50% (was 100%).
- Master of Harmony: Aspect of Harmony stores vitality based on 12% of damage done, and 6% of effective healing (was 25% and 12%).
- Keg Smash and Breath of Fire are now tracked on enemy nameplates.
- Mistweaver
- Sheilun’s Gift healing increased by 60%.
- Sheilun’s Gift clouds now increase its healing by 10% per stack (was 33%).
- Jadefire Teachings now increases the transfer rate of Ancient Teachings by 270% (was 200%).
- Way of the Crane now transfers 340% of damage onto 1 ally (was 125% onto 3 allies).
- Jadefire Stomp damage now transfers into Ancient Teachings at 20% effectiveness.
- Developers’ notes: Jadefire Stomp’s tooltip will be updated to reflect this in a later patch.
- Invigorating Mists healing increased by 30%.
- Brewmaster
- Paladin
- Retribution
- Final Verdict damage increased by 15%.
- Resolved an issue causing Execution Sentence to only deal 10% of the Holy damage dealt to the target, instead of the intended 20%.
- Light Within main target damage increased by 25%.
- Templar Slash and Templar Strike damage increased by 25%.
- Melee damage increased by 25%.
- Crusading Strikes damage increased by 25%.
- Crusading Strikes now reduces auto-attack speed by 20% (improved from 35%).
- Highlord’s Judgment damage increased by 25%.
- Divine Storm damage reduced by 12%.
- Herald of the Sun: Dawnlight damage increased by 25%.
- Herald of the Sun: Dawnlight now cleaves 4% of the damage it deals to nearby enemies (was 5%).
- Templar: Empyrean Hammer damage increased by 30%.
- Templar: Wrathful Descent now deals 35% of Empyrean Hammer damage (down from 50%).
- Templar: Resolved an issue causing Hammer of Light to not benefit from Judgment with Undisputed Ruling when cast on a target without any Judgment stacks.
- Templar: Hammer of Light damage increased by 10%.
- Retribution
- Priest
- Discipline
- Penance damage and healing increased by 20%.
- Holy
- Echo of Light no longer appears on raid frames.
- Shadow
- Fixed an issue causing Shadow Word: Madness to increase the damage the target takes from Shadowy Apparitions by 100%.
- Developers’ notes: This fix would be a large damage loss, so we’re making further adjustments in our tuning pass for the specialization to be appropriately powerful.
- All damage increased by 16%. Not applied to PvP combat.
- Shadow Word: Death damage increased by 55%. Not applied to PvP combat.
- Mind Blast damage increased by 30%. Not applied to PvP combat.
- Mind Flay damage increased by 30%. Not applied to PvP combat.
- Idol of N’Zoth damage increased by 30%. Not applied to PvP combat.
- Shadow Word: Madness damage increased by 30%. Not applied to PvP combat.
- Psychic Link now causes direct damage spells to inflict 20% of their damage to all other targets afflicted by Vampiric Touch (was 60%).
- Fixed an issue causing Shadow Word: Madness to increase the damage the target takes from Shadowy Apparitions by 100%.
- Discipline
- Rogue
- Removed the blue effect on rogue’s hands while Cold Blood is active, as it could be distracting when active for very long periods.
- Outlaw
- Fixed a bug causing the chances of Roll the Bones effects with Sleight of Hand to be off by small percentages (0.5-1.5%).
- Subtlety
- Backstab/Gloomblade damage increased by 20%.
- Shadowstrike damage increased by 15%.
- Eviscerate damage increased by 8%.
- Melee auto-attack damage increased by 15%.
- Black Powder damage reduced by 12%.
- Potent Powder bonus Black Powder damage reduced to 20% of Mastery (was 30%).
- Trickster: Unseen Blade damage increased by 20%.
- Trickster: Nimble Flurry effect reduced to 50% of listed attack damage (was 65%).
- Trickster: Clever Combatant crit bonus for Shuriken Storm reduced to 10% (was 15%).
- Fixed a bug preventing the Cold Blood effect from appearing correctly when enabled in the Cooldown Manager.
- Shaman
- Elemental
- Chain Lightning damage increased by 10%.
- Earthquake damage increased by 10%.
- Enhancement
- All damage increased by 8%.
- Lightning Bolt damage increased by 10%.
- Chain Lightning damage increased by 10%.
- Primordial Storm damage increased by 10%.
- Restoration
- Healing Rain healing increased by 45%.
- Chain Heal healing increased by 20%.
- Elemental
- Warlock
- Destruction
- Hellcaller: Xalan’s Cruelty now increases Shadow damage dealt by 5% (was 8%).
- Hellcaller: Xalan’s Ferocity now increases Fire damage dealt by 5% (was 8%).
- Hellcaller: Blackened Soul damage reduced by 50%.
- Hellcaller: Through the Felvine now increases Rain of Fire damage by 6% (was 8%).
- Hellcaller: Through the Felvine now increases Chaos Bolt damage by 35% (was 10%). This change does not affect PvP.
- Demonology
- Dominion of Argus Antoran Inquisitor damage reduced by 5%, Antoran Jailer damage reduced by 45%, Lady Sacrolash damage increased by 35%, and Grand Warlock Alythess damage increased by 35%.
- Developers’ notes: The intention with these adjustments is to ensure that all demons summoned by Dominion of Argus are competitive with one another, avoiding random chance having a large effect on damage output.
- Soul Harvester: Demonic Soul damage reduced by 55%.
- Soul Harvester: Manifested Demonic Soul damage reduced by 50%.
- Soul Harvester: Soul Anathema damage reduced by 35%.
- Soul Harvester: Wicked Reaping damage increased by 50%.
- Soul Harvester: Demoniac’s Fervor now increases damage dealt by Demonic Soul by 200% to the main target of Hand of Gul’dan.
- Destruction
- Warrior
- Piercing Howl’s cooldown increased to 90 seconds (was 30 seconds), and ally speed buff radius reduced to 6 yards (12 with Battlefield Commander).
- Developers’ notes: Piercing Howl has been available more frequently than intended and does not align with other similar effects, so we’re making changes to bring this ability in line while keeping it distinct among similar effects.
- Arms
- Master of Warfare’s final rank Heroic Strike now increases the damage you deal to enemies affected by your next Colossus Smash by an additional 3%. Stacks up to 5 times.
- All damage dealt increased by 15%.
- Fury
- All damage dealt increased by 10%.
- Slayer: chance for Reap the Storm to trigger changed to 20% (was 30%).
- Protection
- Phalanx rank 1: Thunder Clap now causes your next Shield Slam deal 10% additional damage and unleash a wave of force, dealing Physical damage to all enemies in front of you.
- Phalanx rank 4: In addition to existing effects, enemies damaged by Phalanx’s wave of force deal 5% reduced damage to you for 8 seconds.
- All damage dealt increased by 10%.
- Developers’ notes: These changes are aimed at redistributing the power of Protection Warrior’s Apex talents to better align with our design goals for Apex talents.
- Piercing Howl’s cooldown increased to 90 seconds (was 30 seconds), and ally speed buff radius reduced to 6 yards (12 with Battlefield Commander).
Dungeons
- Windrunner Spire
- The Restless Heart
- Squall Leap no longer stacks.
- Increased the visibility of the Squall Leap debuff on players.
- The Restless Heart
Items
- Resolved an issue where repeatable treasures in K’aresh would sometimes contain nothing.
Player versus Player
- Fixed an issue where Horde players were unable to earn rewards for Battlegrounds Blitz.
- All tank role specializations’ self-healing reduced by 25% in PvP combat.
- Death Knight
- Frost
- All damage increased by 10% in PvP combat.
- Deathbringer: Reaper’s Mark damage reduced by 25% in PvP combat.
- Frost
- Demon Hunter
- Devourer
- All damage increased by 9% in PvP.
- Devourer
- Druid
- Balance
- Dying Stars now causes enemies to suffer 25% additional damage from Moonfire and Sunfire when dispelled (was 15%).
- Restoration
- Healing increased by 11% in PvP combat.
- All damage reduced by 15% in PvP combat.
- Fixed an issue where Convoke the Spirits was casting the Balance version of Starsurge and dealing too much damage.
- Evoker
- Divide and Conquer (PvP talent) has been adjusted to no longer function with Strafing Run.
- Balance
- Hunter
- Marksmanship
- Consecutive Concussion now slows movement speed by an additional 10% (was 20%).
- Survival
- All damage dealt in PvP reduced by 8%.
- Marksmanship
- Mage
- Frost
- Ray of Frost damage decreased by 20% in PvP combat.
- Frostbolt damage increased by 100% in PvP combat.
- Frostfire Bolt damage increased by 100% in PvP combat.
- Brain Freeze now increases the damage of Flurry by 25% in PvP combat (was 50%).
- Flurry damage increased by 75% in PvP combat.
- Frostfire: Frostfire Empowerment now increases the damage of Frostfire Bolt by 10% (was 36%) in PvP combat.
- Mistweaver
- All healing reduced by 8% in PvP combat.
- Sheilun’s Gift healing decreased by 20% in PvP combat.
- Frost
- Monk
- Rushing Wind Kick no longer deals 20% increased damage in PvP combat.
- Jadefire Stomp damage reduced by 50% in PvP combat.
- Paladin
- Holy
- A Just Reward healing decreased by 50% in PvP combat.
- Divine Vision (PvP Talent) now reduces the cooldown of Aura Mastery by 30 seconds (was 60 seconds).
- Retribution
- All ability damage reduced by 15% in PvP combat.
- Holy
- Priest
- Psychic Shroud now lasts 6 seconds (was 15 seconds).
- Discipline
- All damage done reduced by 8% in PvP combat.
- Power Word: Radiance healing increased by 40% in PvP combat.
- Shadow
- All damage increased by 7% in PvP combat.
- Rogue
- Assassination
- Implacable Strikes damage decreased by 35% in PvP.
- All ability damage increased by 4% in PvP combat.
- Outlaw
- All ability damage increased by 12% in PvP combat.
- Subtlety
- All ability damage reduced by 10% in PvP combat.
- Assassination
- Shaman
- Elemental
- Tempest damage increased by 20% in PvP combat.
- Earth Shock damage increased by 15% in PvP combat.
- Damage from dispelling Flame Shock increased by 600%. This effect can no longer critically strike.
- Enhancement
- Damage from dispelling Flame Shock increased by 600%. This effect can no longer critically strike.
- Restoration
- All healing done increased by 8% in PvP combat.
- Healing Tide Totem healing increased by 75% in PvP combat.
- Elemental
- Warlock
- Affliction
- All damage increased by 15% in PvP combat.
- Shadow Bolt damage increased by 20% in PvP combat.
- Drain Soul damage increased by 20% in PvP combat.
- Dark Harvest damage reduced by 30% in PvP combat.
- Damage from dispelling Unstable Affliction increased by 25%.
- Affliction
- Warrior
- The duration of Intimidating Shout has been reduced to 5 seconds (was 6 seconds).
- Developer’s Note: The duration of Intimidating Shout when talented into Resonant Voice surpassed our targets for PvP crowd control duration.
- Bladestorm damage no longer decreased by 23% in PvP combat.
- Slayer: Unhinged now casts Mortal Strike / Bloodthirst at 40% effectiveness (was 60%) in PvP combat.
- The duration of Intimidating Shout has been reduced to 5 seconds (was 6 seconds).
Professions
- Recipes sold by Renown quartermasters are now Warbound.
- Cooking
- Carve Meat will now function as intended on beasts that are not High Value.
- Mound of Mildly-Meaningful Meat will now give Midnight cooking reagents.
- Jewelcrafting
- Fixed an issue where the Dual-Function Magnifiers could not be looted.
- Prismatic Focusing Iris damage has been reduced by ~50%.
Quests
- Fixed a bug preventing “Shade and Claw” from being accessible to all players.
- Buildings in Arathi Highlands should no longer be missing while on the quest “Marran Trollbane”.
- Fixed an issue where credit for completing a “Legends of the Haranir” relic event on a different character was not counting for quest completion.
System
- Fixed a bug that could cause performance issues related to memory usage.
- Developers’ notes: We’ve seen a significant improvement in both PC memory usage and game performance for many users who were reporting skipping, lag, dropped frames, etc. We will continue to monitor these issues to ensure that we make further fixes if necessary.
Toys
- Duck Disguiser has been removed and rebuilt, due to issues encountered when the color variants were made account-wide.
- Developers’ notes: Players can now earn the original Duck Disguiser colors by defeating the duck boss during Noblegarden.
Zones
- Fixed an issue causing Voidstorm’s Hungering Presence to linger on players after teleporting out of the zone.
- Enemies should now scale for alts progressing through Shadowlands content in Timewalking Campaigns.
March 13, 2026
Classes
- Death Knight
- Unholy
- Resolved an issue where using Runic Power on Necrotic Coil increased the damage of Gargoyle less than intended.
- Resolved an issue where using Runic Power on Death Coil with Sudden Doom increased the damage of Gargoyle more than intended.
- Unholy
- Demon Hunter
- Devourer
- Fixed an issue causing Reaper’s Toll to sometimes be unusable for Devourer Demon Hunters.
- Devourer
- Druid
- Guardian
- Fixed an issue where Dream Guide was not correctly activating for nearby players.
- Fixed an issue where multiple stacks of Dream of Cenarius were increasing Regrowth’s healing.
- Fixed an issue where Fury of Nature was not increasing damage dealt by Starfall from Heart of the Wild.
- Fixed an issue where additional Rage consumed by Killing Blow was not accounted for by Memory of Ysera.
- Restoration
- Symbiotic Blooms heal over time effect may now be displayed on raid frames if desired.
- Guardian
- Evoker
- Preservation
- Fixed an issue where Dream Flight would not properly calculate its healing when healing clumps of targets.
- Preservation
Dungeons
- Den of Nalorakk
- Fixed an issue where Loa Speaker Nanea could sometimes summon an incorrect number of Volatile Totems.
- Magisters’ Terrace
- Addressed an issue where Arcane Magister’s Polymorph is Nature school instead of Arcane.
Housing
- Significantly reduced the prices of decor that are sold for Voidlight Marl.
Items
- Newly created Crate of Battlefield Goods should now contain gear that disenchants into more relevant materials.
- Gear obtained at levels 10-79 disenchants into The War Within materials.
- Gear obtained at levels 80-90 disenchants into Midnight materials.
Non-player Characters
- Construct Ali’a and Construct V’anore in Astalor’s Sanctum will now purchase items from players.
- Rare creatures in Midnight zones have been updated to respawn faster.
Player versus Player
- Fixed an issue where Training with Patience would reset achievement progress when re-entering the battleground.
March 12, 2026
Achievements
- Gotta Hunt Them All progress is now account-wide.
- Fixed a bug preventing completion of the Zul’Aman achievement A Most Violent Loa.
Classes
- Death Knight
- Army of the Dead Lesser Ghouls are now only visible to the Death Knight.
- Demon Hunter
- Devourer
- Annihilator: Fixed an issue that could prevent some Voidfall Meteors from falling if your initial target died.
- Havoc
- Fixed an issue that could cause Glaive Tempest’s effect to fail if triggered while moving.
- Fixed an issue that allowed Inertia’s effect to apply after its triggering buff had expired.
- Fixed an issue that prevented Deflecting Dance from reapplying its effect if Blade Dance was activated twice in a row with high amounts of Haste.
- Devourer
- Druid
- Guardian
- Fixed an issue where The Eternal Moon did not correctly increase the duration of Lunar Beam.
- Guardian
- Rogue
- Subtlety
- Ancient Arts triggered effect can now be tracked in the Cooldown Manager.
- Subtlety
Delves
- Enraged Ultradon’s Blood Frenzy can now be dispelled.
Non-player Characters
- Void Researcher Anomander and Void Researcher Aemely will now purchase your items.
Player versus Player
- Fixed an issue where PvP was unintentionally enabled in the new and returning player tutorial area.
Professions
- Profession tables in Eversong Woods now dismount players who get close to them.
- Items
- Midnight gems have had their stats increased.
- Fixed an issue where the standard quality Enchant Weapon - Arcane Mastery provided more Mastery than intended.
Quests
- Resolved an issue causing some Legion quest enemies to appear at a much higher level than intended.
- After reaching the proper Renown level with Silvermoon Court, players can now begin “Courting Success” after completing the introductory questline to Saltheril’s Soiree up to “High Esteem”.
- You should now be able to place Corrupted Lantern in the Arcantina after turning in the quest “Still Behind Enemy Portals”.
March 11, 2026
Classes
- Druid
- Guardian
- The global cooldown incurred by Sundering Roar is now affected by haste.
- Sundering Roar requires Bear Form.
- Fixed an issue where Echo of Maul was not applying Vicious Brambles without Rank 4 of Wild Guardian.
- Fixed an issue where Vicious Brambles from Echo of Maul, Echo of Raze, and Echo of Ravage were dealing an incorrect amount of damage.
- Echo of Maul now casts with the correct delay.
- Fixed an issue where Raze and Ravage were dealing incorrect damage to secondary targets.
- Fixed an issue where Echoes of Maul, Raze or Ravage were consuming Ravage procs.
- Fixed an issue where extra casts of Maul, Raze or Ravage from Celestial Might were consuming Ravage procs.
- Fixed an issue where extra casts of Maul, Raze or Ravage from Celestial Might were consuming extra Rage with Killing Blow.
- Casts of Maul, Raze and Ravage from Celestial Might now respect damage increases from Killing Blow.
- Fixed an issue where Mangle was not generating additional Rage while Red Moon was active.
- Lunar Wrath should now be trackable via the Cooldown Manager.
- Moonfire cast by Galactic Guardian with Red Moon talented should now display the correct visual.
- Red Moon is now shown on enemy nameplates.
- Moonless Night now procs from casts echoed by Wild Guardian and Celestial Might.
- Restoration
- Dash, Tiger Dash, Forestwalk, Ursine Vigor, Matted Fur, and Frenzied Regeneration can now be tracked in the Cooldown Manager.
- Wildstalker: Strategic Infusion, Bloodseeker Vines, and Root Network can now be tracked in the Cooldown Manager.
- Keeper of the Grove: Power of Nature can now be tracked in the Cooldown Manager.
- Guardian
- Evoker
- Preservation
- Fixed an issue where players would sometimes accidentally consume 2 charges of Time Dilation.
- Preservation
- Monk
- Mistweaver
- Added Dance of the Wind and Transcendence to the cooldown manager.
- Fixed an issue that prevented Sheilun’s Gift from activating Courage of the White Tiger.
- Mistweaver
- Shaman
- Enhancement
- Totemic: Resolved an issue causing Sliptstream Sundering to benefit from Whirling Earth.
- Resolved an issue causing Slipstream Sundering to summon a Totem of Wrath.
- Enhancement
Dungeons
- The Blinding Vale
- Ziekket
- Fluorescent Outburst’s damage reduced by 50%.
- Lightbloom’s Essence movement speed reduced by 33%.
- Ziekket
- Murder Row
- Lithiel Cinderfury
- Felfire Core’s impact radius reduced to 8 yards (was 12 yards).
- Fingers of Gul’dan’s radius reduced to 6 yards (was 8 yards).
- Lithiel Cinderfury
- Voidscar Arena
- Protective Turtle should more reliably cast Shell Guard.
- Atroxus’ Lingering Poison now only effects players.
Items
- Increased the drop rates of Sparks of War in Eversong Woods, Zul’Aman, and Harandar while in War Mode.
Player versus Player
- Fixed an issue where the PvP combat dummies in Silvermoon City would not activate PvP talents.
- Due to an issue with the Shado-Pan Showdown map, we’ve temporarily changed this week’s Brawl to Temple of Hotmogu. Shado-Pan Showdown will return!
Professions
- Herbalism
- Vengeful Lashers that appear when gathering Wild herbalism nodes in Zul’Aman will now always drop herbs for the gathering herbalist. Your Perception stat will still contribute towards a chance to get even more herbs from them.
Quests
- Fixed a bug allowing players to damage other players in war mode on “Special Assignment: Push Back the Light.”
- Fixed an issue preventing players from turning in “A Boyhood Dream”, “Argent Call: The Trial of the Crypt”, and “Argent Call: The Noxious Blade” to Maxwell Tyrosus in Eastern Plaguelands.
March 10, 2026
Classes
- Demon Hunter
- Fixed an issue that caused Swallowed Anger (Talent) text to incorrectly claim it generates 1 Fury when it actually generates 20 Fury.
- Priest
- Shadow
- Fixed an issue causing Shadowy Apparitions to fail to critically strike.
- Fixed an issue that could cause Mind Flay to be unable to be tracked in the Cooldown Manager.
- Shadow
- Warlock
- Demonology
- Fixed an issue where Fel Armaments was not reducing the cooldown of Felstorm.
- Demonology
Dungeons
- Murder Row
- Xathuux the Annihilator should more reliably appear holding his axe.
Events
- Resolved issues that made Abysslick at the Stormarion Citadel difficult to loot when dead.
Items
- Fixed a bug that could prevent players from gathering Crystallized Resin Fragments.
- Luminous Moth collection status is now shared across your warband.
- Equipment from Rare creatures is now correctly awarded as Warbound at max level.
Player versus Player
- Blessings of Abundance will no longer persist into PvP Battlegrounds and Arenas.
- Fixed an issue where players were not being scaled to the minimum item level of 258 in the Battle for Wintergrasp.
Professions
- Artisan’s Consortium Payouts from Midnight Patron Orders now have a small chance to contain Petrified Roots.
- Herbalism
- Lush Tranquility Bloom now properly grants Knowledge when gathered for the first time.
- Tailoring
- The difficulty for Courtly Shoulders and Courtly Robes has been reduced.
Quests
- Fixed a bug preventing the completion of “Healing Homeward”.
User Interface
- Resolved an issue sometimes causing the Prey hub icon on the zone map to display incorrect rewards.
March 9, 2026
Classes
- Evoker
- Preservation
- Fixed an issue where Merithra’s Blessing would not consistently be stored into Stasis.
- Releasing Merithra’s Blessing from Stasis no longer consumes the proc for Merithra’s Blessing.
- Preservation
- Priest
- Discipline
- Corrected an issue where several talents and Mastery: Grace did not properly affect the healing of Plea.
- Discipline
- Shaman
- Restoration
- Corrected several issues where the bonus 50% value Healing Wave during Ascendance did not properly retain bonus healing modifiers from the Unleash Life talent.
- Restoration
Items
- Personal Key to the Arcantina adjusted to have a 15-minute cooldown and only port to the Arcantina. Added a two-way portal to the Arcantina in Wayfarer’s Rest for players who have obtained the key.
Player versus Player
- Honor gains from Training Grounds matches reduced by 50%.
- Silences and Disarms no longer incorrectly cause Root effects to be placed on diminishing returns.
- Increased the likelihood of Slayer’s Rise being chosen when queueing for random Epic Battlegrounds.
Professions
- Patrons will no longer order Alchemy or Tailoring crafts that have a cooldown.
- Fixed an issue where the Prismatic Focusing Iris was doing less damage than intended.
- Fixed an issue causing the Primal Spore Binding to do less damage and healing than intended.
User Interface
- Glowing Moth minimap icon in Harandar updated to prevent confusion with treasure markers.
- Updated the icons for Misplaced Tome, Ranger’s Cache, Coalesced Light, and Dead Drop repeatable treasures in Eversong Woods.