Throughout this first day of players experiencing the new Haranir race, we’ve joined many of you in recognizing a plethora of issues with armor positioning on the Haranir. While the vast majority of issues are individually minor, previously leading us to schedule fixes for later-coming patches, we recognize that the total number of issues is large enough that we should increase our urgency.
As a top priority, we are fixing many issues with Haranir armor attachments and armor visibility mistakes as soon as possible. We will implement these fixes via hotfix in the current version (12.0.1) over the next week or so.
We will continue to focus all necessary attention on this. Thank you for your patience and understanding.
If you didn’t have the rich history behind you and were a new company no one would buy your game’s in the pathetic state you are delivering them and the tone deaf smug devs you have that design the game based on what they think is good with little to care about the player base, just throwing meaningless words like “we appreciate your feedback” “we are listening” and the wow community… yeah right.
What about Vulpera snout clipping?
What about Vulpera ear clipping?
What about Pandaren hair clipping?
What about the trading post weapons floating in hands?
What about the flight points clipping through the terrain?
What about the armor looking abysmall on characters?
Speaking of Haranir armors and specifically the armor sets named after them: for some reason my World Within characters all seem to have full sets available for transmog. I have no idea how/why and I haven’t dared try to use those pieces for transmog, but it’s probably not intended, right? I don’t even have Midnight.
While fixing this can you also fix the positioning of polearms and staves on the backs of windwalker monks. They still all sit comically high. Just slide them all down 1/3. That’s all. Thanks.
It sounds like the team responsible for the new race and its assets should have ensured every armor piece and weapon properly matched the updated model before launch. That level of verification is a basic part of production, and if it was skipped or rushed, it suggests a breakdown in oversight. When a project manager signs off on work that clearly wasn’t ready, it raises questions about how thoroughly the process was reviewed and whether accountability was taken seriously.
If a core feature like a player model and its armor set can ship in an unfinished state, it naturally makes people wonder what else has been pushed through to meet deadlines. Cutting corners in one area often points to a pattern, not an exception. The concern isn’t just the mistake itself but what it implies about the broader workflow, communication, and quality control within the team.
Still waiting for the fixes on weapon changes due to the new transmog system. Why are some weapons from Shadowlands for instance misplaced on the holster position compared to prior?
Pretty much, for world first guild it’s to practice. Do you really think people sent bug reports in beta, nah it was to ‘test’ their class. The post QQ on the forums.
Besides, there’s so much transmog in WoW you can’t guarantee that they all fit. It’s probably an automated process
On a side note, I’m rather disappointed with the harranir body, it’s just a butch night elf one.
armor fix is good, but as its been widely discussed thru many platforms, there is major issues with specifically the female haranir stance/idle animation, sitting animation, head size and body proportion. they stand too wide and stiff, when they sit they legs stay wide spread out open and looks not right. the head appears too small for the body. the upper torso is too short and, and the overall look s very off because of all these things. when the haranir female jump and lands, u can briefly see the idle animation being more relaxed, and standing more normally, using the night elf stance, instead of the nightborne stance. haranir female having bad body proportions and using the nightborne stance just seems off and buggy. i hope they can make it look less off, cause i do love the customisation options, and the male one had much less issues than the female counterpart. i hope they work on this more after the armour clipping, i feel the skeletal issues r more prevelant personally than the clipping. i know imnot the only one who thinks this as there r other forum post on here about it, as is on reddit and other platforms, so much that when u google it , ai puts together a whole list of issues and reports regarding this. sorry for the typos and fingers crossed that they listen and keep fixing more!