In the next Midnight content update, we’re bringing more activities, building on the story, and adding more loot as we continue the efforts to push back the Void. Players will undertake new Void Assaults, disrupt powerful Ritual Sites, get a boost with Voidforge, group up for Decor Duels, and more.
After looking through what’s coming in 12.0.5, one thing is very clear. Blizzard fully intends to cause even more zone disruption by adding repeatable events that aren’t phased. So enjoy Zul’Aman being even more laggy when the Abundance event is active at the same time people are doing the angler event.
Yeah, that’s going to be fun for anyone who actually wants to do something in Zul’Aman.
If they’re anything like the current ones it’s a hard pass for me. You know it’s okay for players run out of things to do in a day? You don’t need to add an infinite amount of daily/weekly quests and events.
If you actually look at them, they’re basically adding more zone-disruption activities. They’re not going to be phased, they’ll exist directly in the open world, and we already know how laggy this expansion is thanks to the incompetence behind the Abundance event and the decision not to keep it separate from the main server shard. That’s why my first comment said that stacking events like the angler one on top of Zul’Aman will just cause even more disruption. And now with the new void activity showing up in places like Eversong Woods and wherever else they decide to put it, it’s just more of the same.
Blizzard clearly isn’t taking into account the mistakes they’ve made or the complaints players keep submitting. They’re pushing ahead as if people will eventually stop complaining and simply tolerate the latency issues, just like what happened with the theatre event in The War Within.
What bugs me is the lack of fun and creativity in the current ones. The Stormarion assault is just sit there and kill waves of mobs, same for the runestone defence. The Abundance event is go in and kill groups of mobs and run into orbs. The Sartheril’s haven stuff is just more daily quests, the Legends of Harandar stuff is more kill mobs and click on stuff and that’s arguable the most interesting one. It’s weird how the quality of the events has dropped. I thought the soup event in DF was fairly fun, same for the archivist event. The theatre troupe was okay. But now the events seriously lack any sort of variety or replayability, 90% of it is go here, kill stuff and/or click on stuff. I haven’t even touched the Abundance and Stormarion stuff beyond doing it once for the quest. The Void assaults just looks like more of the same. At least the decor duel looks like something different.
It really just comes across as them being afraid to be fun or creative. It’s not about following some ideology, it’s more like they refuse to step outside the border of what they consider “safe” or “normal.” They keep everything as generic as possible because players have been conditioned to expect generic slop, and “slop” has been the go-to term for a while now. If they try something genuinely creative that they themselves might enjoy, they risk a negative reaction, and Blizzard clearly doesn’t want any kind of publicity storm.
That’s basically why Midnight feels so bland. It’s not that they can’t do better, it’s that they’re too worried about stepping outside the template they’ve boxed themselves into.
Personally I think it just comes down to development time. Events where you run around and kill infinitely spawning mobs are probably very easy to implement and copy paste compared to something like the soup event while being less prone to bugs.
Honestly half of these don’t even sound that interesting to do. Only actual reason being the rewards attached to them - leave those out, and they may as well go straight to ignore list.
Like, prop hunt, really?
Yeah, when I saw the Prop Hunt stuff, I immediately thought back to how much PlunderSlop sucked, and I can only imagine this is going to be just as bad.
that’s why they should have spread it across the world to make sense that Void is attacking everywhere. Spread it so that there isn’t too much lag but what do i know.
yes. very nice. but when will you start outsourcing your class balance team? Your chankla-based dev team isn’t cutting it. by a long shot.
i’d like for the naga to get some love again…
i found them to be really cool back in the ‘good old days’ of warcraft 3, when lady vashj reached out with an offer of aid after kael’thas was betrayed
it’s been confirmed that they’re somewhat scattered and displaced with the unknown whereabouts of queen azshara - that’s an excellent opportunity to do something interesting with them again, as opposed to just exploiting them as fodder to be cut down in quests/events
that aside, i’m admittedly a bit worried about lag as certain zones are already quite chaotic on that front when many different events are up at the same time
I would look forward when you guys would invest in some new servers that are capable to handle the numbers of players. The lags in the zones when an event is running is not fun anymore.
All these events smell like literal AI copy & paste slop.
The Abundance event can be likened to Torghast were you were forced to go and do it weekly for legendary crafting. With the abundance you need to do it for crafting purposes and that is tried to be covered up with decor, transmogs and mounts. Once folks have what they need from it will die fast.
Is a boring event and mostly those who are there just afk it. Once the renown tracks are complete it will be a dead event.
I tend to stay away from that zone.
Especially south east of zul’aman. I get 5-6 sec freezes every few seconds there.
Am I the only one who’s very much not into Voidforge? Because, well, TWW had things figured out. More deterministic loot (via Cartel Coins) by the time you’ve had the time to gamble with the base drop system. But Voidforge is just more gambling, and the worst kind of gambling, too, because it pretends to be fair while being anything but.
Most M+ dungeons have anywhere between 4 to 6 pieces available to drop for any spec. Per article, you will get 2 “bonus loot rolls” per week from Voidforge (and who even knows at what costs?), which means that some people will get their item in three weeks after blowing 6 bonus rolls (and likely won’t get anything out of the rest or maybe 1 more item, because most of the tables are full of stuff you don’t need, especially after half the season), and others will get 4 to 6 items they wanted by scoring the right drop out of most dungeons, in the same time. This is neither fair nor fun.
In general, Midnight’s core systems seem like a major step back after TWW had really found a good foundation and footing with progression pace and methods. Everything is either more grindy or more random this time around, for no appreciable reason other than keeping players subbed. Abundance grinds, Voidforge RNG, much fewer (legal) profession knowledge boosters early on, higher crest costs for upgrades unless you minmax in an unintuitive way… I really don’t want the game to go back to the grind+casino days of the mid-to-late 2010s. I’ll repeat again, you had a very good thing figured out in TWW.
Too much stuff to do….heads hurting….please noooooo, it’s actually making me want to stop playing as it’s too overwhelming !!!
eh, well crimson desert comes out next week so that’s gonna take up a lot of my gaming time lol
