Midnight Update: Steady Flight Unleashed

Greetings, travelers of Azeroth!

We’re happy to share that, with a hotfix that that is now live, Steady Flight in Midnight and The War Within zones will no longer be unlocked by those expansions’ Pathfinder achievements. Any player-character who can use Skyriding can now use Steady Flight, with no additional unlocking required.

Why Require an Unlock in the First Place?

Questing through Azeroth has always had a … complicated relationship with flying. There are countless cases where the ability to fly trivializes a challenge or ruins the pacing of an experience. An example, in the form of a targeted kill quest:

  • Without flight, players fight their way through an enemy stronghold, taking out guards, keeping an eye out for patrols, and generally being heroic until they ultimately reach their target. The experience tests a few different skills, has a satisfying buildup and conclusion, and matches the player’s status as a hero.
  • With flight, the player bypasses all risk, drops right on top of their target’s head, kills the target without any repercussions, and then flies away. Yes, the quest is completed much more efficiently, but the shortcut reduces the challenge, removes elements of gameplay, and robs the player of much of the experience.

That said, players love their mounts, love being efficient, and love seeing the world from above, so flight has stuck around. Different expansions have handled rulesets differently, but we’ve generally sought compromise in the form of: your first time through the game, your flight capabilities are limited, and then after you’ve explored most of the world, your flight capability is less limited.

In the Dragonflight expansion, we introduced Skyriding. Skyriding (then called Dragonriding) was unlocked very early on in the expansion, with a restrictive Vigor economy to manage (remember waiting for Vigor to recharge?) and a complex talent tree to unlock. Steady Flight was restricted until players completed a Pathfinder achievement added during patch 10.2, and that has been the paradigm we’ve followed until now: Skyride while leveling, Steady Flight available later.

Why Change Now?

When Skyriding was introduced, it was only available in the Dragon Isles. It was built and intended for experienced players level 60 and higher – hence the complex Vigor economy and the talent tree. Since then, as we’ve adapted Skyriding to become a more universal way of traversing Azeroth (available in all flyable zones, starting at level 10!), it is no longer appropriate to think of it as an endgame feature. Instead, it’s been retooled to be approachable for new players, with charges rather than Vigor, and fewer opportunities for missteps that result in downtime with no flight capability – it just works.

With these changes in place, the distinction between Skyriding and Steady Flight has diminished greatly so that it no longer really makes sense to distinguish between Skyriding and Steady Flight while leveling.

What Happens Next?

As we mentioned above, we’re unlocking Steady Flight in all Midnight and The War Within zones, via hotfix.

In the future, we will continue to look at how the ability to fly affects our play experiences. Since the release of Midnight, we’ve seen some great discussion about how Midnight “hits different” from a ground mount, and we agree. It’s fun experiencing quests at a less frenetic pace than that which is enabled through flight, and it’s rewarding to engage with the world from the ground level. While we don’t have any plans to restrict flight access meaningfully in the future, we’ll keep these discussions in mind as we continue building WoW. As always, keep the thoughts and ideas coming! Your feedback truly does shape what the game becomes in the future.

In the meantime, mount up (in whichever way you prefer)!

21 Likes

I think something similar to the way it worked in the earlier expansions is how I’d prefer it? ground mounts either while leveling, or until finishing the campaign? we should be able to fly once we’re doing world quests and traveling around to raids or dungeons, but having it from the start does change a lot, and i feel that overall the change is not for the better

and definitely definitely not have flying behind an achievement we dont get till a year or more into an expansion like we did for a while

2 Likes

Never heard, seen or read anyone disliking skyriding but its good to give options.

:dracthyr_comfy_sip:

2 Likes

I am so pleased this has finally been changed. As someone who gets motion sick from sky riding even with the various motion sickness options this is fantastic news. I will no longer have to feel ill when starting new expansions and will be able to fully enjoy my levelling experience.

25 Likes

Just dont force that on all of us like you did with WoD

13 Likes

I’m actually in favour of a full first grounded experience + flightmasters playthrough and then unlocking both Skyriding and Steady Flight upon Pathfinder.

9 Likes

Well I do declare! First time you’ve mentioned that, I had no idea :joy:

3 Likes

But why make players miserable, its been rubbish already to make us do a pathfinder.

3 Likes

I just don’t get why this had to be “hotfixed”. This is typically something that can be planned, scheduled, and pushed into regular update windows.

Good change though.

1 Like

This is awesome!!! I’m so happy for people who requested this.

5 Likes

Please just stay on your ground mount. Let’s NOT repeat this tiresome discussion every time.

We play a fantasy game: Flying is a major part of this experience for me. Whenever this is taken away, I lose immersion, visuals and connection to the world. If you experience this the other way around, use your ground mount instead of taking flying away from those of us who have a better experience with the world when we can fly.

Thanks for the update Blizzard, but I feel tension every time you even consider blocking flying from me again. Happy the steady flight crowd are no longer forced to use skyriding. Personally I love skyriding and will never steady fly again.

7 Likes

Lets hope they don’t do that and just let us use our flight mode of choice.

7 Likes

What do you mean, Pathfinder is literally Campaign, it’s something everyone will do on first playthrough.

3 Likes

Did you know, I don’t like the Horde neighbourhood biome!!

1 Like

But at least we can fly now but in your mind its better on ground mounts please read what i said FULLY.

Everyone is different but to ground us is like taking one step forward putting steady flight on equal footing with sky riding and then taking a leap back to go to an ancient system of grounding everyone.

3 Likes

…A campaign we should be able to do while flying. Why on earth would I want to ruin the questing experience with a ground mount? It’s a fantasy world, and in this world, we are capable of flying. It’s really cool, and gives a much better overview of the terrain and general visuals. The quests themselves are on the ground, so without flying, we miss a layer of the experience. I tend to miss a lot when I can’t fly, because your view get so narrow. I am like this IRL too. Love to go high up, so I can actually see more than just my imediate surroundings.

5 Likes

Pathfinder stinks. It has never left a great memory to player base. Leave it in the basement with Ion and wish it never come back in any form!

Also don’t introduce another stupid island that you Cann’t fly first

4 Likes

You need exploration achieves for pathfinder, which you don’t get going through just the campaign.

But, more options is almost always better.

1 Like

If people want to use a ground mount for the first time through the can its a personal choice but saying its best for everyone to do it in my mind is just a huge NO. At the start of WOD they lost over 3 million players and some of that was due to the no flying and other issues.
You would think they learn to force people to ground mount, we all pay a sub and for the game like us have a choice.

5 Likes