Class Tuning Incoming - 25 March

Considering the first couple of days of data and player feedback from Season 1 play, we’re planning to make adjustments that address a few outliers in both group play and in PvP. The following changes will go live with scheduled weekly maintenance on March 25.

Classes

  • Death Knight
    • Frost
      • All damage increased by 4%. Not applied to PvP combat.
  • Demon Hunter
    • Devourer
      • All damage dealt increased by 3%.
      • Focused Ray damage bonus increased to 80% (was 50%).
      • Collapsing Star main target damage bonus increased to 75% (was 50%).
  • Druid
    • Guardian
      • Maul, Raze, and Ravage damage reduced by 20%.
      • Heart of the Wild: Cat Form and Moonkin Form damage reduced by 20%.
      • Moonfire and Red Moon damage reduced by 10%.
      • Season 1 4-piece set bonus: Celestial Might causes your Maul, Raze and Ravage to strike again at 50% effectiveness (was 100%).
    • Restoration
      • Rejuvenation and Germination healing increased by 10%.
      • Tranquility healing increased by 10%.
      • Wild Growth healing increased by 10%.
      • Embrace of the Dream healing increased by 35%.
  • Evoker
    • Devastation
      • Disintegrate damage reduced by 5% for Devastation Evoker only.
      • Scalecommander: Might of the Black Dragonflight bonus to Black spells reduced to 20% (was 30%) for Devastation Evoker only.
      • Flameshaper: Twin Flame damage increased by 25% for Devastation Evoker only.
    • Preservation
      • All healing reduced by 5%.
      • Time of Need healing increased by 50%.
      • Verdant Embrace healing increased by 15%.
  • Hunter
    • Beast Mastery
      • All damage dealt by you and your pets increased by 5%. This does not affect PvP combat.
    • Marksmanship
      • Aspect of the Hydra effectiveness reduced to 35% (was 65%).
      • Aimed Shot damage increased by 8%. Does not affect PvP.
  • Paladin
    • Holy
      • Reflection of Radiance’s proc rate has been significantly reduced for Holy Paladins.
      • Hammer and Anvil healing increased by 35%. Does not apply to PvP combat.
      • Rite of Sanctification primary stat gained increased to 5% (was 2%) for Holy Paladins. Does not apply to PvP combat.
      • Rite of Adjuration healing increased by 150% for Holy Paladins. Does not apply to PvP combat.
  • Priest
    • Discipline
      • All damage reduced by 12%. Not applied to PvP combat.
      • Power Word: Shield and Void Shield absorption increased by 15%. Not applied to PvP combat.
      • Flash Heal and Shadow Mend healing increased by 15%. Not applied to PvP combat.
  • Rogue
    • Assassination
      • All ability and melee damage increased by 4%.
    • Outlaw
      • All ability and melee damage increased by 4%.
    • Subtlety
      • All ability and melee damage increased by 3%. Does not apply to PvP.
  • Shaman
    • Elemental
      • Lava Burst damage increased by 20%.
      • Elemental Blast damage increased by 15%.
      • Earth Shock damage increased by 15%.
      • Lightning Bolt damage increased by 10%.
      • Flame Shock damage increased by 10%.
      • Voltaic Blaze damage increased by 10%.
    • Restoration
      • All healing increased by 3%.
  • Warlock
    • Demonology
      • All ability damage reduced by 4%.
  • Warrior
    • Arms
      • Mortal Strike damage increased by 12%.
      • Execute damage increased by 15%.
      • Cleave damage reduced by 10%.

Player versus Player

  • Druid
    • Restoration
      • Reactive Resin healing increased by 50%.
      • All healing increased by 5% in PvP combat.
    • Feral
      • All damage increased by 9% in PvP combat.
  • Death Knight
    • Frost
      • All damage increased by 8% in PvP combat.
  • Demon Hunter
    • Devourer
      • Reverse Magic has been added as a PvP Talent.
      • Developers’ notes: This was previously planned to be a 12.0.5 change, but we’re moving it into 12.0.1 via hotfix.
  • Evoker
    • Devastation
      • All damage increased by 4% in PvP.
  • Mage
    • Arcane
      • All damage increased by 8% in PvP combat.
      • Arcane Missiles damage increased by 40% in PvP combat.
  • Monk
    • Mistweaver
      • All healing reduced by 8% in PvP combat.
  • Paladin
    • Holy
      • Mana regeneration reduced by 30% in PvP combat.
  • Shaman
    • Elemental
      • All damage reduced by 4% in PvP combat.
    • Enhancement
      • Crash Lightning damage increased by 80% in PvP combat. This also affects Crash Lightning (Unleashed).
      • Primordial Storm damage reduced by 15% in PvP combat.
      • Surging Elements now increases haste by 10% in PvP combat (was 15%).
      • Totemic: Surging Bolt damage reduced by 15% in PvP combat.
      • Totemic: Fixed an issue causing the tooltip of Primal Catalyst to not display that the Lava Lash casts at 50% effectiveness in PvP combat instead of 150%.
  • Warlock
    • Affliction
      • Corruption and Wither damage increased by 20% in PvP combat.
      • Agony damage increased by 20% in PvP combat.
      • Unstable Affliction now lasts 12 seconds in PvP combat (was 8 seconds), a 50% increase in its total damage dealt.
      • Shadow Bolt damage increased by 100% in PvP combat.
      • Drain Soul damage increased by 100% in PvP combat.
2 Likes

ultralmao ‎‎‎‎‎‎‎‎‎‎‎

3 Likes

This is a joke right? It’s already simming higher than most specs.

3 Likes

Thanks for the Warrior buffs.

13 Likes

But why tho

2 Likes

is your rogue guy fired or on holiday? wtf is this

12 Likes

Affliction could use a slight buff for Agony and Corruption. 5 and 10% respectively :slight_smile:
Prot Warrior could do with another 10% damage increase all around or a 30% damage increase to Shield Slam :slight_smile:

2 Likes

Hello Kaivax,

Can you please hotfix an PvP ilvl requirement for Blitz? I’m having multiple lobbies in a row full of PvE geared players lacking versatility and in some cases Gladiator’s Distinction Trinket sets.

1 Like

Where Sub Rogue PvP Nerfs?

1 Like

I do not think ignoring arms warrior is a good idea please send help.

5 Likes

Don’t make Warlock Demologists with Diabolists Hero tree spec even the worst just because Hellcaller that was already nerfed and rightfully so should need a bit more tuning. Diabolist isn’t even middle of the pack, please consider this.

Demo warlock been a fringe spec for a long time, don’t make it less viable during S1 when It’s now fun to play, because Hellcaller was so overturned and the apex talents are so transformative.

Also tune aff and Destro, I know most don’t like to be forced to play Demo and prefer the other specs, this even was stated some years before. There are ppl that actually enjoy the summoner style of Demologist expecialy with Diabolist tree

1 Like

It’s something for the BM, doesn’t fix the buggy pet ai though :sweat_smile:

2 Likes

I bet the HR depratment is doing this class balancing.

1 Like

5% aura buff to BM is a joke when spec is the last atm… MM nerf is correct.

4 Likes

Bump windwalker defensives kit needs addressed. It’s terrible

At this point, we gotta know what’s your “intended dps performance” before the Expansion release so we would set our “intentions” accordingly. Balance has been thrown under the boss for the 8th season now. Do better, Thank you!

2 Likes

Shadow Priests are shockingly bad at AoE now with Psychic Link’s super nerf from 60% to 20%…

4 Likes

BM got a petty 5 % buff, being last and worst spec currently in raid with none existant aoe, you think that will help?
that wild trash talent you added in midnight is legit absolute trash it does no damage
there is currently a bub with apex talent where does not cast wild trash nor gets beast cleave

the people who are behind tuning do they understand how this game works, BM either has to spec pure ST and lose all aoe or spec to abysmal aoe with zero prio damage, has no utility where you think this tool kit might be useful?

3 Likes

BM Hunters realise they can play MM or Surv right? That’s the perk of being a pure DPS class if you have a weaker spec you can easily swap to another

MM and Survival have had entire seasons where they are completely dumpster and you never, ever see as much whining as we have in only 2 weeks of Midnight from BM players it is crazy

2 Likes

im having a dejavu but np i pay for this game and iw ant to play any spec i want, i want that spec not being a trash
i dont want to play survival as it is a melee spec and there are loads of them
bm had terrible seasons behind where the spec was unplayable as much as mm, mm s3 was not botton tier, you understand what botton tier is?
you are no clue about things you talk about 2 weeks or not it does not matter unless spec gets buffs, for two consecutive tunnings the situation did nto change and it wont

1 Like