Take a First Look at the Midnight: Revelations Content Update

Take a First Look at the Midnight: Revelations Content Update

In the next content update, take the next step in thwarting the forces of the Void—hunting down their leaders and uncovering new sources of power. Players will also face a new single-boss raid in Sporefall and Turbulent Timeways returns with Dragonflight dungeons and a new slate of rewards.

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3 Likes

Can’t help but ask, regardless of my excitement for DF TW - When are we getting new Timewalking Raids?

The last one was Firelands, which was added a whole 6 years ago on December 2019.

I know a lot of people would LOVE to see:

  • Throne of Thunder TW
  • Blackrock Foundry TW
  • Nighthold TW
  • Ny’alotha TW
  • Nathria TW

Could we start expanding on TW Raids soon? <3

5 Likes

Mmmmh… With the exception of story content, this isn’t going to get me to renew my sub in june. None of the rest looks appealing.

2 Likes

It’s was last around that time someone had devoted a full 5 minutes out of their busy schedule to update the scaling numbers for current expansion.

The need for additional sources of badges I understand, because modern timewalking pricing honestly is ridiculous, but gameplay wise there is nothing interesting about killing bosses in 10 seconds while half of the the raid still running across the map and didn’t even make it to the boss arena before the boss fell over.

Will Haranir models be finalized by patch release? There’s still clipping, poorly fitting armor, display and animation issues including severe level of detail bugs where 3D pieces of armor don’t discretely disappear or get reduced in resolution when you zoom out, but completely detach from the player model and start floating beside the character until you zoom back closer. Somehow the models Haranir were based off don’t experience this issue.

Any word on Directx12 and other rendering problems or are you going to keep pretending everything is fine?

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more player power?
runes on a weekly reset?

errrrr…shadowlands

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Should we be worried about more bugs :bug: coming our way ?

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Join Magister Umbric and Grand Magister Rommath on a mission to reconfigure and restore the Sunstrider Omnium. This ancient elven relic was originally created by Dath’remar Sunstrider to study and observe the various schools of magic and to serve as an academic repository. After years of silence, the Sunstrider Omnium has now reawakened, unsettling the Magisters and sowing disarray among them.

Once unlocked, you’ll be entrusted with the Omnium Folio, a runic ledger containing powerful runes of power you can use in battle. Continue taking part in weekly activities to imbue more runes—customizing these initial runes and unlocking their maximum potential to aid you in the fight against the Void.


Instead of this, would be so much better how the baseline of every classes / specs will be improved in 12.0.7, how the tuning would be planned going forward with so many broken specs and skills.

“Borrowed Power” no matter what format and how short they are lived, they are not welcome by most player base. That message was loud and clear during Shadowland!

Here should be your 12.0.7 patch note looks like. Thank me later.

:scroll: Patch 12.0.7: Stability, Quality of Life, and Player Respect

Developer Note:
Following the issues in 12.0.5, we acknowledge that our recent rollout fell short of your expectations and our own standards. This patch contains no new progression systems, no additional weekly gates, and no experimental borrowed power tracks. Instead, it focuses exclusively on client stability, fixing broken systems, reducing friction, and delivering on our promises. We are shifting development resources toward long-term sustainability and player trust. Thank you for holding us accountable.


:gear: Performance & Client Stability

  • Fixed a memory leak causing gradual FPS degradation after 2+ hours of continuous play.

  • Resolved shader compilation hitches during zone transitions, mount swaps, and large-scale AoE effects.

  • Optimized texture streaming pipeline; reduces stuttering in high-density areas by ~35%.

  • Fixed client crash when switching between DirectX 11/12 on certain multi-GPU or HDR setups.

  • Addressed network desync affecting ability targeting and hit registration during high-latency spikes.

:counterclockwise_arrows_button: Systems & Progression

  • Weekly Vault now displays exact item levels, upgrade paths, and catch-up eligibility before claiming.

  • Catch-up progression now scales dynamically based on account activity; removed punitive RNG drop multipliers.

  • Reduced weekly lockout friction: Dungeon, Raid, and World Boss reset timers now sync globally across all characters on the account.

  • Removed redundant reputation requirements from core expansion progression tracks.

  • Fixed issue where delayed seasonal players were locked out of vendor upgrades due to incorrect weekly cap calculations.

:crossed_swords: Class Balance & Talent Tuning

  • Addressed 14 talent tree dead-ends and pathing bottlenecks; previously inaccessible nodes now reachable via alternative routes.

  • Fixed 31 reported ability interaction bugs (e.g., crowd control chain breaks, pet pathing failures, channeled spell clipping, and AoE target cap miscalculations).

  • Buffed baseline damage/healing of 8 underperforming specializations by 5–12% to close the >15% performance gap with top-tier specs.

  • Resolved “phantom GCD” issue causing rotation desync during high-movement or spec-swap scenarios.

  • Fixed trinket set bonuses failing to proc correctly when paired with certain cooldowns or channeling abilities.

:world_map: Quests, World Content & Phasing

  • Fixed 9 quest blockers preventing progression during zone transitions or phase shifts.

  • Phasing now persists correctly across relog, cross-realm, and party invites; eliminated “ghost NPC” and missing objective states.

  • World quest and dynamic event spawn rates now scale to active player population density.

  • Fixed mount/flight path routing errors in mountainous and multi-tiered regions.

  • Resolved issue where seasonal narrative objectives failed to track correctly after server maintenance.

:classical_building: Dungeons, Raids & PvP

  • Addressed 7 encounter mechanics causing soft-locks, unfair damage spikes, or untelegraphed lethal effects.

  • Mythic+ scoring and affix rotation now properly respect specialization survivability thresholds and cooldown windows.

  • Battleground and Arena queue times reduced by 15–25% via improved cross-faction matchmaking logic and role-priority weighting.

  • Fixed gear scaling discrepancies in instanced PvP; item level and primary stats now match intended tuning baselines.

  • Resolved issue where dungeon/raid trash mobs retained unintended buffs after boss resets.

:desktop_computer: User Interface, Accessibility & Addon Support

  • Updated deprecated API calls; restored functionality for 20+ widely used UI and combat addons.

  • Combat log now accurately logs all pet, summon, and environmental damage/healing sources.

  • Added high-contrast UI mode, scalable quest text, and customizable keybind conflict warnings.

  • Fixed tooltip inaccuracies for 120+ talents, trinkets, set bonuses, and consumables.

  • Group Finder now displays required role, experience, and rating thresholds upfront before queueing.

:backpack: Quality of Life & Account-Wide Improvements

  • Bank and bag capacity increased by 4 slots across all characters.

  • Mail delivery time reduced to 15 minutes (down from 1 hour) for non-auction house correspondence.

  • Removed “daily login” requirement from weekly progression and catch-up tracks.

  • Mount, toy, and pet collections now load correctly on login without requiring UI reloads.

  • Fixed issue where account-wide achievements failed to sync across characters after server maintenance.


Closing Note:
This patch is a foundation, not a finish line. We are implementing a more transparent hotfix cadence, publishing clearer developer updates, and establishing a direct feedback loop for community-reported bugs. Our priority is a stable, respectful, and predictable experience. Thank you for your patience and for continuing to play Azeroth.

4 Likes

We already know what happens when new content gets pushed too fast. Eagerly waiting for new “lesson learned” statement.

Housing floors still bugged btw

3 Likes

I want to be excited. I really do. But it is so much to do - and now on top of that we will get another toon of things to do. I mean my Main is still missing its gear and alts? My ex-main is 82! And when level the rest? I feel overwhelmed by that much of content.

10 Likes

Oh goodie, borrowed power, just what this expansion was missing. Anyway, at least with Turbulent Timeways I can level my alts faster to have them ready for the Last Titan. Given up hope already on this one.

Please do fix bugs too with these “content updates”, at least try to not bring any more, is that too much to ask?

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BLIZZARD! Please do my boy Zul’jan right here, us troll lovers need this

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Boringly boring

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50 euro housing decors on the shop on PTR.
Someone borrow me their credit card please.

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This

Too soon, Bob. I don’t even want to take a first look :grinning_face_with_smiling_eyes: Nuh uh.

3 Likes

Seems… fine? Impressive range of content on offer to be sure, but something feels off… I can’t put my finger on it.

It’s a combination of it on the one hand having tons of content for me as a player, yet somehow it all feels like my character couldn’t care less? I dunno. It’s weird. Don’t mind me.

Looks good. Long as it’s not buggy.

Also, please don’t do the weekly/daily thing. People are already saying there’s too much content. That’s nonsense from the outset, but if people feel there’s more they HAVE TO do than they want to, that’s not too much content, that’s World of Chorecraft. That means you messed up.

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Seems good. Looking forward to Lorewalking, I love troll stories.

The mount looks kinda basic though, I think adding some icycles on the back/wings would make it look much more intimidating.

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b a l a n c e
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changes
when?

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Dragonflight dungeons soon timewalking? Yes! I missed it.

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Especially Algethar Academy… haven’t seen that dungeon in ages… /s

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Are you talk about this dungeon mythic+ return in MN?
Well, my person dont play mythic+, so.

It’s why I like normal run, no mythic+.

1 Like