Class Tuning Incoming – 27 May

With scheduled weekly maintenance in each region, we’ll make tuning adjustments that are primarily targeted at Hero Talents that are unperforming in various types of content.

In PvP combat, we’re continuing to improve underperforming specs, address over- and under-performing specs, and either increase or reduce burst damage for specs that need it or have a bit too much.

CLASSES

  • DEMON HUNTER
    • Developers’ notes: Aldrachi Reaver performance has been below its alternative Hero Talent options, so we’re buffing some of its effects to reduce the disparity.
    • Havoc
      • Death Sweep damage increased by 10%.
      • Developers’ notes: This resolves an issue from a previous update where Blade Dance damage was increased, but Death Sweep’s damage was not correctly updated to match. The base damage of Death Sweep is intended to be 30% more than that of Blade Dance.
      • Aldrachi Reaver: Reaver’s Glaive damage increased by 15%.
      • Aldrachi Reaver: Warblade’s Hunger damage increased by 55%.
      • Aldrachi Reaver: Wounded Quarry now deals 30% of Physical damage to the target of your Reaver’s Mark (was 25%).
    • Vengeance
      • Aldrachi Reaver: Reaver’s Glaive damage increased by 30%.
      • Aldrachi Reaver: Warblade’s Hunger damage increased by 55%.
      • Aldrachi Reaver: Wounded Quarry now deals 25% of Physical damage to the target of your Reaver’s Mark (was 20%).
  • DRUID
    • Feral
      • All damage dealt increased by 4%.
  • MAGE
    • Arcane
      • Developers’ notes: In addition to an overall damage buff, we’d like to get Sunfury’s damage closer to Spellslinger’s.
      • All ability damage increased by 5%. Does not apply to PvP.
      • Arcane Missiles damage increased by 10%. Does not apply to PvP.
      • Sunfury: Burden of Power - Arcane Blast damage bonus increased to 30% (was 25%). Arcane Pulse damage bonus increased to 20% (was 15%).
    • Fire
      • Developers’ notes: These changes are intended to increase Fire’s single target damage. The value of the increase should be comparable for all Hero Talent options.
      • Pyroblast damage increased by 8%. Does not apply to PvP.
      • Frostfire: Frostfire Bolt damage increased by 5%. Does not apply to PvP.
    • Frost
      • Developers’ notes: Frostfire performance is farther behind Spellslinger than we’re happy with, so we’re boosting a number of its talents to increase their single target and AOE damage.
      • Frostfire: Frostfire Bolt damage increased by 5%. Does not apply to PvP
      • Frostfire: Duality - Pyroblast damage increased by 25%.
      • Frostfire: Dualcasting Adept - Shatter damage bonus increased to 40% (was 15%).
      • Frostfire: Heat Sink - Flurry damage bonus increased to 25% (was 10%).
      • Frostfire: Blast Radius - Comet Storm damage bonus increased to 50% (was 20%).
  • PALADIN
    • Retribution
      • Developers’ notes: Herald of the Sun has been trailing behind Templar in overall throughput. To improve its output, we’re extending its effective damage window by granting an additional Dawnlight charge. We’re also aiming to further improve its AoE performance by increasing the duration extension provided by Divine Storm.
      • Wake of Ashes now causes the next 3 Holy Power spending abilities to apply a Dawnlight (was 2).
      • Endless Gleam now extends Dawnlight’s duration by an additional 0.5 seconds when Divine Storm strikes at least 2 Dawnlights (was 0.3 seconds).
  • PRIEST
    • Holy
      • Developers’ notes: We’re reducing the mana costs of some core spell casts so Holy Priest can feel more comfortable casting Prayer of Healing and Flash Heal, particularly in raid settings.
      • Flash Heal mana cost reduced by 8%.
      • Benediction mana cost reduced by 8%.
      • Prayer of Mending mana cost reduced by 8%.
      • Prayer of Healing has been reduced by 8%.
  • ROGUE
  • Developers’ notes: Deathstalker damage is below the other Hero Talent options for most content and damage profiles, especially for Assassination, and to the least degree for Subtlety single target output. Changes are targeted at improving Deathstalker’s total performance compared to each specialization’s alternative.
    • Assassination
      • Deathstalker: Deathstalker’s Mark damage increased by 30%.
      • Deathstalker: Clear the Witnesses now increases Fan of Knives damage by 60% (was 40%).
      • Deathstalker: Hunt Them Down damage increased by 25%.
      • Deathstalker: Corrupt the Blood now increases Rupture damage by 20% (was 10%).
      • Deathstalker: Darkest Night effect now increases Envenom damage by 35% (was 30%).
    • Subtlety
      • Deathstalker: Deathstalker’s Mark damage increased by 30%.
      • Deathstalker: Clear the Witnesses now increases Shuriken Storm damage by 60% (was 40%).
  • SHAMAN
    • Elemental
      • Farseer: Ancestral Spirits from the Farseer Hero Talent tree now benefit from the critical damage increase of the Elemental Fury talent.
    • Restoration
      • Developers’ notes: We’re adjusting the mana costs of some of Restoration Shaman’s basic spell casts to give them more room to spend mana on things like Chain Heal particularly in raid settings.
      • The mana cost of Chain Heal, Healing Wave, and Riptide has been reduced by 5%.
  • WARRIOR
    • Developers’ notes: These change aim to improve Colossus’ performance in single target and Mountain Thane’s performance in AOE relative to other Hero Talent options.
    • Arms
      • Colossus: Practiced Strikes - Mortal Strike and Slam damage increased by 25% (was 15%). This change does not apply in PvP.
    • Fury
      • Mountain Thane: Thunder Blast damage increased by 30%. This change does not apply in PvP.
    • Protection
      • Colossus: Practiced Strikes - Shield Slam damage increased by 25% (was 15%). This change does not apply in PvP.
      • Mountain Thane: Thunder Blast damage increased by 30%. This change does not apply in PvP.

PLAYER VERSUS PLAYER

  • DEATH KNIGHT
    • Unholy
      • San’layn: Vampiric Strike damage increased by 30% in PvP combat.
  • DRUID
    • Feral
      • Druid of the Claw: Ravage damage increased by 20% in PvP combat.
    • Balance
      • Elune’s Chosen: Lunar Calling now increases Starfire damage by an additional 20% in PvP combat.
  • EVOKER
    • Preservation
      • Developers’ notes: Preservation has pulled ahead of the other healers partially due to their ability to withstand crowd control but also due to their raw healing output. We’re reducing some of their throughput capabilities and also the uptime on Nullifying Shroud to bring them in line.
      • All healing reduced by 5% in PvP combat.
      • Nullifying Shroud duration reduced to 3 seconds (was 4 seconds).
      • Dream Breath instant healing reduced by 17% in PvP combat.
  • HUNTER
    • Survival
      • Developers’ notes: Survival has a strong burst window with Takedown, but outside of that, they are lacking. We’d like to reduce the heavy burst of Takedown and redistribute that power to compensate.
      • Takedown damage reduced by 25% in PvP.
      • Damage of all spells and abilities increased by 6% in PvP.
  • MAGE
    • Fire
      • Developers’ notes: We’d like to increase Fire’s steady state damage by adjusting Fireball to reward casting, and Meteor has been harder to justify picking up than we would like in PvP.
      • Fireball and Frostfire Bolt damage increased by 35% in PvP combat.
      • Meteor direct damage increased by 30% in PvP combat.
  • PALADIN
    • Holy
      • Developers’ notes: Holy Light’s mana cost is more restrictive in PvP than intended, so we’re adjusting Divine Favor to make its use less punishing long-term.
        Divine Favor now reduces the mana cost of Holy Light by 30% (was 10%) in PvP combat.
      • Fixed an issue that caused Denounce to not scale its damage with level or with buffs such as Avenging Wrath. This is about a 90% increase to its baseline output.
    • Protection
      • Developers’ notes: Protection Paladin’s damage capabilities have been higher than healthy for a spec with its utility.
      • All damage reduced by 10% in PvP combat.
    • Retribution
      • Developers’ notes: We’re adjusting Divine Exaction’s effectiveness to reduce Retribution’s burst window.
      • Templar: Divine Exaction down to 75% (was 150%) in PvP combat.
  • PRIEST
    • Holy
      • Developers’ notes: We’re reducing the mana cost of a few core spells for Holy Priest this week (see PvE changes for details) which is intended to help with healing in longer engagements. Additionally, Archon has felt weak compared to Oracle, so we’re targeting a buff to Halo to improve its viability.
      • Archon: Halo damage and healing increased by 25% in PvP combat.
    • Shadow
      • Developers’ notes: We feel Voidweaver is in a good position in PvP. Archon’s pressure is lacking in comparison, so we’re targeting some of its spells to improve its output.
      • Archon: Halo damage and healing increased by 25% in PvP combat.
      • Archon: Mind Flay Insanity damage increased by 25% in PvP combat.
  • SHAMAN
    • Enhancement
      • Developers’ notes: Enhancement burst has been hard to react to during cooldowns due to a Maelstrom Weapon bug we’re fixing. In addition, we’re toning down the haste gained from Shamanism to reduce the cooldown pressure from Shaman DPS specializations.
      • Bloodlust and Heroism from Shamanism now increases haste by 15% (was 20%) in PvP.
      • Resolved an issue causing Malestrom Weapon spenders from Thorim’s Invocation during Doom Winds to deal more damage than intended.
    • Elemental
      • Developers’ notes: Elemental is often relying on Ascendance for kills due to its high burst potential. These changes are intended to increase overall pressure while reducing reliance on cooldowns to score skills.
      • Bloodlust and Heroism from Shamanism now increases haste by 15% (was 20%)
      • Ascendance now increases Elemental Overload damage by 10% in PvP Combat (was 25%).
      • Lava Burst damage increased by 15% in PvP combat.
      • Lightning Bolt damage increased by 15% in PvP combat.
  • WARLOCK
    • Affliction
      • Developers’ notes: Hellcaller has underperformed compared to Soul Harvester, and we would like to shrink that gap.
      • Hellcaller: Blackened Soul damage increased by 35% in PvP Combat.
      • Hellcaller: Wither damage increased by 15% in PvP Combat.
      • Hellcaller: Mark of Xavius now causes Blackened Soul to deal 4% increased damage per stack of Wither in PvP Combat (was 2%).
    • Demonology
      • Developers’ notes: For Demonology and Destruction, we’re pulling back on some of the previous reductions to Conflagrate and Ruination as they were proving to be a little heavy handed. We’re also bringing up the damage of core casts like Incinerate and Hand of Gul’dan to reward Warlocks more for successful casts.
      • Hand of Gul’dan damage increased by 30% in PvP combat.
      • Diabolist: Ruination damage increased by 100% in PvP combat.
    • Destruction
      • Incinerate damage increased by 30% in PvP combat.
      • Conflagrate damage increased by 60% in PvP combat.
      • Diabolist: Ruination damage increased by 100% in PvP combat.
  • WARRIOR
    • Developers’ notes: Berserker Roar’s duration has been overly disruptive. Decreasing it should open up more options when deciding how to handle its effect.
    • Berserker Roar’s duration reduced to 5 seconds (was 10 seconds).
    • Arms
      • Developers’ notes: Arms’ overall pressure output has been slightly higher than we would like, so we’re tweaking their damage down to land them in a healthier spot.
      • All damage reduced by 3% in PvP combat.

That healer changes are a joke or?

This changed NOTHING. Hpala/rshaman still worst healer with 0 impact to the game

3 Likes

You forgot to nerf guardian druid, i hope the buffs for Veng DH are enough to fix their threat issues and show their full potential so you can buff them more where needed on the next round of buffs along with other tanks if you do decide to leave guardian druid alone.

The last 2 years holy paladins are spending more game time trying to get accepted in a group in Mythic + than actually playing the game…..Well done blizzard

2 Likes

Are the developers playing Demo Warlock, or why does the spec dodge every class tuning?

can you people please take an intern who will use chatgpt to do the tuning ? because this is just a pure nonsense what you are doing atm :confused:

1 Like

Srsly noone is playing or feels bad for holy Paladin state RN? H pala got lowest hps, super medicore dmg and highest death rate of all healers (look at supatese video’s on YT with PvP data analyse). And now we are getting buffs for denounce and reducing mana cost of Holy light (its FKING RIDDICULUS TO SPAM IT IN PVP). ALL PVP DEVS SHOULD BE FIRED ASAP. You are disgrace and for sure i don’t want that my money be part of your salary. Few weeks in a row you are reminding pvp community that you are clueless and have no idea how to make proper balance in game.

1 Like

Tru dat. No Guardian buffs? Come on Blizz!

1 Like

not enough should have been a 10% nerf.

For the love of Alexstrasza, please bring back interactive (non passive) Demons Bite spell/skill for havoc DH. Since its removal, Havoc’s playstyle is slow and boring as hell.

Herald buff lets go! Finally we get something

I beg your pardon , you have BoP and LoH every 5 / 7 minutes :rofl:

Underperforming hero talents you say…meanwhile stormbringer enhancement is still in the ditch.

2 Likes

Give Warriors Bloodlust. Even the name fits to warrior theme but it’s been with horde shamans from the get-go. This is a long term mistake in my opinion. Change Horde Shaman spell name to Ancestral Roar/Uprising/Rage, and Bob’s your uncle. It would definitely fix warriors’ M+ plight.

Paladin’s got their combat ress for 3 expansions now. (DF>tWW>Midnight) It’s about TIME that warrior gets what it needs.

Also, for Fury Warrior, please increase the Reap the Storm proc from Rampage cleave with WW, it should’ve way higher proc rate, RtS in total needs to have as much as Thunder Blast proc rate so it could be fun.
I get that you don’t want to put the proc on WW to make it feel like rotationally same as MT fury.

Also, MT Fury feels too stale compared to Slayer Fury playstyle/rotation. This requires a fix as well.

Take a look at the all run leaderboards and scroll thru top 500 tell me if you see any demo warlock on there i’ll wait…

no changes to Voidweaver Disci? Common guys, please dont take another 2 weeks to realize that a healer should not top the damage meters in arena. This is protpala mess all over again…

Also 20% to starfire of Elunes Chosen? Last time I checked 20% of 0 is still 0. If you would give boomy some hardcast damage back it would maybe matter, but you put everything in surge and meaingless dot dmg.

http s://ibb.co/Dgm7H47T

Thanks for considering us as no-brainers, Blizzard.

Also, thanks for the 5 extra chain heals, and 10 extra riptides. Love you so much. it will definitely bring resto shammy healing output to the balance zone. you damned :clown_face: s

Still no dungeon trinket buffs that are 2 times weaker then raid trinkets stat wise even tho they do more or less the same thing stat wise.

Like having a dungeon trinket that only gives about 300 crit rating versus a raid trinket item level wise being lower giving about 2 times more crit rating, i do not understand why they haven’t buffed a single raid trinket or did any dungeon trinket tuning at all since Midnight released seriously WTH ?

And yeah both trinkets function on same process as well so why is the raid trinket 2 times more powerful then a dungeon trinket that is 298 item level ?

1 Like

Why 3% dmg nerf to arms warrior???

The spec has worse survival that a cloth, its mobility is a joke i am constantly walking trying to reach my target to deal ANY DMG, our hard CC is non existent.

At least we should have decent dmg for the FEW times we can actually CONNECT to the target?!

instead to nerf devourer UHDK and rogues you buff them even more??!

Beside all broken specs out there you chose to nerf arms..

nerf devourer 1 shot ppl and its running like crazy, warrior cant catch him to deal any dmg to him…, rogue has 100 stuns blinds saps constant slow you name it HARD CCs not a joke, s loads of defensives like evasion, cloak of shadows, Feint, Cheat Death , 3 vanish and ton of mobility and on top of that you gave him insane dmg!! like WTF is going on???

UHDK army of undeads bloating the screen he cant be slowed, good decent defensive (at least better than warrior) and ultra high top dps in every bracket are you ppl blind and dont look arena logs for dmg outputs? you have no idea what it going on with your game in pvp or you just dont care and AI is class tuning it for you?

something is really wrong in there.

All this says to me is buff guardian druid

Thank you for your attention to this matter