Rally your allies and face legendary foes on your own terms in a new evolution of World Bosses that places them in instanced encounters with scaling difficulty up to Mythic (15-25), making it easier than ever to gather your allies and earn epic loot without the wait.
So this is just LFR with a difficulty selection? What could go wrong..
Lairs are also available for organized pre-made groups on Normal, Heroic, and Mythic (15-25) difficulties, letting groups of all sizes enjoy these new encounters
All sizes, so long as you have a minimum of 15 for mythic
How is it any different from regular raiding then?
“A new evolution of World Bosses” would imply changes for the better . This just seems like “World Boss” is now synonymous with “Single Encounter Raid Instance” , like Dreamrift.
Whilst also downgrading the tier of gear “World” players receive from them. In shifting it up to do what? make it briefly relevant to raiders too?(Were they running out of content to interact with?), you’ve managed to make the World Boss arguably less relevant to the section of the playerbase that generally bothers with them.
The way the ones in Val and Naigtal work would have been just fine(those zones have their own issues, but the focus here is on how their respective world bosses functioned..) - enter an instance, head over to the World Quest, fire up an autogroup and be done. Even if that quest is on top of you the moment you enter.
I know this is off-topic right now, but why can’t you implement this exact system in M+? It would make everything more fun and I would actually be ALLOWED to play M+. I’m not talking about low keys here, but the fact that when you want to push higher keys, you end up playing Queue Simulator more than actual M+!
U drunk or why make two same topics?
LFG Lair boss.
Link achievement and iscore.
Stop being a grumpy pants. No more world lag for world bosses!
It would be harder to sell boosts from blizzard if there would be solo q for m+
Like yes, that’s an actual good thing. Yay for listening to feedback.
But I’m not sure why they had to overcomplicate the solution, and nerf world boss rewards in the same move. (To get the same tier as current ones - champion - in 12.1 you’ll need a pre-made Normal tier group, instead of just joining a World Quest group at the right location.)
Maybe just a small change, but generally I’m not a fan of reducing rewards for existing activities.
LFM World boss normal tier, link ilvl and mythic achievement
I can already see that queue declines incoming…
Why not just keep normal and heroic difficulties something like world tiers from Val where you you can just enter chosen difficulty without party?
I feel like I could step into a Lair soon, and face the foes inside…
Plenty of foes to be slain adventurer.
Maybe I am misunderstanding but it appears to be the same system as Diablo has where you select the difficutly and find a group (warband/clan) to join you. I don’t think the boss mechanics are going to be on par with Raids and if it is then its just isolating the playerbase again. The only difference in difficutties should be boss health and how hard it hits.
And how will solo queue stop boosts ? It has already only skyrocketed it in pvp .what will stop it from doing the same in solo queue mythic plus
Good luck having 99 bricked keys out of 100
LFG vulpera who bites fingers for cookies .
Might be silly of me asking but, does the kill count towards world or raid slot in Vault?
Raid slot.
“Defeating the Lair boss rewards raid level gear and counts towards the Raids section of the Great Vault.”
They obviously should remove keys.
"Or you bring in the Delve system, which already exists and isn’t extremely different from what we have right now.
How the system could work: You form a group of five players just as before. The only difference: you fly to the dungeon and select the desired keystone level directly at the entrance—just like currently with the Delves. This way, you could progressively gear up in any dungeon without the gatekeeping of other players deciding whether you can find a spot in a group for the endgame. This would take the wind out of the sails of elitist behavior, as everyone automatically plays with people at their own skill level. For instance, if I am at level 16 in the Algeth’ar Academy (AA), I can only queue up or join parties with people who have also unlocked this level or are higher. If a key is depleted or a try goes poorly, it would no longer be a problem: you simply leave, reset the level, and start fresh. This would remove an enormous amount of toxicity from the community. Everyone would have the same chances to play the game without spending hours being declined in the group finder. Furthermore, everyone could finally play the class and spec they want to, without being dependent on the current meta and foreign group leaders
