One thing I’ve been thinking about after watching the beta is where Blizzard intends Forever to sit in terms of difficulty.
So far, levelling appears quite fast, XP seems generous, and some of the new zones/content look easier than comparable areas in original Classic. Obviously this is still beta and tuning can change, but I think the overall direction is worth discussing.
Personally, I think Forever should probably be slightly harder than original Classic rather than easier.
That might sound strange when Classic already has a reputation for being slower and more punishing than later versions of WoW, but players today are in a completely different position from players in 2004.
We now have twenty years of game knowledge, optimisation, quest guides, Discord communities, better hardware and reliable internet connections. Even if Blizzard reproduced the original difficulty exactly, the game would effectively be easier because the players are much better equipped to deal with it.
To me, part of what made Classic work was that the world offered some resistance. Pulling another mob could matter. Caves could be dangerous. Elite quests encouraged grouping. Sometimes you had to stop and think about how to approach something rather than simply moving from one objective to the next.
Forever obviously shouldn’t mean “no changes.” I think there’s plenty Blizzard can improve, and finding a middle ground between Classic and some of the improvements made in later expansions is probably sensible.
However, I think they should be cautious about taking too much inspiration from the later-expansion philosophy of making levelling faster and the outdoor world less threatening. A large part of the reason Classic became popular again was that many players specifically missed that older style of world.
There is also the question of longevity. If Forever is intended to remain at level 60 and keep people interested for years, I’m not sure making the journey shorter and easier helps with that. The levelling world needs to remain somewhere players actually spend time and have experiences, rather than something they quickly get through before reaching the “real game.”
I’m not suggesting every normal mob should be difficult or that levelling should deliberately become tedious. There’s obviously a balance. But I think the target should perhaps be Classic difficulty adjusted for modern player knowledge, rather than Classic difficulty made easier.
What do others think?
Should Forever be harder than original Classic, about the same, or easier?