Dungeon Healing Is Broken by Level-Based Scaling

Dungeon healing feels absolutely miserable right now because of this level-based healing reduction.

I’m a level 21 Priest. My small direct heal normally does around 213 healing.

In SFK I had:

  • a level 22 tank

  • a level 24 Paladin DPS

On the tank, who was only ONE level above me, my direct heals were already noticeably reduced and keeping him alive felt way harder than it should.

On the level 24 Paladin, that same ~213 heal was landing for around 130.

That is almost a 40% healing reduction because the target is 3 levels higher.

And no, this is not just floating combat text. I watched the actual HP restored. The healing itself is reduced.

Meanwhile Renew seems to be unaffected, so I ended up depending on Renew because my actual direct heals were being gutted.

How is this supposed to be good dungeon design?

A level 21 healer, level 22 tank and level 24 DPS is a completely normal leveling group. This is not boosting. This is not an exploit. This is just people doing a dungeon together.

Classic WoW never worked like this. Healers regularly entered higher-level dungeons earlier than other roles to start gearing. Level 55 healers healing level 58-60 tanks in Strat, Scholo, BRD and similar content was completely normal.

Being lower level already has natural downsides:
less mana, worse gear, lower stats, lower spell ranks, less room for mistakes.

Why does the game also need to delete another 20-40% of your healing just because your tank happens to be a couple of levels higher?

And apparently healing lower-level targets is reduced too, which makes even less sense.

If this is supposed to be some kind of anti-boost system, then it is hitting normal groups far harder than any actual boosting setup.

Right now the system basically encourages healers to only group with people exactly their own level.

That is ridiculous for leveling dungeons.

Please fix this. Healing dungeons should be challenging because of mana management, incoming damage, positioning and player mistakes — not because the game secretly chops a huge percentage off your spells based on the target’s level.

Upd 17.10.2026. Today I tested healing during a DM run on my level 20 shaman. We had a level 30 mage, a level 22 rogue, a level 17 tank, and a level 17 priest healer. I had a good opportunity to test healing on all of them.

The level 30 mage received about 70% less healing, while the other characters showed roughly the same level-based differences that I had previously seen on my priest.

This test is especially interesting because I had almost no bonus healing and used only max-rank spells. So the issue is still not fixed and looks more and more like some kind of anti-boost system or similar mechanic.

And the DM run was hell, because neither the priest nor I could heal the party properly.

25 Likes

I experience this with my hpala aswell. Resto shaman is secured.

1 Like

I want to add that I have found first description of this problem 11 days ago and I hoped that it should be fixed in the current build but it neither was fixed nor mentioned as a known issue.

Damn, I hope this gets Blizz’s attention. Did they intend to make heals scale like this? Doesn’t make sense to me and sounds like a bug.

5 Likes

This sounds like a bug.

At least, all I’ve gathered from their communication, is wanting to make down-ranking less viable (which is still bonkers, in my mind…) - Making spells scale depending on the target’s level seems absolutely insane (and honestly seems like a left-over from a retail build? Some level scaling tech not being removed or something?)

8 Likes

I thought it was just a bug too, but they fixed hats for children in ST and still haven’t fixed this or even added it to the Known Issues list.

This has been a real problem since the start of the beta. I’ve found multiple posts from people saying they submitted bug reports about it, and nothing has changed.

2 Likes

Yup been a thing i noticed and still not addressed 2 patches in, I do not want this retail scaling crap in forever

7 Likes

Dont you just love having the devs add unnecessary mechanics in an attempt to micromanage how and who you play with in a game you pay for monthly?

4 Likes

I think they more likely forgot to remove a mechanic that makes sense in retail, and messes everything up in forever. It seems like the devs really don’t want people to do dungeons at all, but this particular feature is probably a bug that they haven’t found, because none of the devs play healer.

But yes, I love having the devs talk about how important the journey is, and then micromanaging the journey so that it fits what they want it to be. It is truly a blessing to see the devs detect fun, and remove it from the game.

5 Likes

This is part of why it was a huge screwup to use the modern wow client as a basis. There’s going to be a lot more stuff to change or remove, compared to using an older client. Easier to add things when needed, than to have to remove tons of stuff just to get things to where it’s supposed to be.

1 Like

That is odd, i just came from a dungeon where i healed a tank that was 5 levels above me, and i had no reduction in healing. Is this a priest specific issue?

It isn’t a screwup. Using the modern client is 100% necessary, because it mostly contains things we never interact with directly. The way we connect, the way the servers work, the security measures, etc., all exist in the modern version of the game. This is not something they should do twice, in two separate versions. I will take some weird bugs like this over the monumental malpractice of not doing it based on the modern client.

Provided they actually fix these bugs.

2 Likes

I think that priest direct and paly. What class have you tested? According to the another message in this topic shamans are ok. Whats aboud druids - I don’t know

I’ve only healed as druid and shaman. With the shaman i didn’t notice any obvious reduction in healing. Which im glad for, as Shamans only got direct heals at low levels.

I do remember that damaging spells suddenly felt a bit weaker when i leveled 1 level. But that could be a coincident, im not sure

Today I have tested with a 28 mage and my 30 lvl priest, the issue is still here. heal was redused by 10-15% for lower lever. I havn’t another character to test with higher level target. So it was not fixed in this patch again.

2 Likes

I tried healing on Paladin today and was constantly oom. I assumed it was just paladin was bad because I hadn’t noticed issues on other healers. I wonder if maybe I was running into this problem though.

2 Likes

Could you enable numbers to check? The test case is very easy -

  1. Enter the dungeon with a party of different levels for example one character 1-2 level higher then you and one character 1-2 level lower then you, 1-2 your level characters.
  2. Check numbers on the spell tooltip
  3. Heal yourself, check numbers - they should be the same as on the tooltip.
  4. Heal character of the same level as you - numbers shoud be the same as in step 3.
  5. Heal character higher then you - numbers could be less then in steps 3 and 4. In my case it had depended on the level differences - for 3+ level difference I had gotten 35-40% healing loss. For 1 level ~20% loss.
  6. Heal character lower level then you. You could get numbers less then in the step 3 and 4.
  7. Repeat steps 3-6 to normalize numbers and recheck.

It works bad only with direct heals, with shields and hots complitely normal.

2 Likes

If true, this is a needless, ridiculous convoluted mess. Reeking of retail.

And should be done away with.

3 Likes

I usually play healer so this is very concerning.

1 Like

heal i had same issue, and i dont knew whats wrong, i see its not only me.. its rly annoying bug, my healing looks like “XD” when normally i should heal easy with 200 healing power and 2k mana atm.

1 Like