Incoming Class Tuning - 6 October

The following class adjustments will arrive with scheduled weekly maintenance (6 October in this region).

CLASS CHANGES

  • Death Knight

    • Unholy
      • Developers’ notes: A recent bug fix resulted in Blightfall dealing significantly more damage than we expected. Alongside this tuning change, we’re also making sure the damage is represented accurately when an Augmentation Evoker is present in the group.
      • Blightfall now deals 100% of the remaining plague damage (was 200%).
      • Resolved an issue causing Augmentation Evoker Reattribution damage from plague erupt effects to be attributed to the Death Knight.
  • Demon Hunter

    • Devourer
      • Developers’ notes: Many of Devourer’s single target damage sources are receiving buffs that will match their output more closely with our expectations.
      • Consume/Devour damage increased by 8%. Does not affect PvP combat.
      • Reap/Cull damage increased by 8%. Does not affect PvP combat.
      • Eradicate primary target damage increased by 8%. Does not affect PvP combat.
      • Collapsing Star primary target damage increased by 8%. Does not affect PvP combat.
      • The Hunt initial damage increased by 10%. Does not affect PvP combat.
      • Voidblade damage increased by 10%. Does not affect PvP combat.
  • Monk

    • Brewmaster
      • Developers’ notes: We’re finding Brewmasters’ death rates in dungeons is higher than we’d like, so we’re adjusting some rotational sources of damage reduction to help improve baseline durability.
      • Quick Sip now purifies 8% of current Stagger amount each time you gain 3 seconds of Stagger duration (was 5%).
      • Pretense of Instability grants 10% dodge for 8 seconds after drinking a Brew (was 5 seconds).
    • Mistweaver
      • Developers’ notes: We’re making a few raid focused adjustments to Mistweaver with the aim of increasing their overall performance in that content.
      • Invigorating Mists healing increased by 15%.
      • Enveloping Mist healing increased by 15%. Does not apply in PvP combat.
  • Rogue

    • Subtlety
      • Trickster
        • Developers’ notes: We’re buffing Trickster for Subtlety to reduce the performance gap between it and Deathstalker. We want Trickster to be a more viable alternative for players who prefer its gameplay and thematic identity.
        • Fazed now causes enemies to take 7% more damage (was 5%). Does not affect PvP combat.
        • Unseen Blade damage increased by 15%. Does not affect PvP combat.
        • Coup de Grace damage increased by 10%. Does not affect PvP combat.
  • Shaman

    • Enhancement
      • Developers’ notes: We’re aiming to increase Enhancement Shaman’s throughput all around as they have been underperforming this season, while additionally increasing Lava Lash’s contribution to its overall breakdown.
      • All ability and auto-attack damage increased by 4%. Does not affect PvP combat.
      • Lava Lash damage increased by 35%. Does not affect PvP combat.

PLAYER VERSUS PLAYER

Developers’ notes: With this pass, we’re buffing several underperforming PvP Talents to increase your breadth of options as you play.

  • Tank Specializations

    • Increased the effectiveness of Tank specialization PvP talents that apply Focused Assault: Death Knight’s Murderous Intent, Demon Hunter’s Tormentor, Druid’s Alpha Challenge, Monk’s Admonishment, Paladin’s Inquisition, and Warrior’s Oppressor.
      • Focused Assault now stacks to 6 times (was 5).
      • Duration increased to 10 seconds (was 6 seconds).
      • Cooldown reduced to 15 seconds (was 20 seconds).
      • Range increased to 15 yards (was 10 yards).
  • Death Knight

    • Dark Simulacrum (PvP Talent) cooldown reduced to 15 seconds (was 20 seconds).
    • Blood
      • Death Chain (PvP Talent) now affects 4 targets (was 3).
      • Death Chain (PvP Talent) initial damage increased by 500%.
      • Price of Progress (PvP Talent) now causes the Death Knight to be unable to be slowed under 100% of normal speed (was 90%).
      • Price of Progress (PvP Talent) now sacrifices 1% health every 1.5 seconds (was 1 second).
    • Frost
      • Death’s Cold Embrace (PvP Talent) now increases the damage of Remorseless Winter by 450% (was 400%).
  • Demon Hunter

    • Cover of Darkness now increases Darkness duration by 4 seconds (was 2 seconds).
    • Havoc
      • Illidan’s Grasp damage increased by 50%.
    • Vengeance
      • Illidan’s Grasp damage increased by 50%.
  • Druid

    • Balance
      • Moon and Stars radius increased by 60%.
      • Moon and Stars now displays as important on player nameplates.
      • Tireless Pursuit duration increased to 6 seconds (was 3 seconds).
    • Restoration
      • Ancient of Lore: Mass Blooming is now affected by Wild Growth talents like Improved Wild Growth and Early Spring.
      • Ancient of Lore: Mass Blooming healing increased by 30%.
  • Evoker

    • Dreamwalker’s Embrace damage increased by 140%.
    • Augmentation
      • All spell and ability damage increased by 8% in PvP combat.
      • Seismic Slam stuns enemies for 5 seconds (was 4 seconds).
  • Hunter

    • Hunting Pack (PvP Talent) radius increased to 40 yards (was 30 yards).
    • Beast Mastery
      • Dire Beast: Hawk (PvP Talent) damage increased by 200%.
  • Mage

    • Fire
      • World in Flames now empowers Flamestrike to deal up to 75% more damage (was 50%).
      • Glass Cannon now increases the damage of Fireball, Scorch, and Ignite by 25% (was 20%).
    • Frost
      • Frost Bomb damage increased by 25%.
      • Icy Feet now grants snare immunity for 4 seconds (was 3 seconds).
  • Monk

    • Mighty Ox Kick (PvP Talent) cooldown reduced to 20 seconds (was 30 seconds).
    • Mistweaver
      • Healing Sphere (PvP Talent) now allows maximum of 5 Healing Spheres to be active at a time (was 3).
      • Healing Sphere (PvP Talent) healing increased by 100%.
    • Windwalker
      • Perpetual Paralysis (PvP Talent) now spreads to 3 targets (was 2).
      • Perpetual Paralysis (PvP Talent) now prefers player targets.
      • Perpetual Paralysis (PvP Talent) spread range increased to 15 yards (was 10 yards).
  • Paladin

    • Spellbreaker damage increased by 50%.
    • Retribution
      • Ultimate Retribution’s duration increased to 20 seconds (was 12 seconds).
  • Priest

    • Absolute Faith absorption increased by 113%.
    • Improved Mass Dispel reduces the cooldown of Mass Dispel by 75 seconds (was 60 seconds).
  • Rogue

    • Thick as Thieves duration increased to 10 seconds (was 6 seconds).
    • Death from Above now increases damage by 30% (was 15%).
    • Outlaw
      • All damage increased by 5% in PvP combat.
  • Shaman

    • Electrocute damage increased by 50% and is now a rolling periodic.
    • Restoration
      • Developers’ notes: We’re increasing the effectiveness of Earth Shield as its importance has felt lackluster and we would like its placement and management to influence gameplay to a higher degree for both Restoration Shamans and their opposition.
      • Call of Al’Akir now increases the cooldown of Nature’s Swiftness by 20 seconds (was 30 seconds).
      • Earth Shield healing increased by 15% in PvP combat.
      • Earthen Harmony now causes Earth Shield to reduce damage taken by 8% in PvP combat (was 5%).
      • Earthen Harmony now increases Earth Shield healing received by 200% based on its target’s missing health (was 150%).
  • Warlock

    • Bonds of Fel damage increased by 100%.
    • Bloodstone duration increased to 18 seconds (was 12 seconds).
    • Bloodstone now has a unique visual and updated sound effect.
    • Demonology
      • Call Fel Lord’s Fel Cleave damage increased by 150%.
  • Warrior

    • Dragon Charge damage increased by 300%.

idk why bm is ignored again, while specs that are higher than bm getting some buffs
i dont believe that will make any change for them

bm is getting ignored for the next patch as well and all the ‘lol effort’ is going to adding or removing explosive shots

this season is just terrible, you feed on 4ever completely ignoring retail, the choices with stupid bonus roll and making vault not needed at all everything about it was awful

3 Likes

UH DK blightfall change to 100% instead of 200% is way too much, please consider 150% as middle ground.

This is our only decent build and it’s getting gutted. We also have some unused talent that need some love, like gargoyle or the archer skeleton guy, they’re super weak.

Plague strike hits super low dmg to main target, it could be another way to make more builds viable.

2 Likes

Good job so an already op spec in pvp gets even more buffs .

They wanted to make Blightfall playable, but in the end, everyone will skip this talent.

and reducing it to 140–150% looks like a more reasonable solution.

What is the point of Blightfall, which already makes the game significantly harder?

True, impossible to get any m+19 group when hunter every spec far below rogues, ww monks etc and meta classes way ahead everything theres just no space for hunters. i have 99% dmg logs, every +18 done except Aof and i can spend like 5hours a day applying to +18 aof and every 19 key without getting any invitations.

blizzard could just delete hunters because there is zero use for them and even blizz has forgotten hunters.. Every fkn class and spec is better and gets some love on class tuning.. how many times i have read that blizz buffs other classes herobuilds that under performs like teplar for retri paladin and warriors etc.. i have waited two seasons to get some love to dark ranger but no, not even once ffs just keep the crappy boring ugly pack leader way better

Yo whats the cap between pack leader hunter and dark ranger hunter?!? u give paladin, warrior, rogue etc herobuild buffs where the hunters ffs.. 98% plays that ugly boring hero spec when dark ranger is way way way coolier.. that % number should tell u that there is BIG problem

yesterday i could not even get to a 15, i got to one just by probably missclick so ended up making my own group
MM is pretty good in raid for those who like the rooted play style, thing is MM tool kit is so broken they cant make it right its either s tier or 0 tier
another thing is for the past idk how many patches and expansions MM is getting reworked its on their radar
same with SV they get changes while bm is being ignored, bm is most played spec not the spec people play just to farm because blizzard ruined even that by removing multishot
i agree as well that pack leader is trash and needs a rework, dark ranger is way better but unplayable, what are they waiting with buffing under performing specs idk, every evening i check 15+16+ i cant say i see a lot of activity it looks quite dead
but if you check the logs bm is still quite popular spec
it makes no sense to me for whatever is happening

i see forever content creators got some attention to warrior and mage issues, there is no hope for retail hunters though

1 Like

Hi Linxy

Don’t suppose you can take a look at BM Hunter pets, especially in Delves. Not sure what has happened over the past couple of weeks but they are a tad squishy and seem to get one-shotted at times. Me/the hunter is fine but the poor pets are wiped out :flushed_face:

1 Like

Please fix the bugs and Buff the weak tanks already, i may as well just quit for rest of the season if you keep ignoring it.

As for one of the bugs Veng DH has a bug with 1 of its talents not applying until you switch talents back and forward.
https://www.youtube.com/watch?v=VlZU7aqD4PA

And please buff prot warrior and prot paladin, i have no idea what is wrong with prot warrior but prot paladin is not tanky at all and been worse then season 1 which was already not good enough.

I was honestly expecting better tuning not worse.
Not been very motivated lately to play m+ because i know you just playing turn the wheel and buff where it lands on and ignore everything else rest of the season.