Dungeon and Raid Tuning – 14 October

The following dungeon and raid tuning adjustments will go live with the 12.1.5 content update this week (tomorrow, 14 October in this region).

Dungeons and Raid

  • Altar of Fangs
    • Primal Serpent
      • Piercing Hiss damage reduced by 25%.
      • Piercing Hiss cooldown increased by 10%.
    • Ravenous Descendant
      • Health reduced by 9%.
    • Twinfang Harrower
      • Health reduced by 6%.
      • Paralyzing Shot periodic damage reduced by 20%.
      • Paralyzing Shot duration reduced to 14 seconds (was 20 seconds).
    • Ritual Chieftain
      • Blood Sacrifice healing absorb reduced by 12%.
    • Rattling Writhe
      • Health reduced by 6%.
      • Rattle periodic damage reduced by 25%.
    • High Evolutionist
      • Evolve now has a more prominent visual effect during channel.
    • Bloodletter
      • Health reduced by 5%.
    • Ascendant Serpent
      • Health reduced by 21%.
    • Living Venom
      • Health reduced by 25%.
      • Venom Burst damage reduced by 50%.
    • Rav’i
      • Carrion Burst periodic damage reduced by 10%.
    • Zul’jan
      • Axegrinder periodic damage reduced by 15%.
  • Murder Row
    • Zaen Bladesorrow
      • Fire Bomb damage reduced by 33%.
  • Ruby Life Pools
    • Earthbound Guardian
      • Earthbound’s Imprint impact damage reduced by 21%.
      • Earthbound’s Imprint periodic damage reduced by 13%.
    • Defier Draghar
      • Health reduced by 27%.
    • Primalist Cinderweaver
      • Living Bomb debuff can now be dispelled and the explosion damage will not occur when dispelled.
    • Storm Warrior
      • Thunderous Stomp damage reduced by 18%.
    • High Channeler Ryvati
      • Tempest Stormshield absorb percentage of maximum health reduced to 15% (was 20%).
    • Melidrussa Chillworn
      • Infused Whelp’s Cold Claws cooldown increased.
    • Kokia Blazehoof
      • Blazebound Firestorm health reduced by 12.5%.
      • Blazebound Firestorm’s Inferno impact damage reduced by 18%.
      • Blazebound Firestorm’s periodic damage reduced by 14%.
  • Temple of Sethraliss
    • Static Anomaly
      • Spark Step damage reduced by 25%.
  • The Blinding Vale
    • Sporeblight Belcher
      • Reduced health by 11%.
      • Spouting Floret periodic damage reduced by 16%.
      • Belch Sore damage reduced by 16%.
      • Reduced the number of Belch Sore projectiles per tick to 3 (was 5).
    • Radiant Spellsower
      • Light Bolt Volley damage reduced by 16%.
    • Lightwarden Ruia
      • Lightfire periodic damage reduced by 15%.
      • Pulverizing Strikes damage reduced by 12%.
    • Ziekket
      • Lightspawn Lasher health reduced by 10%.
      • Lightspore Shot damage reduced by 16%.
      • Oozing Xylem damage reduced by 16%.
      • Vicious Regrowth haste and damage buff reduced to 20% (was 30%).
  • The Venomous Abyss
    • Sszorak
      • Increased the time for Sszorak to reach 100 rage by 5 seconds on Mythic difficulty.
    • The Coiled Altar
      • The initial total number of orbs that spawn during Toxic Deluge in Phase 1 reduced to 8 on Mythic difficulty (was 10).
      • The number of Virulent Mutations that spawn in Phase 1 reduced to 4 on Mythic difficulty (was 5).
      • Virulent Mutation and Mutagenic Venom radius reduced to 6 yards (was 8 yards).
      • The number of players Dreadmarch targets reduced to 3 on Mythic difficulty (was 4).
      • Manifestations of Dread now immediately display their red glow visuals to their fixated target the moment they began fixating on all difficulties.
      • Manifestations of Dread now despawn if their fixated target dies instead of re-fixating on a new player on all difficulties.
      • Increased the angle Manifestations of Dread are detected and stunned by 10 degrees on all difficulties.
      • Eternal Nightfall cast time increased by 2 seconds on all difficulties.
  • Voidscar Arena
    • Feral Saberon
      • Savage Leap cooldown increased by 25%.
    • Chitigoth
      • Insidious Aura channel duration reduced to 8 seconds (was 10 seconds).
    • Brutal Overseer
      • Brutal Slams damage increase per slam reduced to 8% (was 10%).
    • Atroxus
      • Poison Splash periodic damage reduced by 11%.
      • Toxic Aura periodic damage reduced by 20%.
    • Charonus
      • Condensed Mass periodic damage reduced by 20%.
3 Likes

An additional Mythic raid tuning adjustment has been added for Sszorak in the Venomous Abyss.

  • The Venomous Abyss
    • Sszorak
      • Increased the time for Sszorak to reach 100 rage by 5 seconds on Mythic difficulty.

You guys never learn that raids should never be worked around those 0.5% sweaty world raid first guys.

As long as you keep on doing that your raiding scene will keep on decreasing.

3 Likes

Mythic is for the sweaty world raid first guys. There’s four difficulties, if mythic is too hard then do an easier mode.

If people want the best rewards then they need to step up their game…

1 Like

Tell that to heroic wrath raids. They were still hard but on the level of mythic raids today.

And around 2% actually killed LK heroic back in day yet nobody was screaming that LK should be killable by every peacebloom gathering Joe either…

2 Likes

I can only begin to imagine the howls of outrage if they put in a “Defile” mechanic in a raid today…

Oh I loved the “Noooooooo!!!” over the mic when someone started spreading it. It was enough to make Chuck Norris cry.

2 Likes

This should be the initial start settings be for the encounter and not nerfed to that level.

Its a joke, when someone died with a ghost, then you had a wipe, cuz you had a chain reaction of death.

And its stupid that u had to guess which ghost was yours. They could move 1-2 meter before you even checked it was yours and this could lead to a wipe chain reaction.

How about taking more time for your encounter design or generall design and stop rushing the content? everyone are seeing the cracks already, not only the world first raider, even ppl which just do the new labyrinth delve with the broken quest design, which can softlock your run.

Plz dont kill some casual guilds.

1 Like

'nam-memory unlocked.

Back in the day I was a peaceful Resto Shaman, whose only purpose was to be an AoE healer or a ‘Tank’ Healer. To spam chain heal or to spam Lesser Healing Wave. (The ‘Lesser Heal’ Era was so funny and stupid at the same time)

I remember Defile… and how it grinded down the soul even before it started to spread wildly out of control…

I feel targeted :cherry_blossom:

1 Like