World of Warcraft: Midnight Hotfixes - 16 October

Hotfixes


October 16, 2026

Dungeons and Raids

  • Murder Row
    • Added a visual indicating the safe zone of a barrel during Murder in a Row.
      • Developers’ notes: Recently, we addressed an issue where Zaen Bladesorrow’s Murder in a Row could incorrectly assign a player’s safe spot to a barrel they weren’t hiding behind. With the fix, players must stand closer to a barrel to be protected. To better communicate this change, each barrel will now have a visual indicator showing the radius of the safe area players need to hide behind a barrel during Murder in a Row.
  • The Venomous Abyss
    • The Coiled Altar
      • Fixed an issue where the achievement Watch Out Behind You was unable to be completed by raid groups larger than 20 players.

Labyrinth and Delves

  • Fixed an issue with the “Returning the Bounty” scenario in Jan’alai’s Refuge that would occasionally prevent the Pit Boss from spawning in the labyrinth.
  • Fixed an issue that caused Valeera’s Stagger to not function when there was a healer present in the delve or labyrinth.
  • Fixed an issue that caused the Scar of Kathra’natir damage over time effect to deal more damage to Valeera than intended.
  • Fixed a rare issue that could cause players to fall through the map in The Speaker’s Chamber area of The Labyrinth of Kindo’jan.
  • The Loa-Blessed Wayfarer mount and Loa-Blessed Victory toy are now granted after completing the labyrinth by speaking with Kinduru if they were forgotten to be looted from the Ancestral Bounty chest before leaving.
  • Fixed an issue where some creatures and bosses scaled their health and damage values higher than intended when playing in a group.
  • Fixed an issue where Sha’kuro’s Soul Storm could be interrupted before all Unfortunate Souls were defeated, negating the damage window gained from the stun.
  • Fixed an issue where L00T RAID-R Mini could only be used once while inside The Labyrinth of Kindo’jan.

October 15, 2026

Items

  • Fixed an issue where faction-specific mounts were hidden from the Mount Journal on characters of the opposite faction.

Labyrinth

  • Fixed an issue where Sullied Revenant and Sha’Kuro’s health would not reset properly when failing the encounter.
  • Impressive Treasure Chest, Impressive Treasure Pile, and Impressive Treasure Trove now require level 80 to loot (was 90).
  • Scenario bosses should now properly give credit if defeated a second time on the same run.

Quests

  • Battle for Azeroth quests should no longer be appearing on the quest logs of characters that didn’t complete them when outside of Battle for Azeroth content.
  • Fixed an issue where quest NPCs weren’t available to turn in “De Legend of de Hash’ey” in Zul’Aman.

October 14, 2026

Aqir Invasions

  • Fixed an issue where the final boss of the invasion was not properly randomizing between the three different types.

Classes

  • Druid
    • Guardian
      • Fixed an issue causing Rebirth in Bear Form to have an incorrect mana cost.
      • Fixed an issue preventing the Bear Form version of Heart of the Wild from being cast.
      • Fixed an issue causing Persistence to grant an incorrect amount of armor.
    • Restoration
      • Fixed an issue where Nature’s Bounty could cause Abundance to fall off the Druid early.

Delves

  • Dundun has returned and hides within Bountiful delves once again. May you revel in his radiant prosperity!

Labyrinth

  • Fixed an issue where the kill credit for a boss may not register if it was the second time the boss had to be defeated in the same Labyrinth run.
  • Fixed an issue where the Kindo’jan encounter would fail to successfully complete when Kindo’jan reached 1 health.
  • Fixed an issue in the “Returning the Bounty” scenario that could sometimes prevent the initial bag interaction from being completable.
  • Fixed an issue in the “Returning the Bounty” scenario where Hording Looters could sometimes stop spawning.
  • Fixed an issue where Ancient Hash’ey Battle Arts enchantment effects can trigger outside of delves and The Labyrinth of Kindo’jan.
  • Increased the maximum item level for the Ancient Hash’ey Battle Art enchantment to 344 (was 334).
  • Players can no longer cleanse Cursed Energy in the “Fools and Curses” scenario.
  • Enemies in Halazzi’s Lair no longer spawn within the walls.
  • Characters can no longer fall through the terrain when respawning in Nalorakk’s Rest.

Quests

  • Ancient Foes in the Vaults of Atal’Utek will now properly reward Primordial Venom Motes to players who defeat them while in raid groups.
  • Fixed issue where NPCs in Amani’Zar Village weren’t visible during the quest “De Legend of de Hash’ey”.

October 13, 2026

Dungeons and Raids

  • Altar of Fangs
    • Primal Serpent
      • Piercing Hiss damage reduced by 25%.
      • Piercing Hiss cooldown increased by 10%.
    • Ravenous Descendant
      • Health reduced by 9%.
    • Twinfang Harrower
      • Health reduced by 6%.
      • Paralyzing Shot periodic damage reduced by 20%.
      • Paralyzing Shot duration reduced to 14 seconds (was 20 seconds).
    • Ritual Chieftain
      • Blood Sacrifice healing absorb reduced by 12%.
    • Rattling Writhe
      • Health reduced by 6%.
      • Rattle periodic damage reduced by 25%.
    • High Evolutionist
      • Evolve now has a more prominent visual effect during channel.
    • Bloodletter
      • Health reduced by 5%.
    • Ascendant Serpent
      • Health reduced by 21%.
    • Living Venom
      • Health reduced by 25%.
      • Venom Burst damage reduced by 50%.
    • Rav’i
      • Carrion Burst periodic damage reduced by 10%.
    • Zul’jan
      • Axegrinder periodic damage reduced by 15%.
  • Murder Row
    • Zaen Bladesorrow
      • Fire Bomb damage reduced by 33%.
  • Ruby Life Pools
    • Earthbound Guardian
      • Earthbound’s Imprint impact damage reduced by 21%.
      • Earthbound’s Imprint periodic damage reduced by 13%.
    • Defier Draghar
      • Health reduced by 27%.
    • Primalist Cinderweaver
      • Living Bomb debuff can now be dispelled and the explosion damage will not occur when dispelled.
    • Storm Warrior
      • Thunderous Stomp damage reduced by 18%.
    • High Channeler Ryvati
      • Tempest Stormshield absorb percentage of maximum health reduced to 15% (was 20%).
    • Melidrussa Chillworn
      • Infused Whelp’s Cold Claws cooldown increased.
    • Kokia Blazehoof
      • Blazebound Firestorm health reduced by 12.5%.
      • Blazebound Firestorm’s Inferno impact damage reduced by 18%.
      • Blazebound Firestorm’s periodic damage reduced by 14%.
  • Temple of Sethraliss
    • Static Anomaly
      • Spark Step damage reduced by 25%.
  • The Blinding Vale
    • Sporeblight Belcher
      • Reduced health by 11%.
      • Spouting Floret periodic damage reduced by 16%.
      • Belch Sore damage reduced by 16%.
      • Reduced the number of Belch Sore projectiles per tick to 3 (was 5).
    • Radiant Spellsower
      • Light Bolt Volley damage reduced by 16%.
    • Lightwarden Ruia
      • Lightfire periodic damage reduced by 15%.
      • Pulverizing Strikes damage reduced by 12%.
    • Ziekket
      • Lightspawn Lasher health reduced by 10%.
      • Lightspore Shot damage reduced by 16%.
      • Oozing Xylem damage reduced by 16%.
      • Vicious Regrowth haste and damage buff reduced to 20% (was 30%).
  • The Venomous Abyss
    • Sszorak
      • Increased the time for Sszorak to reach 100 rage by 5 seconds on Mythic difficulty.
    • The Coiled Altar
      • The initial total number of orbs that spawn during Toxic Deluge in Phase 1 reduced to 8 on Mythic difficulty (was 10).
      • The number of Virulent Mutations that spawn in Phase 1 reduced to 4 on Mythic difficulty (was 5).
      • Virulent Mutation and Mutagenic Venom radius reduced to 6 yards (was 8 yards).
      • The number of players Dreadmarch targets reduced to 3 on Mythic difficulty (was 4).
      • Manifestations of Dread now immediately display their red glow visuals to their fixated target the moment they began fixating on all difficulties.
      • Manifestations of Dread now despawn if their fixated target dies instead of re-fixating on a new player on all difficulties.
      • Increased the angle Manifestations of Dread are detected and stunned by 10 degrees on all difficulties.
      • Eternal Nightfall cast time increased by 2 seconds on all difficulties.
  • Voidscar Arena
    • Feral Saberon
      • Savage Leap cooldown increased by 25%.
    • Chitigoth
      • Insidious Aura channel duration reduced to 8 seconds (was 10 seconds).
    • Brutal Overseer
      • Brutal Slams damage increase per slam reduced to 8% (was 10%).
    • Atroxus
      • Poison Splash periodic damage reduced by 11%.
      • Toxic Aura periodic damage reduced by 20%.
    • Charonus
      • Condensed Mass periodic damage reduced by 20%.

the halazzi lair is still bugged …again !!! Sullied Revenant still not counting at slain / completed ..we need to tickle his foot befor we kill it ? what now ? 8/9 rooms cleared …start again losing time ..ofc why not

2 Likes

Primordial Venom Motes still doesnt drop from ancient foes.

Nope. Just wasted 90 mins as the last boss chamber (sha’kuro) died and didn’t give me credit. Thanks for wasting my time.

Valeera is bugged in dungeons. Otherwise nowhere is mentioned she would be squishier. Or I did not read it.

1 Like

Still missing the NPC !!!

Yeah, these fixes aren’t there. I was hopeful after I saw the boss fix for Labyrinth and went to run it. I got stuck at 8/9 because the game doesn’t count a boss as killed if there are more than one of the same boss spawning in the run. Just make all bosses unique and we have an easy fix. It’s so stupid that a bug like this goes live and escapes a hotfix ontop of that.

At least I was able to get the loot for 6 chambers by using the Kinduru toy, but this really is unacceptable. I don’t really care about getting the hall of fame title or whatever, I’d just want the regular t11 title and the ones you get from not dying.

Not gonna try again until this is ACTUALLY fixed, thanks.

This. I have Valeera as tank and she’s getting one shotted. It’s almost impossible to do the Kindo mechanics properly because she’s constantly unconcious, normally when she is required to soak the pool from the dragon hawk summon

1 Like

Still buged, didnt counted boss kill at 7’th chamber, wast of time at the moment :frowning:

How can you post about the labyrinth starting with “fixed an issue” especially when a kill credit is still not counting making our runs getting bricked and wasting our damn time!

Happened two times in row after your “fixed”

What a joke.

Still happening, two runs in a row.

  • Fixed an issue where the kill credit for a boss may not register if it was the second time the boss had to be defeated in the same Labyrinth run.

After 3 hours and 3 tries, I can assure that this is not fixed. Not even close. A tip for blizz, one check is easy. If [boss === allreadyKilled] spawn another boss. Make sure that the same boss can not spawn twice in a run. Or try something like, Boss killed === empty bosslist so it does not register as allready killed. Should not need to be that hard. Leave AI Vibe coding for while and use a proper person to do it. just a thought. :slight_smile:

October 15, 2026

Items

  • Fixed an issue where faction-specific mounts were hidden from the Mount Journal on characters of the opposite faction.

Labyrinth

  • Fixed an issue where Sullied Revenant and Sha’Kuro’s health would not reset properly when failing the encounter.
  • Impressive Treasure Chest, Impressive Treasure Pile, and Impressive Treasure Trove now require level 80 to loot (was 90).
  • Scenario bosses should now properly give credit if defeated a second time on the same run.

Quests

  • Battle for Azeroth quests should no longer be appearing on the quest logs of characters that didn’t complete them when outside of Battle for Azeroth content.
  • Fixed an issue where quest NPCs weren’t available to turn in “De Legend of de Hash’ey” in Zul’Aman.

we got stuck with the Sullied Revenant 0/1 so the hotfix doesn’t work, 2 hours waisted for nothing…

October 16, 2026

Dungeons and Raids

  • Murder Row
    • Added a visual indicating the safe zone of a barrel during Murder in a Row.
      • Developers’ notes: Recently, we addressed an issue where Zaen Bladesorrow’s Murder in a Row could incorrectly assign a player’s safe spot to a barrel they weren’t hiding behind. With the fix, players must stand closer to a barrel to be protected. To better communicate this change, each barrel will now have a visual indicator showing the radius of the safe area players need to hide behind a barrel during Murder in a Row.
  • The Venomous Abyss
    • The Coiled Altar
      • Fixed an issue where the achievement Watch Out Behind You was unable to be completed by raid groups larger than 20 players.

Labyrinth and Delves

  • Fixed an issue with the “Returning the Bounty” scenario in Jan’alai’s Refuge that would occasionally prevent the Pit Boss from spawning in the labyrinth.
  • Fixed an issue that caused Valeera’s Stagger to not function when there was a healer present in the delve or labyrinth.
  • Fixed an issue that caused the Scar of Kathra’natir damage over time effect to deal more damage to Valeera than intended.
  • Fixed a rare issue that could cause players to fall through the map in The Speaker’s Chamber area of The Labyrinth of Kindo’jan.
  • The Loa-Blessed Wayfarer mount and Loa-Blessed Victory toy are now granted after completing the labyrinth by speaking with Kinduru if they were forgotten to be looted from the Ancestral Bounty chest before leaving.
  • Fixed an issue where some creatures and bosses scaled their health and damage values higher than intended when playing in a group.
  • Fixed an issue where Sha’kuro’s Soul Storm could be interrupted before all Unfortunate Souls were defeated, negating the damage window gained from the stun.
  • Fixed an issue where L00T RAID-R Mini could only be used once while inside The Labyrinth of Kindo’jan.

Why did you overbuff subtlety rogue now? fkkkkkkkkkk delulu

Level 80 Tank Valeera is still getting killed in seconds by her own ability “Scar of Kathra’natir” that still appears to be bugged. She is dying to single trash mobs because that dot takes her down so fast.

EDIT: There is a temporary fix to this where you can abandon the Delve and leave and when you return hopefully the “Scar of Kathra’natir” works as intended

Trust me you will notice if it does almost instantly

Good luck all