Hi everyone,
I’ve been playing Rogue for a while, and I’m honestly quite disappointed with the direction the class is taking in Forever. Blizzard seems to be pushing Rogue towards a poison/bleed-focused playstyle, which I really dislike. Why not focus on improving direct damage instead?
I’ve always played a Backstab/Ambush build, and I feel like this playstyle just doesn’t work anymore. The class feels underwhelming, doesn’t deal enough damage, and PvP is even worse.
The Subtlety tree really deserves a rework. It needs more mobility options and, above all, stronger sources of direct damage, especially Backstab. I’d much rather see improvements to the classic Rogue playstyle than be pushed towards a poison/bleed build.
Regarding Death Mark:
If Death Mark works the way I think it does, spending combo points to apply a mark for 6 seconds then explode, i don’t see much value in it. Most players will probably prefer to spend those combo points on a big Eviscerate rather than invest talent points into Death Mark. Unless the mark’s damage is high enough to justify the extra setup and resource cost, I don’t see why it would be worth taking.
A few simple changes that could help:
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Increase Backstab’s base damage, reducing its crit chance if necessary to keep it balanced. And remove the extra combo point if needed.
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Add Shadowstep as the 31-point talent in the Subtlety tree. This would give Subtlety the mobility it desperately needs, especially in PvP.
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Bring back the original energy tick system. Energy regeneration is a core part of Rogue gameplay, and the original system felt much better.
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Cutthroat is simply not worth the investment. Spending that many talent points for just a 15% chance to use Ambush again feels extremely underwhelming, especially so deep into the Subtlety tree. I’d much rather spend those points on more useful talents like Cold Blood, Improved Sprint, etc.
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Rework sub tree. Most of the tree need a major rework.
I’d really like to see the classic Backstab/Ambush playstyle become viable again, especially in PvP, instead of having Rogue revolve around poisons and bleeds. The class needs more impactful direct damage and better mobility to feel satisfying to play.