New protect paladin tree (datamining)

Greetings!

They changed everything in protect tree by judging datamining.
It is a mess and some really weird decisions ex, stoicism? what is that and what does it there?, dead hammer ability as decoration, healing gone
wow amazing 10 sec less foreberence HUGE.
No taunt (seperate), still judgement.
No AoE ability (no buff to Consec)
No interrupt
Templers is vunarable to purge and dispel GG (as retri and holy may get that).
Swift looks promising but still half baked.
total damage taken -1% GG and stamina gone.
Itemization? god knows.
A tree which is build on Holy strike which has no character and based on spell damage but in beta i have like 120 sp with full blue so 6 damage consec tick HUGE.
Block casino
Reckoning (fail pala player Esfand thanks)
Buffing singel target threat but hey warrior is better.
Shieldsworn HUGE we can block spells now .
Holy shield can block harmful spells Good 1.
Some good changes and still halfbaked why?
Paladin is planned to be main tank in raids, quite possibel but AoE tanking is moving to warrior and druid as far as i can see. Warrior and druid are still much better.
Paladin will be viable as raid tank or? lets see
So good luck in dungeon runs with 4-5 packs.
Warrior revenge will hit like king kong vs wet noodle holy strike.

donno what to say 4 days before release.

Best regards

4 Likes

Didnt they get a buff to righteous Fury? 4 in the morning here I might be wrong on that cause that will buff consecration threat for AoE

1 Like

People should stop looking at the AI slop data mines posted on Wowhead
Until there’s a bluepost, Blizz might as well just try things out.

Chanced are, Pala will look absolutely fantastic at launch

4 Likes

Just adding an important thing from h ttps://foreverchanges.pro/patch-notes

“Salvation: No longer taught by trainers.”
“Mass Salvation: No longer taught by trainers.”

That’s quite something in my opinion, both for prot paladin has a whole but also for raids. Let’s hope this was just some kind of fat finger move from Blizzard, because otherwise threat is going to be a problem.

You got spell deflection, so thats your niche and youre golden ! Enjoy. Youre not supposed to be the best in everything. Wars and druid will eat poop from spells.

I hope these changes dont make it to launch. They are on to something with some stuff, but forcing everyone to use holy shield that nobody wants feels awful, they are forcing everyone to put much more talent points into the prot tree than we want to

Salvation was always a terrible thing. I’m glad that it is gone and hope that it will never come back.
AoE-Tanking was never a machanics of classic WoW. Classic WoW was the time of CC. So it makes no sense to whine in every second post about this.
For me the changes look good enough to give Prot-Pala a chance on launch.

1 Like

Don’t judge a building by the looks of it’s construction site.
To me it looks like a first step of a few more to come because a few things look a bit odd and not so well thought trough. I guess the devs are focusing on a few thing at a time. Don’t forget that they have changed a lot in the other trees as well.
Otherwise i’d affirm, that the changes are not enough yet.
They propably put stoicism as a filler talent to at least pretend, you had other options (because talent trees should always have some choices,otherwise they could just get rid of them).
I’d say we are still not where we need to be, but at least we got some attention.
Are we doomed? still imo, but there is hope

1 Like

tbh so far it doesn’t look like a niche to me, but rather a way to make paladin work on bosses like Geddon, where you can’t block his melee swings → can’t regen mana via shield spec

Prot Paladins are breathing a bit easier this morning.

We have a more active rotation, we have a chance to block spells.

Taunt thing is still weird

We have the chance to be a better off tank, we lose some stamina & we gain some more DR%.

Ranged pull is still an issue, but less of an issue now some other things are better.

Mana at lower levels will be grim, but all in all measured improvements.

5 Likes

I swear some people will never be remotely happy even with a remaster of a spec like this one.
You’ve gained such an amazing capstone.. And youll get hammer of righteous at lvl 40.. Together with the rest..
Some calling it ‘still doomed’ is crazy.

1 Like

How do you know about hammer of the righteous?
Do you know more than anybody else? Common knowledge is, that there will be no HotR

Databases show it is so. If that is not true, then i hope theey give you that and you’re golden. Even without that you’re thee only tank that can block spells.

We are not getting HoTr. If we were we wouldnt be crying…

1 Like

Oh im sure some of the pala community still would. I still saw it in 2 databases for level 40. Hopefully it is so. Databases have it for wow forever, but its trainer availability remains unconfirmed still. Maybe its one of those ‘‘secrets’’

i think salvation was always an issue.
basically forcing most dps to have a paladin in the group/raid. So, just removing it, removes this. Instead DPS have to look for threat more actively and don’t have a easy way out, meanwhile also removing the “fix” slot for at least one paladin in every raid. No class should have that power to always have defacto guaranteed slot.

And i say this as one who will be a main paladin in forever.

With holy shield at 21 points, paladins have enough points to get holy shock. And with holy conduit also in holy now, holy+prot is very likely the best choice.
And while shieldsworn is interesting, it gives us “less buttons” then if we take holy shock. Shieldsworn Holy strike: 10 actions per minute. normal Holy Strike + Holy Shock: 12 actions pet minute.

1 Like

The Prot-Build is still exciting.
There are many options you can go with. Prot+Ret? Prot+Holy? if Prot+Holy, how much holy?
Which will be the best will also depend on equipment, I guess

I’m really curious which will prove to be the best.

Can’ t the range pull problem be solved with stuff crafted by engineers?

There is n HOTR at level 40 that is a SOD hangover.

Hammer the current target and up to 3 additional nearby targets, causing 4 times your main hand damage per second as Holy damage.

season of discovery tooltip

Hammer the current target and up to 3 additional nearby targets, causing Holy damage to each equal to 3 times the damage per second of your main hand weapon. Cooldown shared with Crusader Strike.

forever tooltip.

Maybe the ‘crusader strike’ part is the hangover of forever that makes you doubt its existence. The tooltip of season of discovery never mentioned this.

If it’s in then great, means I never ever press Consecrate again. So far on light club they all insist its not a thing.

1 Like