Housing for Forever

Housing in Classic could be designed around the existing world rather than separated into artificial neighbourhoods. Players could own apartments within major cities such as Stormwind, Darnassus, Ironforge, Dalaran, Orgrimmar, Undercity, and Thunder Bluff. Blizzard could also add a limited number of physical houses or small homesteads in places like Elwynn Forest, Durotar, or more remote parts of the world.

The important difference would be that these homes would feel geographically connected to Azeroth. Instead of entering a completely separate housing neighbourhood that exists outside the normal game world, players would approach an actual building, doorway, or property in the city or countryside and enter their own instanced version of that space.

This would preserve the sense that the world is a real place rather than a collection of disconnected systems. A Stormwind apartment would genuinely feel like living in Stormwind, while a cottage in Elwynn Forest would feel like part of Elwynn Forest. It would also give older cities and zones additional long-term relevance by encouraging players to spend time there for reasons beyond banks, auction houses, and questing.

Instancing would still solve the obvious technical problem of limited physical space, because many players could own the same apartment building or house location without requiring thousands of individual plots. The exterior could remain part of the shared world, while the interior would be personal or guild-instanced.

That approach would fit Classic especially well because housing would strengthen immersion and attachment to the existing world instead of creating another isolated hub that pulls players away from it.

This type of design would be especially conducive for the RP ruleset.

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I’d much rather see them focus on gear with interesting effects and set bonuses that encourage specific specs or even different playstyles within the same spec.

Player housing just feels like another superficial feature. I’d rather see more depth in gear and dungeons/raids.

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As someone with no interest in dungeons or raids, I’d rather see housing.

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I think housing will arrive at some point

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should never even be considered for this game.
go back to retail.
if you’re lucky we’ll get guild housing, and its not gonna be a dress-up doll house if we do.

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Why not?

It’s such a simple and harmless feature that is also in the MMORPG that Forever got inspired by (Runescape, horizontal progression etc.), as well as it would be a nice time sink and perhaps an opportunity for other player to offer materials and reagents for crafting stuff for your house.

I recently got back to Retail after stopping in Dragonflight, and am very much a Wrath baby and I’d return to Wrath in a heartbeat, but honestly outside of Raid logging and farming materials I do not see you for example doing much outside of that, PvP here and there but .. that’s it?

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Why do people keep opening new threads about housing in forever. Would yall stay in one thread also Retail if you love housing so much.

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Do you PVP at least?

Retail players superficiality (being PC here, I could use a more appropriate, but less polite term) is simply without match.

In their minds, anything from retail is either cool or necessary to be in Forever…so they can have their little addon-game to retail. Forever is not, and hopefully never will be, a place for retail players to dabble when they are bored.

Player housing sounds so harmless, isn’t it? I mean, what wrong could such a minor feature do to Forever, since it is so great in retail…right?

First thing that player housing does is to encourage player bubbles. It is fine in retail, where solo play is the foundation of the game. In Forever, it is the opposite.

Secondly, the items that players will desire for their house, either must be sold in the shop for real money, or created in-game. Let’s assume that housing will be in Forever, and the items will not be sold in the shop. Will there be a new profession that we can have to create housing items? Will the items drop from mobs? Both? Likely both.

So, Blizzard will have to add a new crafting profession, and items that drop in-game. Do retail players UNDERSTAND the impact in the economy? Likely not. Do retail players understand the work that Blizzard employees (which are paid for their work) have to do to add a new profession, modify the loot table, carefully analyze the impact on the economy, the impact of players spending their time chasing those items, instead, I don’t know…running a dungeon with their friends or guildmates?

As I said, for retail, you can add WHATEVER, the retail players will just eat it, without even thinking…just like they did since TBC dropped back in January 2007, and retail WoW is what it is today.

Do retail players even understand WHY Forever exists?

It exists because neither Classic (a fully known game, that one can only play maybe twice, before it becomes pointless for even the most hardcore Classic andy), nor Retail, provided us with solid reasons to keep our subscription going.

We want to play a real MMORPG, not a solo game simulator. We don’t want automation, we do not want faster travel, we do not want, basically, ANYTHING from Retail, housing included. We have the bank to store out stuff…a place where you SEE other players. That is what we want.

Maybe, in some distant future, due to Forever player base shrinking to the point where the only way to bring new subs is player housing, or flying mounts, or instamatch and teleport LFG/LFR. Maybe not.

Just please, let Forever be, play it if you want, maybe you will like it as it is, or not. Doesn’t really matter.

Just stop asking for features just because you want Forever to be a playground for the times you have nothing to do in Retail.

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I despise PvP.

No need for housing in classic, go to retail if you want to play and construct with houses.

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You don’t speak for anyone but yourself, so drop the “we”. You can’t read minds, so stop putting words into people’s mouths and stating motivations that you cannot know.

I think you’re going to be disappointed with Forever. It will most definitely have stuff in the shop and it will likely diverge from Vanilla even further as it goes along.

To address your issues with housing, though: it doesn’t have to use the retail profession, although it probably will (if it is added). Modifying loot tables is something that will happen anyway. Dungeons are bound to be a source of some housing items (if it is added) so there goes your impact. Player bubbles? Aren’t groups and guilds a form of player bubbles?

Plenty of people play solo regardless of what you want. If they were never going to be in your bubbles anyway, why does it matter if they get something to do as well? Or do you really fear everyone will invest in housing to the exclusion of everything else?

Stop telling people to stop asking for things they would enjoy; at the end of the day, the devs will decide what happens. I’ll play anyway.

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open a poll right now then.

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As i said in the other thread, as long as i can come with a group of people and burn them down, especially when players are in them and they lose all their gear like in hardcore then i’m up for it.

If you lot want to impose housing on us all then let there be a massive risk to it istead of some safe space where you can play with your Barbies.

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Housing in retail polluted every quest and activity with Decors, basically retail rewards are either crests or decors or some other form of currency nobody needs. :stuck_out_tongue:

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You said that Retail is solo play and in Forever its opposite.

So.. me asking for someone for lumber or for camping at my house or having a throwdown after a wild raid wouldn’t be cool and not in spirit of cooperation?

Then what you playing for? the only way id accept housing is if they made the housing areas PVP active and allow the opposite faction opportunity to go in, slaughter all the residents and burn down their homes making it so they have to start building their homes again and redecorate. If yall think introducing housing is a good idea and be an enjoyable addition then make it enjoyable for people who don’t want it.

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Oh absolutely. What we really need is player housing, battle pets with duels, mount and toy collections, achievements, dailies, 60 different seasonal currencies to keep the FOMO alive, six layers of borrowed power, and, of course, Dracthyr Shamans.

While we’re at it, let’s throw in Mythic+, a prey system, ritual sites, War Mode, and Pandaren Monks. And please, as much solo content as humanly possible. The last thing we want in an MMO is to actually interact with other players or the world around us.

Solo forever. That’s what MMOs are all about.

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Retail sounds like an awful affair.

Please no housing :frowning: It wasn’t well implemented in Retail and I don’t see how it could work at all in Forever.

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