Hello there ![]()
What are your thoughts on this
:
- Shaman
- Windfury Weapon now causes the Shaman to animate an additional weapon swing attack.
- Windfury Totem now causes the player to animate an additional weapon swing attack.
- Totemic Projection renamed Totemic Call. It now teleports the Shaman’s totems to the Shaman’s own location, and its cooldown is reduced to 30 seconds.
- Lightning Bolt: Base damage of all ranks increased, with larger percentage increases on the higher ranks. Max rank was increased by 80%. Each rank’s new base damage is roughly 78% of the base damage as the Classic Era version (but cast time is lower than Classic Era).
- Chain Lightning cast time increased to 2.5 seconds. Primary target base damage increased to approximately 145% of comparable rank Lightning Bolt base damage. Mana cost increased to approximately 225% of comparable rank Lightning Bolt Mana cost.
- Shocks: All shock base damage reverted to match Classic Era values (higher than previous Forever Beta values).
- Elemental
- Lightning Overload: Talent now grants a 10/20/30% chance to trigger a duplicate spell, up from 3/7/10% chance.
- Lava Burst: Removed. Replaced with Call of Thunder, which increases critical strike chance of Lightning Bolt and Chain Lightning by 5%. All references to Lava Burst removed.
- Elemental Mastery renamed Lightning Mastery. Icon changed.
- Elemental Reach no longer reduces the cooldown of Totemic Projection.
- Enhancement
- Improved Ghost Wolf moved from 2nd row to 4th row.
- Maelstrom Weapon: Chance to trigger doubled.
- Stormstrike: Now deals 150% normalized weapon damage, up from 100%. Cooldown reduced to 6 seconds from 8 seconds.
- Mental Dexterity: Now increases the Shaman’s Attack Power by 50/100/150% of Intellect, up from 33/67/100%.
- Flurry: Now increases attack speed by 6/12/18/24/30%, up from 5/10/15/20/25%.
- Restoration
- Riptide: Mana cost reduced by about 40%. Cooldown increased to 12 seconds from 6 seconds. Riptide no longer deals any initial healing, just healing over time.
I feel like it’s a good thing mostly for elementals for which the identity is back ![]()
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I really don’t know what to think about the change to rank 4 of talents for the instant ghost wolf. Do we know what is going to replace it (if anything is) at rank 2? Why this change which makes it harder for the other spec to reach (since they have to spend a lot more talents into enhancement)?
My understanding of the “last” fine tuning before launch is that it’s to help class levelling. It’ll be fine tuned again before the first raid with the help of the data blizzard will have gathered then.