Shaman - Last changes before go live

Hello there :waving_hand:

What are your thoughts on this :thinking: :

  • Shaman
    • Windfury Weapon now causes the Shaman to animate an additional weapon swing attack.
    • Windfury Totem now causes the player to animate an additional weapon swing attack.
    • Totemic Projection renamed Totemic Call. It now teleports the Shaman’s totems to the Shaman’s own location, and its cooldown is reduced to 30 seconds.
    • Lightning Bolt: Base damage of all ranks increased, with larger percentage increases on the higher ranks. Max rank was increased by 80%. Each rank’s new base damage is roughly 78% of the base damage as the Classic Era version (but cast time is lower than Classic Era).
    • Chain Lightning cast time increased to 2.5 seconds. Primary target base damage increased to approximately 145% of comparable rank Lightning Bolt base damage. Mana cost increased to approximately 225% of comparable rank Lightning Bolt Mana cost.
    • Shocks: All shock base damage reverted to match Classic Era values (higher than previous Forever Beta values).
    • Elemental
      • Lightning Overload: Talent now grants a 10/20/30% chance to trigger a duplicate spell, up from 3/7/10% chance.
      • Lava Burst: Removed. Replaced with Call of Thunder, which increases critical strike chance of Lightning Bolt and Chain Lightning by 5%. All references to Lava Burst removed.
      • Elemental Mastery renamed Lightning Mastery. Icon changed.
      • Elemental Reach no longer reduces the cooldown of Totemic Projection.
    • Enhancement
      • Improved Ghost Wolf moved from 2nd row to 4th row.
      • Maelstrom Weapon: Chance to trigger doubled.
      • Stormstrike: Now deals 150% normalized weapon damage, up from 100%. Cooldown reduced to 6 seconds from 8 seconds.
      • Mental Dexterity: Now increases the Shaman’s Attack Power by 50/100/150% of Intellect, up from 33/67/100%.
      • Flurry: Now increases attack speed by 6/12/18/24/30%, up from 5/10/15/20/25%.
    • Restoration
      • Riptide: Mana cost reduced by about 40%. Cooldown increased to 12 seconds from 6 seconds. Riptide no longer deals any initial healing, just healing over time.

I feel like it’s a good thing mostly for elementals for which the identity is back :ok_hand::sign_of_the_horns::tada:!

I really don’t know what to think about the change to rank 4 of talents for the instant ghost wolf. Do we know what is going to replace it (if anything is) at rank 2? Why this change which makes it harder for the other spec to reach (since they have to spend a lot more talents into enhancement)?

My understanding of the “last” fine tuning before launch is that it’s to help class levelling. It’ll be fine tuned again before the first raid with the help of the data blizzard will have gathered then.

2 Likes

I think they need to move stormstrike up still so that u cant spec it with riptide. Otherway they really cant balance the spell at all. ATM if u spek stormstrike riptide u are literal god in pvp. Otherwise perfect changes

2 Likes

They completely and utterly destroyed Riptide jesus. a 12 secs dot … LOL Elemental changes are good. A step in the right direction, no place for lava burst in vanilla.

6 Likes

bro riptide got a FAT nerf

3 Likes

Yes but riptide is too op like it was and they really cant balance it before they shift the specs so that u cant pick stormstrike with it. If it was like before shaman would just be unkillable in pvp.

1 Like

While im hella glad they finaly did something , especialy about ele , there are still concerns i have .

First of all they increases dmg but also mana of CL, and as ele u already are most mana hungry caster in game , and probably only one that can go oom in like 60sec fight .

Totemic profection redesign makes it kinda useles in pvp imho , good thing they reduced cd to 30sec but thats now only usefull in dungeons or during open world lvling , kinda missed oportunity there.

Removed lava burst, while i think it had no place in “classic-ish” version of shaman, ,now both ele and enha got pretty much nothing new apart from a self buff at 40 cap stone . So our rotation is exactly same as on classic, dont get me wrong, i dont need retail type of rotations, just sad we got nothing realy.

Ele mastery , with lava burst gone its just buff to spam more bolts, CL without CD seems nice in pvp, but in pve u either drain your whole mana in those 15sec or u pull whole pack cuz im not sure anyone can hold that agro , might be wrong tho, but u still drain your whole mana xd .

Overload , finaly, finaly it make sense and can feel important when u get that proc, thanks .

Kinda excited to try how it is now( well ofc its better) but im still woried about our mana.

Anyway gj blizz, a step to right direction,i hope.

2 Likes

Very very good changes and thank you for listening blizz.

A big but, still ele and enh provide much less than resto to the raid.

At least improved windfury weapon deep in the tree, and something for casters by ele.

Other than that we dont need something else.

3 Likes

We just have to spec into water shield now. And hopefully we get enough crits :grinning_face_with_smiling_eyes::grinning_face_with_smiling_eyes:together with clearcasting. Also if overload proc can trigger clearcasting, we are 100 gucci on the mana

1 Like

i liked LvB for me it fits perfectly in the class fantasy. I mean, the tree class calls them elemental shamans, not lightning shamans, and we don’t play vanilla; we will play WoW forever… it shouldn’t be the same.

10 Likes

Shouldve atleast replace lavaburst with a new kind of lightningspell, now ele is just a 2button spec again.

10 Likes

it looks good and is better, but I don’t like changes to ghost wolf and riptide.

5 Likes

Ghost wolf move is dumb

Better to remove riptide all-together now - should give earth shield instead

5 Likes

Elemental looks quite a bit better. (to me).

I just always wonder why Maelstrom weapon has to be in the game, isn’t there some more interesting thing they could do for a mainly melee spec like enhancement?

‘To me’ shamans seem to be one of the only classes where new idea’s just don’t seem to be coming up in a million years (from looking at what the developers are doing, not so much player input).

Honestly curious what others think about Maelstrom. (maybe there have been some threads about it, but can’t read em all…)

Resto, what to say, almost everyone got something new or interesting and resto got riptide nerfed and other than that nothing new/improved, yay, w/e…

1 Like

With those changes they completely destroyed hybrid shaman builds. Bad patch.

1 Like

If the riptide instant heal is added to the value of the hot. Im quite alright with it being a hot cause I personally like em.

Although 12 seconds seem a bit excessive for a capstone heal that is a one target hot. 7 seconds would be fine, so you could have riptide on two targets. But maybe with its values it would be op.

ELE.good changes overall to me, and love the higher chances of the procs. It will feel like an automatic weapon which feels imba, even if its 2 buttons.

Ench looks good to me as well.

Im not a huge fan of LB being the end result of maelstorm,cause it feels meh. But its still alright to me.

As I’ve stated before , the thing most missing from ele and enh, is unique tools for raids in comparison to resto

Yea kinda cruious if OL crits provide mana with WS, or even if OL can proc another OL(i think thats how it works or worked on retail also, not sure tho)

Yap, all we need is like 2-3% haste baked into totem, we dont even need to separate ele and enh buff, just make it same as with bala/feral , just something unique to those 2 dps specs

1 Like

Anyway, most of us have a level 30 point of view on things since nobody was able to reach level 60 and try things with the “new gears”.

So i wouldn’t bet anything on each class and spec being good or bad because we just can’t (emphasis on the CANNOT) know how it will be like. That is also why there is a one month gap between opening of forever and the raids, for blizzard to gather data AND THEN fine tune again what needs to. My suggestion is they should fine tune and then wait to gather a bit more data to confirm their changes did provide the expected results, prior to the raid openings. :sweat_smile::grin:

Main overall concerns which should be unrelated to efficiency of the class/spec at level 60 at this point could be :

  1. How could we incentivize (is there really a need to?) to group an elem/enhancement spec over a resto one since all the class buffs can be provided by a restau shaman AND due to the hybrid tax acceptance?

  2. we would like more clarity on a shaman tanking build. There are clearly talents in the enhancement tree orienting this way, please either make sure it is viable or else explain what is the aim for these / or change them? :man_shrugging:t2:

Ok some people can tank with these, that is perfectly fine. The outlaying problem is that later on, healers will always prefer a real tanking spec from a class rather than an okay I can tank one.

So unless it is for farming or don’t know yet for what else. It would probably be better to have a confirmation (or a firm no leading to changes in the enhancement tree).

It is just one’s opinion.

Return the talent, ghost wolf, to its place!

4 Likes

I think it’s pretty wild they nerf most healers so hard, but leave priest as is. It’s like they’re trying to define the meta before it’s even released, riptide did not need a nerf. And if it did then PoM and no cd pws truly does, changes for resto shaman feels out of touch

1 Like

Ele shaman = almost no defensive cds - now for ele only having lightning school - if you spell locked - GG standing there doing nothing but watching fire totem shoot and flame shock ticking if you had one on target. :rofl: Free food in PVP.

4 Likes