At about 20:05 CET today, we deployed a hotfix that increased kill experience in dungeons by 50%, so it feels better to go back in for more runs.
Happy dungeon crawling, and good luck with those Deviate Hides!
At about 20:05 CET today, we deployed a hotfix that increased kill experience in dungeons by 50%, so it feels better to go back in for more runs.
Happy dungeon crawling, and good luck with those Deviate Hides!
So for layers blizzard goes from zero to hero. From I am legend to downtown tokyo at rush hour. But for dungeon xp increase you give a teensy bit each time after nuking it from the face of the earth.
It needed a 191% increase in order to be 70% of what it used to be. What are these drops of 20%, 50% buffs .
50% Buff translates from 24% to 36% xp compared to original values. What the actual fk
Get a grip Blizzard. This is such an out of touch response. Don’t you guys have metrics in repeated runs by player. They will still not be worth our time.
im sorry, if u go dalaran for example, u get 2 bars now u get 3 bars.. thats NOTHING compared to time invested.. why are u taking babysteps, we need leaps in this catagory
I think you have bigger issues then just dungeon XP.
So you boosted it with 50% from the ALREADY nerfed version of it? Great. Thats “alot” more XP ![]()
Pittance..
This isn’t going to fix dungeoning issue
Ever get the feeling that Blizzard is trying to create a “hamster in a wheel” experience with WoW: Forever… to keep the game deliberately snail slow just to maximise their profits and player metrics. They MUST be in trouble with Microsoft after the failure of Midnight’s writing.
Terrible how out of touch the devs are.
This feels like just grasping for straws. 50% of nothing is still nothing.
Now please do the rest of your job and move it back to where it was before you started meddling.
Nice, thanks! Perfect sweetspot ![]()
I thought it had already been buffed back up to 30 %, so now it’s at 45? They are going to be walking back their stupid change over the next few weeks, ruining all good will in the process, because they can’t just admit now they made a mistake.
Took too long and not good enough
3 months beta and last day you destroy all balance, buff ferals to the moon because sodapoppin crying, increase the hp from mobs, but nerfed priest to the ground now we need wanding 2 min to kill a mob..such a fail version of wow
Just revert changes and we will be happy! Not everyone will spam dunegeons 24/7 but will give us optimal gameplay to decide what we want to do in game. When to quest when to do dungeons. Make it how was in original classic and but debuff to prevent boosting if u do worry about that.
Oh so THAT’S why Priest is unrewarding to play. Explains a lot. Also, quest XP is embarrassing, you have to do 20 quests, just to level from level 8 - 9, its ridiculous, spending 20 minutes running across the same map you’ve been playing for the last 30 years.
Isn’t that the point? Why do you even want to play this game otherwise?
Mobs now worth 36% of what they worth originally people will still not do dungeons after quest being completed
So, let’s all take bets. How many of these buffs where blizzard slowly crawls back their mistake will we see? How many weeks before they have crawled around with their tail between their legs enough to actually undo their attempt to ruin the game?
Some people already quit game and say its not enough and too late.