This would seem most logical as to why. They seem to be removing any loopholes/existing means to get the benefits without using the mount equipment.
I still donât understand why there was no rework of combat mechanisms during all those years. Why no automatic mob-reset for mobs stuck in evade? Why no automatic drop of combat when the NPC is too far from you or havenât hit you for a long time? Why no limitations for mobs scaling impossible terrain? Why no 100% run speed limitation for mobs? Why can fish-type mobs still leave water in 2019 or keep you in combat from water?
Thereâs so many things that are awfully clunky even 15 years down the line and instead of fixing them or at least removing the silly daze, they keep making it worse.
And why whould they not do it? I mean, daze is a natural part of WoW⌠whether we like getting dazed or not. I mean in the current game Itâs easy to avoid, I never get dazed, except when i mount for AoE pulls and intentionally get multiple mobs hitting me from behind. If I herb, I slap on a barding etc.
Resounding barrier was a bit too powerfull as a anti daze tool and blizzard realized how worthless the anti daze equipment have become and even more so post the implementation of the permanent option.
Legion used to daze people a lot especially on Argus, if you used the neck legendary or were in tank spec you could avoid it. It was not a case of pulling many mobs. There were lots of complaints at the time.
Many herbers (who can) will run in tank spec to avoid being dazed while running around farming in BfA.
Stonehide leather barding says hello⌠If people had such a problem with Daze cause they couldnât run around mobs, they could had spent a few gold buying their immunties.
Well yes that is a way to avoid It, however the bardings really cheap to make or buy. But then again people never really look up the options these daysâŚ
Yes there were items in the game to avoid daze and now they are removing some of the existing immunities to daze on the PTR like being in tank spec or having shields.
Personally I donât struggle understand that people donât like when they lose their existing immunity to something like being dazed.
I canât be bothered to go in tank spec, use barding or use a specific item to avoid daze. Iâm super lazy. I just live with the dazing/dismounts, although I will often just out run them rather than stop and fight
Well I understand peopleâs frustration. However I can also understand why blizzard choose to do things like these. If they have tools made for a purpose, but they wonât be used because of work arounds. Then the work around dissapearâŚ
It also become equal for all players this way, which in a way is fair and nice. I saw some posts ages ago that people complained about tanks never being dazed or felt forced to use certain traits etc. Not like this will affect basicly anything anyways, flying will come and remove any grievances soon enought. Enable cheat code âliftâ and âlandâ.
Rather use mount equipment or play tanks than delay flying. I play tank, I donât care. I play DK, I have water walking, so i will use only one mount equipment all the time⌠+20% mount speed.
I think they are just trying to equalise the options but in both cases arenât touching the profession items. I have no idea if they sell well or not on AH.
Yeah well, I never said game is 100% RPG, however just because some elements are wrong doesnât mean all have to be.
Daze is, as irritating mechanic as it is, one of the RPG elements, wanted to admit or no. Running through the pack of mobs should be dangerous, or at least inconvenient, in a way. Daze does it.
Just because you are giving other examples of whatâs wrong in this game, when to comes to immersion and to which I agree, doesnât have anything to do with daze.
Regards,
Imm
Well It probably depends on server. On AD the bardings was in high demand pre flying and during Argus in Legion. But in BfA it seem so-so, since currently you can achive basicly the same result just putting on some pieces with barrier. I still use mine however, but then I also craft mine myself.
I mean sure, but then those mobs would actually have to be a threat and they arenât.
People bring this up everytime daze is discussed and it makes no sense to me. If I get dismounted, I sigh and one shot whatever dazed me. Itâs not threatening, just annoying.
Daze never bothered me as much as it does some people, but really, THIS is what theyâre spending their time on deciding?
Seriously?
The whole âdestroy striders create YET ANOTHER artificial system with mount equipmentâ was at best not terrible, but now they follow up with this? They havenât got better things to work on? in BfA?
In The Peter Prescription, IIRC, Peter describes a school principal who paints traffic lanes and signals in school halls, which the kids are then obliged to follow, as something to do, because he is not competent enough to tackle the schoolâs main problems. Itâs not in itself a terrible idea, but it wasnât what was needed. Maybe we could chip in and send a copy of the book to Anaheim?
What do you consider more immersingâŚ
Run your armored horse/hippo/whatever through a pack of little critters and then:
A) Trample them, possibly kill the very small ones, as you would irl
B) Get hit for 0 damage and get dismounted, kill them all in one weapon swing, mount up again and continue on.
Like the poster above said, it doesnât add danger either, because no mobs in the open world actually pose any.
Itâs meant to be pure annoyance, to not get from point A to point B too quickly.
Put it whatever way you want. Maybe not challenging, but itâs at the very least inconvenient and you do a second guess (some people at least) whether to run through a pack of mobs. I for one avoid them.
People always spin this topic saying something along the lines - mobs are not dangerous to begin with, why should we have daze? Sure, I agree that this game could improve a lot, but daze is the only inconvenient thing for running through the pack of mobs and such thing needs to exist.
I donât know why are people so upset about it. Yes, itâs tedious, but it should be.
Regards,
Imm
Classic is that way, be sure to dodge or parry the door while death marching and remember blood DK was not a thing there.
Flying will be a thing only until next major patch. Because you cannot have people flying in more than 30% or less of current content of an expansion, will give Ion warts, so a new non flying zone is in order. Also no flying again 9.0 to 9.2 if the post WoD pattern is to be considered. I wonder if the âbut,but, flying in few months, why careâ arguments are made by people with at least an ounce of logic.
As for bardings, yeah, sure, enjoy them while they last. Iâd bet wonât be that long and, while at it, those pesky goblin gliders are a bit too convenient and interfere with the new great mount equipment systemâŚ
Ever tried playing something like Baldurâs Gate, or you werenât still born?
Over the years this game has been tripped of many RPG elements, which while observed individually, are all tedious: hunters wearing ammo, rogues brewing poisons and needing reagetns for, warlock needing soul shards, hunters feeding pets, DAZE, shadow priests not being able to case holy magic, etc.
But when all combined together, you get multilayered RPG game, which WOW used to be once. Many of these are removed, I donât see the reason for all of them to be removed.
Daze is nice feature which makes you think twice if you should run through a pack of mobs, in a dangerous open world and itâs fine just as it is.
Regards,
Imm
Ever tried playing something like Baldurâs Gate, or you werenât still born?
Over the years this game has been tripped of many RPG elements, which while observed individually, are all tedious: hunters wearing ammo, rogues brewing poisons and needing reagetns for, warlock needing soul shards, hunters feeding pets, DAZE, shadow priests not being able to case holy magic, etc.
But when all combined together, you get multilayered RPG game, which WOW used to be once. Many of these are removed, I donât see the reason for all of them to be removed.
Daze is nice feature which makes you think twice if you should run through a pack of mobs, in a dangerous open world and itâs fine just as it is.
No. I was busy playing MMVI âMandate of Heavenâ, now that you mentioned. So patronizing argument of wisdom and age can go the dodo way. And as Iâm pretty sure your competence regarding game design is on par with mine, I donât see the reason to suddenly remove qol aspects of game just to promote a system made to be expansion locked/time gated by simply removing alternate options.
Classic fans that thinks tedious= difficult= a badge of valor or testament of skill have Classic to go play. Trying to force changes like this into BfA can only be detrimental and piles up lately.
I rather have them delay flying until the end of a expansion and remove daze completely.
I think a good chunk of the players craving for flying have the same reasoning as you.
One of the big upsides about flying is exactly this, you wonât get dazed.
There are so many big areas you canât cross without getting aggro by some random squirrel or alligator (I hate Nazmir, when Iâm not doing it for the Nazmir questline), that will daze you just to annoy you.
If you could ride through a region without having packs of mobs, that are no challenge because getting back onto my mount takes more time than to kill them, I think flying would not be as important.
Do I hate daze? Boy, yes. It is one of the most irritating mechanics in the game. However, as irritating as it is, it is one of the last remnants of the RPG elements this game now has.
In a dangerous epic fantasy world, you should not be able to simply run through 10 mobs without any danger. No, there should be a danger. I for one like when I need to sneak around and avoid mobs.
Thatâs one of the big issues I have, I donât mind it, when I come to a region for the first time, I sneak through a village of hostile mobs or I crush them all, because I need to reach the other end.
But currently they would be wise not to touch me, because they are all dead before I reach 90% health, even if they engage me in groups of 10 mobs.
They dismount me, but getting dismounted is not dangerous at all, it is just annoying.
If they want this because of RP feeling, they should go backwards to steady levels or reduce aggro radius based on itemlevel, when you are at max level.
so i will use only one mount equipment all the time⌠+20% mount speed
It wonât stack with the pathfinder bonus, so if you are already able to fly this will not be of any use (at least in BfA regions).
But when all combined together, you get multilayered RPG game, which WOW used to be once. Many of these are removed, I donât see the reason for all of them to be removed.
Most have been removed for better gameplay/balance or for convenience. I donât see how daze is one they would hang onto.
It is only annoying and in contrast to shadow priest not being able to perform holy magic (well, as a lot of the core holy spells are not in the spellbook anymore this is still kind of a thing) I donât see it as an engaging RP element.
So if this is a choosen RPG element to keep, well I think this choice is definitely wrong and I would rather keep other annoying elements (go out of shadowform to cast heals/shields) than something like that. Or if they want to keep daze, as I said they should adapt it so only 5% HP hit daze you or reduce aggro range based on itemlevel, bacause getting dismounted by birds or bugs ⌠well no, this is not immersion in my book.