That’s beside the argument, and frankly speaking talents are kind of a trash system. They give you abilities that should be baseline realistically and make them talents.
In my opinion, they should allow you to choose more than 1 talent per row, they are already making borrowed power systems, so this time, just make an actual progression system, and give us a perk that allows us to choose more than 1 talent per row, and then you remove the anti synergy between certain talent rows so you can be sure that whatever you choose does not conflict with each other.
Or just remove talents, but i actually would not do that, and instead would give the option to choose more than 1 per row. This way you have some variance. But you are able to take more abilities that should arguably be baseline.
There are 3 things they can do, 1 remove talents, make the best ones baseline, the one that fit the best in the rotation, 2 make the required talents baseline and the ones that remain are either complete overhauls of how the spec works in a way that would not fit baseline, like glacial spike, or small modifications, or 3, what i said above.
Either way, the talent systems is not very good, and frankly, it’s not on us to make abilities for blizzard, but what i can say is that there are a lof of talents that should arguably be baseline. Too many.
So about the viable alternative choice, it’s pretty much impossible, some talents work really well together, others don’t, some change the rotation for the better, some do almost nothing, what they can do though, is give us the ability to choose more than 1, and remove obvious anti synergy, but frankly, even if they allow people to choose talents that don’t perfectly synergize together, so what? It was their choice.
I can already imagine a couple of really cool talent combos.