9.1.5 confirmed. What changes would you like to see?!

Why would you want to make only Discipline viable in arena? That pretty much every DPS and healer spec is viable is one of the positives of this expansion.

I prefer the Holy style of healing, and it should be viable in arena. I wouldn’t expect it to be as good or better than Discipline every patch but certainly comparable.

Holy priest has too much dumb stuff imho. Ressurection legendary, flying up every minute and denying any damage, greater fade, stun and pretty decent damage, a lot of instant spells, CC immunity buff for 30 sec.
Extremely disgusting to play against in 2s.

  1. I agree the resurrection legendary should not be in the game, that doesn’t mean deleting Holy priests from arena.

  2. Holy priests lack defensives, we have no damage reduction cooldowns. Flying in the air for a few seconds to avoid damage is fine, and in fact we are quickly in range of spells (hex, cyclone) on the way down already.

  3. You can purge Holy Ward, or you can use micro CC to take it off. A priest who just wards themselves off coooldown is a bad priest, because it should be used like SW: Death, to pre-ward CC just before it hits. I would support reducing its duration to like 3 secs with a 45 sec cooldown.

  4. We don’t have as much instant healing as shamans.

You never had to really farm honour in wotlk did you?..

It’s a bit ambitious for a minor mid-season patch, but I would love cross-faction play. Seriuosly. We could use that.

Cross-faction, solo q thats actually what must happend years ago. But its won’t if they care only about payers, but not about players.

That doesn’t even make sense. From a point of view of a business focused on earning money from their customers, adding highly requested features should be a good mvoe that might even bring a plenty of payers back… or am I looking at this wrong?

Every step in easier participation will ruin their model hard to start easy to boost. Why do u think people preffer to buy boosting, not cuz they want to flexing and they can’t get it. Plus they want to force people spend more time in game. Hrs, all day long to get tiny progression and on other day do the same, slowly as turtle. Or u can just skip this all by boosting. Its not hard - get your wallet, buy token and thats it.

well idk what ur talkin about if u play regularly u make pretty fast progress. like my main and my alt both got plenty pieces of new gear just by capping conq and gettin 2 vaults every week. also 262 leggys are already done and on main i finished korthia grind. so what else to progress here? now i can litterly play 2 evenings of the week and have everything done that i need to do to keep up to date.

Id love a rollback with warrior too. Cant be real if 60% of my damage is execute, I am not even venthyr wtf is this. And make rend baseline.

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So, will this post be read by someone competent to implement the changes or is this another cry-closet topic?

PVP gear should have a 200 item lvl. max in PVE content. To seperate your 2x sets of gear into a strictly PVP set and PVE set. Conquest gear skips out the LFR, normal and even Heroic to some point, depending on your rating.

Completely remove soulbinds, conduits, and damaging covenant abilities. Too many variables to even get somewhere close to balance between classes. It’s terrible game design. Keep the talents, PVP talents and keep the utility Covenant specific ability.

Completely go through the UI, making a lot of the functions from these addons work within the game as standard. Casual players get lost (Including myself), looking up a guide, listing 12 addons for Arena content. And make it easy to disable, for people used to running their own setup of addons.

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This…

And 2 sets of pvp gear, wod style scaling, no “borrowed power”, no parasitic sistems.

And if is not possible cause u know who “ion” doesnt whant just bring up wrath classic :smirk:

nerf unholy furthermore: don’t buff our deathstrike and keep godlike popping pimples in pvp ^^ and… keep ret at the bottom of dps specs pve-wise. perfect :innocent:

The removal of PvP gear brackets, and no this isn’t because im salty that im a 1800-2100 rated player. Its because its unecessary for the pvp gear to be locked behind rating, it causes an pointless barrier at every rating bracket threshold.
Old Blizz even agrees with me, this is their reasoning for removing 2200 rated gear in MoP 5.2:

Rating Requirements
The current rating requirements on PvP gear create an artificially sharp division between players over 2200 rating and those below that rating threshold, which is unduly difficult to cross. We’d prefer that teams progress up the ladder on a curve against gradually more difficult opponents, instead of running into a wall at a certain rating.

Heres the full page :

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Actually i want to see 9.1.5 PTR pathcnotes and decide is there any reason to continue play or skip untill new expansion information. There is NW coming out in september, swtor 7.0 in december. I think there can be reason to try even GW2.

Paladin nerfs. Lots of them. Don’t care if it gets buffed up in PvE but atm what it can do in PvP is a joke.

Bring back Mistweaver / Unholy and nerf RShaman’s Damage

Guys. Come on. Non of these will happen lol

Well i guess none of us is paying them lol

they could do pvp adjustments