And I totally understand that, new games don’t appeal to everyone. There is just too much WoW now. It can be overwhelming but I was overwhelmed back in TBC too. Being new is overwhelming in any game tbh.
A few years ago I tried FF again and there are just too many systems. But like with all games you ask others players, friends, etc. I just didn’t gel with the game, I really wanted to like it
More stuff is explained in Retail now than we ever used to get back in the early days and I think that’s a vast improvement.
We are all WoW players though, no matter the version. People need to stop bashing the other for liking the game they have.
How can the excitement of doing something for the first time continue for 20 years after you did it? I’m genuinely curious to know how you imagine it can.
I honestly don’t understand how people can find it exciting to go back to Classic and level through the same quests for the umpteenth time even if it’s in a new setting Era/SoD/Hardcore. I guess with SoD they are at least changing gameplay but I find the gameplay so dull. There is nothing for me to explore because I literally know every part of every zone, I’ve been doing it for the last umpteen years.
However, I’m not bashing anyone for loving it. I think it’s great that people can go and do all the old skool stuff. I’m equally glad I can do all the modern Retail stuff.
" How can the excitement of doing something for the first time continue for 20 years after you did it? I’m genuinely curious to know how you imagine it can."
Story telling has been a mess recently.
Either they try to do too much and end up cutting out whole sections leaving it disjointed and narratively poor.
Or they just structure it badly with too many campaigns, too much gating (Renown, dungeon, time, location).
Hopefully Chris Metzen can improve this aspect of the game.
This one is harder, we’ve been playing for so long that we’re now onto our 4,723rd different sword or mace or dagger or whatever.
I do think how we are geared could do with some re-working. Not sure how though, not put much thought into it.
But, meh, how it is work ok.
I like Transmog. I like running old raids for full sets. I don’t really want to go back to TBC or Wrath where we ran around in mismatching bits and pieces of gear. Except for the very few who managed to get a full set from a raid.
Sure those very few stood out if you saw them but they were so few that it made the game less fun for a lot so a few could feel a bit special.
I think the game is ok here.
Yeah, this is something the game is not handling well. Only at max level do you feel like you’re getting stronger but by this stage it’s too late.
In fact you feel like you’re getting weaker most of the time. At level 25 you’re running around one-shotting wolves by 35 or 40 you’re needing 3 or 4 hits to kill them. Then ding max level and you feel quite weak until you start to get some end game gear.
Not sure how to resolve this.
I remember th old days when you’d cross from one zone into another and the mobs might be a few level higher than you and you’d feel weak and 2 mobs would destroy you but then you’d get a few levels and some new gear and you could handle 3 or 4 mobs if handled properly. It felt good to be getting stronger.
But the problem of modern leveling is that you out-level a zone so quickly that you couldn’t do the whole story without half of it being grey no xp and no challenge.
Perhaps they could make the system outside Chromie Time work coloser to how it used to but frankly most people would just put on Chromie Time for the easier leveling.
This is just how the modern internet is. Twitter is toxic and trolling seems to be how the internet does things.
Today being Polite is basicly being silent. Saying Hello is probably seen as Passive Aggressive by many.
Sure Bliz hasn’t helped by reducing Moderation and having systems like Key Depletion that encourages toxic behaviour but frankly this is probably not going to be resolved.
Yeah, this isn’t great. Not sure Dragon riding helped, the zones are huge and you just fly around. Leveling on the ground and then flying at max level to do your chores (for want of a better word) probably gave a better sense of the world.
Zone design hasn’t been great after MOP. They’re mazes with high mob density, convoluted navigation and little sense of exploration up until DF and then they’re just huge zones that you fly over.
We wouldnt have to go back to old school stuff if the expansion held the older formula and was still good. Just admit that the game have gone in the wrong direction.
Retail would be going in the wrong direction if they morphed it into Classic. You have a constant rotation of Classic versions to try to keep the classic player base interested. You don’t get to kill Retail as yet another Classic version just because you are bored.
At some point you have to acknowledge that Retail has it’s own player base that does enjoy the game. That you can’t expect us to want what you want, that you can’t destroy our game mode to satisfy Classic players.
If you don’t like Retail that’s fine, if you like Old Skool games in general that’s great. But go enjoy them.
But wow started out with classic with a huge success and brought in millions of people and made Blizzard as a company huge. It wasnt retail that did that. Wouldnt it be great if the whole playerbase could unite with a game that was appealing for almost everybody, classic and retail?
Given I don’t care about the majority of things classic offers, think the gameplay is myopic and have very little desire to stick around beyond the first raid clear because of how easy it is, I don’t think making retail more like classic is generally a good idea.
It’d be nice if we all liked the same things and blizzard could make one game to suit everyone’s tastes, it’d be dull but it would be easy. However that’s not how people work.
Those people bashing players for liking classic or retail more are just embarrassing anyway.
Different people, different preferences. I can make 10 Humans, leveling all of them to level 10 at the same day and have fun. Leveling in classic is a game on it’s own for me.
I understand when people don’t understand it, it’s same for me when a person explain me how fun leveling in retail is, i don’t see it.
Well maybe i missunterstood here something.
I’m talking about the excitement to explore an online world, the adventure feeling that still exist for players that play classic since years.
But after reading your posts again it seems you never had that feeling anyway, you didn’t like old world (of warcraft) back than.
Indeed, but we see it on both the Classic and Retail forums.
Exactly!
Fun is subjective.
One of my favourite expansions was Wrath of the Lich King but going back I just didn’t enjoy it. I loved it when it was current, times change. I think you can feel one way about something and change over time.
Other people ofc love and adore and want to stay in that time frame, nothing wrong with that either.
No, I don’t. None of those things, started now, are exploring a vast online world with real people FOR THE FIRST TIME. Sure, it’s a different world and it can entertain me for a while, but I don’t get that excitement from it.
But maybe you never got the same sense of excitement from it as I did, so it doesn’t seem so flat for you now that initial excitement has worn off.
I was excited about exploring an online world - very, very excited in fact. But it was the realisation of a lifetime dream of losing myself in a fantasy world. (And I was 30 by the time WoW launched, not a teenager, so I’d held that dream for a long time.)
Probably the next “excitement” one can feel again for an MMO would be if deep dive VR ever becomes a reality… would truly be an old fart then in your twilight years
Yes, that’s exactly what I think. Back in the very early 2000s, I read a sci fi series that was basically about that. The wealthy accessed the internet via a ‘neurocanula’ in their neck that plugged directly into the central nervous system and made everything they experienced feel totally real (aside from pain receptors being shut down, of course LOL). That’s what would do it for me now.
Maybe I’m misunderstanding what you’re saying … but when wow was originally launched in classic (as it’s called now), there was no other wow and, being the latest ‘expansion’ it was the retail of the time
Moving everyone to Classic would remove those player who do a lot of things.
Collecting - Mogs, Mounts, Pets.
Lore-seekers - They’ve seen the story and killed the Big Bads already.
The Explorers - They’ve seen the world.
Achievement Hunters, there weren’t any, and if there were they’d have them already.
All there is to do in Classic is complete old dungeons and raid with correct levels of gear and class abilities.
Even Classic+ wouldn’t change much. Either they’d change the game so much that it’d be like Retail is now or they wouldn’t change it and it would get stale.
I’d be out for sure.
I guess i get it now. You were talking about the experience you had when playing a MMO for the first time ever. Right?
Then yes, you are right. That feeling never comes back.
But the TE talks about things that he loved back than and how those thing doesn’t excist in modern WoW. He still love those things but the game doesn’t have those anymore.
So “you changed” (the reason i jumped in here) is wrong. The Game changed to a point where it isn’t likeable for him.
The other thing people forget is the sheer wonder of knowing that people all over the world could be right next to you in game.
20 years ago that was mindblowing, now its just accepted as the norm.
That also had a big part in making it special.
To the amoeba brains talking about copium, go back to your 20 year old walking simulator, some of us changed over the intervening 2 decades. While we cherish that time, we’re smart enough to know its passed.