A list of everything that's wrong with modern wow

It ruins the game because everyone is the hero. Therefore there is no real hero at all, and therefore heroicness is devalued. Single player games are there for that, not mmos.

I never did that, if you are talking to me.

Of course people are going to take the easiest option what is laid before them unless they are in the process of RP or some event.

Over my lifetime I have organized dozens of PvP and social events. In fact the last one was on thursday. We raided the horde capitals for hours with 40 people. If you want proof, here are some videos with footage of the events I organized in the past, and that I still organize now:

Forgive the absence of sound in the second video, looks like Youtube removed the music.

I actually have hours of footage of these events that I have been lazy to edit and upload. But perhaps I will do that soon.

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You kind of did that when Zinghai replied to Savoren, soooo… :roll_eyes:

I am a bit at loss with your reply to me… It seems like you don’t have a problem at all do you?
You are social (I don’t want to look at proof, that’s just silly :expressionless: ), you choose the convient options and you focus on a silly little thing like being called a hero to ruin the gameplay :face_with_raised_eyebrow:

Flying mounts
While this used to be true the current system is better, flying isnt immediately available but will be for older content, I wouldnt mind them moving flying for An expac to the next expacs prepatch (so 9.0 BFA flying becomes obtainable)

Phasing, sharding, CRZ, x-server zones, and so on
I’d sooner say that by the time this came around server communities were already broken because LFD was server only meaning you’d meet a lot of new people from your server but got turned region wilde and with that came the dickery because you were unlikely to see any of the players again unlike when it was realm wide.

As long as xrealm partying is possible then I agree with it being bad eitherway however

Use of gambling-like, reward-driven practices to increase playtime
I’m not sure about this, because it doesn’t seem to have that desired affect of getting people to play longer and if that was the desired outcome they would have changed it because it goes against its intended purpose and that didn’t happen

I do despise the gambling in rewards, Will it titanforge? Will it get a sockets? Will it even be my spec? I Just stopped caring about Gear and started doing the content I wanted, gear if it dropped is a bonus but it doesn’t excite me like it used too because it’s not a 777 drop

LFR, lower raid difficulties, and the de-exclusification of content
Using your logic on this I can come to the same conclusion as all difficulties, the question is wether normal or mythic would become the baseline.
Remove titanforging and lfr isnt a problem, they drop the same gear as m0, if stuff from there didn’t titanforge it would not be An issue and with class sets gone removing lfr means removing yet another set of transmog so, not for me

Teleport mechanics, especially to instances
Disagree, this would Just be frustrating, the mobs and road between dazar’alor and atal’dazar arent exciting or Challenging, a lot more in the game would be changed

Besides mythics require sumstone usage so I say this is a nonissue

Group finder and other queue systems
It would be enough to remove current content from it, but legacy content and custom group should remain an option because sometimes you simply have no one on your realm willing or able to join you

Making the player ā€œthe one and only heroā€
AFWs was a weird concept that worked beautifully, I agree with your sentiment but I’m still glad it gave is the artifact weapon system

All in all it feels weird to be considered the best of the best, I can get some recognition but world saviour seems a bit too much

That’s my take on the list

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Huh? I honestly have no idea what you are talking about. I have not once uttered the word ā€œBSā€ in this thread. How could I have done that when it was, as you said, ZINGHAI, replying to SAVOREN, neither of which is me, lol?

If I did not have a problem at all, I would not have posted this thread. As I explain in the first video even, the amount of people actually willing to socialize has reduced DRASTICALLY and I now have to reach out to FAR more players to actually be able to organize such events (we are talking 1000+ players to get a 40 man raid for fun stuff. But this is just the tip of the iceberg, as described in the OP.

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If this is how you wish to do it, then fine… Whatever floats your boat!
Just remember, your thread will derail fast if you don’t wish to be serious!

Lemme give you my opinion as a person that ONLY plays the game because of the PVP. I do some dungeons from time to time, but all i care is to queue the arena and win. That is what makes me play the game since TBC. So based on this lemme tell you.

  • Flying mounts - NO, PLEASE NO! I have like 2 hours to play the game after work and now you are asking me to spend half of this time in walking around a world that i dont care about. Makes gearing up (WQ and such) + leveling a new char a lot fast which is what i care.
  • Phasing sharding etc. - NO PLEASE NO! So instead of competing with all the players on EU, you are asking me to play with 3-4 k people. So again in the 2 hours that i have in playing the game i would be spending half of it in waiting in queues and playing against the same people over and over. Makes questing and leveling a lot fast which again is what i care about. On Kazzak 90% of the people are horde. Are you really going to have fun time if you are alliance?
  • Gambling-like etc. - The only thing i agreed with you about. However they are doing some changes this patch which can allow me to target specific items. So i am ok with that
  • LFR - i dont care about that , i dont do any type of raids. But why are so many people complaining about that. Like Do HC and Mythic. It doesnt affect you in any means.
  • Teleports - NO PLEASE NO! Again it makes everything i hate in the game, to be skipped a bit fast. Like walking or waiting for boats etc.
  • Hero thing - I dont care about that, i am not a lore player.
  • Loss of sense - I dont care about that, but if its making me to wait for NPC and spawns just because someone wants to feel special NO THANK YOU!

So yeah, if there was instant button ā€œMake 120 lvl char with 380 ilvl gearā€ I would always use it and wouldn’t care about anything else.
AGAIN the only thing i hate atm is the class design which is something that affects me when playing PVP.

Huh…? What? o_O Literally no idea what you are talking about. Are you trolling? Am I misunderstanding something?

I will agree to some extend, that traveling on ground is a good thing to have at least initially, however some zones do landscapes do fit flying, netherstorm would e.g. be a awful place without flying :slight_smile:.

Hmm Phasing I don’t mind anymore, yes when it came out in wrath it was horrible but this seems to be a lot better.
Phasing has given us the ability to see the changes our actions has brought, which I find as a good solution, however I do agree that CRZ have come at a to high cost.

This one hmm has really always been there, as Savoren points out, but I don’t agree with him that it has improved, it has just changed.
What I don’t like in regards to extending playtime is daily quest, as I personally liked repeatable quest much better. Since you had better control over how grinding you wanted to do each given day, e.g. wanted it to it all in a day you could attempt that or did you just want to do a little each day over a week, well that was also an option too :slight_smile:.

I fully agree :slight_smile:, with each added difficulty, the experience got a little bit worse.

Well the difficulties was the raids if you didn’t want to do high end raiding you did ZG, MC and Onyxia, while Naxx was the mythic raid of the time, this meant that as you progressed you got to see something new each time, instead of the seeing the same bosses but with a higher health pool and dmg output.
It also meant that all the raid remained relevant for someone through out the expansion, instead of just instantly being ignored as a new raid was released.

This change I didn’t really care about.

This one however I didn’t like as I said in another thread, yes it to find people but it also made people more likely to leave or do other unhelpful things (AFK, ninja pulling, ect), since a new group really wasn’t that hard to find.

Agreed

In this one I agree that the loss of sense of a persistent world has disappeared, but that is a place were I don’t mind game-play trumping immersion.
The fact that they at least now to cover up you are all running with the same person i see that as a good thing more than a bad.
The only place i find it borderline intrusive is when it comes to herbing and mining :slight_smile:.

OP didn’t BS Savoren BTW, that was the druid Guy, did a quick Read through the thread and OP has stayed civil imho

Thanks to everyone for your replies btw. They are getting quite numerous now so I might not be able to reply to every single point of every single reply, but I promise to read all of the posts. I wanted to start a conversation and I think I have succeeded in doing so.

Most (if not all) of the above are things I like with the game. Things that keep me playing. It’s features that the game has evolved into.

On the flipside of that, most (if not all) of the things on your list were things I liked when they were current. As an example, If flying never would have been introduced in the first place, I never would have missed it either.
If it were to be removed completely now however - different story.

Both you and I get to enjoy all of the things on your list when Classic opens up - and there we agree completely. None of those things should find its way to those realms either.

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Removing all this stuff suddenly is out of the question I guess. Too far in now. But there are things that Blizzard can do to mitigate the impact, or to slowly revert parts of the problematic points over time.

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That isn’t RNG though. RNG is random, not based on % rates like your hit/miss was back in Vanilla. For Vanilla you could actually min max your stats and work towards a higher hit chance. RNG is forever random.

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RNG stands for random number generator. There’s a list of possible outcomes, each with a set change and RNG (the die roll) determines the outcome. It’s possible to stack the odds in your favour, but RNG still determines the result (that’s why even with a 85% chance to dodge, you could still get hit 4 times in a row).

RNG was always there, it’s a testament to the game’s design that it wasn’t as noticeable as it is now :wink:

Sincerely Akcope… i played since late vanilla\TBC and normally im a old fashioned player but i hope they never change anything about the content you put in your list.
Probably just the hero feeling but this is not so important.
Why? i think a 14 years old game need some change.

Flyin Mount. i like to run thru new content. But i know Barrens very well. When i level my new toons i care no more about the old content. I would like to level it asap (without boost - for heritage). So faster is better

Phasing and sharding: i agree that the sense of community is lost. In TBC\Wotlk i knew every horde char in sporeggar. Everyone. Now i barely know the GM. But i think is not sharding\phasing\Xserver zones fault. The game is old

RNG: i agree.

LFR: im am for LFR. i like to see all the content and have all the transmog. I have no time or will to do higher content. The LFR is a good way just to see content. Anyway we all pay monthly subs. So we should have the availability of content. You have high level.

teleports: the first time was good to reach the instance (except stratholme. That was a mess. i had many groups disbanded cuz someone died in EPlag before to reach the backdoor entrance). Again the 100th time i need to reach Cosmowrench it is annoyin. Not a major point anyway

LFG: Is true: destroyed some part of the community.
But do you remember? ā€œLF Tank and dps Botanica Heroicā€ 15 mins later ā€œLF Tank BotHErā€ Ready to summon. 15 mins later ā€œLF Tank and healer Botanica Heroicā€. 15 mins later ā€œLf Tank healer 1 dpsā€. That was not fun.

In the end i dont think the classic Wow will be a persistent success. Ppl as i said is changed. Classic is interesting BUT after 1 month i would like to see how many will continue to play it.

Just my 2 cents

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The loss of sense of a persistent world

True. there should only be one mob of each kind. And after you kill it it can not respawn. Perhaps a very similar one can be born and grow up over the years. But respawning is very unrealistic. The same with raids. How can you kill an epic being more than one time? We need to make the game realistic for best immersion

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Flying. One of the greatest joys of this game.

Phasing/Cross Realm. If not there would mean merging servers. Disaster.

Gambling. You mean Random Number Generators. Games have always had dice.

LFR/Group Finder/Teleports. Made to make the game easier. Without them the game would frighten the kids off. You can’t force people to group the old ways. They will just go play something else.

Hero… Who cares. Call yourself what you want.

Persistant world… sharding again. There is only merging that would resolve population issues. Take it away and you would be playing on your own.

Your list is pretty poor to be honest.

Here is my top ten and you would need to fix all for me to even play modern WoW. Haven’t even touched Cata, Pandaville, WooD, Lesion and BarF. The game ended when Arthas died and I think at that point all the top devlopers left to do something else.

Fix this …

01: Cata
02: Account Wide Achievements/Titles/Mounts/Pets … remove.
03: Loss of specialist skills and training… reinstate
04: Looms , transmog and motorbikes … remove
05: Scaling …reinstate true zonal progression
06: Scaling … take into a field and burn
07: Scaling … drop to the bottom of the deepest ocean
08: Scaling … send to Apple as a Christmas gift.
09: Scaling … whatever
10: Nearly forgot… The game being based on quests and killing stuff… ONLY. What happened to all the other stuff that was fun… Oh yes… Cata. Item 1.

That should do it. Meanwhile I’ll be back in January I guess. Gotta date with a ghost.

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So is ressing the dead and throwing fireballs from our hands. Immersion isn’t about realism, it’s about suspension of disbelief.

Edit : For those who aren’t familiar with the rpg terms, I’ll explain what suspension of disbelief is.

The game is a fake world. Nobody can fool me into believing otherwise - I just paid money to be able to play in this fake world. What I expect an RPG to do is make me forget that it’s all fake while I’m playing it. That’s what suspension of disbelief is.

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85 % is not a number that was randomly generated, which means it isn’t RNG. Abilities that simply states ā€œA chanceā€ are entirely RNG.

There is a severe lack of cake when waiting for customer support.
Oh, and Mythics being a must for story content… What the actual **** is that about?
Too much timegating.
Too many horses for the Alliance… Seriously, give us something else, there are 7 other races in the Alliance. Give us some new updated rams, mecha-thingies or SOMETHING other than horses would be very welcome!
And give the gnomes some more time in the spotlight, they are left out a lot.

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