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The Knights gathered around in the crypt in the early hours of the evening, answering Sir Roderick’s call to convene. After holding hard for what felt like a decade, an unexpected company arrived in the stead of Roderick: A Forsaken informant.
Having worked with the old names in the retinue before, the bag of bones offered to part with the location of a sizeable host of the Scourge for the Knights to ambush in return of a favor. If the Knights were to obtain a certain artifact of power for this old wangler, the information would be theirs.
The scepter that the Forsaken was looking for was being held somewhere near Surwich, according to what he has shared with the Knights, so they took off posthaste to Blasted Lands in pursuit of the artifact pointblank. Upon their arrival, the Knights were welcomed by a handful of guardsman dispersed around the town. The men holding the bridge caused an unnecessary scene which was promptly defused by Knight Venderbright’s attempts, claiming that him and his retinue were envoys from Stormwind, arriving on a classified mission.
The most-ranking guardsman being a knucklehead Corporal, the Knights were allowed passage into the town. Things would have been going smoothly until the Knights discovered bloated remains of a Ghoul stuck under the bridge. With the outright rejection of the presence of said ghoul by the local guardsmen, the Knights came to the conclusion that they were bewitched and there was only one thing left to do. “Kill them all.”
The Knights swept into the town like a storm, cutting through the combatants, and some (You know who you are…) even through non-combatants alike. Upon the discovery of the corpse of a Cultist of the Damned at the outskirts of the town, the Knights’ worries were confirmed.
Odo Rivers, dubbed the Scourge Knight was able to decipher the note found by Venderbright that was written in Scourge runes which gave them a tiny clue on what was going on, shortly before raising the filth back up to extract further information.
With the guidance of the risen cultist, and also following the path of destruction that was left in their wake, the Knights caught the trail of whoever was responsible for the destruction of numerous ghouls and cultists tainted with Fel energy, which led them to the Altar of Storms.
On arrival, they were greeted by a young woman speaking in a tongue foreign to all by the Altar. Alerted to the Knights’ presence by Rivers’ brutish charge which left him bounced back what would be 20 feet away from the Altar, she demanded the reason they were here. “The Scepter.”
She was almost amused by the answer, returning the Scepter she was holding to the Knights truly nonchalantly before asking their leave. Yet this jest must’ve been insulting to some of the Knights, given yet another charge at the woman, at the cost of revealing her true form: a Dread Lord dubbed Antherodyr.
Knowing the fight was lost, after most of the knights were engulfed in Felfire and some in no capacity to defy the Dread Lord’s presence, Berwick opened up a portal in order to evacuate, which Antherodyr allowed, amused of the sight before the Nathrezim.
Once back in the Crypt, they were met with the old Forsaken that sent them there, waiting for his Scepter. After an exchange which could be hardly called friendly, both sides called their night somewhat satisfied, even after the (to some) humiliating retreat in the face of Great Evil.
What will the Scepter be used for? What was the Nathrezim seeking in the Blasted Lands? What was its relation to the Scepter? Will it be the last time they see of Antherodyr? All of these questions surely will be answered in time. But for now, The Charnel Knights has more Scourge to kill.