A take on a possible Tinkerer class

I hope Blizzard will never make this class playable.

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I would rather they let clothies/mail wearers have a tank spec first.

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No, no more Melees, no more Tanks!

Tinkerer should be Ranged only as DPS and Healer.

Which is literally the exact same thing as your little super special enigneer. You those those repair bots that the tinker summoned in WC3? We’ve had repair bots since classic, they were crafted by
 Can you guess which profession?

It’s actually observation. People like familiarity and what they know, they don’t typically like buttpulled classes.

The Monk is a unique class with plenty of lore and uniqueness. Is it popular? No, least played class in game.

No, that would be goblins.

I actually said I wanted a fixed turret, which you pointed out is in GW2 and that’s exactly what i’d like, only in wow! The tinkerer summons mobile mechs, so as I mentioned - it doesn’t seem impossible. :smiley:

Well I think there is familiarity and there is just re-hashing and re-doing what is already done to death. I’m not sure how familiar you are with a shadow hunter, but you know their core skills are healing wave and hex? We don’t need another shaman and again - i don’t mind you requesting it! But blatantly exclaiming it’s best for the game and it’s what would be most popular just seems
well i disagree :smiley:

As for monks, they’re not very popular for 2 reasons probably! First and foremost, they don’t really have a weapon and almost everyoneeee loves a weapon , or in my case - an awesome turret to partner up with :D. Secondly, they have quite a high skill ceiling from what I can gather, however they are still more popular than the demon hunter :smiley:

I’m not sure why you think a shadow hunter would be any more popular than those, especially considering it’s a shaman with wards, which ironically act in a very similar fashion to a turret :smiley:

Ahhh if that’s correct my apologies! I shall rephrase, gnomes are 1 of the least played races in the game and yet still blizzard added more of them !

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I’m really for not releasing any new classes, but if it has to be than I would vastly prefer something like tinker to dark rangers and necromancers. We have enough edgy classes now. We are supposed to be the good guys saving the world and the lore already had to be twisted to make warlocks, death knights and demon hunters possible as playable classes. The theme of the misunderstood dark hero is really starting to run thin, and we don’t need another “the forces of the evil antagonist join us for some reason” plot either. And besides all that, the current classes already offer everything a dark ranger or a necromancer would bring, which means they would have to cannibalize the old classes again to make a new one. Just add dark arrows as a talent to marksmen hunters and give wands to unholy death knights and we already have all that these two “hero classes” require in the game.

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To be honest the hardest challenge Blizzard have making a tinker class is probably the sheer amount of options there are for the class and also getting a balance of what to them tinkering is.

  • Are they going to make it so that it covers all three specs?
  • Are they going to include both Goblin and Gnome Engineering?
  • Are they going to apply other forms of engineering such as Blood Elf, Draenei or Iron Horde Orc tech?

I think the worst thing they could do would be homogenisation like the Guild Wars 2 developers did with their engineer class where all races, however advanced their technology is, make their turrets and weaponry out of stuff that looks like cardboard and loo roll.

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Having a tinker class doesn’t get invalidated by engineering at all. There are plenty of abilities that tinkers could have (evidenced by either wc3 tinker or Gazlowe in hots/Island expos) that engineers cannot do. Ie turrets, robots, lasers etc. The difference between them is one uses the devices for utility and the other for combat purposes as well as everything else. Sure there’s overlap between the two, but I wouldn’t say that someone lobbing the occasional dynamite once a minute whilst the rest of the time stabbing folks with daggers makes them similar to a class wherein they revolve around said explosives and devices constantly.

The way I’ve forseen it would be as a mail class, triple spec
Ballistics (ranged dps, int, focuses on bombs, lasers, munitions and turrets)

Robotics (melee tank, agi, mech suit with support from robots to provide additional utility like temporary off tanking, CC, etc)

Medicine (ranged healer, int, healing sprays, chemicals, very hot based)

Ballistics and Robotics would have an energy bar and a heat bar. Spending energy typically builds heat. Heat naturally decays slowly or increases slowly based upon how much you have (less you have, decay, higher, it grows). When you enter maximum heat you enter a “Danger Zone” where you receive a temporary boost to performance. If your heat has not been reduced blow a certain threshold before this boost ends, you overheat, becoming silenced and pacified for X seconds as all your heat drains rapidly. This boost would have its duration reduced each time it activates in succession to discourage floating near max, and this duration reduction resets when you reduce heat to 0 by any means.

Other abilities would vent heat, ideally used during the later part of the danger zone to prevent overheating.

Healer would use mana as normal. As a hot healer to make it different I’d suggest they don’t have any “true” direct heals. Instead their “flash heal” is a short buff with a cast time which bestows extremely high haste to your hots on the target, effe tively healing them fir the value of a flash heal within the same time. It’d thus be weaker than most flash heals without many hots on the target, but with many on them, it’d produce more spot healing than other classes. Same deal for their “efficient heal”, a buff that increases the potency of your hots for a modest duration to provide similar healing over the duration of a cast when compared to stuff like heal.

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Sorry but this sounds exactly like people saying we don’t need a tinker class because we have engineering as a profession already

Stop playing too much Rumble in LoL

I don’t understand why people keep asking for a ranged tank. What benefit does a ranged tank have if all bosses in the game are built around melee and/or has to be tanked in specific places. Having a pet hold aggro is awful and clanky as is, and having a class being able to control a boss position at range is op. And the only thing a ranged tank brings to the table is novelty, I guess?

Umm let me just put down my theory , we are quite convinced we’re getting a bunch of death stuff in 9.0 however we are getting a lot of Titan references too.

The blind queen (Azeroth) Vassal of life (Eonar) and a bunch of curse of flesh stuff and Elune .

Tinkers are totally seeable shortly “Titan Machines”
and lets go take a look at the AI team

Gazlowe’s Greasemonkeys

Strengths

This team uses their mastery of engineering to use many gadgets and machines to confuse and distract players. Gazlowe can only be damaged after defeating his Shredder making him take some time to defeat, while Skaggit is difficult to target as he drops targetting with his Decoys and vanishes from time to time while running around and dropping bombs and turrets. Skaggit also summons medic bots to heal his allies.

Razak’s Roughriders

Strengths

specialize in using many gadgets and tinkers to both distract players and place traps to damage players. Rakak Ironsides in particular uses his mechanostrider in combat and you have to destroy his mechanostrider first before you can kill him. Dizzy Dina is very good at disengaging player from her with her decoys and then stealing Azerite while players are distracted.

now roll this team into a class
Heal (robots/ranged)
Tank (mech suit / strider)
Damage (guns/rockets ranged dps)

I’m going to put 100 fake bucks on Tinker is probably the next class.

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Some people have already brought up great arguments! Unfortunately, I only can take a little time per day to post on the forums, and while I read every reply here, it pains me to not be able to reply immediately to some of the posts!

So you’d rather take away specs from other races only to fulfill your fantasy of them? That’s like, contrary to what I would like to see happening. I’d prefer to have more choices of playstlyes, not less!

By the way, a Tinker is a class that’s also existing since WC3, just like your Shadow Hunters; so they are also just as little or much pulled out of someone’s butt as those.

Also I’d like to ask that you refrain from using phrases that make it sound as if you’re speaking for anyone but yourself, to make your arguments appear stronger than they are. Noone made you the spokeperson of the WoW community, and I’d like to keep it that way.

That’s nice, and you are entitled to your opinion. I would be glad if you would also acknowledge not everyone shares it, or is obliged to cater to you. And please stop pulling out any form of statistic, prediction, or supposed evaluation out of nowhere, for you don’t have any foundation for them except your own fantasy.

My proposal includes ranged as well as melee though. Would it be bad to offer both possibilities? :thinking: Like I said in an earlier post, I would love to see a healer spec as well, as long as it doesn’t clash too much with alchemy.

@Matts: Thank you! I see you understand where I’m coming from, brother-in-grease! :smile:

@Loaken: Exactly my thinking. While engineers would specialize more on utilities for (more or less) civil use, and often prefer to work in their (imaginary) lab in the safety of a settlement, Tinkers would go all out, willing to put themselves in danger, and show the world just how powerful science and their own genius can be!

By the way, I love your idea with the heat mechanic, danger zone and all that!

Not really. As far as I see it, engineering as it is shown and handled right now, would more be a complementary profession rather than a conflicting one. However, the fantasy of an apothecary and an alchemist mich overlap to a vast degree. That really depends on the implementation in the end, however.

But
 but he’s the coolest! :open_mouth:

It was the idea to have something that just is not a thing in the as of right now, at all. I can understand however, that boss encounter could become very cheesy, or cheesed, depending on the different mechanics at work. Therefore, I could see the Gadgeteer (turret/contraptions) spec also as a DPS spec, which would make balancing a whole lot easier, I’m sure of it!

I’d love that! Getting even a mech suit would put that class right at 12/10 and would immediately become my new main! :+1:

You think something is edgey based simply on name? A Shadow Hunter is a high ranked troll priest, that isn’t edgey. A necromancer raises the dead, that isn’t edgey. A Dark Ranger is an undead variant of the old High Elven rangers, they’re already in the game and I wouldn’t consider them edgey.

No, we’re not. We’re supposed to be adventurers finding our way into the world, not the mighty world saviours that arise to face every enemy. We’re not the damn justice league.

Just as engineering has at some point in wow’s life span, offered everything a super-special-engineer would bring.

OR, we could stop altering WoW to be more like guild wars. If I wanted to play Guild Wars, I’d play Guild Wars and not WoW.

That’s exactly what a tinkerer would be though.

Modifying and working on something that is already in the game and is currently uninteresting would be much better than “hey look at this shiny new thing that most of you will get bored of!”

They do have weapons.

And that’s wrong. Also, everybody I’ve ever met would prefer when their class has a layer of difficulty to it. Not everybody wants to be able to mash any buttons in whatever sequence.

It’s a shadow priest with glaives. The handful of abilities you’re thinking of is that the Shadow Hunter of WC3 was a support unit.

Yeah. And whose excited for robocop gnomes? I’ve not seen a single person looking forward to them.

No my dear furry, I’d like to see current class and spec’s worked on to make them MORE unique, not less. Class identity is something that this game has been lacking for a long time. Removing the shadow spec for TROLL priests only, and then giving them a race specific UNIQUE spec isn’t taking away.


And everything that a super special engineer has has already been in the game. And no, I said “pulled out of someone’s butts” as in, added out of nowhere. What’s the story with them in WoW? Some gnomes and goblins decided “Hey, my profession is now my class! I’m a Goblin, my profession is engineering and my class? engineering! Scratch that, my race is now engineering too, also I sexually identify as an engineer!”

Shadow Hunter spec however, can be added following Vol’jin’s lore. What class was Vol’jin? Shadow Hunter. The same with Dark Rangers and Sylvanas.

That’s outright hilarious. Each of my comments here, bar the first; has been in response to somebody else. The forums aren’t a place where you can “this would be cool, i want this” without having other people tell you it’s a bad idea. The forums are a place for discussion, not blind agreement.

I have experience, and many years of it. I’ve been a part of this game’s community for a long time and I’ve seen what people enjoy and what they don’t. New classes seem “fun and exciting” for a short while only, and then people move back on to their mains. That’s why so few people main a monk or a demon hunter, not because of “skill ceilings” and “weapons!”

The game is made better through change, change that doesn’t bring complete alteration. What I proposed was a race/class combination that would still leave people with their originals specs whilst adding something unique and lore-fitting for their class.

What you propose is just adding more stuff. That never works, it just adds a distraction. It’s a marketting tool and nothing more.

No more melee please we have enough of that crap already.

Alchemists don’t heal others and don’t have a role in fights. Anyway the idea of a tinker healer is not so much that of an apothecary but rather of a field medic

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Yes it would be. The meleespot is overcrowded as it is.

Not gona happen.
The class is hard to balance.

They need to be a ranged Mail wearer imo

lol

It’s ok, it’s not gonna happen in classic for sure. Keep playing there