Who says it should be impossible to catch up . My point is to put in the same effort as it was originally needed .
If in patch 0 you need 300 hours to reach cap , in patch 4 you need 300 hours to reach cap . You just remove time gating ( which honestly should not exist at all )
Your logic is … interesting .
It is like saying :
Yea I studied for 10 years in university , than because of that I had a job for 10 years .
Whatever now you can buy the same diploma for 1 month and get the same salary worth of 10 years working , because you know , you already had your 10 years worth of work , so who cares .
It is not about the profit . It is about the effort .
You put in the effort , you get rewards . You do not put in the effort , you don’t’ get rewards .
This whole thread is about the effort you need to put into this profession system , where sometimes you need to put the same effort twice , to get nothing , or use the addons to track things , instead of it being streamlined into the system normally .
It is not about A is making profit and B is making more profit and X being b**hurt , because A and B are on the same level .
It is about how to make the system more streamlined and straightforward , without any useless hops and loops .
Oh Yea in FF14 you can have every class and profession on the same character . That sounds so great …
Not .
You spent hundreds of hours leveling all classes and professions and than you are gonna switch to a different race .
yea right .
You are stuck on the same race forever , unless you use that magic potion or whatever it is called.
Too bad that the magic potion only comes once and after that you need to fork $$$ . I guess blizz would love that . I guess people who pay for character boosts and buy gold on the ah would love that too .
On the other side in FF14 you do not have these millions of knowledge points that are time gated behind months of playing , so (unless once again i am missing something) leveling a profession is much more straightforward ( akin to how professions used to work pre DF .
WoW is not FF14 . Stop trying to turn it into one . There’s FF14 and there’s WoW . They are different and this is good , because you get a choice what to play .
So at the end of the day what you both are saying . Yeaaaa we want access to everything on the same character . We just want to pay $$$ every time we want to play an orc instead of an elf , because no one in their right mind would level 11 professions to max a second time and let alone a third . Great logic . Account wide professions is the same , you just do not need to fork $$$ to blizzard for the right to play a different race AND keep your progression .
Indeed . You can do it . Everyone can do it . And once that happens no one will bother doing it , because there is no profit in it . The market will regulate itself . Prices will drop and there will be no longer chance to “exploit” anyone with stupid prices , because “reasons” .
Also what stopped you from doing the same in previous expansions . You just leveled your skill to the right level and that is that . If you read the first post you might have noticed I said that you still should level up the skill . Just not the knowledge points (Which did NOT exist pre DF) . You are basically returning to pre DF state , with the added benefit of not having to relearn every single design you had learned before .
It is that simple .
This could be done with allowing all professions on all characters but with Specialisations.
For gathering it would mean that players who specialised in skinning would get more leather from each skinning and perhaps access to special leathers like Exotic Hide or something. But every player could skin beasts but non-specialists could get less.
That’s cool too as long as you get to keep what you earned (knowledge points and recipes ) for all characters , but only get to chose one or two .
If you want to switch specialization you pay a hefty sum of gold . Something like 10000 or 50000 , or even more .
We have a long list of things that should be account wide by now. Knowledge points for professions and crests for sure are two of them besides achievements. I have like two stacks of whelp crests by now and it’s only getting worse by playing pvp.
A compromise would be to limit it to “realm wide”, so that at least your alts on the realm you play the most on can profit. Another option would be to grant knowledge point bonus for alts just like they did with reputation, so alts can max out faster after your main hit a certain knowledge level.
Firstly, nobody is putting in 300 hours into a profession. 3 solid hours a day for over 3 months.
Secondly, Catch-up doesn’t need to be instant you’re caught up. I can still require effort and some time, just not as time-gated as originally and somewhat faster.
Thirdly, those who put in the effort to grind their professions early get all the benefits in the marketplace.
Anyone leveling the professions this late in the expansion is doing it for fun as a hobby. They can craft some gear for their alts or for transmog. Likely they could buy this gear cheaper off the AH but like the immersion of doing it themselves.
I’ve not started my professions yet in DF and frankly I’m not sure I want to. The prospect is somewhat daunting. It seems quite convoluted, long-winded and at this stage not very rewarding. A reasonable catch-up might persuade me to level a couple of professions though.
I’ve done so little with professions that I don’t even know what this is.
I don’t like this complication of professions. Are they more fun being so complicated?
This is just me, I’m sure others love the changes.
I like the overhaul of the profession ui and the work order system to an extent, that we can make bop gear for others.
I do not like all the multitude of ranks of materials or outcomes of crafting. It’s awful. I do not like knowledge points. You can basically max out a profession but you not be able to craft everything or craft everything at max outcome (rank 5). Public orders were also better when the person HAD to provide all the mats. Now I have to use an addon to filter out all the orders scamming for a craft at my expense, not covering even the basic cost of the materials needed.
Take LW for example. My main and alts capped their professions earlier in the expansion but I still have so much of the knowledge trees to fill.
The knowledge trees lock you out of the ability to make max rank gear and some recipes.
So the people arguing the most against account wide knowledge points and recipes are people that don’t even do professions seriously ?
Great . And they argue when they haven not even properly used this knowledge point system .
First @Gram , Yea you are right . Starting it , is daunting . People are just about hitting max , by doing weekly the quests and farming the knowledge points drops . THATS 10 months STRAIGTH . Doing that again is insanity . Starting it now is pointless .
You have easier time farming Insane in the Membrane than leveling professions .
@Puny .
You can get max craft guaranteed . You “just” need to max out your trees and use Insight . That is why crafters ask tons of gold , because on top of putting 10 months into a profession , you also need to use a limited resource , which you can get 3-4 per week .
In gw2 professions work exactly like that.
I can have 64 characters with all professions on each of them if I want to. And that is great. WoW is so outdated at that aspect.
And don’t let me start about account bound stuff and how outdated is WoW compared to other MMOs in that aspect.
I dont want us to have all professions, i feel like that would be quite jarring & overloading to most players, but i wouldnt mind increasing it to 3 or even 4
3 would be neat, you can have all gathering, or if you have engi or blacksmith with mining you can have both! \o/
Wouldnt the AH colapse? If I can get my own herbs for my alchemy AND inscription, why do I need to buy them, or am I getting the wrong end of the stick here. But if everyone can have everything, no-one would need anything, maybe the odd bit of armour if your desperate for it and don’t have the pattern yet, but the same could be said about a BoE drop aswell.
Wouldn’t mind that one, but yeah, everyone else would be stealing all my herbs… queues a mile long at every node, as we ‘all’ pick the gatherings for double xp while levelling etc.