Loot from chest still… counts towards Vault…
depleting keys is really unnecessary and makes the game toxic . i’m sure groups would be easily formed and people wouldn’t be looking for overgeared players to join if there wasn’t a depletion . the weird part is if someone decides to leave after their awful gameplay , your key still gets depleted & they get away with their toxicity & bad skills. i just don’t push my key atp
incentive is there in the form of tokens and the end chest. Maybe if someone leaves so auto scaling kicks in to make it manageable for the 4 left.
yeah I also think so.
When I got a good key and have no luck with the chosen players, then they deplete the key and I dont have a keylevel anymore that I need or even want to do, just to go back again to the level I want to do.
I could suggest, as an addition to the game, to deplete the peoples key, that fail the run with the keyholder, too. But my gamedesign view isnt based on penalties and more on enhancement and recommendation, so I would personally choose to remove the depletion mechanic before. I also would have never implemented automated chatban system to make penalties and instead make recommendation system to grant benefits for thumbs up.
And when people don’t care about their key?
Like, I mostly play tanks and healers. Idc about my own key in most cases unless it’s like… Underrot or freehold. What does it matter to me if my key gets depleted when I leave a group I don’t want to be in? I can just join another group that has a key I want to do.
this is the big issue here. they get away with leaving with no consequence and you have to spend extra 30 mins in addition to the time you lost because of their selfish decision . i don’t know why they insist on letting this happen.maybe there shouldn’t be keys at all and we just grind levels.
the easiest fix for leavers are also the most unpopular one … you lose half the score you’d get if you completed it but if you stay in the failed key you lose nothing … like i said a unpopular choice …
This literally accomplishes nothing and just removes score from the game.
Score is useful as a metric because it shows you at what level approximately a player has experience.
If you introduce a method for a player to lose score then the score becomes useless as a metric, and players will just check someone’s highest keys completed.
Reducing score will accomplish nothing apart from removing score as a metric.
if you keep leaving keys you’d rio eventully would reach 0
so infact its a effective punishment since no one would take someone who is a serial leaver
Ofc and people would take someone with 0 score. If I want to push a high key, I do not care if someone is a leaver or not. All I care is what his experience is in high keys.
I would 100% pick a leaver that has done 5 23s for a 23 key, than someone that has done all 22s and has never left.
i dunno just me maybe but if someone has completed 100 keys but left 500 keys thats kinda a bad sign
This is the problem with giving the gear at 20s keys.
When max gear dropped at 15s, they were so easy that even 1-2 people that were doing their weeklies could carry a key. Any level higher than that people just cared about pushing and were ok with leaving.
Now you got people that “NEED” 20s for their weekly gearing, but also have others that just care about pushing. One of those wants to complete the key, the other just wants to time it.
it was perfect when it came out by the tryhards always gotta ruin it
soon you’ll need 50+ for mid gear i really liked mythic+ in legion even though i didn’t do it a lot since i was busy those 2 years with rl but it seems to me it got progressively worse
You mean when you could actually deplete a key to giving no rewards and had to run the depleted key to activate it again?
No. It was horrible.
couldn’t you just toss the depleted key and get another? seems to me it was a self imposed problem
Removing key depletion would actually make things more toxic.
If someone puts up a key then forms a group and one of the players is bad. They will just abandon the key, kick the bad player and start again because there is now NO penalty for however many times you kick people from your own key.
At least right now you dont want to kick people out of your own key if they are not doing max dps.
Once keyholders find that they can kick people with no downside you will see it happening more and more.
No, your key got the ‘depleted’ tag on it and you had to rerun it to activate it again without any reward attached to that run.
When you push keys you are going to walk out of a lot of dungeons. There’s simply no reason to stay when the only reason for that run is to time it.
That is why a lot of people do not care about score except some milestones, but they care about timing that +22 or +25 or whatever keylevel they are. You are allowed to removed the whole score thing. It will not change anything.
They need to remove key depletion. Failing to do something is one thing, getting punished for not being able to do it is another. Imagine wiping on your 3rd raid boss and now you have to kill the 2nd boss again. Its weird, absurd, smells Blizzard’s obsessed KPI (player time spent in-game).
Additionally, there should be a daily key exchange NPC.
I never understood why people want to compare 2 completely different gamemodes. With M+ getting to the next keylevel you only need to do 1 dungeon on your level. With depletion the chance of having to do the same ‘boss 2’ is quite small. And when you time that one, you get a different dungeon the next level again. You are not running boss 2 - boss 3, boss 2, boss 3, boss 2. We got 8 different dungeons (which is imo still not enough, but that is a different discussion).
And key depletion is a good thing. Without key depletion people will even leave more often or kick others more often because things do not go perfect.
The main idea is punishment for failing to do a certain challange.
I am not sure how you missed that.
Time lost and not being able to progress is a punishment in itself already, Blizzard doubles the punishment by key depletion. You go one step back in your progress.