who fails a mythic between 1 - 6 though hardly anyone to my knowledge.
Agreed, no idea why with the intro of M+, normal mythic dungeons are not part of the random queue. And this should be from the start not later.
This i understand many people can’t play the game if they are not overgearing content
mage tower scaling down is good example
You’d be surprised what can happen.
Thought I could give free boost through lower karazhan +5 (my first run there) but everyone else kept dying from even the easiest mechanics like don’t stand in the fire and tank pulled 40+ mobs before maiden among other things. . So no, you cannot trust whoever to do m+.
the mistake there is putting the word Boost anywhere…
it promotes people to expect to be carried with little effort
if you want smooth runs never put “free Boost” or “quick run” in the title lol
unless u can carry them ofcourse
Which is exactly why it’s not an option to put keys of any sort in LFD. You have no idea what you’ll be grouped with but could still lose a key.
Mythic 0 fine as it’s not that different to LFD heroic used to be
I am not sure if heroic dungeons have much of a place in the game in the first place. While each raid difficulty in the game has its purpose and intended playerbase, heroic dungeons seem to be there just because they were always there and jumping from normal to mythic would feel a little odd. Are there even any mechanical differences between bosses in normal and heroic SL dungeons?
there is more than 1 people
maybe just for some alt gearing before any catch up mechanics are in place. (hc dungeons i mean) but ye
We will probably be soon to the point that this will be solo content, even if about doable or slow.
However,its certainly a funny twist on how it became an unforeseen issue when they thought of adding their solution to the m+ roster change.
This I can actually fully support, Normal Mythics feels like it has gone into the HC dungeons category overtime with keystones being a thing
Would be a good way to just get a key to begin with on a fresh alt or help friends get started on keys
Or they could make them queue-able when you reach a certain ilevel. let’s say 5 ilevels under what it drops.
These days the purpose of HC dungeons is to unnecessary inflate ilvl by 15ilvl during expansion launch.
If I recall correctly, the SL random heroic gear had same ilvl as what you could get from honor gear at the time. I guess it wouldn’t hurt anyone if m0 had the same ilvl as that (or maybe like 6-10 ilvls higher since m0 has a lockout while BGs are spammable and trivial) and tuning of other stuff was adjusted to that smaller inflation.
I agree m0 should be queueable. That way you could get your key, if you have none. See the actual mythic mechanics and practice. Etc.
Yet, I have concerns. The rage it would generate would be … huge.
I just did a normal or possibly a heroic dungeon for covenant storyline as I’m unlocking mogs, etc. My group was raged at by tank who expected people to perform mythic tactics in normal/heroic. I kindly told him its not high level content and was told “its basic”. Nope … thats not basic in the bottom level content we were doing. People shouldn’t be expected to know perfect routes, which groups to skip with trick X and so on.
I want m0 on dungeon finder, but … I can imagine the problems .
Normal are now leveling dungeons as you can use them from start of expac were as herioc you can only enter when at max level. M0 should be removed and go right into +2.
It shouldn’t be possible in the first place. Poor Blizzard design.
Removing heroic would make more sense. M0 dungeons have mechanical changes. Let people learn those in a non-timed environment before they go into a key.
I disagree i think heroic should be made a little harder m0 in my mind serve’s no purpose apart from 2 weeks per season before m+ is opened. As for people suggesting m2 to m10 being put in que they can not play the game or have real lack of knowledge of the system. Look at the whine in the last 2 seasons.
Maybe instead of removing things they are enhanced and improved.
just remove mythic problem solved … the game was better before mop started this mythic difficulty bullcrap and it a downward spiral of invalidating regular content since then to please the basement dwelling neckbards
heroic should be the top difficulty for both raids and dungeons