Affliction Warlock M+ performance feedback

Yes, they need to keep soul tap and make it baseline. I think its very important for M+ too, although it cannot be used in many cases.

The core problem for Aff I think (and people are probably sick of reading this) is that our DoTs simply don’t do enough damage. And I think we’re really missing Dark Soul too.

Something is horribly wrong when you lust on pull on a raid boss, get PI from priest and still don’t see yourself in top 5 DPS during Rupture spam. Maybe that will change with Focussed Malignancy, but I’m not holding my breath.

Dark Soul was “solution” to the problem that Affliction need too much time to spend his shards. Personally I think removing Dark Soul was step in good direction as Affliction was depending on their cooldowns way to much.

More or less I’m happy with Malefic Rapture, future buffs will help this spell to be better Single Target shard spender. What I don’t like is that Rapture counts also DoTs like Soul Rot, Vile Taint, Phantom Singuality which cause Malefic Rapture hard to balance between ST and AoE builds, instead of be sustain DPS you need to fit into weird windows. I agree that doing so require a skill and practice, but would not call it fun to play with and your main task should be keeping DoTs up.

In this case it would be nice (personally) to make it work like “Withering Bolt”, cap it at some level (like 3 or 4 DoTs: Agony, Corruption, Unstable Affliction and Siphon Life if it’s still going to be in the game)

Vile Taint should not apply addition DoT, just some instant damage and Agony and slow then shard cost should be removed same as Shadow don’t have any cost on his DoTs spreader.

Edit: Seed of Corruption need overall rework. Maybe kind of AoE area damage channel spell, like Rain of Fire but you need to channel it (or maybe not). I’m not sure… something very cool with nice spell Souls themed effect so you see and feel that you are spending your class power points. Corruption application should remain.

I agree to an extent; we did en up relying on CDs too much as Aff since BFA (especially UA stack/death bolt!). We’re not meant to be a burst class and should be rotting the enemy down. Aff of old had your damage increasing as time passed, but now not so much. Trouble is, we don’t really have either now, and I kinda miss those opportunities where you need that extra bit of power to your ST damage profile.

Hard to balance, I know. But I wouldn’t miss Dark Soul if I didn’t miss it from my damage profile, if you get my meaning. Making DoTs do decent damage would be a step in the right direction there, and it would be down to Blizz to find a way to make that happen without making multi target OP.

Somehow Unholy DK have talent which increase damage below target 35% hp…

Plz dont say that again. That’s how we went from 9.0 aff to the mess aff ended up in SL.
Dots do plenty of dmg. Relying on them too much is one of dot classes problems. MR solves that problem and keeps the gameplay dot focused. The problem is that atm is does little dmg. You ramp by putting dots on a target to ramp some more by casting MR so your dots do more dmg. It’s nice on paper but in practice its atrocious.

PvP talents are way more interesting than PvE talents. Maybe they should give us some?

They fixed something for pvp prot paladin yesterday. Everything you need to know about tuning classes. I mean… How did they find out that something is not working properly for a PROTECTION paladin in pvp?

It’s true though, the DoTs don’t do enough damage.

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St aff has 19% UA,14% agony, 8.5% corruption,6% siphon life adding up to almost 50% of your overall dps. So tell me again how dots do no dmg.
Edit:
And I would argue that MR is almost dot dmg, you just have to cast to get the dmg. If the tooltip read “MR makes your dots flare and do X dmg”, wouldnt you count it as dot dmg? End result being the same.

No.

DOT = Damage Over Time.

MR Does not deal damage over time.

Anyway, I think the issue is that Affliction is underperforming on 2-4 target cleave, when Affli should be much better at it. Increasing DOT damage and/or Malific Rupture would help that.

Also, I think Malific Rapture should be doing more damage on three targets than seed of corruption. Maybe even 4. That is, with 2 dots up Agony and Corruption.

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They could do so much to affliction if they really wanted to.
For instance, I hate the fact that we need to have talents like Xavian Teachings which could easily be baked in as baseline and have something interesting in its place. Also, harvester of souls, even Inevitable Demise are dead talents in PVE. Harvester of souls need to be either extremely buffed or reworked. As for Inevitable Demise, you’re not playing BFA, with 3x Inevitable Demise just to hit that juicy Drain Life anymore. Make that a PvP talent and replace it with the ability to apply UA to 3 targets, since you also plan to add Soul Swap with Inhale Exhale.
I also hate the fact that affliction in single target feels like playing guitar hero. This is because you have 4 dots to manage, dread touch, haunt, and shadow’s embrace. You also need to quickly consume Tormented Crescendo procs and Nightfall. If they could get rid of Siphon Life, replace it with something much better, and then have Dread Touch increased from 6 sec to 9 sec, Aff would feel so much better.

Lastly, aff should be all about dots. If they could make Malefic Rupture replicate dots at a lower damage/duration, damage scaled with mastery, they would make Affliction a true dot spec. Because, imagine having 3 dots, and then you press 5x malefic ruptures, so that’s 18 dots in total, which get extended by Dark Glare. They will probably never do that, but that would fit the Affliction theme the most, in my opinion.

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I am liking that comment because I generally agree, especially with Single target rotation, it’s just annoying, and it is super annoying when two melees are pummeling you.

However I am not super sure I agree with ID being PvP talent. I am not saying I hate it, I just feel it still could be done better overall. It is not what it used to anyway… or, okay, let it be PvP talent but for gods sake: Precognition => Baseline for dps casters.

Also, about affli being all about dots… I still love Malefic Grasp affli versions the most, by far. Hell, now I miss it :frowning:

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Even after the recent changes on PTR and some testing on it, Im leaving warlock (affli) for spriest.
I just cannot fathom the fact Affli doesnt have dot extensions. Spriest applies dot 1 time (2 dots WITH THE SAME BUTTON) and its there till the target dies, you dont have to do anything. Even boomkin which is now considered dotkin has dot extension with starfall, but affli does not?? We have 34462 dots to maintain, and its just one target + m+/raid mechanics to do as well, losing UA super easy and feels super sht.
Also delete Malefic, since that spell exists the gameplay is putrid.

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If 5+ targets it’s very chaotic to refresh Agony especially when most of your damage is Seed of Corruption and you feel like you are wasting time and DPS to do it.
I don’t buy statement that you should refresh only 4 Agony and let others to expire. I don’t mind refreshing Agony by hand if this is a way how Affliction should play like but then we need to have time for so in combat and possibility to spend shards faster.

Warlock

  • Affliction
    • Agony damage increased by 5%.
    • Corruption damage increased by 5%.
    • Drain Soul damage increased by 10%.
    • Pandemic Invocation damage increased by 20%.
    • Seed of Corruption damage increased by 5%.
    • Shadow Bolt damage increased by 10%.
    • Siphon Life damage increased by 10%.
    • Unstable Affliction backlash damage is no longer increased from increased damage dealt modifiers or effects that increase Unstable Affliction’s damage.
  • Destruction
    • Channel Demonfire damage increased by 10%.
    • Rain of Fire damage increased by 15%.
    • Soul Fire damage increased by 20%.
    • Infernal and Blasphemy Immolation damage increased by 10%.
    • Conflagrate damage increased by 10%. This change does not apply to PvP combat.
    • Immolate damage increased by 10%. This change does not apply to PvP combat.
    • Incinerate damage increased by 15%. This change does not apply to PvP combat.
Fire
    Flamestrike damage increased by 15%.
    Living Bomb damage increased by 25%.
Frost
    Frostbolt damage increased by 20%.
    Ray of Frost damage increased by 40%.
    Glacial Spike damage increased by 10%.

Mind Blast damage increased by 15% (Shadow only).
Mind Flay damage increased by 15% (this includes Mind Flay: Insanity, but not the proc from Idol of C’Thun).
Mind Spike damage increased by 15%.
Void Torrent damage increased by 15%.
Devouring Plague damage increased by 15%.

and sp was already ahead of affli/destro. Also another harsh pvp nerf to affli which was already worst lock spec.
These “Buffs” are a kick to the nuts.

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This is nothing… maybe it could help in pure raid environment

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Still is something than nothing :smiley: Also like small destro buffs.

Meh… it’s still not solving problems :slight_smile:

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