Aggrend: "we don't want players to choose between Orc and Human racials"

Horde players dont want to understand it

I have to agree. Plus he sweats arrogance in his tweets. I miss the good 'ol days of blue posts on forum instead of passive agressive tweets.

Barely any apology for his minimum work during p2. Even defends a laissez faire for not balancing stuff because it’s the end of a phase while doing absolutely nothing after week one of p2 when sp/ boomies got served. 2 months of letting pvp rot and defending gatekeeping.

But he has his fans that is for sure.

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Warriors got nerfed 2 days before phase 2 launched. This guy promised weekly balances and couldn’t even hold his promise after 1 phase.

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True, forgot about this one.

There are some irregularities with the PvP sets though. Blood Guard’s Chain has 10 more armor than the Alliance version (shoulders got 10 more armor), Blood Guard’s Restored Leather has 10 less spirit than the Alliance version (helm has 13/13/3 int/sta/spir instead of 13/13/13 for the Alliance helm).

I just checked the Satin set, I’m guessing the picture is not a fake because on Wowhead the full set is still showing -13 stamina, which leads me to believe they missed it & probably fixed it already, idk if the stuff I typed above is fixed yet then.
Alliance Satin boots intellect was also fixed it seems, there was 1 more point of intellect on the boots which is not the case anymore.

Looks unprofessional to me, guess they don’t even proofread or something, why pay someone if Reddit is going to shine a light on all the errors sooner or later anyway.

Edit: The stuff I mentioned above isn’t fixed yet, only the Satin set was fixed (probably because somebody posted about it).
We are doing part of their job. Still waiting for the Dark Iron Ordnance typo fix.

No idea why people still think Aggrend plays a paladin. He obviously went Horde between phases and this shows.

Yeah don’t forget the items they added this phase with fear immunity lmao.

By that logic only an alliance fighting an alliance is fair. Go back to dragonslaying

You mean the +5 weapon skill coming in the next phase, where we might see a similar orc racial on other races, given nothing have been said about it yet?

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why is it a bunch of random people of the forums can see the issues with the game but the people making it can’t?

How can things be this bad?

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Cuz devs dont even play their own game , or no test it before

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Human racial is great, but problem is that if you are PVP-focused player or PVE minmaxer, orc racial will so much better.

I hope they do some racial balancing in future. Step one would be to remove all passives. Orc stun resist one is too strong compared to anything else. Then we can start combining and giving racials to other faction too.

I like idea of combining stone form and blood fury so orcs and dwarves would have identical racial spell which can be used in offensive and defensive situations. Then troll’s berserking could be given to night elves and gnomes and remove shadowmeld and escape artist from the game. Perception and diplomacy to undeads and will of forsaken to humans.

War stomp is difficult to give any alliance race so I think it is okay that war stomp is horde only because it would be too strong for any race which can be rogue.

There would still be “BIS race and class combinations” but choosing faction would not be that limiting either for players who want to focus on PVE or PVP still maintaining some race/class fantasy.

Orc, troll, dwarf, night elf and gnome would be the best for PVE-focused players and humans, taurens and undeads for PVP-focused players.

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I play mainly horde 99% of the time but have a few alliance 60’s on Era.

Anyone who truly thinks that the Horde don’t have the best (op) racials upto approx WoTLK is just wrong. Remember, it’s not just about what you have but what everyone else around you has too…so comparing racials like for like isnt the full picture.

From my experience on alliance there are a handful of “benefits” but it is massively overshadowed by the Horde. Here are some I can think of:

  • Rogue mirror match versus dwarf, stone form can negate one of the blinds, also remove poisons.

  • Dwarf priest racials, especially during the early classic phases when spriests are melting everyone. Stone form along with the ability to remove magic and poisons with extra damage reduction.

  • Alliance locks able to pump hard in PvE due to paladins allowing them threat reduction. Outside of this horde locks have no other way

  • Could argue that human swords have the edge in PvE but really that’s just for parsing or killing a boss that was always going to die…slightly faster

  • Escape artist, personally I think this is BiS for PvP warriors. It can change something like what should be an easy death to a mage into a clutch win.

  • Escape artist, alliance druids not having to deal wtih easy entangling roots escapes.

Anyway, those are all good in isolation or isolation incidents. Like I said the real reason that Horde truly have it better is because the players around you are all benefiting too. You are surrounded by team mates most of often with either WoTF or Hardiness.

Another thing to note, Paladins vs Shamans. I personally like both classes but no one on the Horde side really has to worry that every 2-3mins a shaman is going to one shot someone at range. Shamans are also a terrible matchup for druid’s so that’s something they don’t have to face alongside having war stomp and a bit more stamina for bear.

It’s really not even close to be fair.

You are smoking something if you think bloodfury will be a big deal when you’ll have like 10k AP in full bis xd

Some more to add to this list:

  • Perception allows humans rogue to almost always get the opener on a horde rogue, which is usually the deciding factor in that engagement. Same for catching druids. Human warlock with Perception and Paranoia can make sure a rogue doesn’t open on him(which in the past was huge, not anymore with how good mutilate is even as an opener)
  • Shadowmeld allows nightelves to hide their numbers per base, causing the enemy team to overextend, or spin the base for slightly longer than normal. Its also a great tool in big fights when you need to run away and drink/eat. The enemy will mentally lose track of you, allowing you to get another surprise opener on them without fear of an interrupt/CC stopping you. Not to mention BW → meld combo.
  • human swords boosts the best warrior PvP setup - swordspec. Most orc warriors feel inclined to use axes instead, which amounts to less burst.

Sure, horde dont have to worry about being sniped from range, but they do have to worry about the paladin pushing in deep or chasing your a$$ with bubble. They are the supreme timewasters currently which can help turn the tide in a range vs range group engagement, as it simply forces the enemy ranged back. We also have to worry about more CC coming from said paladin/s.

Balance druids also completely mog elementals. Enh are the only ones that can give them trouble, but a good balance can kite an enh to death. Shamans are really only a nuisance to resto druids.

Its a lot more nuanced than just saying “horde have WOTF and Hardiness”, because for example, wotf is only useful against 3 classes. Gnome escape artist against practically all except priest. While hardiness is good, its rng and chances are it wont ever proc. It also offsets alliance having access to more stuns through paladins.

Alliance racials are hardly bad, and while horde racials are good, they arent as universally useful as alliance like to make it sound. At the end it all depends on the alliance composition as to how good the biggest offenders - wotf and hardiness, are going to be. In reality warstomp and troll haste are the best ones, but you dont see that many of them. The same way horde have an advantage in some situations, so do alliance because of their racials. From then on it depends on how often the situation occurs for the racials to take effect and make an impact.

Dueling horde, and even fighting them in STV now in SoD, has never caused me to blame racials for a death or a loss. Im usually more mindful of the good alliance teams than the horde ones.

One thing is for sure though, alliance racials are harder to use properly. Humans dont really know when (and how against shadowstep) to use their perception, gnomes still havent learned how to predict and precast escape artist, night elves have kinda grasped the concept of meld, and dwarves only use their stoneform against rogues or priests.

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That’s a lot of effort put into a post only to be called a troll or clueless by someone with at best a double digit IQ. I appreciate the effort though.

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Yea I totally see your points and I was going to mention perception. I only listed a few that I’ve picked up on on my limited time playing alliance.

I should have pre-faced by saying that I do not play SoD so my points were all related to classic “era” that includes world pvp and battlegrounds.

I follow SoD just to try stay in the loop a bit though, from my understanding am I right in thinking that Paladins are able to attack more through bubble? As in their attack speed isn’t almost completely nerfed?

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There is a very simple solution to the racial problem that I repeatedly posted on the forums:

Put a token into the STV vendor that allows players to choose the racials from one of the races as they please. Usable once per character.

Call them “alignments” instead of racials if you worry about semantics.

So one can choose to be a night elf but go with troll racials. Or orc and go with night elf racials.

Easy fix and we will then have none complaining about racials being imbalanced.

Must be Racism

Hahahaha, try again.

Alliance requires a higher skill cap than smooth Horde brains

/thread

So many dismissive Hordelets in this thread.

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