Dunno to be honest.
I generally dislike over reliance on cooldown, too mush burst means your “normal” rotation has to suck, at least in terms of dps.
Unless you have a spec where you always are in your cd, basically perma avenging, but i think it’s too much of a hassle to balance, what about pvp? What about dying? It has too many problems.
I think the best option is to decrease cd damage, increase duration in general, for most classes that are overly reliant on cds. % damage modifiers are generally not very good, make % haste or crit or mastery modifiers, and make the stats more interesting and fun, then avenging wrath could have a passive that increases it’s duration for every holy power spender you use. This way you could theoretically get very long cds windows with divine purpose and a optimal rotation.
But in general yea, remove % damage modifiers in favor of secondary stats modifiers. Achieve the result you want, meaning higher damage, while also potentially making the rotation more interesting. % damage modifiers can’t do that, because all they do is increase your damage.
I think % modifiers fit well inside something like talents or artifacts, but not main cds, rather have haste crit and mastery modifiers in those.
It’s not easy, but i think they really should try to make stats more fun. The reason why they slap on % damage modifiers is because they are easy, they do the job, they don’t do much else. I don’t expect them to get everything right, but i think they could start making things more interesting.
I think % damage fits well in a progression system like eso cp system, talents and artifacts, but the reason why they fit well is because you can also unlock other things that actually spice up your gameplay, as a progression system should.
Seeing bigger numbers is nice, but what’s nicer is an even better rotation.